Talk:E.M.P.E.R.O.R./@comment-5357744-20180904175631

So, fight calculation.

The E.M.P.E.R.O.R.'s first stage has 3 trillion HP (wow), plus 22 Ultimate Auracrysts. This adds up to 3,000,009,900,000 HP. The Omegachi V does 10,000,000 damage per second, multiplied by 300 against this boss. It would take around one second to destroy all 22 Auracrysts (as the damage multiplier doesn't apply to the auracrysts), but then one thousand seconds to finish the first stage. Considering that the Omegachi V is basically your only DPS against this boss due to the E.M.P.E.R.O.R. having not only 16*1012 health but also a ridiculous 260 AD, none of your other towers are going to be doing squat. AD is basically the counter for fast-firing but low damage towers so almost all your towers would be useless unless they can do like 1000 damage per shot, which would be totally ridiculous for a non-special tower anyways. Not to mention how the boss can kill basically all your towers every few seconds.

That means it's going to take almost 17 minutes to complete the first stage. Sounds like fun. Not to mention his ability that gives him 2.4 trillion health, or his ability that heals him 1.28 trillion per tower killed, or his "Godly Cleanse", whatever that does. Also not to mention his ability that spawns 1000 of literally every high level Bloon, which would stall out the fight even longer if not kill you instantly or crash your computer.

Defeating this boss, assuming it doesn't heal itself at all, will take upwards of 85 minutes. And that's being generous. With the heals it could easily take more than three or four hours.

Sure you have some creative ideas, but I can't rate this until you fix the balance. And please fix it in a way that's not buffing the Omegachi V. In fact, I would even recommend you nerf both. Why don't you just nerf all your blimps while you're at it? The E.N.T.I.T.Y. itself only has around 300,000 total HP. And no one wants to sit and watch a tower defence game play out for two hours. As much as I don't want to limit your creativity, you need to take playability into account as well when making conceptions.