Resistance

Resistance is a game mechanic where the bloon is limitedly immune to some projectiles fired from the tower, and it also has chances (X%) that it may be not affected by that said projectile (e.g; a dart fired at a lead bloon with 100% Sharp Resistance).

Types of Resistances
Sharp - Darts, Tacks, Spikes, Ball of Spikes, anything sharp.

Fiery & Explosives - Bombs, Pineapples, Mortar, Fire.

Explosives - Bombs, Explosives, Mortars.

Glue - Glue itself. And anything related to sticky glue.

Freezing - Anything from an Ice Tower.

Energy-based - Lasers, Plasma, Sun God Rays (Excluding ones from Temples)

Chances
Also, there are some chances ranging from 0 to 100, and anything beyond it is not possible and therefore; WAT?!

The lower the number of that said "resistant to" increases the chance of a said projectile to successfully hit the bloon safely without any problem, and the higher the number of that said "resistant to" decreases the chance of a said projectile to hit the bloon with little or no effort/effect

Trivia

 * Hypno actually started the X% of resistant to, and I was the one who made the page...
 * Actually, you don't need to say "Isn't resistant" on any future conception from now on, because you just have to select a random resistant and then it's already applied without saying "Isn't resistant to [type of resistant]"
 * As far as I know, and some examples; Black Bloons have a 100% Resistant to Explosives. Blimps have 100% Resistance to Glue and Freezing
 * There is no such thing as "Resistant to Everything", because it is far too ridiculous and no one should make it. Not even the owner of this page and Hypno.