Bloons RPG (SuperJedi224's Conception)/Equipment

This is the main equipment listing for my game conception, excluding starting equipment.

WEAPONS
DARTS Explosive Dart Attack (Normal) +10

Attack (Special) +5

Type: EXPLOSIVE 20% NORMAL 80%

Crit Rate: 6%

Crit Bonus: 20%

Special: Deals 5% of the usual damage to any other active foes in addition to dealing normal damage to the targetted foe, has a 10% chance of applying STAGGER status to targets

WANDS
Mage's Wand The default weapon of the Monkey Apprentice class.

Attack (Special) +12

Type: LIGHT 10% NORMAL 90%

Crit Rate: 8%

Crit Bonus: 14%

Special: Has a 10% chance of casting Copy with some skills

Pyromancer's Wand
Attack (Special) +15

Type: FIRE 60% NORMAL 40%

Crit Rate: 8%

Crit Bonu: 15%

Special: Has a 10% chance of casting Flare with some skills

SWORDS
Warrior's Sword The default weapon of the Fighter Monkey class.

Attack (Normal) +12

Attack (Special) +5

Type: LIGHT 30% NORMAL 70%

Crit Rate: 8%

Crit Bonus: 15%

Other: Resist LIGHT 20%

Special: Has a 15% chance of countering attacks with a Normal Attack

Pyro Edge
Attack (Normal) +16

Attack (Special) +7

Type: FIRE 50% NORMAL 50%

Crit Rate: 7%

Cit Bonus: 17%

Other: Resist FIRE 30%

Special: Has a 10% chance of applying BURN status to targets for 3 turns

Sorcerous Blade

Attack (Normal) +14

Attack (Special) +18

Type: DARK 80% NORMAL 20%

Crit Rate: 4%

Cit Bonus: 20%

Other: Resist DARK 30%

Special: Has a 20% chance of applying CURSE status to targets for 3 turns. In between turns, has a 10% chance of applying CURSE status to the wielder for 2 turns.

GUNS
Dark Blaster The default weapon of the Heavy Assault Monkey class.

Atttack (Normal) +10

Attack (Special) +6

Type: DARK 40% NORMAL 60%

Crit Rate: 10%

Crit Bonus: 14%

Other: Resist DARK 30%

Special: Has a 12% chance of countering attacks with a normal attack

Boss Buster
Attack (Normal) +14

Type: EXPLOSIVE 30% NORMAL 70%

Crit Rate: 9%

Crit Bonus: 16%

Special: Deals 20% more damage to bosses

Super Sniper
Attack (Normal) +8

Attack (Special) +4

Accuracy +15

Type: NORMAL 100%

Crit Rate: 18%

Crit Bonus: 17%

Special: Has a 15% chance of countering attacks with Snipe

SHURIKENS
Radiant Shurikens The default weapon of the Ninja Monkey

Attack (Normal) +8

Attack (Special) +2

Accuracy +1

Type: LIGHT 40% NORMAL 60%

Crit Rate: 15%

Crit Bonus: 12%

Special: Some skills have a 15% chance of hitting twice

Electrified Shurikens
Attack (Normal) +10

Attack (Special) +3

Type: ELECTRIC 40% NORMAL 60%

Crit Rate: 15%

Crit Bonus: 14%

Special: Has an 18% chance of applying a 20% Defend (Normal) Debuff to targets

Saboteur's Shurikens
Attack (Normal) +12

Defend (Normal) +2

Type: DARK 30% NORMAL 70%

Crit Rate: 13%

Crit Bonus: 18%

Special: Has a 7% chance of casting Sabotage with certain skills

Hats
Headbands Can be worn by any class, but stat bonuses are +20% and resistance bonuses are +5 when equipped to a Dart Monkey or Ninja Monkey

White Headband
Defend (Special) +5

Resist LIGHT 10%

Resist DARK 10%

Red Headband
Defend (Special) +5

Accuracy +5

Resist FIRE 5%

Blue Headband
Defend (Special) +5

Resist LIGHT 15%

Resist WATER 5%

Resist ICE 5%

Resist SILENCE status 10%

Black Headband
Defend (Special) +5

Evasion +5

Resist DARK 20%

Army Hats
Can be worn by any class, but stat bonuses are +30% when equipped to a Heavy Assault Monkey

Army Helmet
Defend (Normal) +20

Special: In between turns, has a 12% chance of casting Snare

Officer's Hat
Defend (Normal) +10

Resist DARK 10%

Special: In between turns, has an 10% chance of casting Air Strike

Crowns
Can be worn by any class, but stat bonuses are +40% and resistance bonuses are +5 when equipped to a Super Monkey. These tend to be very hard to obtain.

Silver Crown
Max MP +20

Attack (Special) +4

Defend (Special) +8

Resist LIGHT 15%

Gold Crown
Max MP +20

Attack (Special) +3

Attack (Normal) +3

Defend (Special) +9

Defend (Normal) +4

Resist ELECTRIC 20%

Iron Crown
Attack (Normal) +8

Defend (Normal) +12

Resist EARTH 5%

Mithril Crown
Max MP +30

Resist ALL ELEMENTS 40%

Mage Hats
Can be worn by any class, but Max MP bonuses only apply if equipped to a Monkey Apprentice

Blue Mage Hat
Max MP +40

Defend (Special) +4

Resist LIGHT 10%

Special: In between turns, has a 30% chance of casting Copy on a random target.

Black Mage Hat
Max MP +30

Attack (Special) +6

Resist DARK 30%

Special: When health is below 20%, Dark-type skills are autocritical and have a 10% chance of hitting twice.

White Mage Hat
Max MP +40

Defend (Special) +6

Resist LIGHT 20%

Special: Regain 2% HP per turn

Knight Armor
Defend (Normal) +40

Defend (Special) +10

Evade -25

Resist EXPLOSIVE -10%

Resist ELECTRIC -10%

Officer's Coat
Defend (Normal) +12

Resist DARK 15%

Special: In between turns, has a 10% chance of using Artillery Support

Capes
These can be equipped to any class, but apply an evasion penalty when equipped to any non-Super Monkey class. This penalty is 5% for Ninja Monkeys and 10% for other classes.

Ninja Cloak
Defend (Normal) +2

Special: In between turns, has a 10% chance of using Flash Bomb on a random target and a 10% chance of applying a 30% Evade buff to the wearer. Has a 10% chance of countering attacks with Flash Bomb.

Archmage Cloak
Defend (Special) +10

Resist ALL ELEMENTS 10%

Resist SILENCE status 10%

Special: Regain 1% MP per turn

Super Monkey Cape
Evade +5

Special: In between turns, has a 10% chance of applying a 20% Defend (Normal) buff AND a 20% Defend (special) buff to the wearer. Has a 10% chance of countering attacks with Homing Dart.

Hero's Cape
Resist ALL ELEMENTS 5%

Resist STAGGER status 5%

Special: Has a 25% chance of countering attacks with Mega Punch.