A.Y.A.K.O.



The A.Y.A.K.O. ( A dvanced  Y ielding  A irship of the  K ing's  O rder) is the test weapon for the Multi-Part Blimps system. It's a semi-blimp that can be disintegrated part by part and has many tricks up its sleeves.

Parts Hierarchy
Its parts hierarchy is as follow:
 * The body of the semi-blimp (10,000 HP)
 * The wings (5,000 HP each)
 * The "carrier gates" (2,000 HP each, I tried to make them looks more like platforms connected to a chamber inside but failed :
 * The propellers (500 HP each)
 * Stinger missile launchers (1,000 HP each)
 * The machineguns (500 HP each)

Abilities and parts' role
It has the following abilities:
 * Spawns Ceramic Bloons: 1 Ceramic Bloon will come out of each division of the "carrier gates" (there're only 2 carrier gates but each gate has 2 divisions, as you can see above) each 2 seconds. Destroying the carrier gates will disable this ability.
 * Stinger Missiles: Shoot 3 small missiles from each of the launcher. These missiles deals 15 HP damage each and explodes in a very small radius. Destroying the launchers will disable this ability.
 * Machinegun: Shoot 10 bullets from each machinegun. These bullets only do 2 HP damage each (yes, they're stronger than Blimp-based Fighter's machineguns, since bombers > fighters)?
 * Carpet Bombing: Drop 5 bombs that deals 15HP damage each and explodes in a slightly bigger radius than the Stinger Missiles. This ability can't be disabled because it's the ability of the main body.
 * Destroying a propeller will decrease its speed by 15%. That means if you destroy all of its propellers, it'll only move 40% as fast as the beginning!
 * By the way, it has the speed of a Blue Bloon.

Trivia

 * It's based on the "Ayako" bombers of the ancient SHMUP series 1942. But it resembles the Ayako Special from 19xx the most.
 * The Ayako bombers in turn are based on the Nakajima G8N Renzan
 * The image above is currently the most time-consuming image for my enemies to date!
 * It's also the first image I refined with Photoshop (just refine though, I still draw the semi-blimp in Paint.NET)
 * Since I created this to promote the Multi-Part System, not for any Special Mission and I suck with placing enemies on rounds, just put this wherever you like, as long as it's balanced.
 * The BGM of its fight is a remix of the original BGM for the Ayako Special.