Talk:Health and Damage/@comment-33816839-20190722033456

(A reply to Shiverpeace's comment, as, I, too, don't want to necrobump.)

I also believe it feels off to have health and damage mechanics inflicted on the towers. Bloons TD is a tower defense, the entire purpose is to use towers to defend against endless waves of bloons. The point is to upgrade towers to make them stronger so you can let them sit there. Plants vs. Zombies is a good example of a TD game that pulls off health in the right way. Bloons TD just doesn't fit that in its current style. I understand some conceptions are shooters and other things, but it still doesn't make sense. It gets way too confusing for no good reason.