Micro M.O.A.B.

The Micro M.O.A.B. is a small, compact version of a M.O.A.B. that has the properties of a M.O.A.B. class bloon but isn't actually one. This means that the bloon is immune to effects that only affect normal bloons and those that only affect M.O.A.B. class bloons (since, actually being classified as a normal bloon, M.O.A.B. targeting abilities wont target it). The bloon first appears in a group on round 54.

Appearance:
The Micro M.O.A.B. is mostly dark grey, with lines of dark red. All the fins are dark red, and the thruster is dark grey too, emitting a yellow-orange flame. The Micro M.O.A.B. only has two forms, and becomes heavily damaged in its last stage.

Statistics:
Health: 50 red bloons Speed: Yellow bloon

Spawns: 1 banded rainbow bloon

Immune to abilities that only target either M.O.A.B. class bloons or normal bloons.

Strategy:
By the round it appears in, Micro M.O.A.B.s wont pose much of a problem alone. However, when in a group or accompanied by larger, actual M.O.A.B.s, it can be tricky to deal with. Don't attempt to use targeting abilities on the Micro M.O.A.B., as it is immune to almost all of them. Simply use towers that can target both normal bloons and M.O.A.B.s to easily rip through Micro M.O.A.B.s.