Gravity (property)

Gravity is a bloon/blimp property that's both common and rare.

The chances of a bloon in a round is fairly likely however there are usually only 1 or 2.

It appears at around round 100+ (bloons) and round 175+ (blimps). (With a couple of exceptions).

There are occasions where blimps can/do have this before they're supposed to (Eg. Round 107)

Gravity causes all projectile-based attacks (pretty much the only thing that can avoid this (sorta) is beams) to get pulled towards the bloon/blimp with Gravity. This spans pretty much the entire map and is practically unavoidable; beams are more resistant to this and will only really get bent.

And to make matters worse, all pierce, fragmentation and splash/explosions are negated.

Higher healthed things are more likely to have this, as the amount of hits a Gravity'd bloon/blimp will take will flatten a low healthed thing extremely fast.

This property, coupled with a durable host is more than capable of soaking up pretty much all of your tower's shots whilst a rush of some sort charges through the map (Eg. Round 107).

All children of a Gravity host will have this property also.

If there are 2 Gravity hosts, the projectile will get pulled into the host it's closest to.

Hyper Gravity
A rarer form of the Gravity property.

The hosts of this are extremely dense.

Beams are bent FAR more, they're even capable of getting pulled in. Projectiles have no hope of escape.

Because of the density hosts get an additional 40% health but they lose 40% speed.

Occurs on round 175+ (bloons) and 225+ (blimps)

This also occurs on round 121