C.M.D.T

The C.M.D.T is a giant sentry gun, but wider and clored black with a red stripe around it. The (Customizable Monkey Dream Turret) can have towers(NO VEHICLES ALLOWED) inserted into it to add bonuses to that towers projectiles. The tower that has been put inside the turret will not function at all as it is inside the machine. The turret just uses the projectiles and supersizes the abilities of said projectile. It costs 500$ to eject the tower from the machine.

How To Work
The only way a tower can be put in is if you place the tower inside the machine after picking which one you want to by from the tower buying area. Basically, you know when you buy a tower and you place in on the map, well place it in the C.M.D.T instead. Can be moved into with a Support Chinook, but only accepts 0/0 Towers. I AM ACCEPTING AND WILLING TO CATEGORIZE CONCEPTORS TOWERS WITH THEIR PERMITION! -ZathusTheMageV

Info
Health: 250 (Big enough to fit an entire village in there!)

Attack Speed: Depends on upgrade path.

Cost: 5000.

Unlocked: Rank 85

Range: Depends on upgrade path.

Here Is Where It Gets Complicated
Not every single tower type gets its own power boost. There are categories of "supersizeation". Each of these categories lead to an upgrade path. If you remove a tower from the turret after fully upgrading it, then you insert a different tower of the same category inside, the path resets. This also occurs if you take out then place in the same tower you used before. These paths are complex, with far more than four upgrades, and definitely more customizable options. Road Items CAN be inserted, but for one time use abilities...

Towers That Lead To Each Path
Dart Path: Dart Monkey, Tack Shooter, Super Monkey, Spike Factory, Ninja Monkey, Boomerang Monkey, Dartling Gunner, Sniper Monkey

Elemental Path: Monkey Apprentice, Ice Monkey, Dreadnought Monkey,Volt Monkey

Explosive Path: Cannon, Mortar

Support Path: Glue Gunner, Banana Farm, Monkey Village

Road Item Abilities
Both are practically the same... Road Items have a 45 second cooldown before another one of the same time can be put in.

Spike Burst: Works like a Spike Storm, but one time use. Only effects parts of the tracks in front of it.

Pineapple Burst: Sends out a storm of pineapples all around the track. Effects the ENTIRE track.

Here's Where It Get Even More Complicated
The path upgrades are listed here. The CATEGORY PATHS split into two UPGRADE PATHS. You can only take one upgrade path per tower (you cannot upgrade any right side if the first you chose was left).

Left Side- Projectile Effects (Higher Fire Rate, Lower Popping Power)
Rapid Fire- Darts shoot as fast as 2/? Dartling Gunner. Does not follow cursor. Cost: 750.

Titanium Darts- Layer damage increases at it peirces through bloons. Cost: 1900. (PER DART)

Burny Darts- Can finally over come their biggest weakness, Lead Bloons. Cost: 2150.

Multi-Point Dart Structure- Darts now split into three smaller darts after peircing four bloons. Cost: 2700.

Cluster Burst Trigger- The three split now splits into eight in all directions, like a Tack Shooter. Cost: 3800.

Bloon Status Materializer- Darts now have a 10% chance to stop bloons in their tracks. Cost: 5200.

Dart Storm- (Activated Ability): A missile-launcher like weapon pops out of the top(during ability) and shoots hundreds of darts into the air, that land all over the screen. Cooldown: 70 seconds. Cost: 6300.

Right Side- Titanic Darts (Very Slow Fire Rate, Massive Popping Power)
Larger Darts- The darts can attack three bloons at once while still counting as one peirce. Cost: 600.

Titanic Darts- If attacking from the side of the track, can take out up to three bloons in one shot. Darts are about the size of a Banzai Bill from the Super Mario Bros universe (best comparison so far) XD. Cost: 1700.

More Propulsion- Crushes layers of bloons, popping seven of them. Cost: 2400.

Rocket Exhaust- The dart now travels all the way to the edge of screen, and bloon caught in the smoke trail are slowed down by 25%. Cost: 3300.

Jet Launch- Fire rate still remains slow, but the dart itself moves three times faster, smashing 18 layers of bloon. Cost: 5400.

Blimp Ripping Engineering- Darts deal 20x damage to M.O.A.B-class bloons. Cost: 8000.

Spikeball Launcher- (Activated Ability): For 20 seconds, fires massive flaming spikeballs every 3 seconds (2x faster than before). Cooldown: 60 seconds (begins after ability ends). Cost: 10,500.

Left Side- Streams of Damage!
Fire Jet- Fires a jet of hot flames in a constant stream as long as about 3 Dart Monkeys side by side, and as long as the barrel. (1 layer a second)Cost: 800.

Blue Flames Are Hotter- The closer the bloons are to the C.M.D.T, the more layers they lose faster. Cost: 1700.

Wave Breakdown- In combination with the short constant burst, shockwaves occasionally fly from the turret, roasting bloons all the way across the map. (Shockwaves burn two layers, but only one to Ceramic layer). Cost: 2800.

Spreading Sears- The shockwaves grow the larger the further they fly out! Increases layer damage to 4, and two for Ceramics. Cost: 3980.

Reaching Heat- can now pop Camo Bloons, and remove ALL effects from any bloon (Regrow, Camo, etc). Cost: 5000.

