Board Thread:Fun and Games/@comment-10863056-20140711005611/@comment-5023233-20150216112359

Due to the Infestations and Infections spawnings stuff, the population increases! (It's raised further by the bays)

Population: 33 Infestations 510 I.N.F.E.S.Ts, 805 Infestors, 1192 Infections, 35,850 Infest pods, 5200 Infectious pods, 9,880 Heavy infest pods, Infested blimps (7480 MOABS, 3680 BFBs, 1840 ZOMGs and 1680 DDTs), Heavily infested moabs (680 MOABs, 430 BFBs, 225 ZOMGs and 225 DDTs) and 190,000 Infested bloons (All ceramic)  88 Gear Generators (infested) 1 Heavily Infested Guardian 5 Heavily infested Crystal Shards.

There's no more room for the Infest to expand on the home world...

I have 1600 Infections guarding.

400 I.N.F.E.S.Ts are also guarding because long range.

Things getting done:

Things done:

X - "Infest event!!!" Heavy infest pods have begun infesting the home-land of the Infest!

1 - "Another Bay" Making a second bay to further increase the population.

2 - "Bay conversion" A bloon bay is converted which is beginning to increase the population count.

3 - "Radar setup" It's a radar... (this allows for the place to be guarded more effectively)

4 - "Infestation" (Passive) This happens every turn, the area of infest grows slightly, the amount of growth depends on the amount of already present infest.

5- "Defence turrets" A lot of acid-missile turrets are made to defend the city.

6- "Built in growth" this lets for infested things to start spreading infestation on their own. This also lets for them to regenerate from non-fatal wounds and to sustain themselves.

7 - "I.N.F.E.S.T Hangar" A hangar to stat constructing I.N.F.E.S.Ts.

8 - "Techno Implimentation" This adds shield generators to all "primary" infest units (things like the Infested blimps/bloons don't count!).

9 - "Pod growth" This makes the pods larger and more powerful. The toxins will be very deadly to any non-infest that makes contact with them.

10 - "Shape Change" The Infest becomes camo-d. Infested units and buildings will have the camo status.

11 - "Infectious pods" Special pods that spread far more infest than the standard version, but they don't infest units so well.

12 - "Factory Shell" An empty factory to make optimising the factory a lot faster. (Used)

13 - "another I.N.F.E.S.T Hangar" A hangar to stat constructing I.N.F.E.S.Ts.

14 - "Mutate" Infest can grow things like the toxic pods and other things far more efficiently.

15 - "Techno Systems" The factory shell is getting converted to be able to produce Infested Gear Generators.

16 - "Crystalise" The shells of Infest pods become more rigid, increasing health by 25%.

17 - "Acidic Infest" The Infest becomes toxic and acidic. Non-infested things will be harmed significantly by this on contact!

18 - "Heavy Infest 1" Heavy Infest pods can become capable of infesting areas!

19 - "Heavy Infest 2" Heavy Infest can create their own structures.

20 - "Mutation 2" The Infest (and it's forms) have mutated to be able to kill itself but in the process

21 - "Armaments 1" The Guardian now has several heavily infested acid-missile launchers on its back!

22 - "Gears" The Heavy Infest that's grown on the Guardian constructed 2 Gears on the back of the Guardian to produce Heavily infested Crystal Shards to support the Guardian in battle.

Home-land Mods:

The Infested territory has a lot of pods that release toxins which can be very harmful to non-infested life. Deals DOT damage and a slight speed de-buff to non-infested life in the area.

As of the 8th upgrade, the pods are significantly bigger and release far more deadly toxins. The slowing and DOT is significantly raised

The patches with Heavy infest are lethal, exposure to these areas likely will kill most non-infested things. As is the gas produced by Heavy pods

I'll send 50 Infest pods to try to infest some of BTD's land! I'll also send 5 Infestors to guard them.