Odd Music

 is a mysterious orange blimp that creates odd music, hence its name. It has 3 phases, each with a varying amount of health. Each phase also has different abilities.

Entry
When Odd Music enters the game, the music will go in reverse and then begin to fade out. Then, it plays extremely weird music. It emits green notes whenever a note in the music plays after this weird music starts, and these notes can be larger or smaller based on how loud the note is. Notes will slowly move in the opposite direction Odd Music is moving, and will deal collision damage. Smaller notes move faster than larger notes.
 * Small notes: 10HP.
 * Normal notes: 30HP.
 * Large notes: 100HP.
 * Huge notes: 800HP and 1AD.
 * Small notes: 1HP damage to towers.
 * Normal notes: 2HP damage to towers.
 * Large notes: 3HP damage to towers.
 * Huge notes: 5HP damage to towers. Pierces 1 AD.

Abilities (all phases)

 * Dynamite: Throws one dynamite (two in Phase 2, 3 in Phase 3) at towers. After hitting a tower, it deals 5HP damage to the tower hit and an additional 3HP damage to nearby towers.  Dynamites sometimes miss, but they eventually explode on their own.
 * Dynamite x5: Throws one blue dynamite (two in Phase 2, 3 in Phase 3) at towers. After hitting a tower, it deals 7HP damage to the tower hit and an additional 4HP damage to towers in a splash radius the size of a Big One.  Dynamites sometimes miss, but they eventually explode on their own.  Not used as commonly as the normal Dynamite attack.

Phase 1
Odd Music's initial phase. Moves at 0.8 speed. Has 100,000 HP.

Phase 2
Odd Music's second phase. Moves at 1 speed. Has 50,000 HP.

Phase 3
Odd Music's last phase, and true form. Moves at 1.4 speed. Has 75,000 HP.