Chaos Tear

History
A top-secret weapon... It was built with the perpous of punching holes through bunkers and fortifications. It's said to use a reversed form of the sun god's energy. Most monkeys dreaded the construction of this. They believed the monkey god would strike down upon them.

It was created by Bersal and a monkey engineer. Initially none were supposed to know about this but information about it soon leaked.

Only 2 of these exist because of making more simply seems unneccecary.

Many, many pentagrams were used in the creation of this.

Information
The Chaos Tear is a beam-weapon that deals massive amounts of unholy damage.

Unfortunately due to the nature of this weapon, if any TOTMGs or sungods (all other super monkey upgrades don't do this) are on the field they will attack the Chaos Tear and the Chaos Tear will attack them. (they only do 1/50th of the damage they'd deal to a bloon).

It's capable of using unholy energy for a lot of things. However to obtain this it must drain the health of towers. For every 1 second of firing it must take 1 health (you can select what's drained). Other unholy towers give 2 seconds per 1 health. It can feed on things like shields. The only thing that it can't get energy from is that from things like sun gods and TOTMGs. Whilst it can drain it it's useless to the Chaos Tear. It drains health/charge every second.

It attacks by charging and firing an unholy beam of energy that lasts for up to 5 seconds (it'll only stop before less than 5 seconds if it either dies somehow or it runs out of charge). However when firing it can't turn. Good placement means a lot.

For every target it hits, 0.25 seconds of charge is gathered every second from the bloon targets. It can also drain inital charge from bloons however it gets only 1/4th of the charge it would normally get per second.

As it's upgraded it gains more powerful abilities. Said abilities somehow don't take more charge than usual.

The upgrades can go up to 5 in one path and 3 in the others.

Base stats
Beam Damage:  1 per 0.01 seconds. If AD is present it does 100 damage per second

Beam Range: Infinite

Beam Pierce: 100

Beam AD ignore: 0.1

Beam ROF: N/A

Tower Range: Infinite

Tower Health: 250

Cost: 200,000

1/0/0: Core Blast
An unholy field condensing before erupting in a massive blast.

This Core Blast creates a fairly small field around the Chaos Tear. Any bloon touching this takes 5 damage per second for 3 seconds. This field condenses to about half of the radius in about 1.5 seconds. Once condensed it explodes with the radius of a 0/2 bomb tower's bomb. However this blast deals 40 unholy damage.

Beam Damage: 1 per 0.01 seconds. If AD is present it does 100 damage per second

Core Blast Damage: 40

Core Blast Aura Damage: 5 per second for 3 seconds.

Beam Range: Infinite

Core Blast Range: 0/2 bomb tower's bomb.

Core Blast Peak Aura Range: 0/0 bomb tower's bomb.

Beam and Core Blast Pierce: 100

Beam AD ignore: 0.1

Beam ROF: N/A

Tower Range: Infinite

Tower Health: 250

Upgrade Cost: 60,000

2/0/0: Drain Beam.
A second, smaller beam made to draw energy from bloons.

This beam drains 0.5 seconds of charge per second from bloons.

Beam Damage: 1 per 0.01 seconds. If AD is present it does 100 damage per second

Drain Beam Damage: 1 per 0.1 seconds. If AD is present it does 10 damage per second

Core Blast Damage: 40

Core Blast Aura Damage: 5 per second for 3 seconds.

Drain/Main Beam Range: Infinite

Core Blast Range: 0/2 bomb tower's bomb.

Core Blast Peak Aura Range: 0/0 bomb tower's bomb.

Drain/Main Beam Pierce: 100

Core Blast Pierce: 100

Beam AD ignore: 0.1

Drain/Main Beam ROF: N/A

Tower Range: Infinite

Tower Health: 250

Upgrade Cost: 40,000

3/0/0:
A second, smaller beam made to draw energy from bloons.

This beam drains 0.5 seconds of charge per second from bloons.

Beam Damage: 1 per 0.01 seconds. If AD is present it does 100 damage per second

Drain Beam Damage:  1 per 0.1 seconds. If AD is present it does 10 damage per second

Core Blast Damage: 40

Core Blast Aura Damage: 5 per second for 3 seconds.

Drain/Main Beam Range: Infinite

Core Blast Range: 0/2 bomb tower's bomb.

Core Blast Peak Aura Range: 0/0 bomb tower's bomb.

Drain/Main Beam Pierce: 100

Core Blast Pierce: 100

Beam AD ignore: 0.1

Drain/Main Beam ROF: N/A

Tower Range: Infinite

Tower Health: 250

Upgrade Cost: 60,000