Bloons Tower Defense Impersonation/Statistics and Effectivenesses

Each tower has its own statistics that determine its effectiveness (or lack thereof) against the bloons, noted in the "Stats" tab of their "infobox".

Range
The range of a tower determines its reach of effect; how far something can be to be affected by this tower. Most towers attack bloons in range, although some supporting towers alternatively/additionally use this range to benefit or supplement other towers in range.

Speed
The speed of a tower determines its fire rate or swiftness at doing what it does to contribute to the defense against the bloons. Some towers, like Super Monkey, Dartling Gunner, and Bloonchipper, even when unupgraded, have a relatively high speed compared to other towers such as Mortar Monkey, Bomb Shooter, and Sniper Monkey.

Velocity
The projectile velocity, to be specific, determines the speed of the projectile or attack. Sometimes, the velocity is instantaneous, such as that from bullets shot by a Sniper Monkey.

Pierce
Pierce determines the amount of bloons that are affected per a projectile or attack. Sharp damage type and blunt damage type towers usually have projectiles that can slice or shoot through many bloons at once, whilst explosive, freezing, and fiery damage type towers often have projectiles that affect a cluster and/or a group of bloons in an area.

Damage
Damage determines the amount of layers popped upon the attack or projectile hurting a bloon. Some towers' attacks do no damage at all before the necessary upgrades are purchased.

Frozen Popping
Towers with this effectiveness can pop frozen bloons. Almost all towers that can pop lead can also pop frozen bloons. Frozen bloons can normally only exist if the player utilizes a freezing damage type tower, such as Ice Monkey.

Lead Popping
WIP

Camo Detection
Towers of this effectiveness can detect Camo Bloons, whether directly (targets and shoots at them) or indirectly (e.g. Dartling Gun and Spike Factory, the former is player-directed whilst the latter lays down spike piles that camo bloons run into). Using towers with camo detection is the only conventional way to pop camo bloons, though a great number of towers either can detect camo without upgrades or have relatively cheap upgrades that allow them to do so.

Anti-Regen
Towers of this effectiveness either have attacks that remove the Regen property from bloons or deal extra damage to bloons with the Regen property. Either way, towers of this effectiveness are often very helpful in the situation of defending against Regen Bloons.

Anti-M.O.A.B.-Class
WIP