Bloons Conception Wiki
Druid Monkey

I doubt Celtic priests threw thorns at living balloons, but whatever.
Info
Cost $425
Appearances

Bloons Tower Defense 7

Range

35 units

Type

Magic

Popping power

1

Detects camo? (Unupgraded)

No

Terrain

Land

Final Upgrades

Superstorm, Spirit of the Forest, Avatar of Wrath

The Druid Monkey is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense 6. The 0/0/0 acts the same as it did in Bloons TD 6. It costs $425 on Medium, and is classified as a Magic tower.

Upgrades[]

1/x/x - [Hard Thorns] Hard thorns can pop twice as many Bloons and pop Frozen Bloons. ($250)

2/x/x - [Heart of Lightning] Unleashes regular blasts of forked lightning that arc from Bloon to Bloon. ($1,000)

3/x/x - [Druid of the Storm] Gusts of wind blow Bloons off the track away from the exit. ($2,000)

4/x/x - [Ball Lightning] Creates powerful balls of lightning that shoot additional lightning bolts. ($6,000)

5/x/x - [Superstorm] Superstorms blast all Bloon types for massive damage and blows them away from the exit. ($75,000)

x/1/x - [Thorn Swarm] Shoots 8 thorns instead of 5. ($250)

x/2/x - [Heart of Oak] All attacks remove regrowth from Bloons and deal +1 damage. ($550)

x/3/x - [Druid of the Jungle] Calls a vine from the ground to entangle and crush Bloons one at a time. ($1,200)

x/4/x - [Jungle's Blessing] Calls three vines at a time and gains two abilities: Jungle's Bounty Ability: Generates money per Banana Farm near the Druid, and MOAB Crusher Ability: Crushes one MOAB, BFB, or DDT down to nothing. ($7,500)

x/5/x - [Spirit of the Forest] Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round. Ground vines can pop the top layer of smaller MOAB-class Bloons (MOABs, BFBs, and DDTs), Jungle's Bounty gives twice as much money, and MOAB Crusher can pop the entirety of a ZOMG or the top layer of a BAD. ($50,000)

x/x/1 - [Druidic Perception] Increases range by a large amount and gains camo detection. ($200)

x/x/2 - [Heart of Vengeance] Gains attack speed for lives lost up to half of base lives. ($450)

x/x/3 - [Druid of Wrath] Gains 1% permanent extra attack speed per ten damage dealt. ($1,600)

x/x/4 - [Poplust] Increases the attack speed of itself and all Druids around it. ($3,000)

x/x/5 - [Avatar of Wrath] The more Bloons there are per round, the more damage it does! ($40,000)

Differences from BTD6[]

  • Heart of Lightning allows all attacks to pop lead Bloons
  • All Superstorm attacks can pop purple Bloons
  • Heart of Oak allows all attacks to remove regrowth from Bloons and deals +1 damage, price increased
  • Druid of the Jungle pops Bloons 25% faster, price increased
  • Jungle's Bounty reworked into Jungle's Blessing, details in description of upgrade
  • Spirit of the Forest greatly buffed
  • Druidic Reach reworked into Druidic Perception, price increased
  • Heart of Vengeance buffed, price increased
  • Druid of Wrath reworked, price increased
  • Poplust buffed, price increased
  • Avatar of Wrath is now buffed based on RBE of round as opposed to RBE of everything on screen, price decreased

Crosspathing Benefits[]

  • 2/x/x and above allows all attacks to pop lead Bloons
  • x/2/x and above allows all attacks to remove the regrowth property from Bloons

Trivia[]

  • A Druid is a priest, magician, or soothsayer in the ancient Celtic religion, or a member of a present-day group claiming to represent or be derived from this religion.