Monkey Guru

The Monkey Guru can be placed on land or water (by creating an iceberg below him), drawing his power from the environment around him and strengthening his attacks. It cycles through different spells it learns through upgrades, but it always starts by shooting magic orbs that are more powerful on land, but faster in water. It can pop camo in water and pop lead on land, but never both. It can pop frozen either way (Basically like an Apprentice using Earth and Water elemental attacks, but way more unique)

Base Stats

 * Cost: 650


 * Attack Speed: 0/0 Apprentice, 0/0 Ninja if in water


 * Range: 0/0 Apprentice


 * Popping Power: 2, 5 on land


 * Layers Popped: 1

1. Inner Spirit
The Guru fires even faster (in water) or pops more (on land).

Stats

 * Cost: 250


 * Attack Speed: 0/0 Apprentice, 1/0 Ninja if in water


 * Range: 0/0 Apprentice


 * Popping Power: 2, 7 on land


 * Layers Popped: 1

2. Cluster Rock
Now, the Guru shoots a rock that pops 1 bloon, then splits into 3 for more pops! If on land, it splits into 5!

Stats

 * Cost: 700


 * Attack Speed (Orb): 0/0 Apprentice, 1/0 Ninja if in water


 * Attack Speed (Cluster Rock): 0/0 Dart Monkey


 * Range: 0/0 Apprentice


 * Popping Power (Orb): 2, 7 on land


 * Popping Power (Cluster Rock): 1, 1 for fragments


 * Layers Popped: 1

3. Seismic Activity
Now, it shoots a ring of yellow energy near it, but not covering up all of its range, more like a 0/0 Tack Shooter's range. This ring stuns bloons in its radius.

Stats

 * Cost: 3500


 * Attack Speed (Orb): 0/0 Apprentice, 1/0 Ninja if in water


 * Attack Speed (Cluster Rock): 0/0 Dart Monkey


 * Attack Speed (Seismic Waves): 1/0 Tack Shooter


 * Range (Tower): 0/0 Apprentice


 * Range (Seismic Waves): 0/0 Tack Shooter


 * Popping Power (Orb): 2, 7 on land


 * Popping Power (Cluster Rock): 1, 1 for fragments


 * Layers Popped: 1


 * Layers Popped (Seismic Waves): 0

4. Tremor Quake
Now, seismic waves have a bigger range, stun lasts longer, and each wave pops 2 layers of bloons!

Stats

 * Cost: 8000


 * Attack Speed (Orb): 0/0 Apprentice, 1/0 Ninja if in water


 * Attack Speed (Cluster Rock): 0/0 Dart Monkey


 * Attack Speed (Seismic Waves): 1/0 Tack Shooter


 * Range (Tower): 0/0 Apprentice


 * Range (Seismic Waves): 0/2 Tack Shooter


 * Popping Power (Orb): 2, 7 on land


 * Popping Power (Cluster Rock): 1, 1 for fragments


 * Popping Power (Seismic Waves): Infinite


 * Layers Popped: 1


 * Layers Popped (Seismic Waves): 2

1. Varies (Icy Mist/Mud Ball)
This attack varies based on where you place the tower. If you place it on land, x/1 will be Mud Ball, a projectile that slows bloons down like Stickier Glue, but fires more slowly. Icy Mist, on the other hand, is used when you place the tower and water, and is an explosive projectile that freezes any bloons nearby.

Stats

 * Cost: 400


 * Attack Speed (Orb): 0/0 Apprentice, 0/0 Ninja if in water


 * Attack Speed (Icy Mist): 0/0 Dart Monkey


 * Attack Speed (Mud Ball): 0/0 Boomerang Thrower


 * Range: 0/0 Apprentice


 * Popping Power: 2, 5 on land


 * Layers Popped: 1

2. Refreshed Vision
Increases range. The range increase is greater in water.

Stats

 * Cost: 250


 * Attack Speed (Orb): 0/0 Apprentice, 0/0 Ninja if in water


 * Attack Speed (Icy Mist): 0/0 Dart Monkey


 * Attack Speed (Mud Ball): 0/0 Boomerang Thrower


 * Range: 0/0 Apprentice near 1/0 Village on land, 0/2 Engineer in water


 * Popping Power: 2, 5 on land


 * Layers Popped: 1

3. Tsunami Wave
Summons a wave-shaped projectile that expands and grows wider as it travels and can pop about 100 bloons.

Stats

 * Cost: 2000


 * Attack Speed (Orb): 0/0 Apprentice, 0/0 Ninja if in water


 * Attack Speed (Icy Mist): 0/0 Dart Monkey


 * Attack Speed (Mud Ball): 0/0 Boomerang Thrower


 * Attack Speed (Tsunami Wave): 3/0 Dart Monkey


 * Range: 0/0 Apprentice near 1/0 Village on land, 0/2 Engineer in water


 * Popping Power (Orb): 2, 5 on land

Popping Power (Tsunami Wave): 100


 * Layers Popped: 1

4. Flood
Flood Ability: Pushes all bloons back to the start up to a Ceramic and removes camo, regen, glue, and napalm. Also pushes MOABs and BFBs 1/8th of the track's length.

Stats

 * Cost: 4000


 * Attack Speed (Orb): 0/0 Apprentice, 0/0 Ninja if in water


 * Attack Speed (Icy Mist): 0/0 Dart Monkey


 * Attack Speed (Mud Ball): 0/0 Boomerang Thrower


 * Attack Speed (Tsunami Wave): 3/0 Dart Monkey


 * Range: 0/0 Apprentice near 1/0 Village on land, 0/2 Engineer in water


 * Popping Power (Orb): 2, 5 on land

Popping Power (Tsunami Wave): 100

Layers Popped: 1


 * Ability Cooldown: 1 minute

Tier 1
Decreases the cost of Monkey Gurus and their upgrades by 5%.

Tier 2
Increases attack speed by 10%.

Tier 3
Monkey will receive both 0/0 earth and water bonuses regardless of where they are placed, and can pop both Camo and Lead.

Tier 4
Unlocks Elemental Affinity ability. For 10 seconds, the water or earth attacks fire 50% faster. Bonus depends on whether it was placed in water or on land.

Drawback
Increases the cost of Monkey Painters and their upgrades by 5%.