Bloon Properties

A bloon property is a TYPE of bloon, not an actual bloon itself, like camo bloons (ignoring the fact that in BTD4 camo bloons are an actual bloon) and regen bloons. All bloon properties can affect MOABs.

Empty

 * Effect: Does not release any bloons when popped.
 * Appearance: Empty bloons are smaller than normal.
 * Appears On: Round 1

Greedy

 * Instead of taking lives it consumes 1000 currency per layer. If no money is present will drain lives accordingly. Slight increase in speed.
 * Appearance: Sparkles yellow.
 * Appears On: ???

Starburst

 * Effect: Once first hit, will cause an explosion depending on the bloon (see Starburst Bloons for more info).


 * Appearence: Stars inside the bloons. The star is lost after starbursting.


 * Appears On: Round 18

Speedy

 * Effect: Speedy Bloons move twice as fast as regular bloons and allows all nearby bloons to move at 1.5x speed.


 * Appearance: Speedy Bloons leave a trail of dust behind as a visual effect and also have shoes.


 * Appears On:  Round 25.

Shielded

 * Effect: Shielded Bloons have shields that protect the bloon and take 10 hits to destroy.
 * Appearance: Shielded Bloons have a lightning symbol.  The lightning bolt disappears when the shield is destroyed.
 * Appears On: Round 12.

Resist

 * Effect: Resist Bloons can only be popped by towers that can pop both black AND lead bloons.


 * Appearance: Resist Bloons have a blackish tinge and have a metallic shine on them.


 * Appears On: Round 33.

Unstoppable

 * Effect: Unstoppable Bloons require you to hit them twice to pop 1 layer.


 * Appearance: Unstoppable Bloons are twice the size of their regular form.


 * Appears On: Round 35.

Attract

 * Effect: Attract Bloons draw all bloons in a fairly large range close to it. If popped, attracted bloons go back to their original positions. Attracted Bloons move as fast as the fastest bloon attracted.


 * Appearance: Has magnets sticking out the sides of it.


 * Appears On:  Round 39.

Protector

 * Effect: Protector bloons have a forcefield around them that protects all bloons inside it except for itself. In order to kill the bloons inside the protector bloons' shield, you have to pop the protector bloon itself. The Protector Bloon's shield can't protect other protector bloons.


 * Appearance: Has a shield image and has a medium sized blue forcefield around it.


 * Appears On:  Round 58.

Voltaic

 * Effect:     Voltaic Bloons can electrocute any towers within its range, dealing 5 HP Damage.    
 * Appearance: Voltaic Bloons glow much more brightly than their normal counterparts.
 * Appears On: Round 48

Eater

 * Effect: Eater Bloons eat any bloons they touch, adding layers onto themselves. e.g. If a red eater bloon eats a blue bloon it becomes a green bloon. Ceramic bloons can't become MOABs and MOABs can't have an eater effect.


 * Appearance: Has giant, sharp teeth.


 * Appears On:  Round 43.

Assassin

 * Effect: Assassin Bloons will flash in and out of invisibillity and will wipe out twice the lives if they reach the finish, so watch out! Assassin Bloons cannot be attacked when they are invisible. Road Spikes cannot pop Assassin Bloons when they are invisible, so watch out!  Mortar Tower's Signal Flare will reveal Assassin Bloons, and a Monkey Intelligence Bureau allows towers to hit Assassin Bloons even when it's invisible.


 * Appearance: Their shape is a knife and they will flash in and out of invisibillity.


 * Appears On: Round 49.

Spawner

 * Effect: Gradually spawns bloons that're 2 ranks lower that itself every 2 seconds according to the Evolution Map


 * Appearance: Bloons have a '+' in them.


 * Appears On: Round 36

Everliving

 * Effect: 25% chance to spawn themselves.


 * Appearence: Unknown.


 * Appears On: Special Missions.

Blooncloning

 * Effect: Coininuously spawns itself unless you use a weapon that deals 2 or more Damage Points in a shot (the Mortar's Bloon Buster is a good example).
 * Appearance: Unknown
 * Appears On: Special Missions

Indestructible

 * Effect: Can't be destroyed but takes away no lives.


 * Appearence: Unknown.


 * Appears On: High-numbered rounds/Freeplay Mode.

Degrowth

 * Effect: Degenerate 1 layer each second.


 * Appearence: Unknown.


 * Appears On: Freeplay Mode.

King
Effect: has 10x the health. Bloons like this with under 100 HP have a blue bloon's speed,

All other bloons have 1/2 of the speed. **NOTE: THIS PROPERTY CAN APPLY TO BLIMPS, HOWEVER IT IS REALLY RARE**

Additionally, only Bloons with above 11 HP are considered a boss.

