Bloons: Clash of Worlds

Bloons: Clash of Worlds is a crossover between multiple Bloons universes, with towers, maps, and bloons from all of them.

Included Worlds

 * Prime (NK games)
 * TOTiverse (BTD7: PotA)
 * Reversiverse (Bloons: Reversed)
 * Alterniverse (Bloons: Alternate)
 * Thermoverse (BTD7: Thermoxin's Version)
 * Crookedverse (BTD7: Dark Times)
 * Shiververse (BTDI)
 * Cutterverse (BTD7: M.R)
 * Corruptiverse (BTD8: WoTC)
 * Goldenverse (BGD, BTDP)
 * Inversiverse (Goldenverse equivalent of the Reversiverse)
 * Siegaverse (BTDS)
 * Philverse (BTD10)
 * Kiddingverse (BTD:YHGTBKM)
 * Pyoriverse/Daeriverse (BTD7: Pyoris' Version, BTD8)
 * Storyverse (BTD:PoS)
 * Stableverse (Bloons Tower Defense Ultimate)
 * Expansiverse (Bloons Tower Defense 7: Global Warfare)
 * Miscellaniverse (Miscellaneous conceptions for BTD5 & 6)

Heroes
In B:CoW, you can have 3 heroes instead of just one.

Bloon Properties
Camo: Most towers cannot pop bloons with this property without upgrades. However, Ninja Monkeys, Spike Factories, and Monkey Plumbers are some of the few towers that can pop them automatically. Regrow: All bloons with this property regrow one layer every 2.5 seconds. If a bloon has multiple children, all of its children will regrow as well. Dense; Bloons with this property never take more than 1 damage from attacks unless the attacking tower is stated to ignore this trait Fortified: All bloons with this property have double the HP on all or some of their layers. Shielded: All bloons with this property have an outer shield around them that can absorb many hits. (needs better explanation) Lead: All bloons with this property cannot be hurt by most sharp objects or energy attacks. Dael: All bloons with this property cannot be hurt by anything that can hurt bloons with the Lead property. Ceramic: All bloons with this property have an extra 10 layer shield on top of them. Warp: Bloons with this property have an ability that teleports them to wherever they would be in two seconds. However, this ability has a 3 second cooldown. Gun: Bloons with this property shoot at towers every .5 seconds in a 450px. The bullets do 5 damage. (Click the link for more information.)
 * Can be applied to: All
 * Carries through all layers: Yes
 * Most commonly found with: Zebra
 * Stacks with other properties: Yes
 * Original: No
 * Can be applied to: All
 * Carries through all layers: Yes
 * Most commonly found with: Rainbow
 * Stacks with other properties: Yes
 * Original: No
 * Can be applied to: All non-MOAB class bloons
 * Carries through all layers: Yes
 * Most commonly found with: Rainbow
 * Stacks with other properties: Yes
 * Original: Yes
 * Can be applied to: All MOAB-class bloons, bloons with the Lead property, bloons with the Ceramic property
 * Carries through all layers: Varies
 * Most commonly found with: M.O.A.B.
 * Stacks with other properties: Yes
 * Original: No
 * Can be applied to: All
 * Carries through all layers: Varies
 * Most commonly found with: M.O.A.B.
 * Stacks with other properties: Yes
 * Original: No
 * Can be applied to: All
 * Carries through all layers: Yes
 * Most commonly found with: Black
 * Stacks with other properties: Some (Under Ceramic, not Dael)
 * Original: Somewhat
 * Can be applied to: All
 * Carries through all layers: Yes
 * Most commonly found with: White
 * Stacks with other properties: Some (Under Ceramic, not Lead)
 * Original: Yes
 * Can be applied to: All non-MOAB-class
 * Carries through all layers: No
 * Most commonly found with: Rainbow
 * Stacks with other properties: Yes
 * Original: Somewhat
 * Can be applied to: All
 * Carries through all layers: No
 * Most commonly found with: Pink
 * Stacks with other properties: Yes
 * Original: Yes
 * Can be applied to: All (but it is stronger on Metal Bloons and MOAB-Class bloons)
 * Carries through all layers: No
 * Most commonly found with: Ceramics
 * Stacks with other properties: Some (All except for lead)
 * Original: Yes

Bloon Layer mechanic
Bloons: Clash of Worlds inherits the Bloon Layers mechanic for the Bloon towers from Bloons: Reversed.

Beginner

 * The Dark Void
 * Monkey Meadow
 * Park Path
 * Monkey City Park

Intermediate

 * Memory Lane
 * Bloon Lab
 * Bloon Lagoon

Advanced

 * Ocean Battle

Expert

 * Downward Spiral
 * Desert Road
 * Bloonshift Mineshaft

Extreme

 * Thermal Zone

Insane

 * MEMOIR

Nightmare

 * #Ouch

Track Difficulties

 * Easy: Less rounds, more lives, and towers are cheaper.
 * Normal: Normal amount of starting cash and lives, the normal amount of rounds, and towers cost the normal amount.
 * Hard: More rounds, less starting cash and lives, and towers cost more.
 * Impoppable: Even more rounds, less starting cash and only 50 lives, towers cost more, and you start on round 3.

Story Mode
Story Mode is basically a huge special mission pack. See here: Story Mode (B:CoW).