Bloons Tower Defense 6: More Bloons Expansion

The Bloons Tower Defense 6: More Bloons Expansion is an expansion pack to Bloons TD 6, that, as the name would suggest, mainly focuses on Bloons. In fact, so far the only thing added in the expansion pack (besides a new gamemode) are Bloons (though i may attempt to add a Track or 2).

Gameplay
"Gameplay in Bloons TD 6 is similar to previous games, with monkeys popping Bloons. Bloons TD 6 introduces many new game mechanics such as Purple Bloons, an all-new MOAB-Class Bloon, new hero towers, 5th tier upgrades, and a third upgrade path for each monkey. D.D.T.s, which first appeared in Bloons Monkey City, also return. The new Bloons have different properties, such as Purple Bloons being immune to fire, plasma, and energy weapons, and Fortified Bloons, which are stronger variations of their regular counterpart (the Fortified property will double the health of all bloons it is applied to except for leads, which quadruples its health). Each game progresses using rounds. These rounds gradually introduce more Bloon types, and get harder the later the player progresses. Before starting a game, players are prompted to choose a mode - Easy, Medium, or Hard - and select a sub-mode. The variety of modes in Bloons TD 6 allows players to play the same map in many different ways, making the game more diverse than previous installments in the Bloons TD series. Upon completing a game, players will get a certain amount of Monkey Money based on the difficulty of the map chosen, and the mode chosen. After a map's first completion on a difficulty, the amount of Monkey Money rewarded upon completion is significantly reduced. MOAB-Class bloons such as the M.O.A.B., B.F.B., Z.O.M.G., and D.D.T. return in BTD6, along with the new B.A.D. bloon. These bloons only appear in rounds 40+, however, they all have a lot of health. M.O.A.B.s require 200 hits to pop, B.F.B.s require 700 hits to pop, Z.O.M.G.s require 4,000 hits to pop, D.D.T.s require 400 hits to pop and B.A.D.s require 20,000 hits to pop, all gaining more health every round after round 80."

- Bloons Wiki on BTD6

The More Bloons Expansion plays somewhat similarly to BTD6, as they share the same graphics, towers, (for now) tracks, and powers. However, the rounds in the More Bloons Expansion are changed significantly to accord for the several new bloon types added into the game. Specifically, it adds the Orange, Lavender Bloon (WolfiZee), and the Fire & Ice Bloons. Additionally, it introduces 2 new MOAB-class bloons; the S.A.O.B. and Support Blimp, along with 2 new variants of the Rainbow Bloon (The Armored & Magical variants).

Towers
"Bloons Tower Defense 6 currently features a roster of 21 monkeys (2 new monkeys and 19 returning from previous BTD games) and 8 heroes to help pop bloons. These monkeys are split into four classes: Primary, Military, Magic, and Support. The monkeys range from simple Dart Monkeys to the all-powerful Super Monkey, each one with its own unique attacks, abilities and strengths. Monkey XP still exists, but this time around it functions a bit differently. Players can save up Monkey XP to unlock upgrades in any order they wish, but the amount of monkey XP required increases the farther down the upgrade path they travel. XP can also be saved, allowing players to go down the path the player wishes rather than unlocking them in order. Each monkey has its own set of XP so they cannot use Dart Monkey XP to buy upgrades for the Bomb Shooter, for example. Each monkey offers 15 total upgrades which are split into 3 paths of 5 upgrades where a player can get two paths: 1 path to tier 5 and another path to tier 2. If someone upgrades one path then another, the third path will be closed. Also, there can only be one of every fifth tier upgrade on screen at all times (except for the Crossbow Master upgrade, with the monkey knowledge activated known as Master Double Cross, one can have 2 Crossbow Master in a game instead of 1)."

- Bloons Wiki on BTD6

The More Bloons Expansion is practically identical to Bloons TD 6 in terms of Towers. There are no new towers or upgrades. The only potential thing that could change it up from the normal BTD6 is potentially some new Monkey Knowledge added.

Tracks
"There are currently 37 maps in Bloons Tower Defense 6. There are 12 beginner maps, 11 intermediate maps, 9 advanced maps, and 5 expert maps. The payout for completing a map depends on both the map's predetermined difficulty and the chosen game difficulty. After the first completion, the payout have a much smaller amount. (E.g. An Expert Map played on Hard difficulty will give more money than a Intermediate Map played on Easy)"

- Bloons Wiki on BTD6

So far, there are no new maps added as opposed to in BTD6, however it is possible that 1-3 may be added in the future.

Game Modes
"There are a total of 17 different game modes in BTD6, all of which are accessible in different categories of difficulty per map: Easy, Medium, and Hard. To unlock a specific game mode, the previous game mode must be unlocked, starting with the respective Standard Mode of a specific map. The Standard Mode option for all grades of difficulty are unlocked by default for all maps."

- Bloons Wiki on BTD6

The More Bloons Expansion shares all of the gamemodes that BTD6 has, along with a new Lightning Bloon Rounds that is unlocked after beating Apopalypse on Medium difficulty. This game mode is similar to Alternate Bloon Rounds, however, instead of making the rounds outright harder, it introduces Bloons at a much faster pace, the player being compensated with generous cash gained at the end of rounds.