Special Ape Services

Creator's Note: Apologies if this seems to much like SAS. I just love SAS a lot, so sorry in advance. Also....expect this seems a lot like SAS 4...

"Special Ape Services are rather interesting, first, the soldiers they deploy are Monkeys, nor Apes, second, they aren't static towers, meaning they don't stay in one spot for the duration of a level. They move around. Independent thinking, you can also choose to give field orders straight from a radio, to actually attempting to block those pesky bloons. They are a force to be reckoned with."

The Special Ape Services, or S.A.S., are "towers" that can move around anywhere EXCEPT Bloon Paths. That requires a certain upgrade.

These soldiers are who inspired the humans to make the Special Air Services as well.

Each Soldier costs $1 000, due to training and independent thinking which allows him to move at will. Each starts with an Antartic Vulture, a .50 Caliber pistol which inspired the humans' Desert Eagle. It pops 1 Layer of Bloons and can only pierce 1. It has a clip of 15 before being reloaded. Fires at 5 RPS. Reload takes 1.75 Seconds.

The are also truly special, since they have 4 Upgrade Paths, 6 If you count the two Marksman Paths unlocked when bought near 5 Snipers and a Village, and 6 Upgrades per path.

When bought 5 Sniper Monkeys and a Village, the soldier immediately gains a M40 Sniper Rifle, which pops 2 layers of bloons and pierces 4 thanks to the high caliber. This also unlocks 2 new paths for the soldier, DOES NOT affect other soldiers that aren't near the Snipers and Village, and are the only paths available for the soldier near them. All other paths aren't locked if nothing is purchased. Once all other paths' Upgrade #2 has been bought, all except the Sniper Rifle paths are locked.

First: Larger Magazines
Costs $300, Simply doubles all weapons' magazines. And slightly affects reload by +.5 seconds.

Second: Faster Systems
Costs $450, Increases all weapons' Rate of Fire by 50%.

Third: SCAR-MM-32
Costs $900, it adds a new soldier's weapon called the Special bloon Combat Assault Rifle-Monkey Model no. 32, though it can pierce 4 Bloons. Has 160 capacity, and fires at 15 RPS. While having -15% Movement but increases reload time to 3 seconds. You will still keep the Antartic Vulture for extreme cases, even at the last upgrade.

Fourth: Faster Trigger
Costs $800, it increases the SCAR's current RoF (Rate of Fire) by 5 RPS, also affects any future weapons.

Fifth: A-BCS M60
Costs $1250, it changes the soldier's to the Anti-Bloon Combat Systems Model 60, a Light Machine Gun, though with all Light Machine Guns, is not actually light. Has a massive magazine of 400, 20 RPS, a lengthy reload of 5.25 seconds. It has a special caliber, allowing to pierce 6 Bloons and pop 3 Layers of bloons, and -25% movement.A great weapon for heavy support.

Sixth: Browning M2
Costs $4000. It changes the soldier's weapon to the Browning Model 2. A Heavy Machine Gun by classsification, a turret by performance. It has an extremely hefty -60% movement, Pierces 8 Bloons and pops 4 Layers, with 2500 Magazine, 20 RPS, and a lengthy reload of 8.5 seconds. Best if reloaded after waves, or, in short, Seriously Over Powered HMG that turns you into a walking turret.

Path 2, a.k.a. "Offense Based"
UPGRADES:

First: Swift as the Wind
Costs $650, Increases movement by +33%. Affects movement with heavier weapons.

Second: Adrenaline
Costs $750, A Skill which is used automatically when Bloons are halfway through and the soldier is focusing on said bloons. Increases movement, Rate of Fire and reload by 50%.

Third: Model 1873
Costs $900, Adds a new weapon (Does not replace the Vulture), the Model 1873. A lever action rifle that brings more punch than looks. Has only -5% movement, pierces 3 Bloons and pops 2 Layers thanks to the caliber. Has a capacity of 15 rounds and a 2.3 second reload.

(Work In Progress)