When a bloon like this pops, It spawns 10 of that bloon without king.

It will also summon 1 copy of itself every 10 seconds.

This Music plays while 1 or more are on the screen.

This music plays instead if a boss bloon/blimp has this are on the screen.

the King's RBE will be taken away from the round.

Appearance: The bloon has a gold crown.

Appears on: 30 Rounds after a bloon has appeared on Easy or Normal. 28 For Hard or Impoppable. *This property is rare*

Multiply

 * Effect: Spawns double the amount of children than it normally would. It's children will also be multiplying bloons. e.g. A Yellow Multiply bloon would spawn 2 Multiply Greens which would spawn 4 amultiply Blues etc.


 * Appearance: Has lots of bloons 1 rank below it inside it.


 * Appears On: Round 61.

Slow Down

 * Effect: Bloons with this property move 2x slower but take 2x more hits to be popped.


 * Appearance: Bloons have a flat tire on them.


 * Appears On: Special Misssions

Invisible

 * Effect: Invisible Bloons can't be targeted by anything, but they can be hit by accident. E.g. If a cluster bomb was targeting a regular bloon and there was a invisible bloon near it, the invisible bloon would still get popped.


 * Appearance: Only the outline of the bloon appears.


 * Appears On: Round 47

Cloaked

 * Effect: Due to their appearance, they will weird you out. Aside from that, there is no effect.


 * Appearance: They appear completely invisible to you. Towers can still attack them.


 * Appears On: Special Missions


 * Note: Invisible Cloaked Bloons can also be called Hypercloaked Bloons.

Aggressive

 * Effect: Aggresive bloons will not try to reach the exit. Instead, they will go straight to the nearest tower, dealing 1 damage to it every second it is touching it.


 * Appearance: It has fangs and claws


 * Appears On: Round 61

Distraction

 * Effect: Distraction bloons are just that- distractions. All towers will target this bloon, no matter what it's target priority is.


 * Appearance: Has an exclamation mark in the middle of the bloon that flashes.


 * Appears on: Round 30

Digger

 * Effect: Digger Bloons dig underground, making itself immune to all attacks except explosions and attacks that affect the ground.


 * Appearance: Half underground with dirt around the side of it. Also wears a miner hat.


 * Appears on: Round 35

Heliumized

 * Effect: Heliumized Bloons fly above all attacks, making the immune to all attacks except those from the sky and those from Super Monkeys, Sniper Monkeys and Dartling Guns.


 * Appearance: Has wings and flies above other bloons.


 * Appears on: Round 35

Snorkel

 * Effect: Snorkel Bloons only appear in tracks that where the bloons' path is covered in water. They submerge every now and then, making themselves immune to everything.


 * Appearance: Has a snorke that sticks out while submerged.


 * Appears on: Round 35

Sneaky

 * Effect: Sneaky bloons have the ability to go invisible for a few seconds sometimes and make shortcuts through the track, if there are any.
 * Appearance: Has arrows pointing in random directions on it.
 * Appears on: Only Bloons Tower Defense Rampage, SpongeTechX's upcoming game.

Certain Tower-Only

 * Effect: Only one type of tower can destroy these bloons. Sometimes, it is only a certain tower (example: Dart Monkey) that can destroy it.
 * Appearance: Has a symbol that depends on what its weakness is.
 * Two Tacks: Sharp things
 * Bomb: Explosives
 * Flame: Hot things
 * Snowflake: Freezing effects
 * Yellow Blob: Monkey Glue (only if Corrosive)
 * Test Tube: Chemical weapons
 * Magic Wand: Magic attacks
 * Two Lightning Bolts: Electrical attacks
 * Three Laser Beams: Energy attacks
 * Certain Tower: Thumbnail of that tower at 0/0
 * Appears On: Special Missions and on rounds 130 and later.

Heavily Armored

 * Effect: Cannot use attacks, but has x31.25 more health. It moves at 30% of its original speed, too.


 * Appearance: Metal plating armors it and its size is larger.


 * Appears on: Special missions


 * Trivia: The M.B.E. is a Heavily Armored Z.O.M.G., the only difference is that Tigerstar drives that one. The only other differences are that the M.B.E. carries four S.B.O.A.s and it can successfully attack.

Uber

 * Effect: Bloons that can attack have their power's strength boosted by 1.2; bloons that don't have an attack can tackle towers dealing damage that depends on multiple variables. Their speed is multiplied by 1.15.
 * Appearance: The bloon glows the photo-negative of its primary color; Rainbow Bloons glow grey. They also have their size increased by 1.25, and their hitbox the same.
 * Appears on: Round 300 or greater (easy), Round 270 or greater (medium), Round 200 or greater (hard). Also in some special missions.

