Talk:Running Track/@comment-25781005-20150301145630/@comment-28857013-20150301152917

ratereq

Creativity: Not something too surprising, but you've got extra mechanics in it, so I guess a bit bonus for that? Score:7/10 Balancedness: While the track looks rather normal, when you zoom to width you would see it's thinner than a              black bloon, so that's... weird? Also like what I              said at the bottom, The thickness is somewhere thicker than the range radius of a Ninja monkey, so there's              some difficulties. Also suggested it would go faster near the end, which, while playing it in reverse would be a solution, but for a regular track, you would expect to have players playing in the normal way, not to use any extra modes for stuffs. Also, personally, this would be more of an expert track since there are 6 tracks, and it's total length is not really long either, and like suggested, it bloons would be faster than normal. Score:5/10 Detail: Quite well detailed, though written in an unnecessarily long manner. Also, the rewards upon completion is missing. Score:9/10 Total: 7/10 Quite a creative way to show bloons "running", but take a lot at my Speed Simulator, type 6.4 or 7 (Yellow/Pink Bloon speed in this track) and click Red Bloons Equivalent (Speed). You'll see how Overpowered things become.