Monkey Summoner

"'From the jungles of the southeastern Outlands, a faction of monkeys thrived in the forests against all odds. They had at their aid spiritual guardians, who would protect them through any hardship, be it bloons or nature's wrath...'"

The Monkey Summoner is a tower added in Bloons TD 7: Dark Times. It can be unlocked any time after Rank 12. It falls into the 'Magic' category.

Base Level

 * HP: 10 (+5 per tier)
 * Cost: $350 on Medium
 * Attack Type: While bloons are in range, a small blue flame will appear at the Summoner's side, firing two homing shots at once in a line. Each projectile pops 1 layer. While this 'Wisp' is out, the Summoner will take 1 less damage from all attacks, and while it is gone it won't. Simple.
 * Attack Speed: 1.4 seconds. When bloons enter and exit range, the Wisp will fade in and out on a 0.8 second delay. If bloons enter while the Wisp is fading, it will take only as long as it faded out to re-emerge.
 * Range: Small, around the same as an x/x/1 Dart Monkey.

Because of the unique mechanics of the Summoner's attacks, one may question it's validity in the early game or as a first tower. To counter its delay and slightly slower attack speed than the ideal starter Dart Monkey, it fires two attacks at once with innate homing power. It cannot damage any special targets related to magic, both Lead and Purple bloons, but it can remove the energy shield from around a Force Bloon. Due to its Wisp's attack nature and guarding ability, it can also fare better against early game attacking bloons should they come up.

The Monkey Summoner takes the appearance of a Monkey wearing an expressionless mask carved out of a wooden board on it face. A crown of leaves rings its head, and from the waist down it wears a loose vine green robe. In one hand it holds a charm of sorts, a necklace of wooden beads with a blue gem on the end. The Wisp takes the appearance of a small half-transparent cyan blue flame that appears over the Monkey Summoner's left shoulder, firing blue flaming projectiles.

Willow Wisp
"A familiar spirit to the natives of the eastern swamps capable of inflicting more harsh burns upon their foes." -Description

The Wisp now deals 1 additional layer of damage per projectile, up to 2. When the Wisp fades in, its first attack deals 2x damage. The gem in the Summoner's charm becomes yellow and triangle shaped, and the Wisp becomes a slightly larger yellow flame.

Costs $500 on Medium.

Flare Wisp
"Violent spirits of the fire swamps which the Summoner tribes live near. Their hot temper shows no mercy!" -Description

Flare Wisps fire three projectiles at once with higher projectile speed. The attack now melts through Lead Bloons and each projectile gains +1 pierce. The fading in and out time of the Wisp now halved, to 0.4 seconds, allowing it to initiate in battle faster. The Wisp becomes a pure red color. The charm in the Monkey Summoner's hand becomes made of metallic chain.

Costs $850 on Medium

Vengeful Watcher
"The rage of the unforgiving dark souls burns hotter with each misdeed." -Description

When a bloon is popped by the Summoner, it will release an orange wave within a 0/0/0 Mortar explosion radius that deals no damage, but sets bloons on fire for 4 seconds. Bloons popped by this fire do not trigger more explosions. Whenever the Summoner loses health, the Wisp's attack speed will increase by 25% for 3 seconds. The robes of the Summoner will turn dark gray, and the Wisp becomes a more crimson red color, closer to red-violet.

Costs $1700 on Medium

Searing Scrutiny
"The power of the less kind souls of the fiery core is not contained even in absence." -Description

The range of the Summoner increases by 50%. When a bloon enters its range, the Wisp will now fire a constant tracking stream of fire into the bloon, popping two layers every 0.5 seconds. The Wisp can fire up to 10 streams at individual bloons. The first tick of damage, in accordance with the first upgrade, will pop 4 layers. When a bloon is popped or exits the range, it will begin tracking a new bloon. The flame bursts when a bloon is fully popped still applies. The Summoner ditches its charm in favor of a small stone rod with a stone head in the shape of a monkey on the end of it. The eyes of this monkey glow orange. The robes of the Summoner become ashen black, with its mask now made of bone. The Wisp becomes more of an orange-y color and slightly larger.

