Magnetic V2

Quickly after the release of the Magnetic. Flaws were realised. It's extremely slow, unmanuverable and it has poor defence. Many agree that the blimp is simply too small to carry that kind of weapon. And so a far, far bigger blimp was developed to be a far better mount for the huge weapon.

The bloons amassed a lot of resources so this could be developed. After a long time the blimp was complete. In the trial run it single handedly turned the tide of the capturing of one of the major monkey forts.

Whilst it isn't the most versatile of weapons, the sheer brute force of the rail guns can decimate entire areas with ease. It carries firepower far beyond other things of it's class.

Info
The Magnetic V2's Chassis has 7,000 health, 1 AD and a 5% universal resistance. Whilst each railgun only has 4,000 health. They still get the AD and resistance however.

It has 4 rail guns!

The Chassis holds a few bloon bays.

It moves at 0.02 speed.

It has multiple parts.

Parts
The Chassis. This contains the battery, the coolants and everything else needed for the rail guns. The chassis also carries a quad, decent bloon bay. This has 7,000 health, 1 AD and a 5% universal resistance.
 * The 4 rail guns. Each one fires massive and powerful projectiles at a slow rate. Each railgun has 4,000 health, 1 AD and a 5% universal resistance.

The Chassis
Because most of it is pretty much a power-plant for the engine and rail guns, there was only enough room to fit in 4 buffed ceramic bays.

These bays make 2-4 bloons every 3 seconds each.

This has 7,000 health, 1 AD and a 5% universal resistance. Like on the original Magnetic, this's fairly low for it's class. Because the weight needed to be kept down because of how heavy it already is.

Rail guns
The rail guns can each fire a HUGE chunk of metal/bloontonium at great speeds into an opponent. The projectiles and more to the point the rail guns are far bigger than that that of the V1 counterpart.

Each railgun can aim independantly from one another.

A shot takes 5 seconds to charge and another 10 to reload. However the projectile is to be feared...

The projectile moves at incredible speeds. It deals 125 damage on contact with infinite pierce and 75% resistance ignore. It ignores immunities also.

Weaknesses/strategies
It has very low health, it's important to strike before it can fire a shot. If you fail to bring it down fast enough it'll be a painful result.