Bloons Tower Defense 7: Global Warfare

Bloons Tower Defense 7: Global Warfare is the game which serves as a sequel to Bloons Tower Defense 6. It is classified as Expansiverse.

Overview
BTD7:GW takes place in 2020, and the Monkey Empire travels back in time to stop bloons as tried to save the world from branching off timelines.

BTD5

 * Special Agents return and has epic upgrades.

BTD6

 * All towers can now have tiers 1 and 2 on all 3 upgrade paths.
 * Tier 5 Upgrades can be placed up to 11, instead of 1. (Except for True Sun God)
 * Bloonchipper, Monkey Engineer and Dartling Gunner returned from BTD5. (May be changed to the upcoming updates)
 * Heroes can be placed up to 2, instead of 1.
 * BAD now contains 4 ZOMGs.
 * Purple Bloons have no immunities.
 * Lead bloons are now bloon properties.
 * Some towers have their upgrade revamped.
 * DDT's children changed from Ceramic to Marble.
 * More stuff added.
 * Sudden Pops added.
 * Health and Damage system added.
 * Status Effects added.
 * Starting cash is now $1050.

Powers

 * Super Monkey Storm - Summons a squadron of Super Monkeys that destroy all Bloons onscreen and deal heavy damage to MOAB Class Bloons. Costs 100 to purchase one Super Monkey Storm from the Powers shop.
 * Monkey Boost - Causes all towers to attack twice as fast for 15 seconds. Costs 100 to purchase one Monkey Boost from the Powers shop.
 * Thrive - Increases cash production from all towers by 25% for the rest of the round and the entire next round. Costs 70 to purchase one Thrive from the Powers shop.
 * Time Stop - Freezes time for 5 seconds. Doesn't make towers continue shooting for the full duration, nor does it make cooldowns continue until the time freeze stops. Costs 50 to purchase one Time Stop from the Powers shop.
 * Cash Drop - Spawns a crate full of cash worth $2,500. Costs 200 to purchase one Cash Drop from the Powers shop.
 * Pontoon - Provides an area of land on top of water that allows land towers to be placed on. Costs 50 to purchase one Pontoon from the Powers shop.
 * Glue Trap - Slows down the first 300 Bloons that touch it before disappearing. Costs 50 to purchase one Glue Trap from the Powers shop.
 * MOAB Mine - Detonates when it detects a MOAB Class Bloon nearby, causing lots of damage. Costs 50 to purchase one MOAB Mine from the Powers shop.
 * Camo Trap - De-camoizes the first 500 bloons that reach the trap. Costs 50 to purchase one Camo Trap from the Powers shop.
 * Portable Lake - Provides an area of water on land that allows water towers (i.e. Monkey Buccaneer or Monkey Sub) to be placed on. Costs 50 to purchase one Portable Lake from the Powers shop.
 * Tech Bot - Activates abilities for the player when they are available. The bot is placed down on land. Costs 80 to purchase one Tech Bot from the Powers shop.
 * Energizing Totem - Increases attack speed of all towers by 25% in its radius for five rounds. After the totem needs to be recharged for 20. Costs 20 to purchase one Energizing Totem from the Powers shop.
 * Relocator - Moves the tower or hero in the new location. Does not affect buildings. Costs 50 to purchase one Relocator from the Powers shop.
 * Confusion Trap - Targets 50 bloons or 5 MOAB Class bloons to make it backwards for 7.5 seconds. Costs 100 to purchase one Confusion Trap from the Powers shop.
 * Weaknesses Spell - Reduces the damage of bloons and MOAB-Class bloons, by 40%. Costs 80 to purchase one Weaknesses Spell from the Powers shop.
 * Advanced Tech Suit - Allows to upgrade by +1 upgrade up to Tier 5 on one path, or Tier 2 on both paths instantly, what and grants powerful benefits on any monkey tower, special agent and hero when maxed out. Costs 75 to purchase one Advanced Tech Suit from the Powers shop.

Bloons
The regular bloons, appearing in all worlds or chapters.

Towers

 * Boosted: Any tower gets the attack speed, pierce, damage, projectile speed and health increased.

Bloons

 * Inflated: MOAB-Class bloons' children has a increased number for a period of time and children lasts permanently.
 * Speedy: Speed up bloons by a cerrain amount for a period of time.

Both Towers and Bloons

 * Revive: Revives a fallen tower or bloon.Can be used once or twice.
 * Invincible: Any tower or bloon gets invisible which cannot damage it for a period of time.
 * Life Leech: Any tower or bloon gains health themselves for a period of time.

Towers

 * Blind: Any monkey tower gets blind which prevents attacking for a period of time.

Bloons

 * Crippled: Any bloon moves slowly and takes damage overtime for a period of time.

Both Towers and Bloons

 * Burn: Leaves fire onto any tower or bloons which damages overtime for a period of time.
 * Frozen: Any tower or bloon gets frozen which prevents attacking, and immune to sharp objects for a period of time.
 * Stun: Any tower or bloon gets stunned which prevents attacking for a short period of time.
 * Slowed: Any tower or bloon gets the movement speed and attack speed reduced by a random amount for a period of time.
 * Life Steal: Any tower or bloon loses health themselves for a period of time.

Heath and Damage
Towers have a minimum 50 health. Has special types:

Heroes have unlimited health. Special Agents have 50 health, when upgrading to Pro and Epic, it remains unchanged.

