S.C.P.

The S.C.P. (Super. Crappy. Peacemaker.) (for no reason whatsoever) is a blimp that uses SCP powers. It spawns with a random 1-4 digit number on the top of it. Whatever number that is on top of it, it copies the SCP's corresponding to the number's abilities. Some restrictions occur, no joke SCP's, no "safe" or "explained" SCPs (unless they do something evil if you screw up), and no Keters that do stuff like kill everything around it immediately.

Stats
Most generic stats stay the same for every number combo. It appears first on round 60, (No Keters are used till round 72), it has 6000 HP, and moves at the speed of a blue Bloon. Things like camo, lead, explosion resist, and other unique abilities not included in every Bloon ever, are variable for each one. It holds nothing.

173
Really?! The first one?! The S.C.P. has no special abilities when in range of towers. However, when out of range, the S.C.P. moves at 2x speed. If a tower that does not see the S.C.P. is in the range of a 0/1 super monkey of the S.C.P. it has a 1/10 chance to insta kill it every 6 seconds, this only works for living towers, and it can only do this 2 times.

1048
When spawning with the number 1048 on the top of it, the S.C.P. can pop other Bloons around it. It then saves the RBE of each Bloon it pops and, once it gets 2000 RBE, it can create a copy which shows dangerous properties. Each copy (other than -a) also has a special requirement. all clones move at the speed of a red Bloon.

1048-a
No special requirements are required to use this one. This version of the S.C.P. has 1500 HP and 500 AD. Once down to 300HP it will create a sound that stuns all towers that are firing at it at the time to be stunned for the rest of the round.

1048-b
(Requirement: No M.O.A.B. Class Bloon pops) [Insert your own stuff here!]