| Robot Monkey | |
|---|---|
![]() Modified Ice Monkey image is credited to User:Cutterfish12345 | |
| Info | |
| Cost | $725 |
| Appearances | |
| Range |
42 units |
| Type |
Military |
| Unlocked at |
3,500,000 pops |
| Popping power |
3 |
| Detects camo? (Unupgraded) |
Yes |
| Terrain |
Land |
| Final Upgrades |
Charge Overload, Platinum Singularity, Cataclysmic Ripper (by path); Machina Mortis Futuristica (Paragon) |
- “Fires four charged energy orbs at Bloons that each shot burst requires reloading for a short time.”
- — In-game description
The Robot Monkey is a Military Tower for Bloons TD 6 that is introduced in a future update. It is unlocked after 3,500,000 pops like Dartling Gunner, Beast Handler, Mermonkey, and Desperado. Costing $715 in Medium Mode, the tower is a robotic monkey who shoots energy-type orbs that deal 3 pierce and 1 damage. In addition, it charges up to four shot bursts when not attacking in range, with each projectile loading every 1.75 seconds. Upgrades focus on each path: the first is adding capacity of charged shot bursts and having more weapons to the tower's expanded arsenal, the second is brainwashing and summoning unique Bloons, and the third is dispensing buzzsaw traps while possessing nanotechnology to stronger Bloons.
Description[]
Stats[]
- Footprint size: 6 units
- Energy orbs: 1d, 3p, 42r, 1.75s per projectile up to 4 shot bursts, has Camo Detection, Energy type
Appearance[]
Robot Monkey's appearance is loosely similar to that of the Dart Monkey, sporting a metallic skin with a different torso. Its body characteristics feature an antenna that contains a yellow bulb, yellow glowing eyes, and a control panel with blue light on the left side and the red light on the right side. The orbs it uses as a primary weapon via its right hand is red-colored.
Upgrades (costs on Medium Mode)[]
Note: All statistics use the system used by Advanced Popology.
Path 1[]
Smart Reload ($650)[]
- Description: "Instantly fills up the charge capacity when the Bloons are not in range."
- Stats:
- Shot burst capacity instantly fills up when the Bloons are not in range.
Improved Storage ($1,000)[]
- Description: "Slightly increases the charge capacity to shoot more orbs."
- Stats:
- Shot burst capacity increased by +2 (6)
Overcharged Shots ($4,500)[]
- Description: "Orbs are now infused with plasma, and can increase more damage and pierce once the charge capacity is full."
- Stats:
- Energy orb attack buffed: +1d (2) and +2p (5), as well as changing damage type to Plasma
- When the shot burst capacity is full, each projectile's damage and pierce increases by +1 every 3s; up to three can be stacked. Smart reloading does not affect this.
Boosted Charges ($12,500)[]
- Description: "Power Gauge evaluates the Power to activate Power Protocol ability that trigger different attacks dependent on the status."
- Stats:
- Energy orb attack buffed: +1d (3), +2p (7), and damage type changed to Normal
- Shot burst capacity increased by +4 (10)
- Shot burst overcharge stack buffed: +2d (3), +2p (3), and increases capacity by +1 (4)
- Adds a passive status effect called Power Gauge. It has 150 Power to begin with, being represented by five bars with each one having 25 Power. Every 25 damage dealt gains 3 Power.
- Adds Power Protocol activated ability: Upon its usage after which it lasts for 6s, 4 Power is consumed every 12 attacks. Cooldown: 30 seconds, with 10 seconds initially. The temporary attacks are dependent on the Power value:
- 100 Power and above: emits a Normal-type plasma beam that deals 5d and 10p, whose mode changes to Boosted with +5d (10) and +10p (20) within 3 seconds of firing after 20 attacks before reverting to Regular for 50 attacks. The beam can also ignore Line of Sight.
- 50-100 Power: fires a big missile that travels at 100 absolute speed (as) dealing 4d and 80p in a 27-unit Explosion-Type explosion radius. When left untouched for 3 seconds, the missile splits into three smaller copies of it dealing 1d and 14p in a 12-unit Explosion-type explosion radius.
