Anti-Assassin Trifecta Solution: The AoE Attacker: The Tremor Tower

Credit to Kadapunny1 for Pool of Upgrades concept.

This tower has the ability to do damage to bloons in a wide AoE radius. It's most powerful upgrades can take out MOABs, or are just INSANELY powerful. However, it cannot pop leads without upgrades.

Base Tower
Popping Power: AoE

Limits: 15 on Easy, 12 on Medium, 9 on Hard, 6 on Impoppable

Attack Speed: 75 frames

Cost: $355

Range: 160 px

Basic Power: Sends out a tremor that stuns bloons for 2 seconds. Bloons have a 5% chance of moving 50% slower when stunned. However, it is rather ineffective against lead.

Upgrades
1. Longer Ranged Tremors: $235

The tower's range is increased to 200 px

2. Shaken Up $355

Bloons are stunned for 0.5 seconds longer, and have a 10% chance of moving slower when stunned.

3. Intense Stun $700

Requires Shaken Up

The stun pops 1 layer off of bloons, stuns for 1 second longer, and has a 20% chance of making bloons move slower when stunned.

4. Earthquake $2500

Requires Intense Stun

Disallows Collapse

Disallows Mach 1.1

An earthquake pops 2 layers off of bloons and has a 50% chance of making bloons slower.

5. Collapse $3500

Disallows Earthquake

Disallows Mach 1.1

The ground periodically collapses. Bloons have a 20% chance of entering it, but they suffer 18 damage.

6. Earth Waves $1200

Now can create waves of earth that pop 2 layers each, but it attacks at 100 frames.

7. Doomsday Quake $8600

Requires Earthquake

Disallows Collapse

The quake does 5 layers of damage, stuns for 2 seconds longer, and can even effect leads.

8. Ring of Fall Damage $8600

Bridges Collapse and Earthquake

At the edge of the earthquake, 2-4 holes will appear, with the properties of Collapse.

9. Total Collapse $13000

Requires Collapse

Disallows Earthquake

The ground collapses twice as often!

Total Collapse Ability:

The entire screen collapses. 50% of bloons will suffer 18 damage.

10. Shock Waves $4000

Requires Earth Waves

The waves do 3 layers of damage, pop leads, and penetrate 1 AD!

11. Ring of Doom Falling $20400

Bridges Collapse and Doomsday Quake

4-6 holes appear this time, and they do double damage! Plus, 1 big one appears that can affect MOABs!

12. Total Quake $31000

Bridges Total Collapse and Earthquake

Total Quake Ability

A gargantuan earthquake sweeps through the entire screen, dealing a whopping 90 damage to bloons and 270 damage to blimps!

13. Mach 1.1 $20400

Requires Shock Waves

Disallows Collapse and Earthquake

The shock waves do 7 damage now, deal 2x damage to MOABs, do triple damage to shields, and penetrate 3 AD!

14. Earthy Tsunami $31000

Bridges Mach 1.1 and Earthquake

Earthy Tsunami Ability:

A death wave sweeps all bloons back to the start, and does 35 damage to them. Also, this PERMANENTLY removes the bloon's AD.

15. Pulsar $100000

Bridges Mach 1.1 and Collapse

Switches it's attack type. It now is in a 60 px hole that bloons sometimes go through. It rapidly pulses out the waves from the Mach 1.1 upgrade. Everything does triple damage.

Black Hole Ability:

Turns into a black hole that sucks bloons in in a 256 px radius, doing 100 damage every second, holding them there until the ability ends. Lasts for 10 seconds. WARNING: This has a 5% chance to suck in a tower, killing it. Use at your own risk!

16. Apocalypse Quake $55000

Requires Doomsday Quake

Disallows Mach 1.1 and Collapse

The quake does 18 damage, 2x damage to MOABs, and 3x damage to Shields!

17. Lava Pit of Doom $55000

Requires Total Collapse

Disallows Mach 1.1 and Earthquake

All forms of collapsing do a whopping 54 damage to bloons!

18. Omega Collapsing $22000

Requires Collapse

Disallows Total Collapse

Creates bigger pits that MOABs can go through. It does 2x damage to MOABs

19. Ultimate Collapse $31000

Bridges Omega Collapsing and Total Collapse

Ultimate Collapse

The ground collapses. ALL bloons enter, and suffer 54 damage