Cooldown Bloon

The Cooldown Bloon is the boss bloon of the Supa-Wide Vaccuum Special Mission. It s a bloon with 3/4 of it orange-red, and 1/4 of it orange-yellow. It takes 60000 hits to pop, and at least 200 of them must be given by the Bloonchipper in the mission, one by one. It has many special abilities, each based on the abilities of various towers. The Bloonchipper in the mission can only do one

Abilities

 * Super Bloon Fan Club: Most common ability. Flies above the track, releasing a Super Bloon at the point it was at in the track. While the Super Bloon is being destroyed, the Cooldown Bloon is invincible, and will fly around rapidly firing lasers that deal 8HP damage to towers. When the last bloon is destroed, it will return to its spot on the track.
 * Blade Maelstrom: Same as the Tack Shooter's ability, but the bloons do 4HP damage to towers instead of popping bloons.
 * Absolute Zero: Makes all the towers stop in their tracks for 3 seconds.
 * Glue Striker: Slows all the towers down for 10 seconds.
 * Tower Takedown: Grapples any tower (besides the Bloonchipper) and immediately kills them.
 * Summon Bloon Phoenix: Summons a phoenix that looks like a balloon animal. This will shoot fire that deals 6HP damage every second.
 * Rocket Storm: Shoots 10 rockets towards the strongest 10 towers, dealing 16HP damage each.
 * ICBB: Shoots a giant missile that halves every tower's health in the radius. Based on the Ability of the Monkey Tank.
 * Torrential Downpour: Summons 3 rain clouds that surround the Bloon, firing raindrops (4HP damage) and Apprentice chain lightning (10HP damage) for 5 seconds. Based on the Ability of the Monkey Guru.