Boomerang Monkey (BTDRN)

The Boomerang Monkey is a primary tower that was previously called Boomerang Thrower in BTD2 through BTD5, is now called the Boomerang Monkey in BTD6 and keeps that name in BTDRN. Costs $325 in normal.

Stats
Range: 35

Attack speed: 1/1s

Pierce: 3

Damage: 1

Camo?: No

Projectile type: Sharp

Special: 'Rangs follow a curved path and return back to the boomerang thrower.

'Rang travel duration: 0.8s

Top path
Faster rangs ($100) (1/0/0)

Boomerangs move faster.

'Rang travel duration: 0.8s -> 0.5s

Attack speed: 1/1s -> 1/0.9s

Faster throwing ($125) (2/0/0)

Throws 'rangs faster.

Attack speed: 1/0.9s -> 1/0.7s

Bionic Boomer ($1,200) (3/0/0)

Throws boomerangs really, really fast!

Attack speed: 1/0.7s -> 1/0.2s

Turbo Charge ($3,000) (4L/0/0)

Turbo Charge Ability: Fires boomerangs 5x faster for 20 seconds.

Cooldown: 40s (20s for the first use.)

Ability duration: 20s

Attack speed (Ability): 1/0.04s

Perma-Charge ($25,000) (5L/0/0)

Gains endless attack speed!

Attack speed: 1/0.2s -> 3/0.04s

Attack speed (Ability): 1/0.04s -> 3/0.01s

Endless Charge ($275,000) (6L/0/0)

Ability is replaced with a permanent charge boosting ability!

Instead of increased this tower's attack speed periodically, it increases this monkey's attack speed by +100% permanently, stacks up to 20 times!

Also, a new ability: Charge share, removes 1 6L/X/X boomerang boost from this tower to a different boomerang thrower  only, stacks once per non-6L/X/X boomerang.

Biokinetic Boomer ($3,000) (4R/0/0)

Accelerates in attack speed during the round.

For each 1% progress made in this round, this tower gains +3% attack speed, resets each round.

Master velocity ($20,000) (5R/0/0)

Throws 'rangs at chaotic speeds.

Acceleration per roundly progress: 3%/1% -> 10%/1%

Attack speed: 1/0.2s -> 2/0.05s

Tetratational Acceleration ($150,000) (6R/0/0)

Reaches meta-tier speeds.

For each round that passes, the Acceleration boost is 10% more effective, goes up to 2,000% more effective.

Acceleration per roundly progress: 10%/1% -> 10%/0.5%

Attack speed: 2/0.05s -> 3/0.05s

Middle path
Improved Boomerangs ($200) (0/1/0)

Boomerangs pop more bloons

Pierce: 3 -> 6

Glaives ($300) (0/2/0)

Glaives replace 'rangs and pierce through much more stuff!

Pierce: 6 -> 12

Glaive Riccochet ($1,200) (0/3/0)

If a glaive hits a bloon, it homes into other bloons, popping them in the process.

Riccochet homing range: 12

Riccochet duration: 3s

Riccochet speed: 15 BPS (20 BPS with 2/3+/0)

Pierce: 12 -> 20

MOAR Glaives ($4,800) (0/4L/0)

Multiple Object Advanced Riccochet glaives ahave better riccochet technology.

Riccochet homing range: 12 -> 30

Riccochet duration: 3s -> 5s

Riccochet speed: 15 BPS -> 24 BPS (30 BPS with 2/4L+/0)

Pierce: 20 -> 100

Damage: 1 -> 2 (3 with 0/4L/2)

Glaive Lord ($25,000) (0/5L/0)

3 Glaives orbit this masterer as he throws glaives at consistent speeds.

Orbital ring size: 16

Orbital ring gap: Boomerang thrower

Orbital ring DPS: 2/0.05s (3/0.05s with 0/5L/2, 2/0.03s with 1+/5L/0)

Attack speed: 1/1s -> 1/0.5s (1/0.45s with 1/5L/0, 1/0.35s with 2/5L/0)

Pierce: 100 -> 800

Damage: 2 -> 5 (7 with 0/5L/2)

Glaive Spirit ($200,000) (0/6L/0)

Has been there since the creation of glaives and has achieved immense power with them since.

There are now two rings with 8 glaives orbiting. The OG ring is the Inner ring, the other one is the outer ring.

Inner ring DPS: 2/0.05s -> 8/0.01s (11/0.01s with 0/6L/2, 8/0.007s with 1+/6L/0)

Outer ring size: 24

Outer ring gap: Inner ring

Outer ring DPS: 4/0.05s (6/0.05s with 0/6L/2, 4/0.03s with 1+/6L/0)

Pierce: 800 -> 3,000

Riccochet homing range: 30 -> 120

Riccochet duration: 5s -> 10s

Damage: 5 -> 30 (45 with 0/6L/2)

Locked riccochet ($2,000) (0/4R/0)

If glaives have no more bloons to pop, they go back to pop bloons multiple times.

Alongside' this..

Pierce: 20 -> 50

Lifespan: 3s -> 5s

Seeking range: 12 -> 24

Endless glaives ($15,000) (0/5R/0)

Glaives last much, much longer!

