Elemental Monkey

The Elemental Monkey is a grand wizard that can bend the fields of reality, bend the basic elements, and use the power of illusions to his advantage. He shoots purple waves of intense magic. He has no upgrades, yet he can learn his powers from the bloon types he pops. He studies their knowledge, and absorbs it into his own. After he learns a spell, it goes into one of six slots. Thee six slots are the spells he can learn. You can swap them around at anytime before a wave, but not during them. He wields the power of past generations, and generations to come... he is, the Elemental Monkey.

Default Stats
Cost: 3600. (But only buyable under certain circumstances).

Pierce: 4 Bloons.

Layers: 3.

Attack Speed: Every 2.5 seconds.

Range: That of a 3/? Ice Monkey.

Appearance: I'll let the community decide!

Spells/Elements
Fire Spin: Turns into a flaming tornado, and pops all bloons that are not flame resistant(Orange Bloons). This pops two layers, but has a pierce of 15, and has a cooldown of 3 seconds. Replaces the normal attack. He learns this from popping 50 Orange Bloons.

Lightning Strike: Calls upon a storm! Makes a lightning bolt strike an area, about as large as the target that can be set for a 0,0 Mortar. This zaps 10 layers, but has a cooldown of 15 seconds. It only attaks bloons in the set area. He can set this anywhere on the track, but when summoned, must charge for 5 seconds. Learns this from popping 50 Magenta Bloons.

Blizzard Aura: More of a passive, and active spell. The Blizzard Aura stretches out for the range of a 2/? Dart Monkey. It stays up for 10 seconds, every 30 seconds. It protects allies from boss abilities, so is more helpful during Bloonvasions. The active part is that it slows bloons down by 50% whilst in the aura. Learns this from popping 50 White Bloons.

Rock Elemental: Summons a rock golem that pops bloons. It pops four layers per hit, but has a slow attack speed. It can only target one bloon at once, making it partially effective, but can be placed anywhere on the track, and moves as fast down the track as a green bloon. Learns this by popping 50 Ceramic Bloons.

Steel Wall: Summons a wall that blocks the track. It has 150 Health, but every time it gets hit, it suffers damage equal to the bloons RBE(like a lot of the walls that I have made previously). Luckily, blimps will fly right over it, so the normal bloons are still stuck anyways, rather than a MOAB just crashing through it. After a wall breaks, it summons a new one five seconds later. Can have a max of three walls at a time. Learns from popping 50 Lead Bloons.

The sixth spell is the default one mentioned way earlier... not much detail can go into what is already said.

Qoutes
Everytime you swap a spell, the Elemental will say a qoute, relating to the spell.

"My anger burns hotter than the flames," -When selecting Fire Spin.

"The storm is coming..." -When selecting Lightning Strike.

"Let snoow bury the weak," -When selecting Blizzard Aura.

"Time to rock and roll," -When selecting Rock Elemental.

"Steel is hard to break... like my will!" -When selecting Steel Wall.