Talk:Impoppabru/@comment-28857013-20140511064811

I wanna say for the bugs:
 * 1) First of all DON'T PURPOSEFULLY IMPLEMENT BUGS! Bugs is a negative term and implementing "bugs" on purpose only means you are trying to worsen your program.
 * 2) 60 Lives instead of 1 is a rare glitch. Since for each mission, game, or whatever has a set "Live, Cash, Rounds, Limitation, Reward" in it, having a Live modification error only means:
 * 3) * You injected the line "pushByte (live) 1"(P-code) afterwards, a method only for the poorly-written programs;
 * 4) * You made that on purpose, which is not a bug at all;
 * 5) * You (the player) edited (by root value) the lives directly, which is not a bug at all; and
 * 6) * You (the player) edited (by Array of bytes) the code of lives directly, which is again not a bug at all.
 * 7) Such graphic glitch is a possible glitch, but if you have got it in one game, you have a high chance for you to get the rest of the games with the said graphic bug, here's why:
 * 8) * One possibility of the bug is the ZOMG sprite not loaded correctly, which is a possible thing when your computer (or device) errored on loading the game. But for this, like said, will give you a glitched ZOMG for the rest of the gameplay.
 * 9) * Another possibility of the bug is you made it on purpose, which is inevitable. But again, this is not a bug at all.
 * 10) The R100 crashing game is not really a significant "bug" (for the matter of game-crashing it is an error, which is something far worse than bug), that you have a possibility to crash on any rounds already, so noticing "R100 may rarely crash the game" is not worth mentioning.