| Physicist Monkey | |
|---|---|
![]() Modified Squirt Gun Monkey image is credited to User:Cutterfish12345 | |
| Info | |
| Cost | $630 |
| Appearances | |
| Range |
38 units |
| Type |
Magic |
| Unlocked at |
3,500,000 pops |
| Popping power |
2 |
| Detects camo? (Unupgraded) |
No |
| Terrain |
Land |
| Final Upgrades |
Power Surge, Master of the Elements, Temporal Distortion (by path); Quantum Manipulator (Paragon) |
- “Experienced at physics, shoots lasers that apply Electrify status effect. This deals increased damage to Energy projectiles.”
- — In-game description
The Physicist Monkey is a Magic Tower for Bloons TD 6 that is introduced in a future update. It is unlocked after 3,500,000 pops like Dartling Gunner, Beast Handler, Mermonkey, and Desperado. Costing $630 in Medium Mode, the tower is a regular monkey wearing a lab coat and glasses that holds a raygun to shoot energy-type lasers at bloons, dealing 1 damage and 2 pierce, as well as applying a status effect called Electrify. This adds +1 damage to Energy-type projectiles, which can stack up to two times and lasts for 2.5 seconds. Upgrades focus on each path: the first is triggering implosions and lightning strikes, the second is synergizing elemental experiments, and the third is manipulating the game using chronokinesis.
Description[]
Stats[]
- Footprint size: 6 units
- Laser attack: 1d; 2p; 38r; 1s; applies Electrify that deal +1d to Energy-type projectiles, can stack up to two times, and last for 2.5 seconds; Energy type
Appearance[]
Physicist Monkey's appearance is similar to that of the Dart Monkey, wearing a white lab overcoat with a light blue shirt inside and black glasses, and holding a red raygun. Shots fired by the weapon is cyan-colored.
Upgrades[]
Note: All statistics use the system used by Advanced Popology.
Path 1[]
Powerful Shock ($575)[]
- Description: "Electrify deals additional damage to Energy projectiles."
- Stats:
- Laser attack buffed: +1p (3)
- Electrify buffed: +1d (2) to Energy-type projectiles
Stable Electricity ($900)[]
- Description: "Lasers can pop any type of Bloon and Electrify slightly lasts longer."
- Stats:
- Laser attack buffed: +2p (5) and damage type changed to Normal
- Electrify buffed: +0.75 seconds (3.25)
Implosive Serum ($2,500)[]
- Description: "Applies an serum that causes implosions after a short period that pull Bloons inward, then explode to deal damage."
- Stats:
- Every 10th attack, lasers inject an implosive serum into bloons that detonates after three seconds. Afterward, it releases implosions that can pull all Bloons inward within the 30-unit blast radius before performing an explosion. Each 20-unit Explosive-type blast deals 2d and 40p.
Energy Whip ($7,000)[]
- Description: "Exchanges the laser shots for continuous energy beams that bounce from Bloon to Bloon, at a cost of their length. In addition, another similar status effect called Smite that triggers a lightning strike to deal hig damage, stacking up to five times."
- Stats:
- Laser attack buffed: turns into an energy unicorn whip that damages bloons through a continuous electric beam, which has Aggressive Seeking, and its maximum length is 40 units (measured at the middle of the radius). The attack performs every 0.65s, deals 3d and 10p, and ignores Line of Sight.
- In conjunction with Electrify, the Physicist Monkey adds another similar status effect called Smite every 20th attack.
- After applying this status effect, a lightning strike hits the affected Bloon that deals 7d per level, which stacks up to five times. Smite's level increases by +1 every 20th attack.
- Implosion buffed: blast radius increases by +5 units (35) and explosion radius increases by +5 units (25), and +1d (3) and +10p (50)
Power Surge ($43,500)[]
- Description: "The epitome of Monkey science: causing electrical chaos against the Bloons."
