Bloons Tower Defense Impersonation

"What do you make when you mix a tribe of globophobic monkeys with a legion of balloons and blimps?"

- -KinjaNiwi, the definitely not rip-off of NinjaKiwi

Bloons Tower Defense Impersonation (BTDI) is a mock-up hybrid of BTD5 and BTD6, with some added features.


 * New towers: Archer Monkey, Torch Monkey, Arcane Monkey, Monkey Chicken, Injection Monkey, and Miner Monkey!
 * Includes all towers from BTD5 and Alchemist Monkey and Druid Monkey from BTD6! (also Monkey Academy too)
 * Tier VI Upgrades are extra powerful upgrades; each upgrade can only be beheld by one tower.


 * New Hero: Pioneer Original!
 * New Special Agent: Convert-A-Tron!

Under Construction Section
This section is currently WIP.

Shiverpeace's Nested Tabs View =

This is Shiverpeace's Database of Nested Tabs.
Feel free to look around and explore!

=
(This is basically an arguably organized nested tab database that provides as a great way to include tower information, tower upgrade information, bloon information, item information, and potentially even stuff like Monkey Knowledge branches.)====== Towers =

Road Items = {{#tag:tabber| ''Unlike BTD6, at least some of these Road Items will be accessible next to the Tower Selection and be purchasable with normal in-game cash, like in BTD5. Which ones will be Monkey Money-exclusive, if at all, is currently undetermined.'' {{#tag:tabber| Road Spikes = ''Pops 10 layers of bloons that pass over it. Does not pop lead.'' Red Hot Spikes = ''Pops 25 layers of bloons that pass over it. Pops frozen and lead.''

(not sure if this will be purchased with normal cash during a game or as a Power with Monkey Money yet) {{!}}-{{!}} Exploding Pineapple = After a 3-second countdown, produces an explosion that pops off a layer from all bloons within range, including frozen and lead bloons. {{!}}-{{!}} Monkey Glue = Glues the first 150 bloons that pass over it. {{!}}-{{!}} Camo Trap = Removes the Camo property from the first 200 Camo Bloons that pass over it.

(not sure if this will be purchased with normal cash during a game or as a Power with Monkey Money yet) {{!}}-{{!}} M.O.A.B. Mine = Violently explodes when it detects a M.O.A.B.-Class bloon passing over it, causing extremely heavy damage.

