The Strange Ocean

The Strange Ocean is a considerably difficult map. It's advance/expert.

The bloons are usually more powerful, with stronger variations of bloon types or bloons with buffs appearing in place of their normal counter-parts. So on round 46 the moab will most likely have some sort of enhancement (for example a Carrier bay) and other bloons will have buffs too.

But the thing that makes this map so different is the paths...

There are no paths!

The bloon spawns on 1 side and they travel along the map and try to get to the other side.

But when you place towers it makes a "blockade". This can be used to re-direct the bloons. So you can do some good ol' mazing, using those "teeth" tactics and whatnot.

Any tower can be placed anywhere, water or land. The ocean is strange...

The map is made up of a grid of 0.5x0.5 squares. Towes and stuff are locked to this grid, the map also begins with randomly scattered blockades, these have a fairly high amount of health, but they can't be built on nor sold.

A tower the size of a dart monkey takes up a 1x1 space on the grid that's given. Larger towers like TOTMGs will take up a larger area (probably a 2x2 or something). If a tower will become larger after an upgrade but there isn't enough room for the upgraded tower, the upgrade will be blocked unless you free up space.

Regular bloons can fit through a 1x1 or a 0.5x0.5 space, but a large blimp like a ZOMG needs a 2x2 space (the most space taken up by a blimp/whatever is a 2x2)

If you try to make a closed path (or the path isn't wide enough for the bloon/blimp), it can be done but bloons/blimps will collide and deal damage to towers making their own path.

As with any map in pretty much any game (Yes, PVZ, I know, it's an exception...) without a fixed path you can't place towers on the opponents (unless it's a pineapple bomb or a track-placed thing).

Trivia

 * There's no trivia...