- Stats:
- Energy whip attack buffed: +3d (6), +20p (30), and maximum length increased by +25 units (65)
- Implosion buffed: blast radius increases by +10 units (45) and explosion radius increases by +10 units (35), and +2d (5) and +20p (70)
- Smite buffed: +8d (15) with +15md per level
- Adds a passive attack interaction called Tally: boosts this tower based on amount of cash left during the game.
- $0 - $999: unchanged
- $1,000 - $4,999: +10%s, +3d, and +6p
- $5,000 - $9,999: 2x the stats of Tally's boost
- $10,000 - $49,999: +1x (3)
- $50,000 - $99,000: +1x (4)
- $100,000+: +1x (5)
Path 2[]
Improved Stacking ($500)[]
- Description: "The Physicist Monkey can stack Electrify thrice."
- Stats:
- Electrify can now stack up to three times
Fiery Combination ($1,000)[]
- Description: "Another status effect that Blazes Bloons to deal additional damage to Fire projectiles."
- Stats:
- Applies another status effect along with Electrify called Blaze every fourth attack
- Blaze deals +1d to Fire-type projectiles for 3 seconds
- Applies another status effect along with Electrify called Blaze every fourth attack
Elemental Fusion ($4,750)[]
- Description: "Shoots four elemental orbs at once with each containing an effect, gaining Poison and Cryogen."
- Stats:
- Laser attack buffed: becomes a railgun that shoots four blue orbs in a Shotgun Spray formation doing 4d and 15p. These projectiles can also bounce into the entire screen and obstacles twice.
- Blaze buffed: +1 second (4) and can stack up to three times
- Adds two status effects that can applied each: Poison and Cryogen; these respectively apply every seventh and tenth attack
- Poison slows down bloons by 5% and deals +1 Damage-Over-Time boost for Acid-type projectiles, +2 for Corrosive Glue-type with +1 for subsequent upgrades, and +3d for Radioactive-type for 3 seconds
- Cryogen adds +1 second and deals +1d for Freeze-type, Cold-type, Frigid-type, and Rime-type projectiles for 2.5 seconds
Elemental Bomber ($8,200)[]
- Description: "Elemental Bombs ability: places up to three explosive devices with fire, ice, and lightning effects."
- Stats:
- Laser attack buffed: +5p (20) and can bounce thrice
- Elemental status effects buffed:
- Both Poison and Cryogen: can stack up to three times
- Blaze: +1 second (5)
- Poison: +1 second (4)
- Cryogen: +1 second (3.5)
- Adds Elemental Bombs activated ability: up to three elemental bombs with fire, ice, and lightning effects can be placed. Upon activation, the movable crosshair appears that is followed by the cursor or through tapping the screen. It can toggle either a fire, ice, or lightning effect; a single bomb can be placed anywhere in the track. Cooldown: 45 seconds, with 20 seconds initially.
- Each bomb's blast radius has 33 units and 40p. The status effect applies to both Bloons and MOAB-Class Bloons.
- Fire bomb deals 10d and applies Burn, which deals 3d per 1s burn for 5 seconds
- Ice bomb deals 4d and applies Metal Glacier Freeze but has 2.65-second duration
- Lightning bomb deals 7d and applies Super Electrify, which unleashes forked lightning that deal 3d and 20p
Master of the Elements ($55,000)[]
- Description: "Why settle these more complex physics and improved elements when you get this?"
- Details:
- Laser attack buffed: +10p (30) and can bounce four times
- Electrify, Blaze, Poison, and Cryogen buffed: can stack up to five times
- Elemental Bombs ability buffed:
- Adds +1 bomb (4) and each of its blast radius is increased by +7 units (40) and +40p (80)
- Fire bomb deals +5d (15), and Burn buffed: +2d (5)
- Ice bomb deals +2d (6), and Metal Glacier Freeze becomes Flash Freeze, therefore buffed: normal type and lasts for 4 seconds
- Lightning bomb deals +3d (10), and Super Electrify buffed: 5d and 40p
- Acid bomb deals 2d and applies Solver Glue
Path 3[]
X-Ray Specs ($600)[]
- Description: "Super high-tech goggles slightly increases the Physicist Monkey's range and applies a special Decamo effect every 13th attack that spreads other Bloons to remove their Camo properties."
