Basic Changes (Steviegt6's Iteration)

Bloons Tower Defense 7 is the sequel to Bloons Tower Defense 6, though should really be considered a sequel to Bloons Tower Defense 5 because it reworks a lot of mechanics to fir the BTD5 theme and adds back old and removed features.

Changes

 * + New towers
 * + New Bloons
 * + New maps
 * + New game mechanics
 * + New agents
 * + Added back old agents
 * + New powers (Now separate from agents)
 * + New Bloon properties
 * + Added new track items
 * + Added crafting and item mechanic
 * + Upgrade and tower progression/skill system
 * = Reverted art style back to BTD5's
 * = Removed certain upgrades from some towers and made them their own (I.E. Spike-O-Pult and Acid Monkey.
 * = No, this game doesn't have a health or damage system for towers don't ask for it to be added. I know this isn't a change (It is for every other BTD7 conception), but I want to let everyone know.