Banana Farm (BTDRN)

The Banana Farm first appeared in BTD4 and then all the way through to BTD6, it now appears in BTDRN suppling bananas to civilians. Costs $1000 on medium.

Stats
Range: 20

Bananas / Round: 4

Banana value: $20

Banana duration: 10s

Top path
Valuable Bananas ($200) (1/0/0)

Bananas are worth 25% more

Banana value: $20 -> $25

More Valuable Bananas ($250) (2/0/0)

Bananas are worth 20% even more!

Banana value: $25 -> $30

Monkey Bank ($2,500) (3/0/0)

Cash gained is stored and increased exponentially.

''Max. Capacity: $5,000''

Banana value: $30 -> $30 + 0.1C (C = Capacity)

End round Bonus: +$0 -> +$100 + 0.2C (+$200 + 0.2C with 3+/0/2)

IMF Loan ($7,500) (4L/0/0)

IMF Loan ability: Gain +$10,000 but pay back $9,000 of it.

Cooldown: 90s + 1 round (30s the first time)

Income used to repay: 50%

Monkey-nomics ($90,000) (5L/0/0)

You can use the ability without worry of debt.

Explained I guess.

Monkey Depositary and Withdrawal ($500,000) (6L/0/0)

Let the bank flow!

Bank capacity: $5,000 -> $100,000

''Deposit ability: Invest $10,000 in the bank. Cooldown: 60s''

''Withdrawal ability: Take $50,000 from the bank, if the bank doesn't have that much money, you'll be in-debt by the amount the bank doesn't have. Cooldown: 60s (Replaces monkey-nomics)''

''The bank no longer generates its own cash, instead it increases the cash it has by +20% by the end of each round. (In other words, you need to Deposit to make it work.)''

Banana Income Advisory (B.I.A) ($15,000) (4R/0/0)

Increased capacity and end round income.

Bank capacity: $5,000 -> $20,000

End round bonus: +$100 + 0.2C -> +$1,000 + 0.2C (+$1,200 + 0.2C with 4L/0/2)

Global Bank Connection ($60,000) (5R/0/0)

Fills up other banks!

Banana value: $30 + 0.1C -> $100 + 0.1C

Bank income boost: +10% (+30% when full)

Millionare Bank ($250,000) (6R/0/0)

Can store up to 1 MILLION DOLLARS!

Explains it, I guess.

Middle Path
More bananas ($400) (0/1/0)

Produces 6 bananas instead of 4

Even more bananas ($600) (0/2/0)

Produces 8 bananas each round!

Banana Plantation ($2,500) (0/3/0)

Produces 16 bananas each round for extreme value.

Banana Republic ($6,000) (0/4L/0)

Bananas are worth 3 times as much!

Banana Research Facility ($17,500) (0/5L/0)

Produces 10 banana crates each round, they are worth $200 each

($250 with 1/5L/0, $300 with 2/5L/0)

Banana Central ($125,000) (0/6L/0)

You want banana? We have banana! Crates are worth much more!

Crate value: $200 -> $1,000 ($1,250 with 1/6L/0, $1,500 with 2/6L/0)

''Cash collaboration bonus: Crates are worth +$100 with each facility in range, +$50 with each facility outside range. Facillities produce crates worth +$10 per facility in range.''

Passive Income ($5,000) (0/4R/0)

Bananas are time-based, being produced every 5 seconds with a maximum of 100 bananas per round.

Banana Accel ($35,000) (0/5R/0)

Bananas are produced every second!

Also..

''Max. bananas per round: 100 -> 500''

You immediately gain 50 bananas as well.

Banana Replicator ($200,000) (0/6R/0)

Bananas are independent on RBE now, making a banana for every 10 damage!

''Max. Bananas per round: 500 -> 2,500''

Bananas automatically generated: 50 -> 250

Bottom path
Healthy Bananas ($500) (0/0/1)

(Banana farm is banned in CHIIMPS anyways, you won't ever need the farm while it happens)

You gain +1 HP per 20 bananas from this farm.

Extra income ($800) (0/0/2)

Gain +$100 for each time you beat a round!

Banana Marketplace ($2,000) (0/0/3)

Bananas are automatically collected and doubled in production.

Alongside this..:

End round cash: $100 -> $500

Bananas required for +1 HP: 20 -> 8

Central Market ($20,000) (0/0/4L)

Increased value that increases further per Marketplace.

Banana value: $20 -> $100 (Can be buffed by top crosspath) (+$10 per Marketplace, up to +$100 bonus cash)

End round cash: $500 -> $2,500 (+$100 per Marketplace, up to +$1,000 bonus cash)

Monkey Wall Street ($150,000) (0/0/5L)

Doubles bloon income + Much, much more cash!

Banana value: $100 -> $500 (+$125 per top path upgrade) (Cap: $1,000)

End round cash: $2,500 -> $10,000 (Cap: $15,000)

Marketplace boost (Bananas): +$10 -> +$50

Marketplace boost (End round cash): +$100 -> +$500

Banana Estate ($750,000) (0/0/6L)

Greatly buffs banana farms!

All Banana farms (Except this one) are 50% smaller.

Global income increased by +50%, and a further +1% per $1,000 invested on banana farms.

Each round, you gain a free banana farm.

Monkeyopolis produces twice as much.

This farm produces $5,000 per 10% progress on this round.

You can have endless T5 banana farms!

''By the end of the round, you gain +$50,000 cash! Furthermore, +$500 for every $5,000 invested on banana farms (Caps at $100,000 total roundly income.)''

Profit Market ($7,500) (0/0/4R)

Profit ability: Sell a tower $1,000 or cheaper for 200% its price!

Cooldown: 90s (30s the first time)

Business Class ($55,000) (0/0/5R)

Sell more valuable towers and boost income temporarily!

Sell value capacity: $1,000 -> $5,000

Bonus: Selling a tower improves global income by 50% for c/100 seconds, where c is the tower's cost.

Investment studio ($250,000) (0/0/6R)

Ability is now also indepentdent of the tower's pop count!

Sell value capacity: $5,000 -> $15,000

Income boost duration: c/100 -> (c/100)*(1+p/10,000), where p is the tower's pop count.

Bonus: You gain +$1 for each 10 bloons the sold tower popped.