User blog:Logo12/NK Game Secrets

Here's a few facts that I've found by looking in the swfs, that most of you probably don't know unless you've heard of me saying that or posting a proof.


 * NK likes to typo the word "assets", and call it "assests", "asset", "assest" etc.
 * For unknown reasons, some asset names are a preexisting name with asdsadasdasd(random length with asd) at the end
 * Other than regular bloon/tower/message infos, NK may use some "cookie story" as lipsum. This would be spam messages such as alskjhasdlkfjadasdfljkljha in SAS (Occasionally Ronson WP Flamethrower if for weapon info, and Onslaught for Mission info).
 * In SAS, the placeholder character name is "Johnson" (Lv 15 Assault), and "AverylongCharacterNamethatcanbeusedingam" (Character Name length test)
 * In specialty building template, the effect goes like this:
 * 5% Discount on Dart Monkeys
 * 5% Discount on Dart Monkeys
 * 5% Discount on Dart Monkeys
 * All Tower does 5% less damage :(
 * Depleted Bloontonium Darts is once called Depleted Plutonium in the files
 * Valuable Bananas is once called ValuableNanas in the files
 * White Bloon is called Ice Bloons in the files
 * Deadly Precision is occasionally called China Shop in the files :(
 * BADS is once called ADS in the files
 * ZOMG is once called OMFG in the files
 * Wizard Lord is once called Druids in the files
 * Some BTD5D towers (or projectiles) are *found* inside BTD5 (Bloontrap)
 * Coconut Bloon