Bloons Conception Wiki


Banana Farm

That's very cash money of you!
Info
Cost $1,200
Appearances

Bloons Tower Defense 7

Range

Same as BTD6

Type

Support

Popping power

N/A

Detects camo? (Unupgraded)

Yes (for 2/x/x Monkey Subs)

Terrain

Land

Final Upgrades

Banana Central, Monkeynomics, Monkey Wall Street

The Banana Farm is a tower in Thermoxin's Bloons Tower Defense 7. The 0/0/0 acts the same as it did in Bloons Tower Defense 6.

Upgrades[]

1/x/x - [More Bananas] Produces two more bananas per round, for a total of six. ($400)

2/x/x - [Increased Production] Produces four more bananas per round, for a total of 10. ($800)

3/x/x - [Banana Plantation] Produces 14 more bananas per round, for a total of 24. ($2,400)

4/x/x - [Banana Research Facility] Produces ten crates of bananas per round, each of which produces $200. ($15,000)

5/x/x - [Banana Central] Produces 16 crates of bananas per round, each of which produces $300. All other Banana Farms also give 50% more cash. ($48,000)

x/1/x - [High Demand Bananas] Bananas are worth 25% more. ($400)

x/2/x - [Valuable Bananas] Bananas are worth 40% more than before! ($800)

x/3/x - [Monkey Bank] Generates four deposits worth $60 each round and stores it in the bank, which has a capacity of $5,000. Earns 15% interest at the end of each round. ($3,500)

x/4/x - [IMF Loan] Increases capacity to $10,000 and interest to 20%, as well as increasing the size of deposits by 50%. Ability: Gives $10,000 immediately, but income is halved until the money is paid back. ($10,000)

x/5/x - [Monkeynomics] Increases capacity to $20,000 and interest to 25%. Ability now gives $10,000 with no strings attached. ($80,000)

x/x/1 - [Banana Salvage] Uncollected Bananas auto-collect for half of what they're worth. ($200)

x/x/2 - [Genetically Modified Bananas] Bananas last for twice as long before rotting. Uncollected bananas are now autocollected for their full worth. ($600)

x/x/3 - [Marketplace] Generates money twelve times per round and adds it to your total. ($2,700)

x/x/4 - [Central Market] Generates money sixteen times per round, gives an extra $900 at the end of the round, and gives Merchantmen +10% income. ($18,000)

x/x/5 - [Monkey Wall Street]  ($60,000)

Income Table[]

Upgrade Income per round Rounds to repay
0/0/0 $80 15
1/0/0 $120 13 1/3
2/0/0 $200 11 1/2
3/0/0 $480 10
4/0/0 $2,000 9 9/10
5/0/0 $4,800 14 1/8 (if using 1 farm)
0/1/0 $100 16
0/2/0 $120 20
0/3/0 $500 (if accumulated)/$240 (round 1) 11 4/5/24.58
0/4/0 $1,000 (if accumulated)/$360 (round 1)
0/5/0
0/0/3
0/0/4
0/0/5
1/1/0
2/1/0
3/1/0
4/1/0
5/1/0
1/2/0
2/2/0
3/2/0
4/2/0
5/2/0
1/3/0
2/3/0
3/3/0
4/3/0
5/3/0

Ability Dialogue[]

  • TBD

Differences from BTD6[]

  • TBD

Crosspathing Benefits[]

  • TBD

Trivia[]

  • 0/3/0 fills up in 10 rounds, 1/3/0 fills up in 10 rounds, 2/3/0 fills up in 9 rounds, 3/3/0 fills up in rounds, 4/3/0 fills up in 1 round, 5/3/0 fills up in 1 round, more WIP
    • This makes 5/3/0 a worthless crosspath.