R.I.P.

The R.I.P. or the Ridiculously Impoppable Pulverizer is a M.O.A.B. class bloon. It first appears on round 125, accompanied by four D.D.T.s and a Z.O.M.G. The boss is quite tanky and dangerous if the player does not have good offensive towers, but its death spawns are relatively easy to handle. The R.I.P. was introduced in the flash version of BTD[Insert lowest number not taken here].

Appearance:
The R.I.P. is slightly larger than the B.A.D., and is mostly black and red. The blimp is split into two parts by three iron beams. The front part of the blimp contains four red "eyes" and the bottom section contains three thrusters and several fins of assorted shape and size. All the thrusters dispel neon-blue fire. As the blimp gets damaged, multiple cracks and tears appear. The entire top section of the blimp gets destroyed when it takes enough damage and transitions to its final stage.

Statistics:
Health: 43,400

Total RBE: 111088 Speed: 10% of a red bloon, 50% in its final stage

Spawns 1 B.A.D. once it reaches its last stage, and 3 Z.O.M.G.s and 10 M.O.A.B.s after completely defeated.

Strategy:
It is recommended to use offensive towers more than defensive towers when trying to destroy the R.I.P., as it is completely immune to all M.O.A.B. crippling abilities and instantly ends the game if it escapes. The blimp is extremely slow, meaning that Once the blimp reaches its final stage, it becomes much faster (by a factor of five) but becomes prone to slowing effects, making it a good time to use M.O.A.B. crippling effects. A great strategy is to use Super Monkey's Anti-Bloon effect to massively damage the R.I.P.'s spawns.