- Below 50 Power: another stack of eight orbiting energy orbs, which inherit their stats with this upgrade and the next one, that perform charged shot bursts.
Charge Overload ($55,000)[]
- Description: "Power Protocol ability has all of its attacks improved and can simultaneously perform when Power Gauge's capacity is almost full."
- Stats:
- Shot burst capacity increased by +10 (20)
- Shot burst overcharge stack buffed: +2d (5), +5p (8), and increases capacity by +1 (5)
- Power Gauge buffed: +50 Power (200), meaning the meter increases by +2 bars (7)
- At 175 Power and above, all of the Power Protocol's attacks are simultaneously performed
- Power Protocol activated ability's attacks buffed:
- 100 Power and above: +5md (15) for Regular and +10md (25) for Boosted
- 50-100 Power: +3d for big missile and +2j (5), +2d (3), and +6p (20) for split projectiles; all missile attacks have their Normal damage types
- Below 50 Power: +8j (16)
Path 2[]
Bloon Brainwash ($775)[]
- Description: "Gains a digital pulse that periodically brainwash some Bloons up to Zebra rank to attack their enemies briefly."
- Stats:
- Triggers a 23-unit digital pulse every 8s that brainwashes nine Bloons up to Zebra rank to attack enemy Bloons. Bloons with a Brainwashed status effect inflict Sharp-type damage equivalent to per Bloon layer that deal 1p, and last for 3.5 seconds.
Powerful Bloons ($1,250)[]
- Description: "Digital pulse can brainwash more Bloons up to Rainbow rank. Brainwashed Bloons slightly pop more enemy Bloons and last longer than normal."
- Stats:
- Digital pulse buffed: can affect up to 18 Bloons with a maximum Rainbow Bloon rank
- Brainwashed status effect buffed: +2p (3) and increases duration by +0.75 seconds (4.25)
Weaponized Bloons ($6,000)[]
- Description: "Brainwashed Bloons receive different powerful weapons."
- Stats:
- Digital pulse buffed: triggers every 7.2s, can affect up to 30 Bloons with a maximum MOAB rank
- Brainwashed status effect buffed: +2d per Bloon layer (3), +3p (6) with a 75-degree swing, increases duration by another 0.75 seconds (5), and gains weapons via RNG:
- Melee attack is changed to Sword attack to prevent confusion
- Bloontonium gun attack deals 1d, 4p, 1.35s, 34r, Normal type
- Kamikaze bomb attack deals 5d, 30p, 23r, Explosion type
Silver Assassin ($17,000)[]
- Description: "Summon SOAR ability: The Robot Monkey rides the Silver Oppressive Airship of Rebellion that scratches Bloons."
- Stats:
- Digital pulse buffed: can affect up to a BFB rank
- Brainwashed status effect buffed:
- Sword attack deals 4d and 10p
- Bloontonium gun attack deals 4d, 10p, 1.35s, 34r, Normal type
- Kamikaze bomb attack deals 10d, 60p, 28r, Explosion type
- Adds Summon SOAR (Silver Oppressive Airship of Rebellion) activated ability: it deploys a silver-plated BAD with robotic arms that have claws.
- Upon activation, it scratches twice in a consecutive manner via a 20-unit attack range, dealing 8d, 25p, 2s, Normal type, and having an indefinite lifespan. Pressing the ability again will separate the SOAR from the Robot Monkey, launching it forward to attack via Aggressive Seeking that adds an extra scratch (3). After holding the ability button for a second in a third time, the SOAR causes an 28-unit Explosive-type explosion that deals 10d and 60p. Cooldown starts after the process is 60 seconds, with 20 seconds initially.
Platinum Singularity ($80,000)[]
- Description: "Summon SOAR ability adds more scratch attacks and releases miniaturized verisons of itself after exploding."
