| Bloon Catapult | |
|---|---|
Bloons away! | |
| Info | |
| Cost | $500 |
| Appearances | |
| Range |
40 units |
| Type |
Support |
| Popping power |
3 |
| Detects camo? (Unupgraded) |
No |
| Terrain |
Land |
| Final Upgrades |
Null Space Payload, Infinity Engine, Escape Velocity |
The Bloon Catapult is a tower in Thermoxin's Bloons Tower Defense 7. It infrequently throws Bloons backwards at 5x speed. If the thrown Bloons land on other Bloons, both Bloons take 1 damage. It has the same footprint as a Monkey Village.
Upgrades[]
1/x/x - [Bigger Payload] Can throw more Bloons at a time. ($300)
2/x/x - [Even Bigger Payload] Can throw even Bloons at a time. ($600)
3/x/x - [MOAB Catapult] Gains a much bigger payload, which is able to throw a MOAB-class Bloon! ($2,100)
4/x/x - [Terminal Trebuchet] Can throw fifty Bloons at a time, or a BFB. ($9,000)
5/x/x - [Null Space Payload] Null space technology can store huge amounts of Bloons. ($45,000)
x/1/x - [Faster Throwing] Increases throwing speed. ($400)
x/2/x - [Automatic Throwing] Further increases throwing speed. ($800)
x/3/x - [Multi-Payload] Gains two extra payloads to triple throwing speed! ($1,800)
x/4/x - [Overheat] Increases throwing speed even further. Ability: Throws Bloons 2.5x faster for 15 seconds. However, it cannot attack for a short period of time afterwards. ($7,500)
x/5/x - [Infinity Engine] Increases throwing speed by 50%. Ability now throws Bloons twenty times per second for 15 seconds, and removes the attack speed penalty. Cooldown: 30 seconds. Uptime: 50%. ($50,000)
x/x/1 - [Longer Arm] Increases range by 25% (to 50 units). ($250)
x/x/2 - [Improved Worksmanship] Increases range by 20% (to 60 units) and grants camo detection. ($700)
x/x/3 - [Impact Force] Bloons are thrown back to where they were seven seconds ago, and take 1 damage on impact. Collisions deal double damage. ($2,400)
x/x/4 - [Crushing Collision] Bloons are thrown back to where they were ten seconds ago, and take 5 damage on impact. Collisions deal x5 damage. Bloons are also stunned for 1 second on impact. ($10,500)
x/x/5 - [Escape Velocity] Bloons are thrown back to where they were fifteen seconds ago, and take 10 damage on impact! Collisions deal x10 damage. Bloons are also stunned for 2 seconds on impact and permanently move 50% slower afterwards. ($40,000)
Crosspathing Benefits[]
- None that aren't immediately obvious
Trivia[]
- The fifth-tier upgrade names are some of my favorite.
- Ceramic collisions deal 2 damage, MOAB and DDT collisions deal 10 damage, BFB collisions deal 25 damage, and ZOMG collisions deal 50 damage.
- MOABs and DDTs consume 25 pierce, BFBs consume 50 pierce, and ZOMGs consume 100 pierce.