T.I.T.A.N.I.U.M.

The Terrible Insulating Titan of Armored paiN In its Unstoppable Mightiness is a M.O.A.B. Class Bloon that first appears on round 257.

Technical
It has 45000 health and moves at 0.12 times the speed of a Red Bloon. It also has the properties of a Lead Bloon and takes twice as much damage from fire-based attacks. When destroyed it releases 5 S.T.E.E.L.s, 2 M.E.T.A.L.S and 20 Titanium-5 bloons.

Appearance
Looks like a grey BFB with red eyes and 2 wings, each one having 2 propellers.

Attacks
Note: The T.I.T.A.N.I.U.M. will always use 2 chained Juggernaut balls for its attacks.


 * Ball Swing: Swings the balls around its body in the radius of a Super Monkey with Super Range, each one making a full circle once every 2 seconds and dealing 3 damage upon contact with a tower. Lasts for 10 seconds. Usually used before any other attacks.
 * Ball Throw: Similar to Ball Swing but lasts only 5 seconds and the balls swing around twice as fast. After that 5 seconds is over, the balls are thrown outwards on either side of the T.I.T.A.N.I.U.M., doing 5 damage to anything they touch.
 * Sparks!: Crashes its juggernaut balls together in front of it, releasing sparks in a 30 degree spread. They last a short time but if they touch a tower, it will be set on fire. The tower will attack 1.5 times as fast when on fire but also takes 1 damage every second. Fire lasts 1-5 seconds. If sparks touch a wooden tower, the fire will deal FIVE damage per second and last until the wooden tower is destroyed. The T.I.T.A.N.I.U.M. does this 3 times, and releases 2-5 Fire Bloons afterwards.
 * SHREDR Time: Throws its balls outwards like in Ball Throw, twice. Only this time, when the balls hit the edge of the screen, they will burst into 16 sharp spikes which fly out in all directions. They can damage 2 towers before disappearing and deal 2 damage, 5 to non-metal structures.
 * Wrecker Ball: Pulls out a much larger, dark red Juggernaut ball and swings it around at 720 degrees per second. It does 5 damage on contact with a Tower. Lasts for 5 seconds, and when it is over, it throws it at the most expensive non-monkey Tower, doing 60 damage to it and creating a shockwave that travels across the range of a Super Monkey with Epic Range and does 8 damage to anything it touches.