Infestation

The infestation is a far more powerful cousin to the Infestor however this is a Floating Fortress, it's far slower but it carrys considerably more fire-power and infest pods than the smaller version.

It's a horrifying 'infestation! It's questionable if 'it's even helping the bloons, the acid doesn't even spare the bloons. It just goes around unleashing plagues of Infest spores wherever it goes...

Info
The infestation has 75,000 health and it moves at 1/8th of the speed of a BFB

It's Very rare! it appears close to round 200 (if you do encounter it). If one will spawn then you will see a slight increase in how many Infestors spawn before it.

The Infestation is infested itself! This gives it the over-time regeneration and an armor layer that comes with being infested! Also the shield from the Infest will give the infestation a bonus 7,500 health! (WTF!)

These only spawn on high difficulties.

Upon defeat Infestors become far less common (but they may start to become more common if you are somehow going to encounter another Infestation(you probably wont, they're VERY rare)).

It has 10 AD.

Acid rockets
They act simular to what the Infestors carry however these fire slightly faster, they're fired from each side in a burst of 3 (so in total 6 are launched at a time!) they also have more powerful acid, with the power of a 3/x glue gunner!

They also have greater splash, however these actually affect bloons/blimps that aren't infested with the acid the same as 2/x (yes, this can acid blimps!).

Carrier bay
It slowly releases things like moabs that're infested (occasionaly the moab will be heavily infested!)

Infest pods.
The pods are almost the same as those launched from the Infestor, it gives "vines" that regenerate and act as a shield for the host and it allows for the hosts weapons to coat victims in acid, also blimps can still fire mini-acid rockets (and if the blimp is a carrier it instead creates Infest pods).

It spits out 4 of these from each Pod-maker, it has 2 pod-makers on each side (for a total of 16!!) each time it releases them, this happens at a slow rate.

The infest pods can occasionally (and they all will do so if there is nothing to infest) go to a tower, this does 2-3 damage and it applys acid that's the equivilent of a 4/1 glue gunner (this is VERY deadly).

Heavy Infest pods
The heavy infest pods are a terrifying sight, even more violent than the already dangerous standard Infest pods.

On contact with a (questionably) fortunate bloon/blimp it gets coated in a red set of vines, these regenerate at 2x the rate, it shields for 2.5x the damage and the rocket missiles these launch (if they're blimps) are enhanced, also the acid caused by any weapons they have becomes more powerful and longer lasting!

The Infestation spits out 2 of these per Heavy Pod-maker, it has 1 on each side for 4 per release!

If an infested carrier can create quite powerful things it will produce Heavy Infest pods instead!

On contact with a monkey (it'll only head for these if there's nothing to infest (fortunately!)) it'll infest it! The monkey if it doesn't have enough Loyalty it will start attacking your towers! If it has enough loyalty that towers loyalty will be significantly lowered perminantly, but fortunately the infestation will give it a shield and it will get a regen! Although if it comes into contact with a building, it'll take huge damage but it wont be infested!

Children
It releases 2 Infestors.

Upon the destruction of the Infestation it explodes like an acid rocket (with a hugely increased radius).

Back-story
With Raus created, Cever managed to think of a new creation, inspired by the plans for a new set of creations, the "Floating fortresses". This idea was also approved, the creation was a success, another carrier like the first, it also had heavy firepower and it had intelligence.

However whilst it was being tested a Infestor released a group of pods, these quickly went to the new creation to try to infest it! However the sheer size of the beast made it impossible to infest, or so it was thaught, with several infestor pods stuck to what would become the Infestation, the pods begun to spread and grow, eventually even the giant was taken over, all of the weapon systems and the bloon-bays were corrupted, they were modified with the simple reason of spreading the infestation...

What's now the Infestation was still somehow completely aware of the situation, it's even capable of controlling the infestation controlling it...