Bloons Tower Defense: The Misadventures of Cosplay

"Yah-hey!"

- -Cosplay

Bloons Tower Defense: The Misadventures of Cosplay (BTD:TMoC) is a rather ambitious new spin-off of the Bloons TD series that features many elements of the orthodox Bloons TD games, including those of BTDI, but also introduces countless new game mechanics and gameplay elements that completely differentiate the game from other Bloons TD games. The game takes place after the events of BTDI, though the events of this game are not necessarily canon.

The game follows the journey of Cosplay, the Cosplayer, an apparently verbally incoherent protagonist who has the innate ability to impersonate a character's form, appearance, voice, and even abilities while setting out to rescue each and every one of the game's heroes, who have allegedly been "captured" by the clutches of an evil, nefarious penguin antagonist.

BTD:TMoC also introduces a more visually pixelated art style, with gameplay, menus, and even cutscenes featured in this fashion.

Gameplay
Gameplay is greatly different from those of other Bloons TD installations; the player directly controls the movement and actions of a character from a top-down diagonal-esque perspective similar to that of the game Don't Starve, with the objective of fending waves of bloons and guarding a defined base, similar to that Dungeon Defenders. The character controlled by the player is to move around, attack, and pop bloons, whether via throwing darts, delivering punches, using magic, or even placing down and deploying certain turrets, buildings, and/or allies.

Characters
Otherwise known as "heroes", characters are the unlockable entities that the player can directly play the role of and control. These characters are often shown in cutscenes

Allies, Buildings, and Turrets
In BTD:TMoC, towers are reworked into three different classes of equipables: allies, buildings, and turrets. Like the "ally" system used in BATTD, these three tower types are required to be unlocked and directly equipped to a character before starting a game and are to be purchased during the game with money gained from popping bloons. The three classes:
 * Allies are often biological units that almost always have the ability to freely and automatically move around and attack bloons. Similar to the Heli Pilot in other games, allies have the ability to be fixed at a certain position, patrol back and forth between two separate points, follow behind the player-controlled character, or intelligently and independently pursue bloons. Different allies have different speeds, statistics, and abilities regarding movement (e.g. Dart Monkeys and Boomerang Throwers are ordinary and run at a normal speed, Archer Monkeys are a tad bit quicker and move faster, Ninja Monkeys are stealthy and can run at relatively fast speed, Super Monkeys and Arcane Monkeys can respectively fly and float across gaps, pitfalls, and other normally uncrossable terrain, Monkey Buccaneers and Monkey Subs cannot exist on land, but can freely move within a body of water, etc.), and most allies can even be upgraded in a highly similar fashion to BATTD where paths and tiers are loose and unfixed.
 * Buildings, such as the Monkey Village, Beacon Building, and Banana Farm, are completely immobile units that serve either only to support and supplement nearby towers in the vicinity or have other supportive purposes such as generating cash.


 * Turrets, such as the Sentry, Tack Shooter, Spike Factory, and Mortar Monkey, are often immobile and mechanical units that attack bloons in radius, like in other Bloons TD games. Often times, turrets can provide to be just as effective and useful as their mobilized counterparts.

Outfit

 * Headpiece: Includes headbands, bandanas, helmets, hats, headsuits, and more.
 * Eyepiece: Includes glasses, goggles, visors, and more
 * Earpiece: Includes earrings, headsets, earpieces, and more.
 * Neck: Includes necklaces, scarves, collars, and more.
 * Torso: Includes chestplates, suits, armor, and lots more.
 * Arms: Includes sleeves.
 * Wrists: Includes cuffs, shackles, bracelets, and more.
 * Legs: Includes pants, trousers, and other suits.
 * Footwear: Includes boots and other footwear.

Weapons

 * Mainhand: Weapons, such as darts, boomerangs, and too many to count.
 * Offhand: Also weapons as well as shields.

Bloons
WIP

All bloons from BTDI return in BTD:TMoC, and several game-exclusive bloons and properties have been introduced.

Trivia

 * This is likely one of Shiverpeace's most ambitious projects, being a game that greatly strays off the Bloons TD formula, and needs all the support and feedback it can get.