Talk:Aurum Dragni/@comment-24667049-20190131164307/@comment-38280016-20190131170055

Since that attack is practically all thats going to matter by the late game when every round is MOAB-class flood I should probably move the levels that effect it closer to the end. I figured for being fired every 20 seconds, instant MOAB and BFB disintegration for a while would be helpful but by Freeplay Mode bloon HP starts increasing to the point of MOABs possibly being able to survive it which is what prompted the bouncing targets idea. Level 13 and the upgrades to the attack gained during it are pretty much designed with Rounds 100+ in mind.

I'll swap some levels around.