Complex 8

Overview
The track has 8 straight lines in 9 directions with 56 possibilities. There is a chance that it will go to a straight line or turn on a unexpected moment, The best strategy is to start on the center and grow out externally. Each space has 4 land areas and 4 water areas, Bloons here is x2 fast except for yellow and pink and blimps. The ice part is considered aerogel

Space Advantages
The Space is what seperates 2 lines

First Space - Ice area is aerogel. Second Space - Mountain area on the 2nd space gives a +30% boost on range. 3rd Space - Water base towers receive "Movement" (Set Patrol). 4th Space - Volcanic area. Disciple of fire can have Fire tornados and Fire arcs. 5th Space - Boomerang Towers get another Boomerang but costs 30% more. 6th Space - Nothing Special. 7th space Bucaneers get to place their boats on the small sand islands which act like aerogel too and get +5% attack speed. 8th Space, Snipers are like camo bloons because the area is marsh, Attacking bloons cannot damage snipers here. Completing it gives 300/350/400MM and 5 Tokens