Monkey Ace (BTDRN)

The Monkey Ace is a tower that first appeared in BTD4, and went through to BTD5 and BTD6, it's mostly the same in BTDRN, just with more upgrades and stuff.

Stats
The Ace's path is 80 units away from its base at furtherest. (Unless Centered path or Wingmonkey)

Range: Unlimited

Speed: 15 BPS

Pierce: 4

Projectile type: Darts (Sharp)

Attack speed: 8/1.5s

Damage: 1

Difference: Centered path is now a feature for the base unupgraded tower and thus is no longer an upgrade.

Top path
Exploding pineapples ($250) (1/0/0)

Deploys an exploding pineapple through its path.

Pineapple generation: 1/1s

Pineapple blast size PBE (Per 0/0/0 bomb explosion): 1

Pineapple pierce: 20

Pineapple damage: 1

Pineapple stream ($500) (2/0/0)

Produces pineapples three times faster!

Pineapple generation: 1/1s -> 1/0.33s

Bomber ace ($2,500) (3/0/0)

Drops loadings of 4 strong bombs, replacing pineapples

Produces 4 bombs within 0.2s (1 bomb per 0.05s), taking 0.8 more seconds until it drops 4 more bombs.

Bomb size PBE: 1 -> 2

Bomb pierce: 20 -> 60

Bomb damage: 1 -> 4

Ground zero ($12,500) (4L/0/0)

Ground zero ability: Drops a nuke on the screen, dealing 218 damage to everything

Cooldown: 60s (30s the first time)

Tsar bomba ($80,000) (5L/0/0)

Massive bomb that deals much more damage!

Ability damage: 200 -> 1,000

Ability special: Surviving bloons are stopped for 10 seconds, unless it's a BAD.

Cooldown: 60s -> 40s

Groundbreaker nuke ($420,000) (6L/0/0)

Really, really strong bombs!

Ability damage: 1,000 -> 5,000

Cooldown: 40s -> 60s

Stun duration: 10s -> 15s + Can affect BADs

Ability removes fortified property off of BADs and weaker, also makes fortified PAINs take 2x more damage for 10 seconds.

Earthquake special: after the impact, within the 15 seconds of stunning, bloons stunned by this take 150 damage every second

Bomb rush ($10,000) (4R/0/0)

Consistently produces a stream of bombs!

Deploys a bomb every 0.05s + No delay

Bomber ace team ($80,000) (5R/0/0)

Bomber aces fly around the screen!

Bomb generation: 1/0.05s -> 1/0.02s

Special: Every 0.5 seconds a bomber ace flies from one side to the screen through to the other, horizontally at 15 BPS.

Those bomber aces act like 4R/0/0 aces without the dart attack.

Bomber fleet ($500,000) (6R/0/0)

Sends bombs anywhere, anytime!

Blast size PBE (Both): 2 -> 4

Blast pierce (Both): 60 -> 200

Blast damage (Both): 4 -> 10

''Retaliation special: When a life is lost, the screen fills up with bombs within 5 seconds and explodes everywhere, dealing 1,000 damage to everything except anything at the last 5% of the track, they take 5,000 damage. (5 second cooldown)''

Middle path
Faster firing ($325) (0/1/0)

Fires darts faster

Attack speed: 8/1.5s -> 8/1s

More darts ($400) (0/2/0)

More darts come out of the plane

Attack speed: 8/1s -> 12/1s

Homing missiles ($2,000) (0/3/0)

Fires strong seeking missiles at strong bloons.

Missiles are set to "Strong" targeting priority.

Missile blast size PBE: 5

Missile blast damage: 20

Missile blast pierce: 100

Missile attack speed: 1/3s

Spectre ($12,000) (0/4L/0)

Replaces the dart volley with a targeted dart cannon.

Priority: Tack shooter -> First

Attack speed: 12/1s -> 1/0.06s

Every 3rd shot shoots a bomb

Bomb blast size PBE: 0.5

Bomb pierce: 8

Bomb damage: 2

Flying Fortress ($90,000) (0/5L/0)

This is a BIG plane (No way am I changing that description)

Attack speed: 1/0.06s -> 2/0.04s

Fires a bomb every second shot now!

Damage (Dart): 1 -> 2

Damage (Bomb): 2 -> 3

Aircraft of the abyss ($450,000) (0/6L/0)

Has three streams of pain

Attack speed: 2/0.04s -> 3/0.04s

Each stream has different stuff going on.

First stream: Bombs

These are like the bombs from Flying Fortress, the only difference is they deal 15 damage to MOAB-class and look like mini-maulers.

 Second stream: Plasma 

Pierce: 12

Damage: 4

'' Third stream: A beam? ''

''The beam lasts 0.02 seconds, dealing 1 damage every 0.01 seconds. Has 800 pierce, 2 units thickness and unlimited reach!''

 Specials 

All streams can have different targets arranged.

Operation: Dart storm ($6,000) (0/4R/0)

Fires 16 darts at constant paces.

Attack speed: 12/1s -> 16/0.33s

Sky Shredder ($40,000) (0/5R/0)

Flood the skies with a lot of darts.

Attack speed: 16/0.33s -> 32/0.1s

Pierce: 4 -> 20

Damage: 1 -> 2

Dart flooder ($250,000) (0/6R/0)

Flood the skies in tons of darts!

Attack speed: 32/0.1s -> 128/0.1s

Bonus: Gains 8 rapid firing guns firing identical darts, just at a faster rate.

Attack speed (Guns): 8/0.01s

Bottom path
Spy plane ($350) (0/0/1)

The Ace can see camos

Wingmonkey ($500) (0/0/2)

Allows the wingmonkey targetting, letting the ace follow bloons.

Wingmonkey behaves identical to how it does in BTD6

Powerful darts ($2,000) (0/0/3)

Darts deal as much damage as they pierce through bloons

Damage: 1 -> 4

Octo-Railgun ($10,000) (0/0/4L)

Each dart cannon is replaced with a railgun that shoots a high pierce beam reaching over anything.

Pierce: 4 -> 200

Beam length: Endless

Beam width: 1

High-popping beam ($90,000) (0/0/5L)

The beam deals rapid damage!

Beams last 0.25s and deal damage every 0.025 seconds.

Pierce: 200 -> 1,000

Endless rays ($400,000) (0/0/6L)

Beams are no longer temporary, they are permanent!

The beams last forever, but the ace doesn't generate more beams to overlap.

Pierce: 1,000 -> Infinite

Balistic Minigun ($8,000) (0/0/4R)

Balistic minigun ability: Fires a powerful gun, following the first bloon and lasting for 10 seconds.

Cooldown: 60s (30s the first time)

Balistic gun attack speed: 1/0.05s

Balistic gun pierce: 20

Balistic gun damage: 20

Balistic Lord ($64,000) (0/0/5R)

Gains a permanent ballistic minigun and the ability supplies 4 balistic miniguns!

Minigun mastery ($400,000) (0/0/6R)

The ultimate minigun machine!

Gains 5 permanent miniguns, you gain another permanent minigun each time you use the ability, going up to 20 miniguns.

The ability also makes every baslitic minigun deal 4x more pierce and damage for 20 seconds.