Costs $6600 on Medium

Bearer of the Core
"The elemental deities of fire let loose the searing might of the world's core through the Summoner." -Description

The Wisp can now target up to 12 bloons at once. If a MOAB-class bloon is under the effect of its beams, they will be set on fire for the duration of the attack + 4 seconds. The beams of the Wisp also do 2x damage to MOAB-class bloons and removes the properties of all bloons, as well as searing away Fortified from MOABs, BFBs, and DDTs. As a buff to the third upgrade's effects, whenever the Summoner is damaged, a large fiery explosion will push away all bloons in a similar manner to the Druid's tornado. The Summoner's robes will become covered in stone chains, drooping down from clasps around the sleeves, shoulders, and waist. The crown of leaves becomes metallic spikes jutting in numerous directions, and the bone mask becomes replaced with a volcanic stone one, a face of anger etched into it. The eyes remain a fiery orange. The stone charm is now larger and made of volcanic rock, with has orange glowing cracks in it.

Costs $60,000 on Medium

Guardian Flame
"The spirits of the forest take less kindly to brutality of their patrons." -Description

A second, blue wisp will now rotate around the Summoner slowly. It makes one full revolution in 8 seconds. When this Wisp is hit by a projectile, it will fizzle out for 10 seconds before reappearing. If the attack would do more than 3 damage to the Summoner, it will take any remaining damage over 3 from the attack. The Summoner's mask gets a large blue painted sigil into it, on the upper-middle. The guardian flame takes the form of a slightly larger bright blue flame that circles around the Summoner at a short distance.

Costs $300 on Medium

Sacred Fortitude
"The might of the kindred spirits is bolstered by the Summoner's rituals." -Description

Three Guardian Flames will now rotate evenly spaced apart around the Summoner, at the same rotation speed as before. The spirits no longer need to be hit directly head on to absorb a blow and instead give the Summoner three damage reductions. Each flame will reappear after 10 seconds as before. As well, while the attacking flame is out, the Summoner's damage reduction is now +2 instead of +1. The blue sigil on the mask begins to glow, as the mask is rimmed with golden beads.

Costs $1000 on Medium

In Good Spirits
"Benevolence extends to all those in the Summoner's good graces." -Description

All towers in the Summoner's range will get a single Guardian Flame of their own with the same effects. As an added effect, whenever a Guardian Flame is fizzled out, a blue aura will extend about the same distance as an x/4/x Ice Monkey's range that removes the Fortified status from up to 10 non-MOAB class bloons per flame. A smile is carved into the before expressionless mask of the Summoner, and becomes made out of thin stone.

Costs $3200 on Medium

Gracious Splendor
"As the tides of battle crash, the spirits will always be there to heal the wounded." -Description

At the end of every other round, all towers will be healed for the number of Guardian Flames within the Summoner's radius. Since all towers within the Summoner's range have one from the prior upgrade, so long as none are fizzled out including the Summoner's, it will generally equal 3 + number of towers in range. The sigil on the mask changes and glows a bright green instead, and the garments of the Summoner become adorned with golden trimming.

Costs $6000 on Medium (Justified due to its great healing power relative to the Dark Times health system)

Otherworldly Obliteration
"When the time comes for the best defense to become the best offense, the friends on the other side are ready to destroy those without reason." -Description

The Summoner's base attack will deal +1 damage and gain +1 pierce for all currently active Guardian Flames in range. As an added effect, whenever the Summoner loses a Flame, all towers within range will gain a flame until the Summoner's returns, actually magnifying its damage power as it loses flames a ton based on how many towers are under its effects. The Summoner's mask expression changes to more to a pained grimace, as more markings appear on the mask all glowing green. The robes become a soft blue color, while the golden trimmings remain. During the ability, the sigils and eyes of the Summoner glow white.

The Summoner gains the Otherworldly Obliteration ability. When used, all currently active Guardian Flames will turn white, and fire thin white beams skyward as they vanish. About two seconds later, in accordance with the number of flames sacrificed, ten massive white beams of light will shoot down from the sky, with five focused on the area of bloons with the highest concentration and the rest falling randomly down upon the track. These beams have a large area of coverage, equivalent to a Crossbow Dart Monkey's range each. Each beam deals 400 damage x the number of flames expended and can absolutely tear to shreds most targets, with an infinite popping power able to cut through any amount of stacked targets. This ability has a 300 second cooldown however to offset its incomparable power.

Costs $80000 on Medium

Path 3
WIP