HYPNO H.A.R.S.H

The Hypno class H.A.R.S.H (also known as the Heavily Armed Revolutionary Surpressing Horror) is an air-craft type blimp capable of devestating damage.

Info
It flies over the battlefield, meaning it can go directly to the exit rather than following the path.

It flies at the speed of a ZOMG.

It has 17,500 health.

It has a front-mounted dual cannon capable of rotating in a 180 degree angle, capable of laying rapid and brutal damage.

The bottom of the Harsh is a bomb rack. This (obviously) rains down massive clusters of bombs capable of flattening wide areas.

It even has built in flares to stop seeking missiles. (it has a 2.25 second delay and the flares last for 1.5 seconds).

Because why not, it has a fairly simple bloon bay.

Armour
5% Universal damage reduction.

20% AA turret damage reduction

Dual cannons
These are the main weapons you should fear. 2 Massive and high calibre auto cannons capable of tearing down monkeys, huge buildings and aircraft alike.

Each is fed by a 4 round clip that takes 3 seconds to reload.

Each shot does 10 damage with a fairly small but dangerous splash.

Against aircraft it has 60% accuraccy.

Bomb rack
A large compartment at the bottom is capable of dropping massive and horrific carpet bombs.

This's only used when off-path (which it usually is).

It drops a string of 35-50 bombs per carpet bomb.

Each bomb does 1.5-2.5 damage each with small-ish splash.

Flares
These are used when seeking missiles are targeting the Harsh (it still launches if the missiles are camo'd). For the 1.5 seconds that they're deployed seeking missiles will go off course most of the time.

Lasts 1.5 seconds.

Takes 2.25 seconds to recharge.

Bloon bay
This drops clusters of buffed ceramics when it's over the path.

It "accumulates" 1 per second, capping at 50 ceramics. When it moves over path it releases them all. These ceramics however take 0.5 seconds after release before they can travel.