R.O.C.

"Heavy Bloon transport. Capable of sending out swarms of Bloons capable of taking any mechanics to pieces, it's probably best to take this giant down with the organic portions of your forces!"

The R.O.C. (Resistant Overseer Carrier) is a large multi-part MOAB-Class Bloon that begins appearing around round 175. Although not as durable as its enormous size (nearly twice as long as a Z.O.M.G.) would indicate, the R.O.C. still maintains one unit of Absolute Defense and a decent hit point pool. Its main strength lies in its abilities to summon and deploy reinforcements for itself at a worrisome pace and using its two large turrets to dissassemble mechanical towers.

Base Statistics

 * Consists of central section, two Bloon bays, four engines.
 * Central section has 22,500 base hit points, one unit of Absolute Defense.
 * Bloon bays have 7,500 base hit points, one unit of Absolute Defense. Destruction will result in R.O.C. losing Bombing Run ability.
 * Engines have 2,500 base hit points. Destruction will reduce speed of R.O.C. by 15 percent per engine.
 * Moves at the speed of a B.F.B.
 * Spawns five blimps of identical type as summoned in Escort Request on destruction.

Abilities
The R.O.C. has several abilities and is mostly unaffected by the loss of its components save for one. This allows it to wipe out a machine-oriented defense even after losing large portions of its hulk.

Bombing Run - The R.O.C. deploys six Bloons that appear to be strapped to a smaller version of the R.O.C.'s turret. These Bloons will then fly over and hit the nearest mechanical tower to themselves for three hit points each. Ability lost upon destruction of Bloon bays. Recharges over ten seconds.

Escort Request - A small blimp appears at the start of the track and rushes to join the R.O.C., supporting it with a single barreled version of its turrets. This blimp has five hundred hit points, no Absolute Defense, and releases two Ceramics on destruction. Recharges over twenty seconds.

Mobilization - Releases forty Ceramic Bloons over a period of three seconds. Recharges over twenty seconds.

Emergency Mobilization - Only used upon being reduced to one-third of initial health. Releases one hundred Ceramic Bloons over a period of four seconds. Does not recharge.

Rocket Shot - Fires a rocket from one of its two turrets at the closest tower. The rocket will do one hit point of damage to an organic tower and five hit points to a mechanical tower. Recharges over five seconds.