Gameplay Mechanics (BHD)

The Gist
This will be the overall page of all Gameplay Mechanics of Bloons Hyper Defense. This includes Bloon Properties, Health and Armor, Items, etc. This will be continuously updated as to serve the overall creation of all bloons and blimps in Bloons Hyper Defense.

Health, Damage and Armor
Health and Damage is completely independent from the concept of the old Health and Damage as it will build from the top down while still taking some concepts from it due to the system being the progenitor of it.

Concepts

 * Health - Health is health obviously.
 * Damage Resistance - Also known as DR, similar to AD albeit not quite.
 * Damage Vulnerability - The Opposite of Damage Resistance.
 * Armor - Extra health that regenerates over time, usually accompanied with a tower that has DR, Armor can even have Damage Resistance through other means.
 * Penetration - Penetration is NOT pierce, Penetration is simply to put, how many points of armor it can bypass or destroy. If X has an Armor of 10 and Y has a Penetration of 10 but has a damage of 5, then all armor can be bypassed and deal 5 damage to the person and to the armor itself added with the penetration, so damage to the armor is 15 points.. If X has an Armor of 10,000 but Y has a Penetration of 10 but has a damage of 5 then it will not penetrate instead but it will deal additional damage to the armor (15 Points). Penetration simply puts how, effective is it against armored units, it does not specfically imply that it has another form of damage, despite it shows to be. Towers/Bloons with no penetration will damage any armored thing normally with their set damage but if it has an Armor Penetration of N, then set damage + N where N can be any real number.

Monkey Towers
Dart Monkeys, Boomerang Monkeys, Glue Gunner, Ice Monkey and Alien Monkey all have 150 HP in Easy to Normal Mode whilst Hard and onward and some special missions only have 125 or even only 100 HP. On the Special Mission, The Sun. All Monkey towers will have an even 90 HP. Wizard Monkey, Druid Monkey, Alchemist Monkey, Ice Monkey and Ninja Monkey have a lower health but has a significant damage resistance of 5 DR. Sniper Monkey and Mortar Monkey will have a significantly higher health of 200 HP and a DR of 3 but despite this, they are consequently much more expensive.

Mechanical Towers
Tack Tower, Bomb Tower, Cannon Tower, Sound Cannon and Spike Factory get an HP of 250 with AR of 50, once their armor is broken they get a penalty of Damage Vulnerability of 3
 * Tack Shooter
 * Bomb Tower
 * Submarine
 * Buccaneer
 * Ace Pilot
 * Chopper
 * Bloonchipper
 * Deflector Shield
 * Monkey Farm
 * Monkey Village
 * Spike Factory
 * Sound Cannon
 * Cannon Tower