Super Monkey (Bloons Tower Defense 7)

The Super Monkey is a tower in Thermoxin's Bloons Tower Defense 7 that returns from Bloons Tower Defense 6. The 0/0/0 acts the same way as it did in Bloons TD 6.

Upgrades
1/x/x - [Laser Vision] Shoots powerful blasts of laser instead of darts. These blasts have +1 pierce and can pop frozen bloons, but can not pop lead or purple bloons. ($2,700)

2/x/x - [Plasma Blasts] Plasma vaporizes almost everything it touches. Plasma has +1 pierce, is fired 20% faster, and can pop lead bloons. ($5,000)

3/x/x - [Sun Avatar] Channels power from the core of the Sun. Attacks 50% faster, has +4 pierce, and fires three beams out at an angle. ($21,000)

4/x/x - [Sun Temple] Sacrifices enhance and modify the Temple's attacks. Base damage increased by 4, and pierce increased by 13. ($[1/2]s, where s is equivalent to the price of all sacrifices. Price is capped at $100,000)

5/x/x - [True Sun God] Tremble before the AWESOME power of the TRUE Sun God!!! Damage increased by 10. ($s, where s is equivalent to the price of all sacrifices. Price is capped at $200,000)

x/1/x - [Super Range] Super Monkeys need Super Range. Increases range by 15%. ($1,000)

x/2/x - [Epic Range] Why settle for super when you can have EPIC? Increases range by 20%. ($1,400)

x/3/x - [Robo Monkey] Half Super Monkey, half killer robot of death. Shoots from 2 guns at once, which each have 3 pierce. ($7,500)

x/4/x - [Technological Terror] Be proud of this technological terror you've constructed. Attack speed is increased by 50%, and pierce is increased to 6. Ability: Destroys most Bloons completely and utterly within blast radius. ($24,000)

x/5/x - [The Anti-Bloon]  Range increased, attack speed increased, damage increased to 5, and pierce increased to 8. Ability's range is increased to the full range of the tower and deals x3 damage. ($75,000)

x/x/1 - [Ultravision] Enables Super Monkey to shoot 3% further and to see Camo Bloons. ($1,200)

x/x/2 - [Knockback] Bloons get pushed backwards or slowed after each hit. ($3,000)

x/x/3 - [Dark Knight] Dark blades deal +3 damage to MOAB-class bloons and have +1 pierce. ($6,000)

x/x/4 - [Dark Champion] Champion dark blades deal +2 damage to all bloon types, have no immunities, and have +4 pierce. Two blades are thrown at a time, technically doubling damage. ($40,000)

x/x/5 - [Legend of the Night] We turn to him, when all hope is lost... Range increased by 10%, pierce increased by 15, damage increased by 3, and creates a black hole when any bloon would leak that instantly kills any bloon that touches it. The black hole lasts for 7.5 seconds, and has a cooldown of 120 seconds. ($150,000)

Differences from BTD6

 * Laser Blasts renamed to Laser Vision
 * Sun Temple and True Sun God's sacrifice systems reworked, see here for details
 * Sun Temple can accept all four categories at once, price now proportional to the price of all towers sacrificed
 * True Sun God price equivalent to the price of all towers sacrificed
 * Robo-Monkey price decreased
 * Tech Terror renamed to Technological Terror, both arms have individual targeting
 * The Anti-Bloon range and damage increased, price decreased
 * Knockback and Ultravision swapped
 * Dark Knight MOAB damage increased, price increased
 * Dark Champion MOAB damage increased, price decreased
 * Legend of the Night buffed, price decreased

Crosspathing Benefits

 * 3/3/x fires two groups of sun beams
 * 4/4/x has increased ability range

Trivia

 * The Super Monkey can yeet babies without consequences.