- Stats:
- +5r (43) and gains Decamo Spread every 12th attack. The Physicist Monkey attacks Bloons with Camo property when they are present in the track, receiving the tower Semi-Camo Detection that deals no damage before the 12th shot.
- Decamo Spread makes other Bloons lose Camo property, and lasts 3 seconds.
Physicsphobia ($850)[]
- Description: "Every seventh attack, Physicsphobia is applied to Bloons that briefly reverse their direction."
- Stats:
- Applies a status effect called Physicsphobia every seventh attack
- Physicsphobia makes affected Bloons reverse direction during their course at the Bloon Track for 3.50 seconds. The effect does not stack.
Time Portal ($6,000)[]
- Description: "Bloons that enter the time portals are sent three rounds later, and up to 50 of them can be included."
- Stats:
- Time portals are produced every 15 seconds, has 50p that they can be sent later for three rounds, and lasts indefinitely
- In this attack, pierce is consumed by each MOAB-Class Bloon: MOABs and DDTs have 25p, BFBs have 50p, and ZOMG has 100p
- Physicsphobia buffed: lasts for 5 seconds
- Time portals are produced every 15 seconds, has 50p that they can be sent later for three rounds, and lasts indefinitely
Chronokinetic Leap ($13,000)[]
- Description: "MOAB-Class Bloons leap through the power of Chronokinesis every 20th attack that creates shockwaves at higher distances depending on the size, dealing various damage and pierce values."
- Stats:
- Time portal attack buffed: +50p (100), and entered Bloons are sent later for five rounds
- Adds a new attack called Chronokinetic Leap: each MOAB-Class Bloon's status effect called Chronokinesis that leaps to higher distances, producing shockwaves that deal damage depending on their type. Afterward, they deal no damage upon impact due to their shorter distances. The status effect is activated after 2.75 seconds after its application on 20th attack.
- MOAB and DDT (12.5 feet): 15-unit shockwaves deal 2d and 10p
- BFB (20 feet): 20-unit shockwaves deal 3d and 20p
- ZOMG (30 feet): 25-unit shockwaves deal 5d and 30p
- BAD (40 feet): 30-unit shockwaves deal 10d and 50p
Temporal Distortion ($70,000)[]
- Description: "They're running out of time, but whoever cares about a temporal paradox?"
- Stats:
- Physicsphobia buffed: lasts for 7 seconds
- Time portal attack buffed: +150p (250), and entered Bloons are sent later for eight rounds
- Chronokinetic Leap's shockwaves buffed:
- MOAB and DDT: +1d (3) and +5p (15)
- BFB: +5d (8) and +10p (30)
- ZOMG: +10d (15) and +20p (50)
- BAD: +20d (30) and +50p (100)
- Adds Rewind Aspects activated ability: undoes certain aspects of the game by maximum times per round that includes towers placed (5 max), upgrades bought (10 max), and lives lost per Bloon (15 max).
- Adds a passive Retaliation-type ability: sends all Bloons back to the entrance. This also applies to multiple Bloon Tracks. Maximum of three uses per two rounds for each tower with this upgrade onscreen. Cooldown: 120 seconds, with 45 seconds initially.
Paragon: Quantum Manipulator ($600,000)[]
- “Rips apart Bloons with the power of quantum physics.”
- — Upgrade description
General stats[]
Degree 1 stats[]
Degree 100 stats[]
Crosspathing benefits[]
- 1/2/x and above increases the elemental status effects' damage by +1 and their damage types are changed to Normal
- 2/2/x and above (for the middle path) increases the elemental status effects' duration by +0.75 seconds
