Projectile Distorter

The Projectile Distorter distorts projectiles that come in ite's radius, slowing them down and making it 20% easier for towers to dodge. Does not work with flying towers (because they are flying above the distortion field) and does not affect non-projectile attacks. Range is the same as a Shield Generator.

Cost: $1000

Path 1
Increased Distortion ($300): Makes it 25% easier to dodge instead of 20%.

Disintegrater ($700): Adds a 20% chance for the projectile to be completely disintegrated.

Reflection ($2000): Adds a 20% chance for the projectile to be reflected back, dealing 20x more damage back to the bloon that sent it. Cannot reflect non-projectile attacks.

Reverse Shield ($7000): Adds a 20% chance for the projectile to be absorbed into healing instead of damage. Increases the idsintegration and reflection chance to 25%.

Path 2
Complete Distortion ($500): Distorts non-projectile attacks and affects flying towers.

Revealing Distortion ($1200): Bloons temporarily lose their camo/regen status when inside the distortion.

Forcefield ($2000): Bloons have to go AROUND the forcefield instead of through it. Bloons walking around the forcefield still lose their camo/regen.

Chaos Distortion ($4000): Abillity: For 10 seconds, bloons will start attacking each other instead of monkeys. CD: 60 secs.