Board Thread:Fun and Games/@comment-6023601-20130901140432/@comment-6023601-20131005163943

Btd456Creeper wrote: Ok.

MOAR abilities:

•3• •3• •3• •3• •3• •3• •3• •3• •3• •3• •3• •3• ItsBloonTasty wrote: HE SAID ONLY ONE OR TWO.
 * Anti-Enemy Sword: Deals 14386523875436243587613456143597864357286435697 damage to a squid/pumpkin. Also does this to groups of squids and pumpkins close to each other. 50 energy.
 * Creeper Minions: Spawns 5 creeper minions. Each has 10 health, 45 damage, 10 intelligence, 0 resistance, and 10 energy.
 * Mutant Creeper Minion: Spawns a mutant creeper minion. It has 100 health, 100 damage, 10 intelligence, 0 resistance, and 100 energy. It also has an ability.
 * Super Jump: Jumps up on an opponent, and explodes upon landing. 200 damage initially, but loses 1% damage for every 2 inches the opponent's highest point is from the ground after 1 foot.
 * Volcano: Makes a volcano using redstone, then sets it off. This spews TNT everywhere and deals 200 damage to all enemies. Costs 100 energy.
 * Lightning Absorb (passive): If an electric attack is used, I absorb it, nullifying the electric attack's damage and effects but also doubling my damage for the next turn and giving me 100 energy. This goes over my max energy. This attack costs no energy.
 * Fire Absorb (passive): If a fire attack is used, I absorb it, nullifying the fire attack's damage and effects but turning into a Blaze launching 3 of it at an enemy before becoming normal again. This requires no energy.
 * Explosive Absorb (passive): If an explosive attack is used by anything except me and my minions, I absorb it, nullifying the explosive attack's damage and effects but giving my next attack an extra multiplier. It gets 1x added to the multiplier for each explosive attack, plus 1x more for each 25 damage dealt by all of the explosive attacks combined, plus 1x for each additional effect, plus 1x for each explosive it contains if it's a cluster bomb. This requires no energy.