Bloons Conception Wiki
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A.R.C.H.M.A.G.E., or PARanormal Chaotic Heterogeneously EleMental Airship of Gruesome Evil is the boss blimp that only appears in Bloons Tower Defense 7: Global Warfare. It is a sixth boss in the game.

Preparation[]

The battle starts with Dark Castls on Hard difficulty with starting cash of $6,500 and 100 lives. Round 100 replaced the B.A.D. to A.R.C.H.M.A.G.E. itself.

Immunities[]

These are immune and reduced damage to:

  • Plasma attacks
  • Fire attacks
  • Electric attacks
  • Ice attacks
  • Damage overtime (DoT)
  • Assasinate MOAB ability
  • MOAB Takedown ability
  • Ground Zero and Tsar Bomba ability
  • Snowstorm and Absolute Zero Ability
  • Sucked by Bloonchipper
  • Sabotage Supply Lines ability
  • Bloon Master Alchemist (0/0/4 and 0/0/5 Alchemist Monkey)
  • Bloon immunity removers (Such as 0/0/4 Mortar Monkey and 0/5/0 Riot Monkey)
  • Knockback and slowing

Attacks[]

Base attacks[]

The blimp shoots magic bolts doing 3 damage (6 for mechanic towers), and shoots fireballs doing 1 damage within the blast radius of 25 units. Both attacks have the attack speed of a 0/1/0 Dart Monkey and attack range of 50 units.

Shimmering Sense[]

It triggers a magic ring which has the radius of 40 units that stuns towers, takes +25% more damage, and towers' attacks takes -25% less damage for 3 seconds, and is attacked every 3 seconds. This attack lasts 9 seconds, and the effect does not stack.

Crystal Ball[]

it throws a crystal ball that allows a tower or hero onscreen to attack a tower instead of popping bloons for 10 seconds, and throws every 7.5 seconds.

Summon Phoenix[]

It summons a phoenix which shoots fire breath doing 3 damage within the attack speed of every 0.1 seconds and a range of 53 units and leaves napalm on towers doing 2 damage every 1.5 seconds for 5 seconds. This phoenix lasts 20 seconds.

Skeleton Necromancy[]

Monkey towers spawns skeleton monkeys with swords itself, making the tower unable to attack that transferring its mind, doing 5 damage, moves at the speed of a Yellow Bloon, and a attack speed same as 0/1/0 Dart Monkey in a melee attack, and lasts 15 seconds. These skeleton monkeys have no footprint.

Summon Whirlwind[]

Summons a whirlwind that blows affected flying towers onscreen which does not attack for 10 seconds.

Ball Lightning[]

Shoots a ball lightning every 6 seconds and the lightning from Ball Lightning spawns every 1 second dealing 2 damage and pierces 4 towers per lightning. The Ball Lightning moves as fast as Blue Bloon, has the range of 48 units, and lasts 8 seconds.

Vine Outgrowth[]

Spawns 3 vines onscreen that targets 3 random towers onscreen, doing 4 damage every 3 seconds and lasts 15 seconds.

Earthquake[]

Triggers an earthquake that stuns all towers onscreen for 4.75 seconds.

Blinding Light[]

Shoots a blinding light that slows down towers by -25%, and decreases their accuracy by -30% for 10 seconds.

Trivia[]

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