B.L.A.S.T.E.R.

Not to be confused with the Blaster.

The B.L.A.S.T.E.R. ( B ullet  La unching  St ation that is  E ffective against  R egens) is NOT a blimp, but instead, a tower. It shoots missiles (they looks like thick bullets, which fits the name) at a hyper-sonic speed, but has a recharge time. Can pop 25 bloons per missiles and deal 2 damage (pop 2 layers). More info of the usage is revealed at the "Usage" section.

Cost: $1500 (all prices are on "Medium")

Usage
It is controlled by the mouse, since you are the controller, the "Target Priority" is replaced by a recharge bar. The recharge bar is like an ability, only that I don't want it to appear at the bottom-left corner (which is the ability station). The bar recharges every 50 seconds and once it is full, the "Activate" button will appear on it. Click it and it will shoots 10 missiles at a hyper-sonic speed. Once it runs out of ammo, you must wait for another 50 seconds to recharge the missile launching machine.

Missile Launching Depot
Description: Monkey workers has added an awesome mechanic to the missile launching machine, allowing it to launch 14 missiles when activated instead of 10.

Cost: $750

Regen Busters
Description: Missiles can strip away Regen properties from the Regen bloons. 25% chance to turn bloons into Degrowth status.

Cost: $800

Bullet Bill
Description: Mario technology was a success. Missiles are now bullet bills, breaking 3 layers and pops twice as much bloons (50 bloons). They are faster and has a 10% chance of homing onto bloons. Has a high velocity.

Cost: $2500

Enhanced Missiles
Description: Missiles technology has been improved. Recharges 2x faster and missiles has a 25% chance of homing. Not to mention that they are filled with Bloontonium, they pop 5 layers and stun bloons on impact. Strips away any kind of Bloon Properties they hit (except Indestructible) and has an explosion of The Big One.

Cost: $12000