Missile

 * Effect: Bloons gain the ability to fire missiles. Bloons that take more than 1 hit to pop have their health boosted by 15%; they also have their speed cut down to half of the normal amount.
 * Appearance: The bloon gains at least 1 missile launcher-esque object on the right side; if they have more than one, they are added to the right, then the left, then the right, etc. MOAB-class bloons at the strength of the BFB or higher usually gain wings with at least 4 total missiles.
 * Number of Missiles on Bloons:
 * Clear: 1
 * Red: 1
 * Blue: 1
 * Green: 1
 * Yellow: 2
 * Pink: 2
 * Purple: 2
 * Black/White/Gray: 3
 * Zebra: 3
 * Lead: 4
 * Glass: 4
 * Rainbow: 4
 * Ceramic: 4
 * Thick Ceramic: 5
 * Mini MOAB: 5
 * MOAB: 6
 * BFB: 2 wings; 6 missiles
 * ZOMG: 2 wings; 10 missiles
 * DDT: 2 wings, 10 missiles
 * Infestor: 4 wings, 20 missiles. (acid buffed)
 * Appears on: MOAB-class ones appear first as of Round 500 (easy), Round 460 (medium), Round 420 (hard). Ones that are not MOAB-class only appear through popping the MOAB-class versions.

Feeder

 * Effect: Each time it passes a tower it deals 1 damage and grows back 1 layer. If a rainbow bloon wants to be a ceramic, it has to eat twice giving back 5HP to the ceramic each feeding. If a ceramic wants to be a M.O.A.B it has to eat 10 times, each time giving back 1/10 of the health.


 * Appearance: Looks like a juggernaut from the dart monkeys upgrade 4/0.


 * Appears on: Round 78.

Superpowered

 * Effect: Superpowered Bloons will have double HP, move at double speed, and have a 10% chance to dodge attacks. However, their hitbox is slightly larger, making them easier to hit.
 * Appearance: Same as normal, but with a yellow aura. Yellow bloons have a purple aura.
 * Appears on: Special Missions.

Fragile

 * Effect: Fragile Bloons have one-eighth their normal health. They also lose immunities/resistances to physical objects, like darts. However, their hitbox is 10% smaller and they move 2.5% faster. Their attacks, if they have any, are 50% weaker and the time between them is increased by 25%.
 * Appearance: Fragile Bloons appear 10% smaller and slightly paler. Bloons that are already close to white or a light grey instead turn slightly red.
 * Appears on: Special Missions; in normal gameplay on Easy, bloons have a 0.002% chance of being fragile, due to the thing that makes bloons sometimes having... imperfections.

Puff Inc.

 * Effect: Has 50% more health, moves 30% faster, has 15% smaller hitbox, and if they have any attack damage is increased by 30%. If a Puff Inc. bloon destroys a tower, you will get 1.5% refund.
 * Appearance: Has the Puff Inc. logo on it. These Bloons are also 300% more saturated and have 75% more contrast. Note: they don't appear smaller.
 * Appears on: Special missions, and spawned by I.D.E.F.E.N.D.

Simple

 * Effect: Bloons with this have no attacks. Non-M.O.A.B.-Class Bloons also have 1HP.
 * Appearance: Always the size of a yellow Bloon if not M.O.A.B.-class. Size of a B.F.B. if it is M.O.A.B.-class.
 * Appears on: Freeplay mode and special missions.

Mummy

 * Effect: Bloons have 20% greater health (Always an increase of at least 1). They move 40% slower, however. They pop into 2 of their children, no matter how many they usually have. They're also immune to glue.
 * Appearance: Bloons are wrapped in bandages, with a bit of their normal skin showing. MOAB-class ones are only 1/3 covered in bandages, however.
 * Appears on: Special missions, apparently.

Cruiser

 * Effect: Bloons have 5% more health and move 30% faster. M.O.A.B.-class Bloons have an additional 10% more health if inflicted with this property.
 * Appearance: Bloons are 10% smaller, their hitbox stays the same. M.O.A.B.-class Bloons appear 5% larger but there is no hitbox size change.
 * Appears on: Special Missions.

Swarmer

 * Effect: Bloons have 25% less health and pop into ten times as many children. These children are also effected with this property.
 * Appearance: No change.
 * Appears on: Late freeplay rounds including Round 1001, and special missions.

