User blog:TheMostAwesomer/Tower HP (TMA's Reference)

This is how I see the HP of towers going down. It's a tad different than the official page:

Dart Monkey: 10 HP for all upgrades except 3/x and 4/x; 3/x has 20 HP and 4/x has 30 HP.

Tack Shooter: 15 HP for every upgrade.

Sniper Monkey: 12 HP for every upgrade; takes 95% damage from most projectiles.

Boomerang Thrower: 10 HP for up to 3/x or x/2; 4/x has 12 HP; x/3 and x/4 have 14 HP.

Ninja Monkey: 12 HP for every upgrade. 70% chance to avoid attacks unless 4/x, in which that is a 90% chance.

Bomb Tower: 18 HP for up to 4/1; x/2 and above have 20 HP.

Ice Tower: 15 HP for all upgrades. Immune to ice.

Glue Gunner: 11 HP for all upgrades.

Monkey Buccaneer: 25 HP for up to 2/x or x/2; 3/x and 4/x have 40 HP; x/3 and x/4 have 35 HP.

Monkey Ace: Runway has 500 HP and is almost impossible to hit; plane when not past 2/x or x/2 has 18 HP. 3/x and 4/x have 20 HP; x/3 and x/4 have 25 HP.

Super Monkey: 50 HP for up to 2/x or x/2; Sun God has 100 HP; TOTMG has 1000 HP; Robo Monkey has 75 HP; Technological Terror has 250 HP.

Monkey Apprentice: 15 HP for up to 3/x or x/3; Master of Air and Master of Fire both have 25 HP.

Monkey Village: Has 25 HP for up to 2/x or x/2; 3/x and 4/x have 30 HP, x/3 and x/4 have 40 HP.

Banana Farm: Has 18 HP for up to 2/x or x/2; 3/x and x/3 have 20 HP, 4/x and x/4 have 25 HP.

Mortar Tower: 20 HP for up to 3/x or x/3; 4/x and x/4 both have 30 HP.

Dartling Gun: 18 HP for all upgrades.

Spike Factory: 20 HP for all upgrades.