Glaves can pierce through shields

Pierce: 50 -> 500

Lifespan: 5s -> 30s

Seeking range: 24 -> 30

If there are no bloons onscreen, the glaive orbits the boomerang thrower until a bloon appears in the glaive's range.

Glaive chamber ($120,000) (0/6R/0)

The glaives seek for eternity

Range: 35 -> 70 (90 with 0/6R/1+)

Attack speed: 1/1s -> 1/0.05s

Pierce: 500 -> 3,000

Lifespan: 30s -> Forever + Carries over through 1 round.

Seeking range: 30 -> Endless

Bottom path
Long range 'rangs ($150) (0/0/1)

Increases range

Range: 35 -> 45

Red hot 'rangs ($400) (0/0/2)

Red hot 'rangs deal more damage and pop lead.

Damage: 1 -> 2

Projectile type: Sharp -> Sharp + Hot (Pops anything)

Kylie boomerangs ($800) (0/0/3)

Boomerangs move in a straight path andd reach furtherer.

''Alongside the straight path, it also comes back. Kylies can hit singular bloons multiple times.''

Pierce: 3 -> 10 (20 with 0/1/3+, 40 with 0/2/3+)

Range: 45 -> 60

Damage -> DPS: 2 -> 2/0.4s + Direct impact damage, each hit takes up 1 pierce.

Travel duration: 0.8s -> 1.6s (1s with 1+/0/3+)

MOAB press ($2,400) (0/0/4L)

Every three seconds, this boomer throws a MOAB presser, with normal stats of the Kylie except for a couple of details.

Attack speed (Presser): 1/3s (1/2.7s with 1/0/4L, 1/2.1s with 2/0/4L)

Pierce (Both): 10 -> 25 (50 with 0/1/4L+, 100 with 0/2/4L+)

DPS (MOAB-press on MOAB-class bloons): 2/0.4s -> 2/0.2s, each hit knocks MOAB class back by how much they'd travel in 0.1s, ZOMGs+ are immune.

MOAB domination ($15,000) (0/0/5L)

Replaces regular Kylies with MOAB presser rangs, they have 10% the knockback but 200% the pierce, also introduces the MOAB dominator rangs.

Attack speed (Pressers): 1/3s -> 1/1s (1/0.9s with 1/0/5L, 1/0.7s with 2/0/5L)

We'll just cut to the dominator rangs here.

Dominators have the same stuff as a Kylie, only it can reach anywhere, through anything and have some stuff similar to the MOAB presser 'rangs.

Attack speed (Dominators): 1/5s (1/4.5s with 1/0/5L, 1/3.5s with 2/0/5L)

Pierce: 25 -> 200 (300 with 0/1/5L, 500 with 0/2/5L)

DPS: 2/0.4s -> 2/0.1s, uses 1 pierce per hit.

DPS (MOAB-class): 2/0.4s -> 10/0.1s uses 1 pierce per hit.

''Knockback (MOAB-class): 0.2s*S where S is the speed the MOAB-class travels in. BADs and stronger are immune.''

MOAB conquest ($160,000) (0/0/6L)

Throws pressers and dominators really fast, also throws a conquestor 'rang when a MOAB-class gets to close!

Attack speed (Pressers): 1/1s -> 1/0.2s (1/0.18s with 1/0/6L, 1/0.16s with 2/0/6L)

Attack speed (Dominators): 1/5s -> 1/1s (1/0.9s with 1/0/6L, 1/0.7s with 2/0/6L)

''Bonus: Throws a conquestor 'rang for when a MOAB-class only has 25% more track to cover before leaving. Cooldown: 10s''

''Conquestor 'rangs move straight and never come back. They are locked on to a MOAB-class that reached enough progress to trigger the conquestor 'rang. Stops MOAB-class periodically.''

Pierce: Unlimited

Damage (Non-MOAB-class): 100

Damage (Non-targeted MOAB-class): 1,000

Damage (Targeted MOAB-class): 5,000 + 25% of their max HP (Maximum of +5,000)

''Stun duration (Non-targetted MOAB-class): 2s. BADs and up are immune.''

''Stun duration (Targetted MOAB-class): 5s. PAINs and up are immune.''

''For 5 seconds, the Targetted MOAB-class will be "conquered", as in taking double damage and double knockback. PAINs and up are immune.''

Bloon Breaker ($4,000) (0/0/4L)

Bloon Breaker ability: Throws a powerful rang at an angle of your choice and returns back after a 2 second delay.

Cooldown: 60s (20s the first time)

Bloon Breaker pierce: Unlimited

Bloon Breaker damage: 100

Bloon Breaker size: 10

Bloonsweeper ($35,000) (0/0/5L)

The Bloonsweeper replaces the Bloon Breaker with all-powerful technology!

Bloonsweeper damage: 100 -> 500

Bloonsweeper special: Deals triple damage to anything with less than 3,500 RBE

Bloonsweeper size: 10 -> 15

Field of the Bloonsweeper ($300,000) (0/0/6L)

Cleanse everything onscreen.

''Bloonsweeper swipes the screen instead of a manipulitave angle, it does so 6 times. Has a 2 second delay between each time.''