H.A.F.C.

The H.A.F.C. (or  H eavily  A rmed  F ahrenheit  C ommander) is a strong hot MOAB-class bloon! It first appears in round 117 with 35,000 HP, releasing 5 S.H.E.D. after death. It moves as fast as a ZOMG and is immune to fire-based attacks. It looks like a S.H.E.D. but with 3 turbines in the back instead of 2, 2 laser cannons in the front, 2 giant energy pistols in the middle and 2 Flamethrowers close to the turbines. Its abilities are:
 * Laser Heat-up: Charges the Laser Cannons, shooting 4 seconds after that and aiming at random directions, dealing 9 HP damage to everything that each laser hits.
 * Pistol Charge: Each energy pistol shoots to random directions, dealing 3 HP damage to a tower each bullet. The pistols only shoot 7 bullets each.
 * Flame Throwing (Passive): The Flamethrowers shoot continuous flames up to 96px long that deal 1 HP damage for every second the flames stay in a tower. Also burns them, making them taking 1 HP damage every 1.5 seconds for 10 seconds.
 * Main Cooldown: For every 3 towers burnt with the flamethrowers, the H.A.F.C. makes the turbines separate a little from its body and spin super fast, tripling its speed for 3.5 seconds. Can't be used if Fahrenheit Frenzy is being used.
 * Fahrenheit Frenzy (Only below 50% HP): Shoots 10 random small shiny red orbs to random spots on the screen and reds it too. A temperature bar will appear in the left side of the screen showing the temperature in Fahrenheits, which increases by 1 Fahrenheit every 0.15 seconds. The H.A.F.C. will regain 9 HP each second but will be stunned and if the temperature is 50% higher than the base temperature, every tower starts losing 1 HP every 2 seconds. If it increases by 150%, machines start to malfunction, shooting 45% slower. If it is 200% high, every tower has a 5% chance to instantly die, which repeats for every 20% from then on. The orbs can be destroyed, having 410 HP each. For each orb destroyed, 1 Fahrenheit takes 0.08 seconds longer to increase. Once every orb is destroyed, the screen and everything else will return to their original forms. Sun Gods and ToTMGs are unnaffected.

Trivia
Made by ItsBloonTasty (talk) 21:11, June 28, 2013 (UTC).
 * This boss's BGM is this.
 * Inspirated by those levels in the video.