Crafting and Inventory

Today I would like to introduce another major system considering items! This is a double conception, since Crafting and Inventory are separate in some ways, but closely related to each other.

Crafting Table
There'll be a new, small button besides your "Shop" interface where you buy towers and items in the game that reads "Crafting". Once you click this button, you'll go to the Crafting Table interface and the game will pause. Once in the Crafting Table, you can click the Recipes button, click one of your recipes to select it (recipes can be gotten by doing things such as use x item y times, pop x bloons of y type, reach Rank n, complete mission z, etc...) Then you'll drag the necessary ingredients from the Inventory to each point of the Star of David, and adjust their quantities. Each point of the star is for one type of ingredients only, so the craftable items with the most types of ingredients should only have 6 types of ingredients. When you're done, click the circle in the center and you crafted item will appear there, depending on the quantity of ingredients (For example, if the item z needs n item x and n' item y to craft, then if you use 10n item x and 10n' item y, 10 item z will appear.) The crafted items will then be added to your Inventory. Then you can click Return to unpause the game and exit the Crafting Table, or you can craft another item.

Inventory
The Inventory button is just above the Crafting button on the main interface. By clicking it you can view your Inventory which has 20 slots, each slot for 1 type of items. Loot Items and Crafted Items will automatically go to the inventory. And if you want to buy an item as ingredient for Crafting and don't use it instantly, you can hold shift while buying that item to put it in your Inventory instead of using it. Simple, right?

Trivia

 * There's currently no Crafting Recipe yet! (Though I'm going to make one right now) So why not make one yourself? ;)