Plain

 * Effect: Bloons with this attribute can only be hit by projectiles of their own color, explosives (except for ones that turned black because of this), or road spikes/spiked balls/spiked mines.
 * Appearance: See this blog.
 * Appears On: Late freeplay rounds, mostly as Ceramics.

Paralyzed

 * Effect: Any bloon with this property cannot move unless a bloon behind them pushes it. When hit by a projectile that flies, it gets pushed even if there is no bloon behind it. When pushed, it moves at 0.75x the speed of a purple bloon for half a second. Its first 3 children are paralyzed.
 * Appearence: The bloon is much, much darker than usual. It may have an orange dot if it has exacty 1, 2, 3, or 4 children
 * Appears On: Every tenth round starting from round 50.

Crystal

 * Effect: It has a crystal with it, which deals 10HP to every tower it takes action on. These bloons are a beast for one reason: they reflect attacks till their crystal is destroyed! Their crystal has 15 HP, but if you're unlucky, they may have an additional 10 AD and 4 PD! When they reflect attacks, every attack except lightning and light attacks deals half damage of the usual damage to it!
 * Appearance: This bloon has a crystal guarding it as a shield.
 * Appears On: Only Project Crystal P5, spawned from Crystal Spirit Bloon's abilities and in the missions Recoverer of the Stolen Crystal, Legendary Evil Crystal of Power and Crystal Light of Legend.

Antimatter

 * Effect: Explodes when touching the same type of Bloon without the Antimatter property. See Antimatter (Bloon Property) for more detail.
 * Appearance: Inverts color.
 * Appears On: See Antimatter (Bloon Property).

Reversed

 * Effect: If the bloon gets hit by something it is immune to, it gains layers. These aren't visible till the immune layer pops.
 * Appearance: Bloon is upside down.
 * Appears on: All bloons which are immune to some type of damage (Lighting Bloons, Police Bloons, Lead Bloons, Etc.)

Cosmic

 * Effect: Bloons with this property takes 2 times as many hits to pop a layer and has a 35% chance to do 50% of the damage it took to the tower that attacked it.
 * Appearance: Bloons have a light blue glow.
 * Appears On: On space tracks (50% on Easy, 75% on Medium, 90% on Hard) and Special missions

Lunar

 * Effect: Allows the bloons to summon one meteor that deals 10 Damage. They also take the amount of lives they take from you. Lunar MOAB-Class bloons can summon 3 Meteors that do 20 Damage.


 * Appearance: Bloons have a cosmic dark blue glow.


 * Appears On: Mostly in space tracks. 40% chance to spawn in non-space tracks.

Infested

 * Effect: The bloon/blimp gains a regen and some armor (the amount depends on size). Any weapons coat things with acid equal to a 2/0 glue gunner. Any bloons/blimps produced by the bloon/blimp are also infested.
 * Appearance: The bloon/blimp is coated with green, virus/vine things.
 * Appears On: Possibly in missions. Otherwise it's never created by itself.
 * Appears when: They start appearing in the rounds before an Infestation spawns.
 * Created By: They're made when a Infest-Pod hits a bloon, or as the child of an infested blimp.

Heavily infested

 * Effect: The bloon/blimp gains a much better regen/armor than with normal infest. Any weapons coat things with a more potent acid equal to that of a 2/1 or 3/1 glue gunner. Any bloons/blimps produced by the bloon/blimp are also heavily infested.
 * Appearance: The bloon/blimp is coated with a lot of red, virus/vine things.
 * Appears On: Possibly in missions. Otherwise it's never created by itself.
 * Appears when: It never appears by itself.
 * Created By: They're made when a Heavy Infest-Pod hits a bloon, they also appear as children of a Heavily infested bloon/blimp.

Blessed
Effect: The Bloon is immune to attacks based around popping leads, if the Bloon touches a Cursed Bloon they will both pop creating an Unstable Bloon.

Appearance: The Bloon is lighter and emits a white aura.

Appears On: Round 30

Cursed
Effect: The Bloon is immune to attacks based around popping ceramics and/or camos. If a Cursed Bloon touched a Blessed Bloon they both are destroyed and replaced with a single Unstable Bloon.

Appearance: The Bloon has a dark purple circle inside of it and there are small dark purple rings being suck into it.

Appears On: Round 35

Unstable
Effect: Unstable bloons/blimps will violently explode upon their destruction.

Appearance: Small electric lightning bolts irregularly jumping out from the blimp/bloon.

Appears on: Round 100+

Note: Bloons/Blimps that already explode e.g ACAE; stack with Unstable, so they will be very painful if they get this property.

Note: Larger blimps/bloons will get bigger/better explosions. All children of the bloon/blimp will go down too and add to the explosion!

