The Ninja Monkey is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense 6. It throws sharp-type shurikens every 0.56 seconds.
Upgrades[]
1/x/x - [Ninja Discipline] Increases range (+8, to 48 units) and attack speed (by 33.33%, to 0.42s). ($300)
2/x/x - [Sharper Shurikens] Shurikens can pop 4 bloons each. ($350)
3/x/x - [Double Throw] Special training allows the Ninja to throw two shurikens at once. It's harder than you'd think. ($800)
4/x/x - [Bloonjitsu] The ancient art of Bloonjitsu allows the Ninja to throw five shurikens at once! ($2,750)
5/x/x - [Grandmaster Ninja] Only one monkey per generation is able to survive the training undergone by the most elite ninjas. This is that monkey. ($35,000)
x/1/x - [Distraction] Every 6th shuriken and caltrop . ($350)
x/2/x - [Counter-Espionage] All attacks strip Camo and Regrowth from Bloons that they hit. ($500)
x/3/x - [Shinobi Tactics] Exponentially increases attack speed and pierce of all nearby Ninja Monkeys by 4%. One Ninja can be affe. ($900)
x/4/x - [Bloon Sabotage] Ability: All Bloons on screen move at half speed for 15 seconds. Has a cooldown of 60 seconds. (25% uptime) ($6,000)
x/5/x - [Grand Saboteur] All Bloons on screen move at half speed. Permanently. Ability damages incoming MOAB-class Bloons by 25% for 30 seconds. ($23,000)
x/x/1 - [Seeking Shuriken] Shurikens will seek out and pop bloons automatically. ($250)
x/x/2 - [Caltrops] Throws out spiked caltrops onto the track nearby. ($400)
x/x/3 - [Flash Bomb] Every few attacks, a flash bomb is thrown alongside shurikens. Flash bombs ($2,500)
x/x/4 - [Sticky Bomb] Throws powerful timed charges at MOAB-class bloons that detonate on damage. ($4,000)
x/x/5 - [Master Bomber] A one-monkey MOAB demolition machine. Everything is explosive. ($40,000)
Statistics[]
See this subpage (work in progress)
Ability Dialogue[]
Bloon Sabotage - "Hmph..."
Grand Saboteur - "Heh, good luck recovering..."
Differences from BTD6[]
- Base attack speed increased
- Ninja Discipline gives slightly more range but doesn't increase attack speed as much
Crosspathing Benefits[]
- 1/0/2 throws Caltrops faster
- 2/0/2 increases pierce of Caltrops to 6
- 5/0/2 increases pierce of Caltrops to 9, increases damage by 1, throws Caltrops faster, and gives them lead popping power
- 0/2/2's Caltrops remove Camo from bloons
- 1/0/3 throws Flash Bombs faster
- 2/0/3 doubles pierce of Flash Bombs
- 4/0/3 throws two Flash Bombs at a time
- 5/0/3 gives Flash Bombs x1.5 pierce and x2 damage
Trivia[]
- The caption of the image is a reference to John Cena.
