Laser turret

Laser towers are good-sighted but weak in power. They have huge range and excellent accuracy but require lots of time to deal damage to bloons initially. Thus they show their true power only when in large numbers.

Path 1
Higher wattage: Spontaneous fire time is decreased to 3.5 sec. However reload time is increased to 1.5 sec. ($350)

Amplifiers: Spontaneous fire time is decreased to 2.5 sec. ($450)

Large batteries: Spontaneous fire time is decreased to 1.7 sec, in addition to +1 popping power per shot. ($850)

Refined reflectors and sensors: Spontaneous fire time is decreased to 1 sec, and turret can fire for 5 sec before having to reload and refocus. Laser pierce increases twofold. ($2150)

All they've got: Spontaneous fire time is decreased to 0.2 sec, and turret can fire for 40 sec before having to reload and refocus. ($11250)

Path 2
Forced resonance: Laser pierce +1. ($250)

Infrared: If a bloon is fired at for 10 sec and is still not completely popped (except for MOAB+), it is set on fire. ($550)

Sound effects?: A bloon popped by a laser has a 5% chance to deal 1 damage to all bloons within a radius of 190.5px (3 BD). ($1050)

2007mm: Laser pierce increased to 4, and has a 50% chance to +1 pierce; this adding effect is stackable. (e.g. 50% to 5, 25% to 6, 12.5% to 7, etc.). ($2550)

No risks, just efficiency: Sound effect as a 100% chance to activate, and 2007mm's adding effect increases to 90%. Also, small amounts of x-rays and gamma rays are added so any bloons that are shot will continuously deal 1 damage/sec to surrounding bloons (in 63.5px or 1 BD) for 30 sec. ($44300)

Path 3
Reflectivity: