Recruits

The recruits are two monkeys with medium ranged pistols. Well-rounded with decent fire power. They have trouble with tougher targets. Each bullet has three pierce and strips one layer.

Unfinished

Path One
Tier One:Faster ReloadBoth recruits shoot 15% faster.

Cost:$200

Tier Two:Assisted Firing

Both recruits shoot an additional 30% faster.

Cost:$550

Tier Three:Burst Fire

Recruits shoot bursts of four bullets instead of just one every attack.

Cost:$1,750

Tier Four:Recruitment

Adds a third monkey to the recruits.

Cost:$2,000

Tier Five:Military Enlistment

Adds two more monkeys to the recruits for a total of five. Essentially, almost triples firepower.

Cost:$17,500

Path Two
Tier One:Heat-Lined Bullets

Bulets can pop frozen and lead bloons and get +1 pierce.

Cost:$200

Tier Two:Reinforced Rounds

Bullets get +2 pierce.

Cost:$250

Tier Three:Rifles

Replaces their pistols with rifles. Increases range by 35% and gives another +1 pierce. Strips two layers off of bloons now.

Cost:$750

Tier Four:Precise Aim

Due to special information about the bloons weak spots, bullets never miss and strip four layers off bloons. Increases range by 5%.

Cost:$3,250

Tier Five:Secret Agents

Shots wipe off seven layers and get +3 pierce. Can detect camp and remove it permenantly from bloonshit by shots.

Cost:$18,000