Anti Assassin Trifecta solution: The Pool of Upgrades/The Revered Monkey Ship

The Monkey Buccaneer. On the left side, it's a killer assassin. On the right side, it's a party killer. Its 4th tier upgrades are weird, almost unfitting, and pretty sad. Overall, it's great to just spam in the ocean, since that's the only thing that can be placed there, and the ship is low priced.

Base Statistics
Costs 670.

Range: 250 pixels.

Attack Speed: 27

Upgrade Limit: 15 on easy, 10 on medium, 6 on hard, 5 on impoppable.

Darts destroy: 1 layer each bloon, for a total of 7 possible bloons.

Targeting: Straight, Forwards, Backwards, Strong, Weak.

Upgrades
1. Crow's Nest: Costs 250. The ship has a line of sight of camo bloons. The monkey on top of the crow's nest is that line of sight. He moves around randomly. 2. Grape Shot: Costs 500. Shoots grapes out of other 2 cannons. Shoots 2 grapes per cannon. Grapes move in a straight forward path. Their attack speed is 20. Grapes pop through 3 layers total and then the disappear. 3. Cannon Ship: Costs 1200. Adds a cannon with its own priority targeting. Weak/Strong/First/Last/Close. Its attack speed is 45. The size of explosion is slightly smaller than the bomb tower. It basically acts as one. 4. Bigger Bombs: Costs 400. Requires Cannon Ship. Bomb size is now 1.5x. Attack speed is now 50. Explosion lasts for 40 frames. 5. Destroyer: Costs 2000. Disallows Cannon Ship. Shoots at 6, grapes shoot at 3. Range is now 1.5x. Priorities are: Strong, Straight, Far Range, First. 6. Missile Launcher: Costs 900. Bridges together Destroyer and Cannon Ship once bought. Bomb Cannon shoots at 30. It flies much faster. It's also a missile. 7. Flaming Bombs: Costs 650. Requires Cannon Ship. Makes another explosion in a larger radius when the first one goes off. That doesn't immidietly take off a layer, but sets all bloons caught in that explosion take 2 layers total, with a 30 frame pop interval. 8. Cluster Bombs: Costs 650. Requires Cannon Ship. Every 13 frames, the bomb hits the ground, exploding, but then bounces forward. It doesn't stop until 4 explosions. 9. Monkey Pirates: Costs 3825. Ability. Draws in up to a BFB and destroys it, giving you half of the money from it. CoolDown is 30 seconds. 10. Dreadnaught: Costs 1000. Makes darts into flaming fireballs, which sets a trail of fire behind its path. It lasts for 5 seconds. Any bloons that go through the path takes 1 pop of damage. Also its shots can pierce through both black, zebra and lead bloons. 11. Aircraft Carrier: Costs 10000. Requires Destroyer. Disallows Cannon Ship. Has infinite range. Instead of shooting, it sends out mini monkey aces which shoots out 8 darts every 30 frames. It also shoots 2 darts in front of it every 8 frames. These aces fly randomly, and go back to the carrier after 10 seconds. Every 9 seconds, an ace goes out from the carrier. Holds up to 4 aces at once. 12. Operation Mini Dart Storm: Costs 5000. Requires Aircraft carrier, instead of shooting 8 darts every 30 frames, they shoot 16. Also allows up to 5 aces. 13. Mini Spectres: Costs 5000. Disallows Operation Mini Dart Storm, requires Aircraft Carrier. The aces are basically mini spectres (See Monkey Ace for its specifics.) 14. Bomber Planes: Costs 3000. Bridges Aircraft Carrier and Cannon Ship. Aces now have mini independant firing cannons, and they shoot randomly. 15. Mega Destroyer: Costs 10000. Requires Destroyer. Has a synced cooldown as Monkey Pirates if you bought that. CD is normally 30 seconds. It makes the destroyer have 8 cannons on each side rapidly firing at the attack speed of 5 for 10 seconds. 16. Plunder!: Costs 3000. Requires Monkey Pirates. Upgrades ability. Now if you hook in a MOAB class bloon, it gives you double cash. 17. Extra Dart Cannons: Costs 1300. Adds a front cannon, and makes 2 cannons on each side of the boat. They all fire at the same time. 18. Fire Ship: Costs 1000. Ability. Sets the boat on fire, and you pick a target of where it shall end up. Makes a huge explosion doing 5 layers of damage, along with setting the bloons on fire for 2 layers, dealing damage every 20 frames. It's at the cost of the boat, however. 19. Recruitment: Costs 2000. Ability. Allows the Monkey Ship permenantly have attack speed go faster by 1. 50 second cooldown. 20. Better Tech: Disallows Recruitment. Costs 2000. Ability. Allows the Monkey Ship permenantly have range go up by 5 pixels. 50 second cooldown. 21. Moab Mauler: Requires Missile Launcher. Makes missiles into moab maulers. (See bomb tower for its specifics.) 22. Magnetic Metal: Requires Grape Cost. Costs 2600. Makes all grapes hit MOAB class bloons only. Along with leads, but it can't break leads. 23. Motors: Costs 900. Moves around now as well, usually towards bloons. 24. Support Ships: Costs 600. Adds 3 boats that go around the water, with the power of a dart monkey.

Trivia
It literally is potentially 3 towers at once. Thing is: there's a limit to upgrades, so be wise.

Kadapunny1 (talk) 21:15, December 12, 2014 (UTC)