- Stats:
- Digital pulse buffed: can affect up to 50 Bloons with a maximum ZOMG rank
- Brainwashed status effect buffed:
- Sword attack deals 7d and 16p
- Bloontonium gun attack deals 9d, 22p, 1.35s, 34r, Normal type
- Kamikaze bomb attack deals 20d, 100p, 32r, Normal type
- Summon SOAR activated ability buffed: BAD is now platinum-plated, which affects its stats:
- Scratch attack: +4d (12), +10p (30), attacks every 1.65s, and adds an extra scratch attack (3)
- Forward attack adds two extra scratch attacks (5)
- Explosion radius increased by +5 units (33), +7d (17), +25p (85), and damage type changed to Normal
- After the explosion, the SOAR releases four of its miniature versions. Each mini SOAR follows the same as its parent's forward attack and scratches once every 1.15s, dealing 5d, 13p, and Normal type.
Path 3[]
Charged Spray ($550)[]
- Description: "Adds a new target priority that allows the orbs to shoot many at once."
- Stats:
- Energy orb attack buffed: adds a unique Target Priority named Charged Spray. When turned on, it causes the Robot Monkey to shoot orbs in an Angular Spray formation. The default Target Priority is changed to Straight Burst.
Infrared Vision ($800)[]
- Description: "Enhanced sensors further increases the Robot Monkey's attack range and charge speed."
- Stats:
- +7r (49) and 20%s (1.4s)
Buzzsaw Traps ($3,800)[]
- Description: "Buzzsaw traps seek out and shred Bloons into pieces."
- Stats:
- Adds a new attack: dispenses Normal-type buzzsaw traps On-Track with Manual Targetting every 8 seconds, and up to three of them can be occupied. The 34-pierce traps deal 1d per second, and similar to Heli Pilot's Patrol target priority, buzzsaws move at 125 absolute speed (as) with maximum length of 29 units (measured at the middle of the radius).
Nanotech Entanglement ($8,600)[]
- Description: "Every fourth shot, the Robot Monkey applies Nanotech to MOAB-Class Bloons damage dealt by other Robot Monkeys."
- Stats:
- Energy orb attack buffed: applies Nanotech status effect every fourth shot
- Nanotech-marked MOAB-Class Bloons up to ZOMG rank will apply a five-second timer which takes them additional when it reaches to zero. A damage counter also appears during the duration, receiving them damage dealt from other Robot Monkeys. For Ceramic Bloons, they are instakilled after five seconds with this status effect.
- Buzzsaw trap buffed: +1d (2) with +3cd, +3fd, and +8md; +41p (75); +50as (175); +13 radial units of maximum length (42); and up to four can be occupied
- Energy orb attack buffed: applies Nanotech status effect every fourth shot
Cataclysmic Ripper ($42,500)[]
- Description: "Nanotech can affect BADs and be applied every third shot. When a Bloon reaches closer to the exit, the traps release homing large buzzsaws."
- Stats:
- Energy orb attack buffed: Nanotech status effect is applied every third shot and can now affect BADs and Boss Bloons.
- Buzzsaw trap buffed: +2d (4) with +8fd (+11) and +12md (+20); +125p (200); +50as (225); +18 radial units of maximum length (60); and up to five can be occupied. When a Bloon reaches 95% of the track, the traps release Aggressive Seeking large buzzsaws that have doubled stats (with the exception of absolute speed) as them but last five seconds. Cooldown: 50 seconds with 17 seconds initially.
Paragon: Machina Mortis Futuristica ($800,000)[]
- “While Monkeys evolved over millions of years, this destructive machine evolves in minutes. Time to exterminate every Bloon that has ever existed!”
- — Upgrade description
General stats[]
Degree 1 stats[]
Degree 100 stats[]
Other appearances[]
Trivia[]
- The Robot Monkey is the first tower:
- To use an activated ability with a unique resource, whose attack depends on the capacity.
- To have extra damage to Boss Bloons outside of Paragons, albeit different from Extra Damage to Boss.
- The Paragon, "Machina Mortis Futuristica", translates in English from Latin to "Futuristic Death Machine".
