Talk:Monkey Scout/@comment-5357744-20180906053342

Official Rating:

Originality: 4. This is by no means a bad conception. It's just not very original. A lot of the abilities are just fire rate increases, or damage increases, or other basic stat increases. I think the crit chances in path 2 are somewhat creative though, and I really like the reload mechanic. You could improve it by having the Monkey Scout do more scouting for other towers, but the tower itself is already thematically consistent.

Balance: 7. I feel like your conception is very close to being perfect balanced. However, you have some underpriced upgrades across the board. 1/x/x is super cheap for an upgrade that almost doubles the attack speed of the tower, and for some reason 2/x/x is less of an upgrade than the previous upgrade (suggestion: nerf 1/x/x's attack speed bonus and keep the price). x/1/x and x/3/x are also underpriced due to the sheer power that +damage gives. Apart from those, though, you have good upgrade path spacing and good prices. The one reason I can't give this a higher score in this category is due to the low detail.

Detail: '''4. '''Oh man, talk about collateral damage. You're missing tower attack speed, attack radius, base reload time, and exact chances for the x/5/x effect (and part of the x/4/x effect). If I don't know your base firing speed or reload speed it becomes really hard to judge the balance of your tower as well. These are some very important details you're missing, which is why it impacted your score so much.

Epicness: 8. Yeah, I'm giving this an 8 in Epicness. This conception works very well thematically, the paths make sense, and the monkey just gives off a cool vibe. I would almost certainly use this tower in game if it existed.

'''Overall Score: 5.4/10. '''Make the abilities more original, fix some balancing, and add some details, and you have yourself a super solid monkey! If you want to boost Epicness by at least a point add some more creative descriptions for the upgrades as well.