Tack Shooter (BTDRN)

The Tack Shooter is a tower that started out in BTD1 and came all the way to BTD6, shooting tacks in 8 directions! Now appears here in BTDRN. Costs $300 in normal.

Stats
Range: 16

Attack speed: 1/1s

Tacks: 8

Tack spread: 360 degrees

Pierce: 1

Damage: 1

Weakness: Can't pop Leads, Silvers, ISAs etc.

Tack reach: 20

Top path
Long range tacks ($150) (1/0/0)

Has much greater range

Range: 16 -> 24

Tack reach: 20 -> 28

Super range tacks ($180) (2/0/0)

Even better range!

Range: 24 -> 32

Tack reach: 28 -> 36

Blade shooter ($600) (3/0/0)

Shoots powerful blades instead of tacks!

Pierce: 1 -> 6

Projectile size (Per 0/0/0 Dart monkey / PDM): 0.3 -> 1.2

Blade maelstrom ($2,000) (4L/0/0)

Maelstrom ability: Fires 2 rotating streams of tacks for 7.2 seconds!

Ability cooldown: 60s

Ability duration: 7.2 seconds

When the ability is active, the tack shooter gains two cannons, one upwards and one downwards, these fire an endless stream of blades.

The cannons rotate 5 degrees per blade fired.

Maelstrom cannon attack speed: 1/0.1s

Maelstrom cannon pierce: 600

Maelstrom cannon damage: 5 + Can pop anything

Maelstrom reach: Unlimited

Super maelstrom ($30,000) (5L/0/0)

Ability fires a lot more tacks

Ability duration: 7.2s -> 14.4s

There are now 4 cannons, 2 sideways, each cannon rotates 2.5 degrees per blade fired instead of 5 degrees.

Maelstrom cannon attack speed: 1/0.1s -> 1/0.02s

Ultimate maelstrom ($450,000) (6L/0/0)

An ultimately powerful maelstrom!

Abilty duration: 14.4s -> 18s

There are now 8 cannons, plus 2 golden cannons that fire golden blades and rotate 5 degrees counter-clockwise per blade fired!

Golden blade pierce: Unlimited

Golden blade damage: 50 + Can pop anything

Cannon & Golden cannon attack speed: 1/0.02s -> 1/0.005s

Better blades ($2,000) (4R/0/0)

Blades are much better

Blade pierce: 3 -> 12

Blade damage: 1 -> 3

Blade reach: 36 -> 40

Golden blades ($15,000) (5R/0/0)

Much more valuable (And stronger) blades!

Blade pierce: 12 -> 40

Blade damage: 3 -> 12

Blade reach: 40 -> 44

Range: 32 -> 40

Bonus: You gain +$1,000 buy the end of the round

Divine blades ($125,000) (6R/0/0)

The purest of the blades!

Pierce: 40 -> Unlimited

Damage: 12 -> 45

Reach: 44 -> Unlimited

Income: +$1,000 -> +$6,000

Middle path
Faster shooting ($100) (0/1/0)

Increases attack speed

Attack speed: 1/1s -> 1/0.8s

Supa-fast shooting ($150) (0/2/0)

Shoots tacks even faster!

Attack speed: 1/0.8s -> 1/0.6s

Hot tacks ($600) (0/3/0)

Tacks pop lead and deal double damage

Damage: 1 -> 2

Tacks have no weakness

Ring of Fire ($3,000) (0/4L/0)

Instead of tacks, it shoots a burning hot ring of fire!

Removes the tack attack for a ring of fire

RoF attack speed: 1/0.5s

RoF damage: 2

RoF pierce: 400

RoF weakness: Purples, Bloontoniums, LTAs etc

Inferno Ring ($40,000) (0/5L/0)

Has a much more powerful ring!

Range: 16 -> 24 (30 with 1/5L/0, 36 with 2/5L/0)

Pierce: 400 -> 3,000

Damage: 2 -> 10

Ring has no weakness

Ring sets bloons on fire for 5 seconds, dealing 2 damage every 0.1 seconds.

Thermal core ($350,000) (0/6L/0)

Incinerates bloons even if they aren't touching its hot rings!

Every bloon is burnt by the power of an inferno ring.

If a bloon is in range of the Thermal core, it takes 10 damage every 0.1 seconds

Thermal core attack speed: 1/0.5s -> 1/0.2s

Thermal core pierce: 3,000 -> Unlimited

Thermal core damage: 10 -> 30

Supa-hot tacks ($2,000) (0/4R/0)

Tacks with high fiber and massive damage!

Damage: 2 -> 5

Pierce: 1 -> 2

Each tack sets bloons on fire for 1 second, dealing 1 damage every 0.5 seconds

Ultra heated tacks ($35,000) (0/5R/0)

Tacks are so hot, they leave a trail of fire!

Pierce: 2 -> 10

Tack reach: 20 -> 40 (48 with 1/5L/0, 56 with 2/6L/0)

Damage: 5 -> 20

Fire DPS: 1/0.5s -> 4/0.2s

Fire duration: 1s -> 3s

Tacks leave a fiery trail for where they go, each unit lasts 0.5 seconds and bloons that touch it take 5 damage every 0.15 seconds!

Million Degrees Celsius ($260,000) (0/6R/0)

Only the hottest tacks we could find..

Pierce: 10 -> 100

Tack reach: 40 -> Unlimited

Damage: 20 -> 100

Fire DPS: 4/0.2s -> 20/0.1s

Attack speed: 1/0.6s -> 1/0.3s

Fire duration: 3s -> 8s

Trail DPS: 5/0.15s -> 20/0.1s

Bottom path
More tacks ($100) (0/0/1)

More tacks are fired!

Tacks: 8 -> 10

Lots more tacks ($120) (0/0/2)

Because 10 tacks wasn't enough

Tacks: 10 -> 12

Tack sprayer ($400) (0/0/3)

Double the tacks are double the fun!

Tacks: 12 -> 24

Overdrive ($1,800) (0/0/4L)

Fires tacks way faster!

Attack speed: 1/1s -> 1/0.25s (1/0.2s with 1/0/4L+, 1/0.15s with 2/0/4L+)

Tack spreader ($12,000) (0/0/5L)

Bloons hit by tacks shoot out 8 tacks!

Alongside this..:

Tacks: 24 -> 32

The Tack Zone ($180,000) (0/0/6L)

A tack overload!

Range: 16 -> 32 (48 with 1/0/6L, 64 with 2/0/6L)

Attack speed: 1/0.25s -> 1/0.1s (1/0.08s with 0/1/6L, 1/0.06s with 0/2/6L)

Tacks: 32 -> 64

Tacks / Bloon: 8 -> 16

Tack pierce: 1 -> 4

Tack damage: 1 -> 2

Tacks have no weakness

Tack overloader ($1,500) (0/0/4R)

Overloader ability: Doubles attack speed for 20 seconds plus gains +2 permanent extra tacks

Can have up to 48 permanent extra tacks

Ability cooldown: 60s (20s first time)

Tack Hyperloader ($12,000) (0/0/5R)

Ability provides much more tacks

Ability provides +32 temporary tacks and +4 permanent tacks, can now have a total of +112 permanent tacks.

Ability attack speed multiplier: x2 -> x4

Warp speed ($75,000) (0/0/6R)

Tacks going at speeds no tack has ever went before!

Ability provides +64 temporary tacks

Ability attack speed multiplier: x4 -> x8 (x2 for all other tacks (The ability becomes global to tack shooters))

Ability provides a permanent +10% attack speed boost that stacks up to 30 times!