Bloons Tower Defense 7 (Thermoxin's Version)/Specialty Buildings

Specialty Buildings are a feature in Thermoxin's Bloons Tower Defense 7 that return from Bloons Tower Defense 5.They provide various buffs to specific towers, can be leveled up, and cost Monkey Money. However, unlike in BTD5, multiple specialty buildings can be active at a time. This is because specialty buildings are now contained in Specialty Complexes, which can hold multiple specialty buildings. Also, specialty buildings can now be leveled up to level 5 (previously, they could only be leveled up to level 4).

Primary Complex

 * Costs $500 Monkey Money
 * Can hold up to 9 Primary specialty buildings

Dart Training Facility (Dart Monkey)
$500

1 - Price -5%

2 - Attack speed +10%

3 - +1 free dart monkey every 10 rounds

4 - Darts explode when they reach the pierce cap

5 - Darts explode when they hit a bloon, regardless of pierce - End of pierce explosions are 2x bigger and deal 3 layers of damage

(Boomerang Monkey price +5%)

Tack Research Center (Tack Shooter)
$500

1 - Price -5%

2 - Attack speed +10%

3 - Tacks have infinite lifespan

4 - All attacks have +1 pierce

5 - Blade Maelstrom has +2 tendrils (total of 4), and Super Maelstrom has +4 tendrils (total of 8)

(Spike Factory price +5%)

Boomerang Dojo (Boomerang Monkey)
$750

1 - Price -5%

2 - Attack speed +10%

3 - Boomerangs fly a second circuit if they have not reached the pierce cap (Glaive Ricochet bounces back and out again, Kylie Boomerang flies out and back again)

4 - Throws two boomerangs at once

5 - Boomerangs fly infinite circuits until they hit the pierce cap

(Dart Monkey price +5%)

Military Barracks

 * Costs $750 Monkey Money
 * Can hold up to 7 specialty buildings

Heli Hangar (Heli Pilot)
$1,000

1 - Price -5%

2 - Range +10%

3 - Footprint reduced by 20%

4 - Pursuit mode increases flight speed by 50%

5 - Downdraft blows all bloons back further, and MOAB Shove pushes MOAB-class bloons back further

Sub Construction Yard (Monkey Sub)
$600

1 - Price -5%

2 - Projectile speed +25%

3 - Airburst Darts split into 4 instead of 3

4 - Submerged subs convert regrowth bloons into regular bloons

5 - Advanced Intel gives the sub infinite range, ignoring Line of Sight

(Heli Pilot price +5%)

Magical Dimension

 * Costs $750 Monkey Money
 * Can hold up to 6 specialty buildings

Ice Fortress (Ice Monkey)
$750

1 - -5% price

2 - Freeze length +10%

3 - Removes camo from frozen bloons

4 - Can pop white and zebra bloons, slows down MOAB-class bloons by 50% instead of freezing

5 - Pierce is now infinite

(Wizard Monkey price +5%)

Mage Spire (Wizard Monkey)
$1,000

1 - Price -5%

2 - Range +10%

3 - Both Phoenix abilities last 33% longer

4 - Once upgraded to tier 3 (any path, multiple tier 3 upgrades increases frequency of attack by 1 second), gains knowledge of earth magic and summons spires of rock to destroy bloons (10 layers of damage per spire, attack speed is every 3 seconds)

5 - All attacks can pop purple bloons

(Ice Monkey price +5%)

Alchemic Laboratory (Alchemist Monkey)
$750

1 - Price -5%

2 - Pierce +10%

3 - All Rubber to Gold potions convert bloons

4 - Acidic Mixture Dip and Berserker Brew last 33% longer

5 - Potions do double damage on impact and per second, and potions send out fragments of glass (identical to Frag Bombs)

(Druid Monkey price +5%)

Druidic Shrine (Druid Monkey)
$750

1 - Price -5%

2 - Range +10%

3 - Throws 6 thorns, and Thorn Swarm increases projectile count to 10

4 - Three tiny tornadoes spawn for each regular tornado (applies to Superstorms as well)

5 - Heart of Vengeance automatically doubles attack speed, losing lives can increase it by up to 400%

(Alchemist Monkey price +5%)