Randomness Monkey (IBT's Conception)

The Randomness Monkey is a tower. It initially shoots big red rounds from it's big gun that pops 2 layer of 1 bloon, then the round is riccocheted until it leaves the screen, during this it will be uneffective. It has a 196px range, and shoots every 1.25 seconds. It costs $300.

Air Pressure Gun

 * Description: Upgraded air-pressure system makes the round(s) go further!
 * Stats: Range increased by 30px.
 * Cost: $155

Poison Rounds

 * Description: New poison rounds will poison the bloons that they hit. They will not be shot that regularly, though.
 * Stats: 25% chance of shooting poison rounds instead of normal rounds; Poison rounds will poison bloons for 7 seconds, dealing 1 damage every second; Poison rounds only pop bloons by 1 layer.
 * Cost: $450

Treasure Chests

 * Description: Scientists developed a new type of round that has a very small chance of being shot, but is totally worth it!
 * Stats: 5% chance of shooting treasure chests instead of other rounds; Treasure chests can either give a medpack to the nearest injured tower, healing it by 10 HP (if there is no injured tower in the screen, it will increase the nearest tower's fire rate by 33% for 5 seconds) or give the player 500-1,500 cash; Rare round.
 * Cost: $1130

The Gnome

 * Description: Higher-ranked scientists discovered that deep in the weapon's design is a hidden gnome head! Apparently, it seems perfect at killing bloons, and it has been added to the gun. Unfortunately, some lower-ranked scientists screwed it up and there is an almost null chance of it being shot.
 * Stats: 1% chance of shooting the gnome Chompski's head; Chompski's heads deal 100 damage and can pop up to 3 bloons; Rare round.
 * Cost: $2350

Round Improvement

 * Description: Some tweaks to the "chance-o-matic" in the gun doubles the chance of any rare round. Why don't we just make them 100%? I don't know, ask who tweaked that "chance-o-matic".
 * Stats: Duh, self-explanatory.
 * Cost: $320

Pulse Rounds

 * Description: These rounds will keep pulsing electric shockwaves that keep on electrocuting bloons! Watch out, these rounds are not very common.
 * Stats: 20% chance of shooting a pulse round instead of a normal one; Pulse rounds will not be ricochetted far away, and will instead stay very near the spot where they hitted the bloon; Pulse rounds will make short electrical pulses with a 70px range that deal 1 damage every 0.5 seconds for 5 seconds, the shockwaves have a 30% chance of shocking nearby bloons too.
 * Cost: $650

Heavy Rounds

 * Description: These all-new heavy rounds sure pack a punch! Or maybe a push, because they push bloons backwards...
 * Stats: 7.5% chance of shooting a Heavy round that pushes bloons backwards for 90px; Rare round.
 * Cost: $1000

Randomator: World Randomization

 * Description: Randomator: World Randomization Ability: For randomness!! Every tower will shoot either pulse, heavy or normal rounds instead for 5 seconds!
 * Stats: The ability has a cooldown of 105 seconds.
 * Cost: $3170

Trivia

 * I made a little tweak in Heavy Rounds, find it for a cookie.
 * The ability is an obvious reference!