The Will of The Sun

Overview
The Will of the Sun is one of the final bosses of Bloons Hyper Defense. The Will of the Sun is considered to be one of the strongest Non-M.O.A.B. Bosses in the game only behind The Will of the Universe. It Appears in its own Special Campaign Mission that can only be unlocked if you have collected several items and have completed 100% of the main campaign. It is a Heavily Modified Golden Bloon with many sub-animations and sprites constituting its sprite.

First Form
The First Form of the Will of the Sun (As seen above) has an HP of 35,000 and has an AD of 5. It has immunity against explosives, fire-based attacks, plasma (Including you Lightning, you are technically plasma.), laser and radioactive attacks. it barely moves and is much slower than a Z.O.M.G. but instantly teleports itself to when its entirety is completely visible

Abilities

 * Corona Aeterna - The Eternal Crown of the Sun, It is a passive defensive ability that completely negates all of the damage taken from the Sun God and similar upgrades above Sun God.
 * Photonic Repulsion - A Randomly Generated Attack. Depending on the severity, it can either damage and fatally wound monkeys/towers/units or repulse all projectiles and attacks around its vicinity with the range of that of a base Tack Tower to the entire screen.
 * Solar Flare - A Wave of Solar Plasma sweeps across a side of the screen usually within the 8 Cardinal directions. IIt deals afterburn damage for 5 seconds to all towers and monkeys. Chance of this attack appearing is 50%
 * Solar Clap - A sudden explosion anywhere on the screen with the range that of a normal bomb tower will deal 10 damage and afterburn damage for 3 seconds. Chance of this attack appearing is 25%
 * Corona Shine - An extremely powerful attack, all of the energy taken or received from Sun Gods and above will have its damage reduced to around 1% (If damage actually reaches up to 10,000 in total, only 2 dmg will be dealt to all towers instead with afterburn as well) but reflected back to all directions, sweeping the entire screen

Second Form - Solar Armaggedon -
Once the first form is defeated, the boss will disappear momentarily and 30 filler rounds of indeterminate bloons and blimps will appear, no bosses or mini bosses will appear either. Its entrance animation consists of the entire screen turning yellow for a few seconds before the boss appears in the middle of the screen, not following any track. The main objective now is to defeat the boss itself or survive 30 minutes. If you survive 30 minutes, you will still win but you will not be able to complete and defeat the final form.