Shock Launcher

'Notice: This tower is not to be confused with the original shock launcher page on this wiki, which was a blatant copy of the Boom Beach one. Also, this isn't a copy of the Boom Beach one.'

Shock Launcher
Shock Launchers are mechanical towers that shock large amounts of bloons and pop lead and frozene. Launches an electrical bolt that arcs from bloon to bloon up to 15 times, popping one layer every bloon. Very effective at crowd control, but attacks slowly. They have a weakness for purples and ceramics, too. It also has a secret strength where it does 2x damage to frozen bloons.

Pros:

 * Good at thinning out groups of bloons
 * Pops lead and frozen
 * Has that slight advantages versus frozen bloons
 * Attacks automatically ark so never misses

Cons:

 * Somewhat slow attack speed
 * Weak to enemies who require multiple hits to be popped, his mechanics are built around group popping, not high-health targets
 * Short range

Appearance
The gun is a grey cannon-like tube with light teal wiring attached to the back of it. It is on top of a metal grey spinning pole, which is connected to a black concrete stand. There is a large gray battery with a neon teal lightning bolt emblem embedded on the front connected to the barrel via a black wire. There is also three neon teal colored strips horizontally on the back of the turret barrel which light up as the attack process progresses, serving as an indicator when the turret will attack.

Path One
Tier One: Fast-Charging Battery

Battery charges 15% faster, increasing attack speed.

Appearance: Battery has three cables connecting it instead of one and is larger.

Cost: $300

Tier Two: Hyper Battery

An even better battery increases attack speed by another 35%.

Appearance: Battery now has one thick cable connecting it, and it is no longer on the ground near the turret, but is much bigger and tied to the back of the turret with a rope.

Tier Three: Electrosplash

Upon contact with a bloon, the forked lightning releases a very small explosion that can affect 2 other bloons.

Appearance:

Path Two
comin soon

Path Three
Tier One: Long-Range Targeting System (Shorted to Long-Range Targeting on mobile)

Increases range by 15% with a brand-new optical sensor.

Appearance: A small grey metal box with a tiny neon purple lightning bolt emblem on it is connected to the top of the barrel with a metal pole.

Cost: $250

Tier Two: Extra Long-Range Targeting System (Shortened to Extra-Long Range Targeting on mobile)

Increases range by another 20% with brand-new moneky technology.

Appearance: There are three, slightly larger boxes staggered at 35 degree angles on top of the barrel.

Cost: $350

Tier Three: Phase Cannon

Gains a secondary gun that locks onto a single target and rapidly pops them overtime. It locks onto one target and does 1 layer of damage every second until they pop or leave its range. If it has been more longer than 5 seconds, it ramps it up to 3 layers every 0.75 seconds. Finally, if it has been longer than 10 seconds, it has now at 5 layers every 0.25 seconds. It adds a second targeting priority, too.

Appearance: Main barrel is much darker. Near the back of the barrel, where the strips were, is now a small metal brick pointing upright connected to a smaller cannon similar to the main one that is on a small rotating platform connected to the battery with five white wires. Strips are moved to the base of the turret.

Cost: $5,500

Tier Four: Energy Beams

Three phase cannons for triple the pain.