The COBRA (Covert Ops Bloon Response Agent) is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense Battles. The 0/0/0 acts the same way as it did in Bloons TD Battles. It costs $425 on Medium, and is classified as a Support tower.
Upgrades[]
1/x/x - [Bloon Adjustment] Every fifth bloon (excluding ceramic bloons) spawns as the next lowest level (red bloons are popped) and, if applicable, without camo/regrow. ($500)
2/x/x - [Improved Adjustment] Every third bloon is adjusted (now including ceramic bloons), and bloons that have a resistance (black, white, zebra, lead, purple) have the resistance removed. ($900)
3/x/x - [Finish Them!] Nearby bloons take 50% more damage. ($1,700)
4/x/x - [Monkey Stim] Abilities of towers in the COBRA's range have their cooldowns reduced by 20%. ($4,000)
5/x/x - [Offensive Push] All Tier 3, 4, and 5 upgrades now cost 15% less. ($40,000)
x/1/x - [Wired Funds] The player recieves $80 from the COBRA every six seconds. ($400)
x/2/x - [Attrition] The player recieves two lives from the COBRA every fifteen seconds. ($600)
x/3/x - [Tear Gas] The COBRA now throws canisters of tear gas every 15 seconds in addition to firing its gun. Tear gas clouds last for 10 seconds, and slow down bloons by 35% while in the cloud, and for 10 seconds after leaving the cloud. However, it will only slow MOAB-class bloons by 15%. ($2,500)
x/4/x - [Misdirection] Tear Gas now lasts for 12 seconds, slows bloons by 50%, and MOAB-class bloons by 35%. Ability: The bloon with the highest RBE in the COBRA's radius goes backwards until it reaches the beginning of the track, when it will turn back around. Cooldown: 60 seconds. ($3,500)
x/5/x - [Mass Confusion] Increases range by 50%, Tear Gas lasts for 15 seconds, slows bloons by 60%, and MOAB-class bloons by 50%. Wired Funds now gives $200 every 4 seconds, and Attrition now gives five lives every 10 seconds. Ability now stuns all bloons in range for 5 seconds before sending them all back to the beginning. Cooldown: 45 seconds. ($27,000)
x/x/1 - [Double Tap] Doubles the attack speed of the COBRA by giving it a second gun. ($350)
x/x/2 - [Heat-Tipped Bullets] Gives the COBRA frozen and lead popping power. ($600)
x/x/3 - [Desert Eagle] Triples the attack speed of the COBRA, and each bullet does three extra layer damage. ($4,000)
x/x/4 - [Bullet Ricochet] Bullets ricochet off of the sides of the screen up to three times, and bullets split when first popping a bloon. ($7,000)
x/x/5 - [Bullet Hell] Bullets split up to five times when they pop a bloon, and bullets now ricochet up to five times. Attack speed is doubled. ($50,000)
Differences from BTDB[]
- Bloon Adjustment moved to 1/x/x, reworked to work better in single-player
- Improved Adjustment added
- Finish Them! moved to 3/x/x, reworked to work better in single-player
- Monkey Stim moved to 4/x/x, reworked to work better in single-player
- Offensive Push moved to 5/x/x, reworked to work better in single-player
- Wired Funds moved to x/1/x
- Attrition moved to x/2/x
- Tear Gas added
- Misdirection reworked to work better in single-player
- Mass Confusion added
- Double Tap moved to x/x/1
- Heat-Tipped Bullets added
- Desert Eagle added
- Bullet Ricochet added
- Bullet Hell added
Crosspathing Benefits[]
- 4/4/x has a reduced cooldown
- Any upgrade that increases attack speed increases the speed of Wired Funds, Attrition, and Tear Gas
Trivia[]
- The first path used to be dedicated to improving Bloon Adjustment.
