The Super Monkey is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense 6.
Upgrades[]
1/x/x - [Laser Darts] Laser imbued darts are thrown faster and can pop frozen Bloons. ($1,800)
2/x/x - [Plasma Darts] Plasma imbued darts are thrown even faster and can pop lead Bloons. ($3,500)
3/x/x - [Sun Avatar] Channels power from the core of the Sun. Fires three beams of solar energy, each of which has extra damage and pierce. ($21,000)
4/x/x - [Sun Temple] Fires out huge balls of sun energy that deal massive damage. Sacrifices enhance and modify the Temple's attacks. ($[1/2]s, where s is equivalent to the price of all sacrifices. Price is capped at $100,000)
5/x/x - [True Sun God] Tremble before the AWESOME power of the TRUE Sun God!!! Sacrifices are enhanced to unimaginable degrees. ($s, where s is equivalent to the price of all sacrifices. Price is capped at $200,000)
x/1/x - [Super Arms] Super Monkeys need super arms. Increases range by 20%, projectile speed by 50%, and attack speed by 33%. ($1,000)
x/2/x - [Epic Arms] Why settle for super when you can have EPIC? Increases range by a further 20%, projectile speed by a further 50%, and attack speed by a further 50%. ($1,500)
x/3/x - [Robo Monkey] Half Super Monkey, half killer robot of death. Shoots from 2 guns at once, which have extra pierce, separate targeting and specialize against different Bloon types. ($7,500)
x/4/x - [Technological Terror] Be proud of this technological terror you've constructed. Fires plasma instead of darts, which has the benefits of more damage, pierce, and being fired faster. Ability: Does 1,000 damage to all Bloons in range. Cooldown: 45 seconds. ($21,000)
x/5/x - [The Anti-Bloon] <Program Directive> <Eradicate Bloons> <INITIATE> Improved programming and weaponry means increased damage, pierce, attack speed, and range, and being able to pop all Bloon types. Ability does much more damage and extends beyond the range of the main attacks. Cooldown: 45 seconds. ($75,000)
x/x/1 - [Ultravision] Gene therapy enables camo detection and slightly improves eyesight. ($1,200)
x/x/2 - [Knockback] Bloons get pushed backwards or slowed after each hit. ($3,000)
x/x/3 - [Dark Knight] Monkeyrangs have more pierce, knock armored Bloons back further, and do extra damage to MOAB-class Bloons. Time spent training in the darkness allows for teleportation in range. ($5,500)
x/x/4 - [Dark Champion] Upgraded monkeyrangs do more damage to all Bloon types, have even more pierce, and can pop all Bloon types. Intensive dark training allows for much faster attacks and map-wide teleportation. ($60,000)
x/x/5 - [Legend of the Night] We turn to him, when all hope is lost... Massively increases damage and pierce, and increases range. Completion of dark training gives him the ability to create a black hole whenever Bloons might escape. ($200,000)
Ability Dialogue[]
Technological Terror - "EXECUTE: BLOON_DESTRUCTION.EXE."
The Anti-Bloon - "EXECUTE: BLOON_TERMINATION.EXE."
