Bloons Conception Wiki

I don't like what I did with this, so it's probably going to be almost entirely reworked in the future. Please just remind me to do it because I can barely remember what I had for breakfast yesterday sometimes.

Monkey Sub

You claim to be controlling a submarine, yet you don't go underwater until you get a specific upgrade. Curious.
Info
Cost $350
Appearances

Bloons Tower Defense 7

Range

40 units

Type

Military

Popping power

2

Detects camo? (Unupgraded)

No

Terrain

Water

Final Upgrades

Energizer, Pre-Emptive Strike, Sub Commander

The Monkey Sub is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense 6 and prior. The 0/0/0 acts the same way as it did in Bloons TD 6.

Upgrades[]

1/x/x - [Enhanced Targeting] Increases attack range. ($200)

2/x/x - [Advanced Intel] Can fire wherever a tower can see. ($600)

3/x/x - [Submerge and Support] The new Submerge targeting option permanently reveals Camo Bloons in its radius. ($750)

4/x/x - [Bloontonium Reactor] Submerging pops Bloons, reduces ability cooldowns of nearby towers by 20%, and increases EXP gain of nearby heroes by 20%. ($2,500)

5/x/x - [Energizer] Radiation deals 3 damage three times faster and ability cooldowns everywhere are reduced by 35%. While in radius, Heroes earn XP 50% faster and ability cooldowns are halved. ($32,000)

x/1/x - [Barbed Darts] All attacks have increased pierce. ($400)

x/2/x - [Torpedoes] All attacks have further increased pierce, can pop lead bloons, and explode when they reach their pierce cap/at the end of their lifespan. ($900)

x/3/x - [Ballistic Missile] Launches missiles that seek their target over a large distance and deals extra damage to Ceramic and MOAB-class bloons. ($1,500)

x/4/x - [First Strike Capability] The explosion caused by torpedoes deals 2 layers of damage, Ballistic Missiles deal double damage to all bloon types, and are fired every second. Ability: Fires a devastating missile strike on the largest bloon on screen. Can destroy up to ZOMGs in 1 hit, and the splash damage can destroy MOABs. ($20,000)

x/5/x - [Pre-Emptive Strike] The explosion caused by Torpedoes deals 3 layers of damage in the radius of a 3/0/0 Bomb Shooter, can pop black bloons, Ballistic Missiles deal a further double damage to all bloon types, can pop black bloons, and are fired every 0.5 seconds. Automatically triggers a special missile similar to a MOAB Assassin whenever a MOAB-class bloon spawns, whether from the entrance of the track or from another MOAB-class bloon being popped. This explosion deals 1,000 damage. ($35,000)

x/x/1 - [Twin Guns] Added twin gun doubles attack speed. ($450)

x/x/2 - [Airburst Darts] Airburst darts split into 3 on impact for massive popping power. ($850)

x/x/3 - [Triple Guns] Adds a third gun for even faster firing. ($1,200)

x/x/4 - [Armor Piercing Darts] Special AP darts inflict more damage to Ceramic, Fortified, and MOAB-class bloons. ($4,000)

x/x/5 - [Sub Commander] Grants x2.5 pierce, +25% attack speed, +50% projectile speed, and x2 damage to all Subs in its radius and itself, while also giving itself an extra x2 attack speed. ($30,000)

Ability Dialogue[]

First Strike Capability - "Nuclear warhead launched! Brace yourselves!"

Differences from BTD6[]

  • Longer Range renamed to Enhanced Targeting, grants extra range, price increased
  • Advanced Intel grants camo detection, price increased
  • Submerge and Support removes Regrowth as well as Camo, as well as removing them instantly, price increased
  • Energizer deals +2 damage, reduces all ability cooldowns by an extra 5%, increases hero EXP gain by 50% globally, increases hero EXP gain by 100% while heroes are in range, price decreased
  • Barbed Darts price decreased
  • Heat-Tipped Darts replaced with Torpedoes
  • First Strike Capability buffs explosions from Torpedoes and Ballistic Missile, price increased
  • Pre-Emptive Strike buffs explosions from Torpedoes and Ballistic Missile, triggers when MOAB-class bloons are destroyed
  • Airburst Darts price decreased
  • Triple Guns price increased
  • Armor Piercing Darts buffed, price increased
  • Sub Commander buffed, price increased

Crosspathing Benefits[]

  • 3/3/x fires Ballistic Missiles while submerged
  • 4/2/x makes bloons explode when they leave its radius
  • 4/3/x's Ballistic Missiles inflict the radiation effect and de-camoize bloons
  • 5/3/x's Ballistic Missiles inflict the stronger radiation effect and deal x3 damage with the explosion
  • x/3/1's Ballistic Missiles are fired 50% faster
  • x/3/2's Ballistic Missiles have 50% more pierce
  • x/3/3's Ballistic Missiles are fired 50% faster
  • x/3/4's Ballistic Missiles deal x2 damage to all bloons and an extra x2 damage to Ceramic, Fortified, and MOAB-class bloons
  • x/3/5's Ballistic Missiles are fired 250% faster, deal x2 damage

Trivia[]