Ability Toucan

"A believer of all things equal. Searches for information to boost abilities by lowering cooldown rates. Tends to believe anything found on the internet and can soon become a burden with her new found "SJW" status."

- Description found in the "Corrupter Campaign"

A Toucan that provides much Intel from beyond the Web with her Computer. Always there to provide a good argument and boost morale for a short period of time before everyone realizes that a lot of what the she says is pure biased bull-poo. Later can be turned into the Special snowflake which increases her knowledge of Towers Abilities with her new smart phone and will take longer before turning back into her SJW status.

Costs 150 MM.

Normal Abilities/Attacks/Other
The Ability toucan reduces the cooldown rates of all towers abilities with her short range by 10%. (can stack with 4/0 Village)

Does not have an attack.

No camo detection.

Can not be placed in water.

Will become useless after 15 rounds and instead distract towers with blatant non-sense about Monkey Privilege and Agent Oppression, causing some towers within her range to reduce their attack speed by 25% and target Ability Toucan for 2 rounds to attempt to get her to leave. Leaves at the end 2nd round.

Pro Abilities/Attacks/Other
Unlocked after played uses 40 Ability Toucans turning her into the "Special Snowflake"

The Special Snowflake can now reduce tower cooldown rates by 20% with her her slightly larger range (about the size of a 0/0 village.[can stack with 4/0 village]).

Can now peck at bloons, popping 2 layers every 1.25 seconds. and can blow up to 20 bloons back the track every 2.5 seconds with wings.

No Camo Detection

Without her computer keeping her on land, she can now be placed in any location as she'll fly over it and search the web with her new smartphone.

Will revert back into SJW status after 25 rounds. If left on track after 25 rounds, towers within her range will still attempt to damage her with 25% reduced attack speed to get her to leave for 3 rounds. Leaves at the end of 3rd round.

Strategies.

 * Good for later rounds when you player has a lot of towers with abilities, though best to place her in near a track path, or above as for when her "Valuable" time is up, towers will still at least target on the track and possibly damage bloons.