Talk:Summoner Monkey/@comment-5294711-20160502051847/@comment-5294711-20160503010703

Thank you for your reply. I can see that you've taken my advice and lowered the prices on Part 1 upgrades. Things are much better now. :) Glad to see someone still being enthusiastic on his/her conceptions...

However, I still have something to clarify. Don't worry, it's not the conception but it's more on my part. By saying that Part 1 is too similar to a Dart Monkey, I didn't mean that the tower don't need to have two paths or needn't have darts. What I meant is that, you could've balanced summoning and dart-shooting on both paths, with Path 1 more focused on darts and Path 2 more focused on summoning, but not necessarily full darts on Path 1 and full summoning on Path 2, because that'll stop making this monkey the "Summoner Monkey" if someone goes for Path 1. You brought up the Banana Farm, which is a fair example, but even the Banana Farm has both of its paths centered around money. The Summoner Monkey, as it is, doesn't have both of its parts centered around summoning.

For example, you could've made it so that on Path 1, the monkey will summon some astral bloons that rotate around it and act as turrets, firing darts or energy balls, or the monkey could've summoned a ceramic bloon then throw it away violently, making it a projectile that can do great damage to blimps, etc.