Zathus' Rounds

The official rounds so far listed 1-50 I WILL add them eventually to be up to 500, and that's where my mine will stop. None of that '750' crap. Not to mention, Round 500 WILL be winnable, and will give rewards if you actually beat them all (very unlikely however). If you think any rounds should be changed, let me know in the comments.

The Rounds
Listed in the order they come out of the start per round. (If three types of bloons are listed for one round, the one listed first here will be the one to come first). I will not list exactly how they enter (e.g Super Grouped Together, Three Rushes of Blank, etc.)

Round 1: 10 Reds. (RBE 10)

Round 2: 25 Reds. (RBE 25)

Round 3: 15 Reds, 8 Blues. (RBE 31)

Round 4: 18 Blues, 7 Reds. (43 RBE)

Round 5: 7 Greens, 4 Blues, 12 Reds. (41 RBE)

Round 6: 20 Greens. (60 RBE)

Round 7: 12 Greens, 15 Reds, 8 Blues. (59 RBE)

Round 8: 20 Blues, 4 Yellows. (56 RBE)

Round 9: 15 Greens, 10 Blues, 17 Reds, 2 Yellows. (90 RBE)

Round 10: 13 Yellows, 10 Greens. (82 RBE)

Round 11: 50 Blues, 16 Greens, 10 Yellows. (188 RBE)

Round 12: 10 Pink Bloons. (50 RBE)

Round 13: 20 Regrow Greens, 40 Blues, 20 Regrow Greens. (200 RBE)

Round 14: 30 Greens, 20 Yellows, 10 Reds, 20 Yellows, 30 Greens. (450 RBE)

Round 15: 10 Blacks, 10 Whites. (220 RBE)

Round 16: 60 Pink Bloons. (300 RBE)

Round 17: 45 Regrow Yellows, 12 Regrow Whites, 10 Regrow Blacks. (422 RBE)

Round 18: 120 Green Bloons, 50 Regrow Yellow Bloons. (560 RBE)

Round 19: 50 Pink Bloons, 20 Blacks, 20 Whites. (990 RBE)

Round 20: 20 Whites, 20 Blacks, 30 Pinks, 40 Yellows, 50 Greens, 60 Blues, 70 Reds. (1090 RBE)

Round 21: 8 Leads. (184 RBE)

Round 22: 10 Regrow Zebras, 30 Regrow Yellows, 10 Blacks, 10 Whites. (670 RBE)

Round 23: 1 Camo Green. (3 RBE)

Round 24: 20 Camo Pinks, 30 Regrow Blacks, 30 Regrow Whites. (760 RBE)

Round 25: 30 Zebras, 20 Regrow Blacks, 10 Camo Pinks. (960 RBE)

Round 26: 30 Magentas. (330 RBE)

Round 27: 100 Camo Blacks, 100 Camo Whites, 200 Greens. (2800 RBE)

Round 28: 80 Pinks, 80 Regrow Pinks, 80 Camo Pinks, 80 Regrow Camo Pinks. (1600 RBE)

Round 29: 110 Regrow Blacks, 120 Pinks, 80 Camo Oranges. (2440 RBE)

Round 30: 160 Pink Bloons, 160 Regrow Pink Bloons, 160 Pink Bloons, 160 Camo Pink Bloons. (3200 RBE)

Round 31: 130 Regrow Blacks, 100 Camo Yellows, 400 Greens. (7430 RBE)

Round 32: 100 Ghost Pinks. (500 RBE)

Round 33: 100 Regrow Leads (2300 RBE).

Round 34: 10 Glass Bloons (my version anyway). (100 RBE).

Round 35: 100 Oranges, 100 Camo Oranges, 100 Regrow Oranges, 100 Camo Regrow Oranges, 100 Ghost Oranges, 100 Camo Ghost Oranges, 100 Regrow Ghost Oranges, 100 Camo Regrow Ghost Oranges. (That's every combo so far! Each group is separated by 10 second intervals though). (RBE 18400)

Round 36: 20 Rainbows. (940 RBE)

Round 37: 18 Rainbows, 30 Ghost Glass. (1146 RBE)

Round 38: 144 Ghost Zebra Bloons, 300 Magenta Bloons. (6312 RBE)

Round 39: 30 Camo Glass Bloons, 80 Rainbow Bloons. (4060 RBE)

Round 40: 25 Ceramics. (1425 RBE)

Round 41: 40 Ceramics, 120 Zebra Bloons, 50 Rainbow Bloons, 120 Zebra Bloons, 40 Ceramics. (12257 RBE)

Round 42: 180 Regrow Rainbows. (8460 RBE)

Round 43: 600 Ghost Camo Pinks, 200 Ghost Leads, 100 Oranges. (7600 RBE)

Round 44: 180 Magentas, 80 Rainbow Bloons, 60 Camo Glass. (5830 RBE)

Round 45: 10 Spiked Bloons. (180 RBE)

