A.R.C.H.M.A.G.E., or PARanormal Chaotic Heterogeneously EleMental Airship of Gruesome Evil is the boss blimp that only appears in Bloons Tower Defense 7: Global Warfare. It is a sixth boss in the game.
Preparation[]
The battle starts with Dark Castls on Hard difficulty with starting cash of $6,500 and 100 lives. Round 100 replaced the B.A.D. to A.R.C.H.M.A.G.E. itself.
Immunities[]
These are immune and reduced damage to:
- Plasma attacks
- Fire attacks
- Electric attacks
- Ice attacks
- Damage overtime (DoT)
- Assasinate MOAB ability
- MOAB Takedown ability
- Ground Zero and Tsar Bomba ability
- Snowstorm and Absolute Zero Ability
- Sucked by Bloonchipper
- Sabotage Supply Lines ability
- Bloon Master Alchemist (0/0/4 and 0/0/5 Alchemist Monkey)
- Bloon immunity removers (Such as 0/0/4 Mortar Monkey and 0/5/0 Riot Monkey)
- Knockback and slowing
Attacks[]
Base attacks[]
The blimp shoots magic bolts doing 3 damage (6 for mechanic towers), and shoots fireballs doing 1 damage within the blast radius of 25 units. Both attacks have the attack speed of a 0/1/0 Dart Monkey and attack range of 50 units.
Shimmering Sense[]
It triggers a magic ring which has the radius of 40 units that stuns towers, takes +25% more damage, and towers' attacks takes -25% less damage for 3 seconds, and is attacked every 3 seconds. This attack lasts 9 seconds, and the effect does not stack.
Crystal Ball[]
it throws a crystal ball that allows a tower or hero onscreen to attack a tower instead of popping bloons for 10 seconds, and throws every 7.5 seconds.
Summon Phoenix[]
It summons a phoenix which shoots fire breath doing 3 damage within the attack speed of every 0.1 seconds and a range of 53 units and leaves napalm on towers doing 2 damage every 1.5 seconds for 5 seconds. This phoenix lasts 20 seconds.
Skeleton Necromancy[]
Monkey towers spawns skeleton monkeys with swords itself, making the tower unable to attack that transferring its mind, doing 5 damage, moves at the speed of a Yellow Bloon, and a attack speed same as 0/1/0 Dart Monkey in a melee attack, and lasts 15 seconds. These skeleton monkeys have no footprint.
Summon Whirlwind[]
Summons a whirlwind that blows affected flying towers onscreen which does not attack for 10 seconds.
Ball Lightning[]
Shoots a ball lightning every 6 seconds and the lightning from Ball Lightning spawns every 1 second dealing 2 damage and pierces 4 towers per lightning. The Ball Lightning moves as fast as Blue Bloon, has the range of 48 units, and lasts 8 seconds.
Vine Outgrowth[]
Spawns 3 vines onscreen that targets 3 random towers onscreen, doing 4 damage every 3 seconds and lasts 15 seconds.
Earthquake[]
Triggers an earthquake that stuns all towers onscreen for 4.75 seconds.
Blinding Light[]
Shoots a blinding light that slows down towers by -25%, and decreases their accuracy by -30% for 10 seconds.
Trivia[]
- The blimp references Archmage upgrade in BTD6.
- Shimmering Sense references 0/0/3 Upgrade.
- Crystal Ball references Premium Upgrade in BTD4.
- Summon Phoenix references the upgrade of the same name.
- Skeleton Necromancy references Necromancer upgrade.
- Summon Whirlwind references the upgrade of the same name.
- Ball Lightning references the upgrade of the same name.
- Vine Outgrowth references Druid of the Jungle's vines.
- Blinding Light references the upgrade of the same name for Monkey Genie.