C.A.M.O. And L.E.A.D.

C.A.M.O. and L.E.A.D. are annoying blimps. They hold 5 Lead Megabloons each and appear on round 75. (Everyone hates Camo-leads!)

C.A.M.O.
The C.A.M.O., or Ceasing Airship Making Obnoxious stuff, is a blimp. It is Camo, and spawns a Lead Megabloon every 20 seconds. It travels at the speed of a B.F.B. It has 6000 HP and looks like a B.F.B. edit colored like a large Camo Bloon from BTD4. It only has one weak ability:

Sneak Attack: Sneaks up behind a non-Camo-detecting tower and hits it with an inflatable hammer, dealing 10 damage. If all your towers detect Camo, it will try to attack a tower, but the tower sees and hits it, dealing 5 damage. (Times the multiplier for extra M.O.A.B. class damage!)

L.E.A.D.
The L.E.A.D., or Lacking Energy Airship of Doom, is a blimp. It is like a Lead Bloon, and spawns a Lead Megabloon every 30 seconds. It travels at the speed of a permafrosted, sabotaged Z.O.M.G. It has 20000 HP and looks like a B.F.B. edit colored like a Lead Bloon. It has an ability:

Pressure: Jumps on a tower that can't pop leads, dealing 35 damage. Can break Level I Shield. If you use only towers that pop leads, it instead takes 10 damage. (Remember that multiplier!)

Annoyance Mode
In annoyance mode, C.A.M.O. and L.E.A.D. are Everliving, meaning they have a 20% chance to hold F.A.I.L. And S.A.F.E. themselves. They now hold 8 Lead Megabloons instead of 5. C.A.M.O. is now Assassin and Camo, while L.E.A.D. is Hard and lead. C.A.M.O. gets out of the way of counter attacks 60% of the time, L.E.A.D. only does this 30% of the time. L.E.A.D. gave C.A.M.O. a new mallet, so Sneak Attack does 20 HP damage. (19 to shields :P) But C.A.M.O. accidentally hit himself with it, so he only has 4000 health. C.A.M.O. got confused and started working out, and now he travels at the speed of a M.O.A.B. C.A.M.O. gave L.E.A.D. some bricks, so L.E.A.D.'s Pressure does 60 damage and breaks level I and II shields! It also gave him 6000 more health, so L.E.A.D. has 24000 health! But he is slower now, and travels at the speed of a permafrosted, sabotaged, glued, and Arctic-Winded Z.O.M.G. (Pretend Z.O.M.G.s can be Arctic-Winded) L.E.A.D. is 1.5 times as large as he used to be, C.A.M.O. is 0.7 times as large as he used to be and has invisible spots. C.A.M.O. and L.E.A.D. also have the icons/designs for Assasin and Hard, respectively. These two appear have some combo attacks now...

Heavy Hammer: C.A.M.O. flies up (He's a balloon!) and comes down, charging towards a tower with his hammer. L.E.A.D. jumps onto C.A.M.O.'s hammer while C.A.M.O. is in mid-air, and when they land, it creates a HUGE impact that does 90 HP damage, breaks level I and level II shields, and creates a shockwave that does 30 HP damage and ignores forcefields! (Forcefields are like domes in this game, so what if we strike from underneath?) The shockwave has the range of a 0/0 Bomb Tower's bomb explosion. This can be countered in a different way (see below) and the process takes 10 seconds. (P.S. you see a shadow...sell the tower and they both take 50 damage!

CAMO LEADS UNITE!: Spawns round 59 from BTD5, the only round in that game to have Camo leads other than Apopalypse and Sandbox modes!

CAMO REGEN LEADS UNITE!: Replaces the above ability when one or both blimps have 1/4 of their HP left. Spawns round 59 from BTD5, in Covert Pops! (Regular Bloons become Camo, Camos and Regens become Camo-Regens)