Popology[]
dart attack (1d, 1p, 0.06s, 50r, sharp type)
Path 1[]
- 1/0/0 — Laser Blasts
- 83.33%s, shatter type
- 2/0/0 — Plasma Blasts
- 80%s, normal type
- 3/0/0 — Sun Avatar
- +1d (2), +3p (4), +2j (3)
- 4/0/0 — Sun Temple
- when upgraded, absorbs all towers in range for more power
- dart replaced by sunblast (wd, xp, ys, zr, normal type)
- note: stats are determined by sacrifices
- 5/0/0 — True Sun God
- when upgraded, absorbs all towers in range for even more power
Path 2[]
- 0/1/0 — Super Arms
- 75%s (0.045s), +10r (60), faster projectile speed
- 0/1/1 crosspath: +16r (66)
- 0/2/0 — Epic Arms
- 66.67%s (0.3s), +12r (72), faster projectile speed
- 0/2/1 crosspath: +19.2r (79.2)
- 0/3/0 — Robo Monkey
- dart replaced with left-arm (1d, 1cd (2), 6p, 0.03s, 72r, sharp type) and right-arm (1d, 1md (2), 6p, 0.03s, 72r, sharp type)
- each attack has independent choice of targeting priority
- 1/3/0 crosspath: +8p (9)
- 2/3/0 crosspath: +11p (12)
- 0/3/2 crosspath: left-arm applies 90% slow to ceramics, right-arm applies 45% slow to MOAB-class Bloons
- 0/4/0 — Tech Terror
- +1d (2), +4p (10), 80%s (0.024s), plasma type
- left-arm buffed: +1cd (4)
- right-arm buffed: +1md (4)
- activated ability (45s cooldown): 1000d, ∞p
- 1/4/0 crosspath: +9p (15)
- 2/4/0 crosspath: +14p (20)
- 0/4/2 crosspath: ability stuns surviving Bloons for 1s
- 0/5/0 — The Anti-Bloon
- +4d (6), +6p (16), 75%s (0.018s), +12r (86), normal type
- left-arm buffed: +4cd (6)
- right-arm buffed: +4md (6)
- activated ability (45s cooldown): 500d, ∞p, +33r (105)
- 1/5/0 crosspath:
- 2/5/0 crosspath:
- 0/5/2 crosspath: +20.5r (92.5), +43.5r (115.5) for ability
Path 3[]
- 0/0/1 — Ultravision
- +5r (55), camo
- 0/0/2 — Knockback
- applies knockback status (~0.5s duration, 125% slow for regular Bloons, 60% for lead and ceramic Bloons, and 30% for MOAB-class Bloons)
- note: 125% slow means move backwards at 25% speed
- 0/0/3 — Dark Knight
- +2md (3), +3p (4)
- knockback status buffed: 100% slow to leads and ceramics
- activated ability (20s cooldown): teleport to a chosen point within range
- 1/0/3 crosspath: +5p (6)
- 2/0/3 crosspath: +7p (8)
- 0/0/4 — Dark Champion
- +1d (2), +2md (6), +4p (8), 50%s (0.03), normal type
- ability buffed: can teleport anywhere
- 1/0/4 crosspath: +8p (12)
- 2/0/4 crosspath: +12p (16)
- 0/0/5 — Legend of the Night
- +3d (5), +6md (15), +16p (24), +5r (60)
- passive ability (120s cooldown): when something leaks, delete it (no cash gain nor damage on the super monkey's counter), and anything else that leaks in the next 8s
- 1/0/5 crosspath: +28p (36)
- 2/0/5 crosspath: +40p (48)
- 0/1/5 crosspath: +17r (72)
- 0/2/5 crosspath: +31.5r (86.5)
Differences from BTD6[]
- Laser Blasts renamed to Laser Vision, price decreased
- Plasma Blasts pierce increased, attack speed decreased, price decreased
- Sun Avatar pierce increased, price decreased
- Sun Temple and True Sun God entirely reworked
- Super Range reworked into Super Arms, price increased
- Epic Range reworked into Epic Arms, price increased
- Robo-Monkey left arm ceramic damage increased, right arm MOAB damage increased, price decreased
- Tech Terror renamed to Technological Terror, damage increased, pierce increased, left arm ceramic damage increased, right arm MOAB damage increased, ability range increased, ability cooldown decreased
- The Anti-Bloon pierce increased, range increased, left arm ceramic damage increased, right arm MOAB damage increased, ability damage increased, price decreased
- Knockback and Ultravision swapped
- Dark Knight pierce decreased
- Dark Champion MOAB damage increased, pierce increased
- Legend of the Night MOAB damage increased, pierce increased, range increased, price decreased
Trivia[]
- Super Arms and Epic Arms were ideas I had to balance Super without nerfing it to the ground.
