The Alchemist Monkey is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense 6, although under a slightly different name. The 0/0/0 acts the same way as it did in Bloons TD 6.
Upgrades[]
1/x/x - [Bigger Potions] Larger potions splash in a larger area. ($250)
2/x/x - [Faster Throwing] Throws acid and potions faster. ($500)
3/x/x - [Acidic Mixture Dip] Throws a potion at Towers, allowing them to pop Lead Bloons and deal x2 damage to Fortified Bloons, x3 damage to Ceramic Bloons, and x3 damage to MOAB-class Bloons. ($1,500)
4/x/x - [Berserker Brew] Special brew gives affected towers extra damage, range, and attack speed. ($3,500)
5/x/x - [Perma-Brew] Acidic Mixture Dip and Berserker Brew become PERMANENT on towers they splash. ($55,000)
x/1/x - [Stronger Acid] Acid potions dissolve Bloons faster. ($250)
x/2/x - [Perishing Potions] Gains camo detection, all offensive potions strip Fortified, Regrowth, and Camo property off of non-MOAB-class Bloons, and deals x5 damage to MOAB-class Bloons. ($900)
x/3/x - [Unstable Concoction] Occassionally throws a special potion that coats MOAB-class Bloons in an explosive substance that causes a large explosion when they are popped. This explosion deals 10% of their health. ($3,000)
x/4/x - [Transforming Tonic] Unstable Concoction frequency increased by 20%, and explosions deal 12% of the destroyed MOAB-class Bloon's health. Ability: Turns Alchemist Monkey into a powerful attack Monster for 20 seconds. Cooldown: 50 seconds. Uptime: 40%. ($4,500)
x/5/x - [The Hyde Formula] The effects of Transforming Tonic are permanent, but with the pierce, MOAB damage, and property removal of main potions. Unstable Concoctions are also thrown, and at a 35% faster rate. Ability transforms 5 nearby towers into identical Monsters, albeit without Unstable Concoctions, for 20 seconds. Cooldown: 40 seconds. Uptime: 50%. ($45,000)
x/x/1 - [Stable Acid] Acid lasts twice as long. ($400)
x/x/2 - [Acid Pool] Throws potions on the ground, coating Bloons that pass over them. ($600)
x/x/3 - [Lead to Gold] Converts Lead Bloons to gold, giving $50 per lead layer hit. ($1,000)
x/x/4 - [Rubber to Gold] Converts all Bloons partially into gold, getting triple cash per pop from affected Bloons. ($3,200)
x/x/5 - [Alchemic Mastermind] Can convert MOAB-class Bloons to gold (resulting in 1 cash per damage dealt) and occasionally throws a potion that converts any Bloon (with the exception of the BAD and DEATH) into a red Bloon, and gives as much cash as you would from popping it normally. ($80,000)
Differences from BTD6[]
- Acid's DoT affects MOAB-class Bloons (if it already does, not sure honestly)
- Faster Throwing moved to 2/x/x
- Acidic Mixture Dip moved to 3/x/x, buffed, price increased
- Berserker Brew has effects of Stronger Stimulant, moved to 4/x/x
- Acidic Mixture Dip and Berserker Brew can be reapplied by other Alchemist Monkeys while the initial Alchemist Monkey's cooldown is in place
- Permanent Brew renamed to Perma-Brew, buffing potions have infinite range and are thrown once per frame, price reduced
- Acidic Mixture Dip, Berserker Brew, and Perma-Brew can buff x/4/x Alchemist Monkeys while their abilities are active and x/5/x Alchemist Monkeys
- Acidic Mixture Dip, Berserker Brew, and Perma-Brew buff DoT effects
- Perishing Potions buffed, price increased
- Transforming Tonic gains camo detection during ability, buffs Unstable Concoction, price increased
- Total Transformation reworked into The Hyde Formula, price increased
- Stable Acid added, Acid Pools moved to x/x/2
- Acid Pools last 9 seconds longer
- Acid Pools with Lead to Gold and above inherit gold-converting abilities
- Rubber to Gold's effects are applied from main potion as opposed to a secondary attack, price increased
- Bloon Master Alchemist reworked into Alchemic Mastermind, price increased
Crosspathing Benefits[]
- 1/4/x and above increases pierce during ability
- 2/4/x and above increases attack speed during ability
- 3/4/x and above buff the ability with the same buffs given
- x/4/1 and above increases ability's duration by 1 second
- x/5/1 and above increases ability's duration by 2 seconds
- x/4/3 and above converts lead Bloons to gold during ability
- x/4/4 and above converts all Bloons to gold during ability
- x/4/5 converts MOAB-class Bloons to gold during ability
Trivia[]
- This tower ignores Line of Sight.
- Stable Acid was inspired by the Monkey Knowledge that increased the duration of Acid Pools.
