Thread:Shiverpeace/@comment-27014396-20190909135803/@comment-36079976-20190909193048

Ok, so I guess I should start somewhere. For me, this is a BIG project, Flying Fortress style.

Firstly, I'd be glad to to make the cover for BTD8:CR, but I can't guarantee that it'll be done anytime soon. Since it's the "back to school" season, I'm not gonna have too much time to work this project per day. It may take around a month or more to make, especially considering that I haven't prepared any premade sprites for canon heroes and towers at all, but it'll be a project I'm willing to tackle.

Sniper Monkey, Super Monkey, Heli Pilot, and Monkey Ace altogether by themselves may take one or two afternoons to make, depending if life decides to get in the way or not.

Soldier Monkey, Batmonkey, Monkey Flash, Aquamonkey, and the Monkey Zombies may take longer, since they're towers whose designs aren't as familiar to me as the canon ones.

The canon heroes and the Blue Sun God by themselves may take even longer than that, since they presumably have more personality-based expressions, postures, and statures than the generic towers.

The Corrupter's "evilness" may be a little difficult to capture considering that the most "evilness" I've ever been able to capture so far with digital art program was a giant rubber duck. But I'll see what I can do for him, since the Corrupter already has an sample image. Meanwhile, the "split world, light and darkness theme" and the font are things I can totally do.

In short, I'll be glad to make the cover; it'll just most likely take a rather great deal of time to do so. However, I've recently been trying out a newer, possibly more effecient method of making visuals: drawing out the image on paper and then using that image as a "tracing" guide for the digital art finish. This method would supposedly increase both the efficiency and the overall shape and quality of the image.