F.A.I.L. And S.A.F.E.

This conception is almost completely different from the first version.

F.A.I.L. and S.A.F.E. are the bosses of Absolute Toughness. They have different stats. Nuff said.

F.A.I.L.
F.A.I.L., or First Airship In Life, is a blimp. It has 1,000 health (wait, that's low for a boss!) and a third of the speed of a B.F.B. Upon death, it spawns 25 O.L.I.B.E.R.A.T.O.R. It is the offensive blimp of the group, and therefore has some abilities:


 * Fail: Makes a random tower/agent slip on a banana, making it unable to attack for 5 seconds and dealing 1 HP damage. Buildings and vehicles are unaffected.


 * Oliberation: Spawns 10 O.L.I.B.E.R.A.T.O.R.s.


 * Ultimate Rush: Spawns in 100 Red Bloons, Blue Bloons, Green Bloons, Yellow Bloons, and Pink Bloons, 75 Purple Bloons, Black Bloons, White Bloons, Zebra Bloons, Lead Bloons, and Aqua Bloons, 50 Rainbow Bloons, Police Bloons, Glass Bloons, Ceramic Bloons, and Thick Ceramic Bloons, and 25 Window Bloons, Super Bloons, and Hyper Bloons!

S.A.F.E.
Coming soon!

F.A.I.L.S.A.F.E.
Coming soon!

Trivia

 * These blimps used to be failsafes, but DON'T comment on "They used to be failsafes, they encourage people to hack" because HOW ON EARTH ARE PEOPLE GOING TO KNOW THAT THEY WERE FAILSAFES WITHOUT READING THIS?!?!?!?!?!??!?!
 * F.A.I.L. makes your towers fail, while S.A.F.E. keeps it and F.A.I.L. safe. F.A.I.L.S.A.F.E. does both.