Round 46: 1 M.O.A.B (617 RBE)

Round 47: 180 Ceramics, 40 Ghost Ceramics, 120 Rainbows, 30 Leads. (16346 RBE)

Round 48: 150 Glass, 120 Oranges, 110 Magentas, 30 Spiked. (All new added so far). (6010 RBE)

Round 49: 1 M.O.A.B, 40 Ceramics, 120 Ghost Camo Regrow Rainbows. (5657 RBE)

Round 50: 1 M.O.A.B, 120 Ceramics, 200 Camo Rainbows, 130 Regrow Zebras, 1 M.O.A.B, 50 Glass. (20964 RBE)

Will continue later. Look below for the Pre-Round Comments of all currently added rounds.

Pre-Round Comments
Round 1: Welcome to BTD 6. You are currently in Singleplayer Mode! It is your job to stop the bloons from reaching the tracks end by placing towers on the map.

Round 2: Good ol' Red Bloons. They are the weakest type of bloon. They take a single hit to pop.

Round 3: Blue Bloons will be appearing this round. They contain a Red Bloon, meaning they take an overall 2 hits to entirely destroy.

Round 4: RBE, or 'Red Bloon Equivalent' is the measurement of how much a bloon is worth based on how many Red Bloons it is as strong as. A Blue Bloon has an RBE of 2. A Bloon's RBE is also how many lives you lose if it escapes.

Round 5: Green Bloons are the slightly stronger version of a Blue Bloon. They move faster, and contain a Blue Bloon. In case you couldn't tell, this will get crazy pretty fast.

Round 6: This is the sixth installment of a long running series. If you have any spare time, you could check out the other Bloons TD Games, or even other NinjaKiwi games.

Round 7: -

Round 8: The speedy Yellow Bloon will be zipping down the track this round. Yes, in case you haven't guessed, they contain a Green Bloon.

Round 9: Pop! Pop!

Round 10: You can Fast Forward by clicking the Start Round button a second time.

Round 11: -

Round 12: The fastest bloon you'll see. It is the Pink Bloon! Don't blink.

Round 13: (Pop-Up) Warning! Bloons with the Regrow Property appearing this round! Regrow Bloons can regrow back popped layers if you don't destroy them quick. Hit them hard before you have to do it again.

Round 14: -

Round 15: Black and White Bloons are immune to different things. Black Bloons will take no damage from explosions, and White Bloons don't freeze. Each release two Pink Bloons once popped.

Round 16-20: -

Round 21: Lead Bloons cannot be popped by anything sharp. Only explosives, heavy objects, lasers, or heat can pierce that hard exterior. They release two Black Bloons too!

Round 22: Zebra Bloons have both Black and White Bloon properties. They can't be frozen or blown up.

Round 23: (Pop-Up) Warning! Bloons with the Camo Property appearing this round! Camo Bloons can only be hit by certain towers. It can be put on any normal bloon type, and its children will also be Camo.

Round 24: -

Round 25: You're halfway through Easy difficulty. Keep going! We can't have the Bloon Empire claim another bit of territory.

Round 26: Magenta Bloons cannot be hurt at all by any form of energy. Fire, magic, and ice will do them no harm. Stick to what we know: Darts, boomerangs, bombs, etc.

Round 27-28: -

Round 29: Orange Bloons cannot be melted or burned. Born from the heat of the Geothermal Bloon Plants when Yellow Bloons wandered in, they are a variation of the Zebra Bloon.

Round 30: You ready for a bit of every property you've dealt with? Don't worry, they're only on Pink Bloons.

Round 31: -

Round 32: (Pop-Up) Warning! Bloons with the Ghost Property appearing this round! Ghost Bloons have a 20% chance to dodge an attack, taking 0 damage from it. Rapid fire towers will serve you best against them.

Round 33: Originally a duo of crazy bloons were going to spawn here, but they got moved to Round 53.

Round 34: Glass Bloons take no damage from lasers or light. However, they REFRACT it back at your towers in a giant laser beam.

Round 35: Hope you've built up quite the defense. You're going to need every tower and upgrade you can get...

Round 36: Rainbow Bloons pretty colorful, pretty fast, and pretty dangerous.

Round 37-39: -

Round 40: Do to so much being added. We had to squeeze a lot into these short 50 Rounds for maximum entertainment. Anyway, get ready for a hardhead bloon wandering through here.

Round 41-44: -

Round 45: Spiked Bloons are quite the interesting foe. They are even tougher than a Ceramic, but drop a pile of Road Spikes for you. However, Spiked Bloons cannot be hurt by them, but don't hit them either. It's... complicated.

Round 46: The M.O.A.B... a beastly marvel in Bloon technology. Built back in the third war, they still use them as swift conquerors when necessary.

Round 47-49: -

Round 50: The last round of Easy Difficulty. Are you ready?

Again, more to be added.