Viral Flames (reference to Dreadnought Monkey)- Bloons are now burned and suffer layer damage slowly until they die. These flames spread to bloons that manage to escape the wrath! (Probably bloons from M.O.A.Bs that got though, as they are not effected). Cost: 7000.

Spinning Flux Mechanism- (Activated Ability): The C.M.D.T spins in circles with eight jets constantly coming out on all sides. This lasts for 10 seconds, and cooldown starts even while ability occurs. Cooldown: 50 seconds. Cost: 8500.

Right Side- Crowd Control
Tornado Swarm- Launches out three tornadoes, one straight forward, one left-diagnol forward, one right-diagnol forward. Blows blowns back towrad the start. Cost: 1300.

Lightning Infusion- Tornadoes now pop 3 layers of damage while returning to the start. Cost: 2100.

Thunder Smack- Bloons that get close to the C.M.D.T are slown down by 50% and sometimes go backwards. Cost: 3400.

Energy Release- Every eight seconds, the machine must let out stored up energy, it happens to come out in a laser with infinite popping power. Deals four layer of damage per second, and lasts for three. Cost: 5800.

Storm Smash- Tornadoes now crush Ceramic Bloons, dealing 2x damage to them and their children specifically. Cost: 7000.

A Monsoon of Sorts- M.O.A.Bs are now effected by the tornadoes but can fly out halfway before the destination. Cost: 8340.

Whirlwind of Pain- (Activated Ability): Sucks in all bloons on screen (ALL!) never to be seen again. A giant tornado emits from the top of the machine and almost instantly sucks in all bloons. Cooldown: 180 seconds. Cost: 12500.

Left Side- Immunity Buster
Thermite Release- Bombs that pop out release flaming chunks of thermite that not even Black Bloons can withstand. Also, thermite pops two layers. Cost: 780.

Unity Explosive- Just increases layer damge to five. Pretty generic... Cost: 2400.

Bouncing Bombs- When a bomb explodes, releases a swarm of miniature explosives that will pop bloons that float into them. Deals one layer of bloon damage. Cost: 3100.

Even Hotter Thermite- Sure Black Bloons will still pop, but now the notorious Zebra Bloon can be effected by your explosive wrath! Cost: 4300.

Seeking Drone Implant- Bouncing Bombs will now seek after bloons and pop two layers. Cost: 5550.

Munition Management- Now launches three bombs at the same time! These bombs deal 2x damage to M.O.A.Bs (not the Bouncing Bombs though). Cost: 7800.

Bloon Cremation Center- (Activated Ability): Sends a swarm of three-hundred Bouncers that do sixteen layers of damage, and 8x damage to M.O.A.Bs. Cooldown: 40 seconds. Cost: 11000

Right Side- A 4/2 Spike Factory For Half The Price!
Landmines- Slowly lays out landmines that not only effect one bloon, but all bloons in a small radius. Cost: 1000.

Rapid Production System- Now lays out landmines at one per second. Cost: 1950.

Powerful Burst- Explosion radius is now slightly larger. Cost: 3300.

Shellshock- Loud noise stuns all nearby bloons in the range of a 0/0 Ice Monkey. Cost: 5600.

Active Charging- For every thirty seconds a mine lays on the battlefeild, increases layer damage by 2 (caps at 18). Cost: 8200

Shrapnel Blast- Sends out a small burst of sharp metal, popping extra bloons in the range of a 3/? Ice Monkey. Cost: 9100.

Final Detenation- (Activated Ability): Last resort. Blows up all mines and the shrapnel crosses the entire screen. Cooldown: 80 seconds. Cost: 14500.

Left Side- Money Making At Its Finest
Banana Burst- Fires out a bundle of bananas every eight seconds worth 200$. Cost: 1200.

Crate Launcher- Launches a box of bananas every eight seconds, replacing the bundles. The box breaks and splits into ten bananas, each worth 50$ (500 total). Cost: 3000.

Making Bank- Doubles the worth of the bananas (total 1000$). Cost: 4800.

Slippery Solution- Bananas now last forever and if stepped on by a bloon, will go backwards for a second or two. Cost: 5750.

Banana Ultilization System- Upgrades for towers in range of the C.M.D.T are now 20% less. Cost: 7400.

Banana Cream Pie- Bananas now send bloons even further back, but are also worth 500$ each! Cost: 14000.

Sliding Gooeyness- (Activated Ability): Sends out hundreds of uncollectable bananas that slide around when bloons slide into them... concider yourself inviable for 20 seconds until they dissapear. Cooldown: 120 seconds. Cost: 22000.

Right Side- "You Shall Not Pass"
Glue Gunnning- Fires a glob of glue out, which slows all caught bloons down for 15 seconds. Cost: 500.

Splatter- If it misses, the glue will become a road item and slow ten bloons before dissapearing. Cost: 1300.

Gorilla Glue (see what I did there?)- Have you ever imagined a glue that would never come off??? Cost: 2400.

Sticky Fingers- Bloons will spread glue to other bloons! Also, glue now reduces speed to half. Cost: 3100.

Large Splatter Cannon- Now the barrel is large enough to propel enough glue to slow a M.O.A.B! Cost: 5000.

Interioral Destruction- Glued bloons Zebra and under will not have bloons come out of them upon death. Cost: 11450

Vandalization Glue- (Activated Ability): If your glued with this stuff, consider yourself dead. Pops 200 layers a second. Cooldown: 240 seconds. Cost: 16800