Sweeper (Defensive)
Effect: Defensive Sweepers are able to soak up ground-traps far easier than other bloons/blimps. Ground traps and things only have 1/4 of the effect and Sweepers can absorb 4x more. So it takes 4 spikes to equal what 1 spike would be to a normal bloon, also said spike will only do 1/4 damage. resulting in barely more than 0.25 damage taken from a normal spike pile!

Appearance: A plough-like thing on the front of the blimp/bloon

Appears on: Any round, more frequent as rounds go on. around a 1% chance on round 100.

Note: Slowing and other debuffs are also reduced in effectiveness but only if they're applied by a collision based ground trap.

Sweeper (Aggressive)
Effect: The Aggressive Sweeper can deal far more damage to things on a track. Anything on the track will take 4x the damage they usually would if they collided with something else. This combined with the normal Agressive property can tear through towers (on an Agressive propertied bloon/blimp, the 4x bonus always applies). Any bloon/blimp that normally attacks through collisions do 3x more damage.

Appearance: Dangerous spikes on the front of the bloon/blimp

Appears on: Any round, more frequent as rounds go on. around a 1% chance on round 100. 4x more likely if the bloon/blimp has the Aggressive propery, or a 2x chance if the bloon/blimp can attack through collision.

Siege
Effect: Siege can deal x6 more damage to buildings and took 3 lives. It also has 1.5x more HP. However, it can't attack non-structure towers and it can be destroyed with any attacks that deal 2 damage or more.

Appearance: Heavily armored anti-building weapons on the top of the bloon/blimp

Appears on: Special Missions

Bleed
Effect: Upon popping a normal layer: 5 red bloons are spawned right behind him.

Upon popping a ceramic layer: 20 Red bloons spawn

Upon destroying a blimp with this property, 35 Red bloons spawn.

Every time you hit a bloon/blimp (but don't pop it) 1 Red bloon spawn if it was resistant, 2 Red bloons spawn if it was a ceramic's shell & 3 Red bloons if it was a blimp/boss.

the Red bloons spawned can have any properties except Bleed. (Camo isn't spawned until Round 28)

Red bloons can't have this property.

Appearance: a red raindrop on the bloon/blimp.

Appears on: Round 13 and beyond. (Round 13 has a 5% chance to send a Bleed Dael Bloon)

e.Bloon Technologies
The Bloon has a 72% chance to go Regen, a 54% to go Camo, a 32% to go Shadow and a 0.2% chance to become the nearest RBE Type X after 5 seconds. Plus takes 75 money/0.33 seconds. If it gets through, you lose 3,300 money.

Appearance: A e.Digital Technologies logo appears on the bloon. Plus the bloon has light that pulses every 0.5 seconds.

Appears: Round 53.

Lead Properties
Effect: Bloons that have this property will be immume to sharp object at all layers.

Appearance: Bloons are made of metal, probability not even tempest will blow them away because it contains childeren leads inside.

Example a lead blue needs to be popped twice with bombs. This makes Black and zebras extremely hard to defeat but monkey wizards can easily defeat those. This is a brute ability

Censored bloons
Effect: Technically no effect in gameplay. This is not a brute ability

Appearances: bloons will be censored under a black box thus making the player cannot see what bloon that is.

Immune bloons
Effect: bloons that have this cannot be frozen, glued, burnt, stunned and other effects. like moabs. This is a brute ability

Appearances: bloons have thick black cross marks on them depicting that they are immume.

Super splitting bloons
Effect: Bloons will split into 4 instead of 2. Pinks to blue will spawn 2 children instead of 1. not on freeplay bloons. This is a brute ability but useless in freeplay. This might be the weaker variety of multiply.

Appearances: unknown

Fire bloons
Effect: A bloon what is immume to napalm and other fire attacks and will be popped by 2 layer (double damage) from water and ice attacks. Any melee monkeys that attack those bloons will take damage or even get burnt This is a brute ability.

Appearances: bloons had fire at the whole bloons

Backgound: Monkey scientist adds varieties of elements that are heat resistant with the rubbers and melt then re-shape it. Prequel to this, the bloons also does massive training and also battled with the MOAB class bloons.

Invincible Bloons
Effect: A bloon that get popped but it is UN-DEFEATABLE. This is a brute ability. It's RBE is that bloons times infinity, and it leaks infinity lives.

Appearances: None, its exactly same as a regular except that it looks 2d thicker.

Appears in: When Every single non-invincible property bloon in earth is defeated, thus this elite bloon property appear.

Other information: Blimps can also this property. Also appears in the actual BTD5.