| Banana Farm | |
|---|---|
![]() That's very cash money of you! | |
| Info | |
| Cost | $1,200 |
| Appearances | |
| Range |
Same as BTD6 |
| Type |
Support |
| Popping power |
N/A |
| Detects camo? (Unupgraded) |
Yes (for 2/x/x Monkey Subs) |
| Terrain |
Land |
| Final Upgrades |
Banana Central, Monkeynomics, Monkey Wall Street |
The Banana Farm is a tower in Thermoxin's Bloons Tower Defense 7. The 0/0/0 acts the same as it did in Bloons Tower Defense 6.
Upgrades[]
1/x/x - [More Bananas] Produces two more bananas per round, for a total of six. ($400)
2/x/x - [Increased Production] Produces four more bananas per round, for a total of 10. ($800)
3/x/x - [Banana Plantation] Produces 14 more bananas per round, for a total of 24. ($2,400)
4/x/x - [Banana Research Facility] Produces ten crates of bananas per round, each of which produces $200. ($15,000)
5/x/x - [Banana Central] Produces 16 crates of bananas per round, each of which produces $300. All other Banana Farms also give 50% more cash. ($48,000)
x/1/x - [High Demand Bananas] Bananas are worth 25% more. ($400)
x/2/x - [Valuable Bananas] Bananas are worth 40% more than before! ($800)
x/3/x - [Monkey Bank] Generates four deposits worth $60 each round and stores it in the bank, which has a capacity of $5,000. Earns 15% interest at the end of each round. ($3,500)
x/4/x - [IMF Loan] Increases capacity to $10,000 and interest to 20%, as well as increasing the size of deposits by 50%. Ability: Gives $10,000 immediately, but income is halved until the money is paid back. ($10,000)
x/5/x - [Monkeynomics] Increases capacity to $20,000 and interest to 25%. Ability now gives $10,000 with no strings attached. ($80,000)
x/x/1 - [Banana Salvage] Uncollected Bananas auto-collect for half of what they're worth. ($200)
x/x/2 - [Genetically Modified Bananas] Bananas last for twice as long before rotting. Uncollected bananas are now autocollected for their full worth. ($600)
x/x/3 - [Marketplace] Generates money twelve times per round and adds it to your total. ($2,700)
x/x/4 - [Central Market] Generates money sixteen times per round, gives an extra $900 at the end of the round, and gives Merchantmen +10% income. ($18,000)
x/x/5 - [Monkey Wall Street] ($60,000)
Income Table[]
| Upgrade | Income per round | Rounds to repay |
|---|---|---|
| 0/0/0 | $80 | 15 |
| 1/0/0 | $120 | 13 1/3 |
| 2/0/0 | $200 | 11 1/2 |
| 3/0/0 | $480 | 10 |
| 4/0/0 | $2,000 | 9 9/10 |
| 5/0/0 | $4,800 | 14 1/8 (if using 1 farm) |
| 0/1/0 | $100 | 16 |
| 0/2/0 | $120 | 20 |
| 0/3/0 | $500 (if accumulated)/$240 (round 1) | 11 4/5/24.58 |
| 0/4/0 | $1,000 (if accumulated)/$360 (round 1) | |
| 0/5/0 | ||
| 0/0/3 | ||
| 0/0/4 | ||
| 0/0/5 | ||
| 1/1/0 | ||
| 2/1/0 | ||
| 3/1/0 | ||
| 4/1/0 | ||
| 5/1/0 | ||
| 1/2/0 | ||
| 2/2/0 | ||
| 3/2/0 | ||
| 4/2/0 | ||
| 5/2/0 | ||
| 1/3/0 | ||
| 2/3/0 | ||
| 3/3/0 | ||
| 4/3/0 | ||
| 5/3/0 |
Ability Dialogue[]
- TBD
Differences from BTD6[]
- TBD
Crosspathing Benefits[]
- TBD
Trivia[]
- 0/3/0 fills up in 10 rounds, 1/3/0 fills up in 10 rounds, 2/3/0 fills up in 9 rounds, 3/3/0 fills up in rounds, 4/3/0 fills up in 1 round, 5/3/0 fills up in 1 round, more WIP
- This makes 5/3/0 a worthless crosspath.
