Gem Monkey

The Gem Monkey is a heavily support based tower. Costing $2450, it is somewhat expensive.

Without upgrades, it deals 3 layer damage to bloons, ignoring the ceramic layers or layers that take multiple hits to pop. However, this does not apply to blimps. Attacking every second, it is somewhat powerful. It cannot detect Camo Bloons, but can pop lead or frozen bloons. It also has very low range.

Sharper Tools
Deals 2 extra layer damage. Nothing really to say.

$1000

Throwing Tools
Allows the monkey to throw the tools. It has the range of a standard Dart Monkey. Popping power is 3.

$3000

Automatic Cutters
Attacks at the rate of every quarter second. In other words, quadruples its fire rate. Popping power increases to 7.

$5600

Nanobot Workers
Ups layer damage to 15. Popping power is lost, but also deals 5 damage to a bloon afterwards over 2 seconds.

$15000

Blimp Breakers
Deals ten times the damage to blimps. Nothing else to say.

$25000

Gem Cutting
Adds modes where the monkey will stop attacking and support other towers. At this level, it has 4 modes. The effects do not stack with other towers, and are overwritten by better effects. If there are multiple buffs active, the latest one activated will take effect, with Monkey Villages and towers of the like, those take priority with the buffs.

RUBY - Doubles nearby tower's damage.

TOPAZ - Adds 5% to nearby tower's fire rate.

EMERALD - Nearby tower's projectiles have a 1 in 50 chance of removing buffs from bloons.

SAPPHIRE - Slows nearby bloons by 5%.

$2500

High Quality Gems
Gem effects are more powerful, their effects being doubled. Exception is Ruby, doubling damage and adding 3 popping power to projectiles.

$6500

Odd Gems

Adds 2 more gems.

SPHALERITE - Projectiles have a 1 in 20 chance of splitting into 4 mini rainbow projectiles.

EMERY - Effects of both RUBY and SAPPHIRE.

$5600

Extra Gems
Adds 4 more gems.

CITRINE - Lets nearby towers pop all bloon types, and set bloons on fire for 5 seconds, dealing 2 damage per second.

AMETHYST - Projectiles of nearby towers act like Glave Ricochet projectiles.

TOURMALINE - Projectiles have a 1 in 25 of chance of sending bloons backward, and if so, disables any regrow or regen properties the bloon has.

SMOKY QUARTZ - Increases range of nearby towers by 100%. In other words, doubles their ranges.

$14500

Diamonds
Adds the final 2 gems.

-DIAMOND - Quadruples nearby tower's damage, popping power and range. Lets them detect camo, as well.

-CUBIC ZIRCONIA - Disables the "no extra buffs" rule. Buffs still don't stack, but multiple can be applied.

$60000