Chests

Chests can be dropped by bloons.

Bloons that have chests appear like they have a chest inside them. * Mini Chest*

Mini Chest is the most common type of chest and gives 2 Items instead of 3

Can be bought for 200 MM

A item has a:

75% Chance to be Common

24.7% Chance to be Uncommon

.3% Chance to be rare

* Wood Chest* This kind of chest contains 3 items. Can be bought for 350 MM

74% Chance to be common

24.7% chance to be Uncommon

.3% chance to be Rare

1% Chance to be a Mini Chest (Limit 1 per chest, 2nd+ Mini Chests have a 30% chance to be replaced by a uncommon, 70% chance to be replaced by a common.

* Iron Chest* Can be bought for 2 NK coins

A item has a:

32% Chance to be Uncommon

65.5% Chance to be common

2% Chance to be a Mini-Chest (2nd+ Mini Chests are replaced with Uncommons.

.5% Chance to be a rare. * Huge Chest*

This kind of chest contains FIVE items.

Same percentages as wood chest.

* Achievements*

Chest! *Open 1 Chest* 50 MM and 5 AP

Neat. *Open 1 Iron Chest* 65 MM and 5 AP

Risk? *Open 1 Pirate Chest* 70 MM and 6 AP

Reward! *Open 10 Chests* 80 MM and 5 AP

100! *Open 100 Chests* 500 MM and 25 AP

Halluah! *Open 1 Jeweled Chest* 777 MM and 20 AP

Sweet! *Open 77 Chests of iron or greater value* 1,000 MM and 30 AP

* Gold Chest*

1% Chance for a Common Item

5% Chance for a Small MM reward (30)

3% Chance for a medium MM reward (100)

1% Chance for a random special agent 80% Chance for a uncommon item

1.5% Chance for a rare item

1% chance for a huge chest

2% Chance for a iron chest

.1% Chance for a epic item

3% chance for 100 EXP

0.4% chance for 200 exp * Jeweled Chest*

87% Chance to be a Uncommon card

6% chance to be a Rare

1% Chance for a epic

1% chance for 200 MM

1% Chance for 5 Mini-Chests

1% Chance to be 300 Exp

1% Chance to be a huge chest

1% chance for 2 free special agents

1% chance for 5 free road spikes and 5 free pineapples next game. Pirate Chest

49% Chance to be a Uncommon

1% Chance to be a rare item

50% chance to be a "Curse"

** CURSES**

Curses are listed common to rare, not worst to best

All bloons on round 5 are regen.

Lose 10 MM

Lose 30 MM

A camo red bloon is added to round 1

A regen red is added to every round next game. Additionally this bloon only has a 1% chance to give 1$ when popped

All towers cost 10$ More for the first 10 rounds

The first blimp has Speedy

Sell values decreased by 35$ for rounds of _ _ _ 1, _ _ _ 3, _ _ _ 4, _ _ _ 7 & _ _ _ 9

Sell values decreased by 10$ for all of next game

All abilites take 1 second longer to charge

ToTmG & Satanic Totmg have no resistances.

ToTmG costs 2x as much