Ultima Monkey

Just because I felt the need to make an OP tower with heaps of upgrades...

Appearance: A 0/0 Super Monkey with a blue cape that has a gold U on it

Base Stats
Reload: 4 (Same as spectre)

Pierce: 4

Projectile: High-velocity homing darts

Range: 155 (10% more than 0/0 super monkey)

Cost: $5,500

Path 1
RGB Detection

All entities in his range have their average RGB value above them. He can now detect camos.

Cost: $900

Triple Shot
He now shoots 3 darts at once

Cost: $10,000

Megapiercing Darts
Darts now have 250 pierce, but the reload is increased to 4

Cost: $32,000

The Monkey Who Fell From The Sky
Summons a seperate monkey (he looks like a dart monkey with a red cape and sunglasses) that punches bloons for 100 damage and can punch 30 bloons at once with a reload of 53 frames. (It shares a range this tower, but has to run up to bloons before he can punch them. Fortunately, he can move at 12 BPS (which is about 8% faster than a pink) running and an even faster 15 BPS (35% faster than a pink) when punching his way through a line of bloons.) His punches can even destroy frozen and lead bloons!

Cost: $70,000

Eye Beams
He shoots high-intensity plasma blasts as well as the darts. They fire every frame and can pop 2 layers each off a single bloon.

Cost: $12,000

AC: Gains purple goggles

Ultimate Range
Range: 430

Cost: $10,000

Death Ray Vision
Plasma blasts have 40 pierce and can pop 4 layers, and are now red

Cost: $42,000

AC: Goggles are dark red

Triple Beam Death Ray
Shoots 3 plasma blasts at once, total spread is about 50 degrees

Cost: $55,000

AC: Cape is black

Concentrated Awesome
Drops the plasma in favor of a continuous superlaser with 200 pierce that can pop 10 layers (it still has a 1 frame reload)

Cost: $120,000

AC: Cape is metalized gold with a white U, goggles are metalized gold

Holy Flare
Gains the Holy Flare ability, which pops all bloons on the screen once each, dealing 100 damage to blimps and removing camo and regen statuses while setting bloons (and non-capital blimps) on fire for 1 damage per 12 frames (1 per 10 frames for the blimps) for the next 120 frames.

This ability takes 25 seconds to recharge.

Cost: $100,000

AC: The hand that throws the darts now appears to be on fire

Deus Ex Machina
Turns into a robot, shooting 2 sets of darts and 2 superlasers (and 2 sets of rockets, if applicable)

Also gains the Rocket Ring ability which shoots out 8 temple missiles like a tack shooter, this one takes 30 seconds to recharge.

Cost: $250,000

Rockets
The other hand now throws one 2/2 bomb every 20 frames.

Cost: $2,200

Alien Technology
The rockets pop 5 layers

Cost: $9,000

Obliderator Missiles
The rockets can pop 15 layers and have 10% more splash

Cost: $25,000

Bloonsday Rockets
The rockets can pop 50 layers and have 15% more splash

$80,000

Gains the Operation: Bloonsday ability which fires triples the firerate of the missiles for 15 seconds, but takes 80 seconds to recharge