Achievements
Main article: Bloons Tower Defense 7: Global Warfare/Achievements

Obstacles
Main article: Bloons Tower Defense 7: Global Warfare/Obstacles

Beginner

 * Monkey Lane (Returns from BTD5)
 * Monkey Meadow (Returns from BTD6)
 * Monkey Plateau
 * Green Matter Gardens
 * Dusty Dessert
 * Express Shipping (Returns from BTD5)

Intermediate

 * Drifting Ocean
 * Lava Lake
 * Bloon Isles

Advanced

 * Triple Split
 * Magma Platforms
 * Monkanda
 * Off The Coast

Expert

 * The Badlands (Returns from BTD6, replaced with the music To The Hustle)

Extreme

 * Quicksilver Mountain

Easy

 * 200 lives, 40 rounds, towers cost 25% less.

Medium

 * 150 lives, 60 rounds, towers cost normal.

Hard

 * 100 lives, 80 rounds, towers cost 25% expensive.

Impoppable

 * 50 lives, 100 rounds, towers cost 50% more expensive.

Sub-Modes
All Difficulties:
 * Primary Monkeys Only: Use Primary Monkeys to beat the game.
 * Military Monkeys Only: Use Military Monkeys to beat the game.
 * Magic Monkeys Only: Use Magic Monkeys to beat the game.
 * CHIMPS: No Continues, no Hearts Lost, no Income, no Monkey Knowledge, no Powers, and no Selling. Lives is set to 1.
 * Reverse: The exit of the track acts as the entrance, and vice versa. Bloon spawns are also reversed.
 * Sandbox: You have complete control over the battlefield, with infinite or finite money and lives. You can also spawn bloons with impunity.
 * Apopalypse Mode: Starts a round in round 1 when bloons go non-stop until you ran out of lives.
 * Inflation Mode: Starts with 525 cash, Bloons pops gives 0.5 cash.

Easy

 * Deflation Mode: Start with $25,000 cash and start with round 30 up to round 60.

Story Mode
The game consisting of 12 worlds. Each world has 35 levels.

Chapter 1: The Time Paradox (2020, Present Modern Day)

 * Exclusive Bloons in the world: See above (Bloons section)


 * Boss: O.V.E.R.D.R.I.V.E.

Chapter 2: Ancient Egypt (2500 BC)

 * Exclusive Bloons in the world: Mummy Bloon, Ra Bloon, Torch Bloon, Tomb Raising Bloon, P.H.A.R.A.O.H., A.N.U.B.I.S.


 * Boss: S.P.H.I.N.X.

Chapter 3: Pirate Seas (1678, Golden Age of Piracy)

 * Exclusive Bloons in the world: Swashbuckler Bloon, Barrel Bloon, Seagull Bloon, Parrot Bloon, Pirate Captain Bloon, Cannon Bloon


 * Boss: D.U.T.C.H.M.A.N.

Chapter 4: War Zone (1918, World War II)

 * Exclusive Bloons in the world: Commando Bloon, P.L.A.N.E., J.E.T., A.R.B.I.T.E.R., C.H.O.P.P.E.R.


 * Boss: T.Y.R.A.N.T.

Chapter 5: Wild West (c. 1850-1900)

 * Exclusive Bloons in the world: Prospector Bloon, Piano Bloon, BU.L.L., C.H.I.C.K.E.N.


 * Boss: Bloonzonian War Horse 5000

Chapter 6: Dark Ages (948)

 * Exclusive Bloons in the world: Peasant Bloon, Knight Bloon, Jester Bloon, W.I.Z.A.R.D., K.I.N.G., Bandit Bloon


 * Boss: A.R.C.H.M.A.G.E.

Chapter 7: Frostbite Zone (Ice age)

 * Exclusive Bloons in the world: Hunter Bloon, Y.E.T.I., W.E.A.S.E.L., Weasel Bloon, W.A.L.R.U.S.
 * Boss: Bloonzonian Tuskmaster 10,000 BC

Chapter 8: Far Future (2350, Future)

 * Exclusive Bloons in the world: Disco Bloon, D.I.S.C.O., F.O.O.T.B.A.L.L., Shield Bloon
 * Boss: S.E.N.T.I.N.E.L.

Chapter 9: Jurassic World (Triassic to Cretaceous period)

 * Exclusive Bloons in the world: Stone Bloon, Tyrannoblimp, Tricerablimp, Pteroblimp, Stegoblimp, Brontoblimp, Ankyloblimp, R.A.P.T.O.R.
 * Boss: I.N.D.O.M.I.N.U.S.

Chapter 10: Neon Mixtape Tour (1980s)

 * Exclusive Bloons in the world: Neon Bloon, Punk Bloon, MC B-Loon, G.L.I.T.T.E.R., Breakdancer Bloon, A.R.C.A.D.E., 8-Bit Bloon, B.O.O.M.B.O.X.
 * Boss: Bloonzonian Multi-stage Masher

Chapter 11: Bloon Wave Beach (1960s)

 * Exclusive Bloons in the world: Snorkel Bloon, Surfer Bloon, Fisherman Bloon, O.C.T.O.P.U.S., S.T.I.N.G.R.A.Y., S.W.O.R.D.F.I.S.H.
 * Boss: S.H.A.R.K.

Chapter 12: Endgame (2025, Present Modern Day)

 * Exclusive Bloons in the world: All worlds containing all bloons (except bosses)
 * Boss: Infinite Parabellum

Trivia

 * Most of the worlds are references to the game Plants vs. Zombies 2.