The Wizard Monkey is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense 6. The 0/0/0 acts the same way as it did in Bloons TD 6.
Upgrades[]
1/x/x - [Improved Magic] Magic shots seek out the Bloons, move faster, and can pop more bloons. ($500)
2/x/x - [Arcane Blast] Bigger, more powerful magic blasts pop through 2 layers of Bloon. ($600)
3/x/x - [Arcane Mastery] Attacks much faster over much longer range. ($1,300)
4/x/x - [Arcane Spike] Magic does extra damage to MOAB-Class Bloons. ($10,000)
5/x/x - [Archmage] A true master of magical wizardry. ($35,000)
x/1/x - [Fireball] Every few seconds casts an explosive fireball spell. ($300)
x/2/x - [Wall of Fire] Creates a super hot wall of fire across the track every 5.5 seconds to roast the bloons as they pass. ($900)
x/3/x - [Dragon's Breath] Spews endless flames at nearby bloons that inflict the burn status. Walls of Fire are cast every 4 seconds. ($3,000)
x/4/x - [Summon Phoenix] Flames are cast 25% more often, and Walls of Fire deal +1 damage per tick. Ability: Summons a powerful phoenix for 20 seconds. Cooldown: 60 seconds. Uptime: 40% ($5,000)
x/5/x - [Magmatic Phoenix] The Wizard becomes a master of the flame. This enables it to deal x3 damage on all attacks, keep two phoenixes summoned at all times, and turn into a super powerful Lava Phoenix for 20 seconds. Cooldown: 40 seconds. Uptime: 50% ($60,000)
x/x/1 - [Monkey Sense] Allows the Wizard to pop Camo bloons. ($300)
x/x/2 - [Secrecy Sensor] The Wizard removes camouflage from all bloons attacked. ($700)
x/x/3 - [Necromancer] Reanimate recently popped enemies as servants to destroy the Bloons. ($3,500)
x/x/4 - [Prince of Darkness] Reanimate even more powerful bloon servants (MOABs and BFBs) to obliterate the enemy. ($20,000)
x/x/5 - [King of Evil] Ressurects the most powerful bloon servants (ZOMGs, DDTs, and BADs) to destroy all of Bloonkind. Additionally, all towers can be soulbound to the Wizard. This soulbinding works identically to the old x/x/5 Wizard Monkey's ability. ($50,000)
Ability Dialogue[]
Summon Phoenix - "Et de profundis vidisse igneos puteos horrendam ego convocabo phoenix!"
Magmatic Phoenix - "Cum electo electus vim ignis, et non fiet magmatic phoenix!"
Differences from BTD6[]
- Base tower can pop lead bloons
- Guided Magic and Intense Magic combined into Improved Magic, price increased
- Archmage gains x1.5 pierce, can pop purple bloons, gains Necromancer, loses Shimmer, price increased
- Wizard Lord Phoenix renamed to Magmatic Phoenix, buffed, price decreased
- Monkey Sense moved to x/x/1
- Shimmer removed, replaced with Secrecy Sensor
- Necromancer: Unpopped Army renamed to just Necromancer, undead bloons don't expire until they reach their pierce cap, moved to x/x/3
- Prince of Darkness moved to x/x/4, loses attack speed increase, price decreased
- King of Evil added
- Necromancer and Prince of Darkness unpopped bloons time limit removed
Crosspathing Benefits[]
- All attacks are buffed by 1/x/x, 2/x/x, 3/x/x, and 4/x/x
- 5/3/x's Dragon's Breath deals double damage and has double pierce
- 5/x/3's undead bloons are spawned twice as quickly and deal double damage
Trivia[]
- Secrecy Sensor is a reference to Harry Potter.
