Talk:M.O.R.T.I.S./@comment-5357744-20180831203805

So I'll give an "Official Rating".

Originality: 5. Let's be real, it's a large, slow moving blimp that spawns Bloons. It's been done to the end of the world and back. I get it, it's not supposed to be something super fancy and new and innovative, but you could have still done something different with the abilities. Props for creating an "early game" boss, though. Those aren't very common.

Balance: 8. I can't give this a real balance rating because I don't know when it appears, other than "early game". Usually when someone says "early game" I would assume approximately Round 50, which this would be ridiculously OP for, so clearly it's not intended for round 50. If this is the first "boss" in your game, however, it would definitely appear after the first ZOMG round but before the first BAD round. Since you don't actually have a round counter in your game, I'm going to assume this appears somewhere between round 80 and 100, which would make it pretty reasonably balanced.

'''Detail: 7. '''Solidly detailed, but I don't know what round this appears on or how many children it has. Those are two extremely important details in terms of balance. A description of the Bloon's appearance would also help if you don't want to do art.

"Epicness:" 5. I don't know, I'm just not really feeling this conception. Again, it's just a blimp that spawns bloons. I'm not sure what makes it a boss as opposed to a random MOAB-Class bloon. The name is cool, but it doesn't really have anything to do with rigor mortis. It doesn't put my towers in a state of death or anything like that. It just feels too basic to be a boss. If it's an "oppressive raging terroriser", then why does it have nothing to do with rage, or oppression, or being terrorized? I know it's for the sake of the acronym, but still. Also, why does the first boss you encounter not have any children?

Overall Rating: 6.0/10.