Talk:Fiery Monkey/@comment-4833716-20130922093625/@comment-28857013-20130922095112

I won't delreq this...

But, still:

Base:

1: Apprentice's Dragon Breath...

2: Why does fire deal 4-5 layers while other fire-based tower only does one?

P1T1: What is the Range Unit to measure? 2.8 px? cm? km (<-- OP!)?

P1T3: This one is really underpriced. It would be recommended to raise the price to .8k to 1.2k. Also, along with the base damage, it's too much to even increase, even with a expensive price.

P1T4: This is apparently underpriced again, which is equivalent to a few weakened ground zero, while having a few times cheaper price. And, we would prefer abilities at path 2.

P2T1: This has a conflict with P1T3. They both increase the damage to 7-8, then what's the point?

P2T2:

1: We would prefer integer values, like what Meta said.

2: Conflict with P1T1 again.

P2T3:

1: Again, we prefer integers, along with T4.

2: Conflict with P1T3 again.

P2T4:

1: Sun, is WAY hotter than fire, so the increment shouldn't be this small.

2: This is too UP and generic for a T4.

Summary:


 * 1) This tower has many generic, underpriced and overpowered upgrades.
 * 2) The base tower is being overpowered.