Talk:Names for rounds in btd6/@comment-28241556-20150107075009/@comment-28857013-20150109093512

what's wrong with numbers? It is not like the current round numbering system is flawed. Rather, i see flaws of this system.
 * 1) It takes too many memory. When i say that, i mean while this is not hard to program in, but it takes a whole array of, what, 500 round names? And to mention strings are also arrays of chars. Also, what about mission names? That takes much more to code.
 * 2) It is not practical. Say you've got the names, who's gonna remember that? So here's like... "Damn! I lost at the Camo Lead rush. Or was it Lead Nightmare? I dunno, this system of round name is so troublesome." With numbers, however, namings are much easier and obvious. Say you may still not be exact with the rounds, but hey, we've got approximations to use. Round names, I suppose varies between rounds. Sure you can say around that RoundName, but the other may think, so dafuq that rounds is?
 * 3) How to name them? Many people have different naming standards. Giving them an official name won't be helpful. Also, there are also some ambiguous rounds. What can we name? Hmmm maybe with a "more" or "again", if it happens again? Well i guess we could use num... Wait we went back to numbers again!
 * 4) It isn't as easier to read. Well, sure if we use numbers we get a system filled with numbers. Well guess what, we get a system filled with words! You descirbed the original system negatively, but what about yours? I don't think words are much easier to read than numbers, and any good points that supports your system.