Phantom Bloonarius

Phantom Bloonarius is a dangerous, unstable version of the Bloonarius. It is equipped with an arcane signal jammer and a regular signal jammer. They prevent certain abilities and upgrades from being used, and even some towers. Phantom Bloonarius moves at a quarter of the speed of a ZOMG. Phantom Bloonarius has 14000 health, with an arsenal of different attacks, including the ability to steal your lives. Phantom Bloonarius’s cloth plating is so thick that grapes can’t even penetrate it! Phantom Bloonarius only appears in freeplay rounds where there are 50 or more ZOMGs. Phantom Bloonarius never takes more than 10 damage, so you need to hit it at least 1400 times. ==Abilities == ===Sap(Passive): Steals 1 life every second for 10 seconds, then 2 lives, then 3 lives, until you are at 1 life. === 

Signal Jammer(Passive until 10500HP) Stops Bloontonium Reactor subs from using their passives except for the attack, prevents Supply Drop ability, prevents the Support Chinook from using its abilities, prevents High Energy Beacon from working, makes Engineer’s Overclock from working, stops Villages from working, makes SSL useless, makes Robo Monkeys and Tech Terrors unable to fire as well as disabling the ability, stops the BADS ability from working, and makes Glue Strike unusable(assuming the glue comes from a glue deployer in orbit). I did not add conception towers, so if a conception uses signals in some way, feel free to add it.



Arcane Energy Jammer(Passive until 3500HP) Stops Sun Gods from firing, stops TOTMGs from working, stops Apprentices from working, stops Ice Towers from working, stops Glaive Lords orbiting glaives, and stops SMFC from working. I did not add conception towers, so if a conception uses magic or arcane energy in some way, feel free to add it.



Cloak: Temporarily makes Phantom Bloonarius Camo for 5 seconds. Cooldown: 15 seconds

Spawn(At 10500HP, 7000HP, 3500HP and 0HP) Creates 25-50 MOAB class bloons. Most likely to be BFBs, but MOAB, ZOMGs and DDTs can also appear. Mostly BFBs at 10500HP, mostly ZOMGs at 7000HP and mostly DDTs at 3500HP.



<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Last Resort(At 0 HP) Phantom Bloonarius fires a pure purple beam to 10 strongest towers. They deal 30 damage total, as they last for 1 second and deal 1 damage per frame. They deal damage directly to the towers, ignoring all defence. If any towers are destroyed, Phantom Bloonarius will regain 20 HP for each destroyed tower. If Phantom Bloonarius regains HP, it will not use Last Resort again, but it will use Spawn again.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cat Thingy (talk) 01:26, July 12, 2015 (UTC)