Talk:Achilles' Blimp/@comment-5294711-20130208013614/@comment-5294711-20130208031841

Sorry but coding "infinity" is much harder than you think! -_- IMO, the best way to code this blimp is to just put it in a special group other than "enemies" (towers only damage objects in the "enemies" group), but insert a code into the Road Spikes that allow them to damage this particular group, and then just set the HP of the blimp to 220 HP (20 sets of road spikes). This way, nothing will damage the blimp aside from Road Spikes. :)