(not sure if this will be purchased with normal cash during a game or as a Power with Monkey Money yet) }} {{!}}-{{!}} Special Agents = {{#tag:tabber| R.I.P. most of the Special Agents, save for Banana Farmer, Super Monkey Storm, Pontoon, and that ducky pool. {{!}}-{{!}} Bloons = {{#tag:tabber| ''Bloons, bloons, glorious bloons. They were born from rubber to meet their dooms.'' {{#tag:tabber| Ordinary Bloons = {{#tag:tabber| Non-Ability Bloons = {{#tag:tabber| Red Bloon = Red Bloons take one hit to pop. {{!}}-{{!}} Blue Bloon = ''Blue Bloons, when popped, turn into Red Bloons. Blue Bloons are a little faster than Red Bloons.'' {{!}}-{{!}} Green Bloon = ''Green Bloons, when popped, turn into Blue Bloons. Green Bloons are a little more faster than Red Bloons.'' {{!}}-{{!}} Yellow Bloon = ''Yellow Bloons turn into Green Bloons upon being popped. Yellow Bloons are fast compared to most other bloons.'' {{!}}-{{!}} Pink Bloon = ''Pink Bloons pop into Yellow Bloons. Pink Bloons are one of the fastest bloons in the game.'' {{!}}-{{!}} Purple Bloon = ''Purple Bloons pop into Pink Bloons. Purple Bloon's ability from BTD6 has been given to and split among Orange Bloon, Glass Bloon, and Absorption Bloon. Instead, Purple Bloon is the fastest non-M.O.A.B.-Class bloon in the game.'' {{!}}-{{!}} Rainbow Bloon = ''Rainbow Bloons release two Zebra Bloons upon being popped. Rainbow Bloons have a relatively moderate speed.'' }} {{!}}-{{!}} Immunity Bloons = {{#tag:tabber| Orange Bloon = ''Orange Bloons, when popped, release two Pink Bloons. Orange Bloons are immune to fire and fire-based attacks. They are not, however, immune to fiery but sharp attacks, such as tacks from a Hot Shot Tack Shooter.'' {{!}}-{{!}} Blubber Bloon = ''Blubber Bloons, with an outside layer of blubber instead of rubber, are immune to and bounce off non-sharp attacks; thus, they can only be popped by sharp attacks. Blubber Bloons release an Orange Bloon when popped.'' {{!}}-{{!}} Black Bloon = ''Black Bloons, when popped, release two Pink Bloons. Black Bloons are immune to explosives.'' {{!}}-{{!}} White Bloon = ''White Bloons, when popped, release two Pink Bloons. White Bloons are immune to freezing.'' {{!}}-{{!}} Zebra Bloon = ''Zebra Bloons pop into one Black Bloon and one White Bloon. Zebra Bloons are immune to both explosives and freezing.'' {{!}}-{{!}} Lead Bloon = ''Lead Bloons are as slow as Red Bloons, but release two Black Bloons upon being popped. With an outside layer of lead, Lead Bloons are immune to sharp attacks and require explosives or other methods to be popped.'' {{!}}-{{!}} Weighted Bloon = ''Weighted Bloons, heavy-duty and extremely slow, release one Blubber Bloon and one Lead Bloon upon being popped. Weighted Bloons are immune to both explosives and sharp attacks.'' {{!}}-{{!}} Glass Bloon = ''Glass Bloons release two Zebra Bloons upon being popped. Glass Bloons are immune to light and laser-based attacks. {{!}}-{{!}} Absorption Bloon = ''Absorption Bloons release a Glass Bloon upon being popped. Absorption Bloons are immune to magic, energy, and plasma-based attacks.'' }} {{!}}-{{!}} Special Ability Bloons = {{#tag:tabber| Warping Bloon = Warping Bloons, when popped, release two Pink Bloons further along the track. }} {{!}}-{{!}} Armored Bloons = {{#tag:tabber| Ceramic Bloon = ''Ceramic Bloons release two Rainbow Bloons upon being popped. Ceramic Bloons have a tough ceramic layer that requires 10 hits to break. Ceramic Bloons are immune to being slowed by glue.'' {{!}}-{{!}} Mosaic Bloon = ''Mosaic Bloons have a tough baked layer of fired clay that requires 20 hits to crack open. Mosaic Bloons are extremely slow, but release a Ceramic Bloon when finally popped. Like Ceramic Bloons, Mosaic Bloons are immune to being slowed by glue.'' }} }} {{!}}-{{!}} M.O.A.B.-Class Bloons = {{#tag:tabber| M.O.A.B. = The M.O.A.B. (Massive Ornery Air Blimp) moves at the speed of a Red Bloon, takes many, many hits to destroy, and releases four Ceramic Bloons upon being defeated. {{!}}-{{!}} B.F.B. = The B.F.B. (Brutal Floating Behemoth) is very slow, takes lots and lots of hits to destroy, and releases four M.O.A.B.s when defeated. {{!}}-{{!}} Z.O.M.G. = ''The Z.O.M.G. (Zeppelin Of Mighty Gargantuaness) is one of the slowest of all bloons and can endure lots and lots of damage. It releases four B.F.B.s when defeated. Z.O.M.G.s are immune to and/or weaken the effects of some anti-M.O.A.B.-Class bloon abilities.'' {{!}}-{{!}} D.D.T. = ''The D.D.T. (Dark Dirigible Titan), unlike most other M.O.A.B-Class bloons, are very fast. D.D.T.s are immune to sharp attacks, explosives, and only towers with camo detection can attack them. These bloons come in threes, and they release six Camo Regrowth Ceramic Bloons when popped.'' {{!}}-{{!}} B.A.D. = The B.A.D. (Big Airship of Doom) is (WIP) {{!}}-{{!}} E.V.I.L. = (WIP) }} {{!}}-{{!}} Special Properties = {{#tag:tabber| Camo = ''Towers without camo detection will not be able to detect or attack Camo Bloons. This property cannot be applied to M.O.A.B.-Class bloons (with some exceptions, such as the D.D.T.). Towers such as Cleansing Foam Monkey Engineers or Signal Flare Mortar Monkeys can remove this property from bloons.'' {{!}}-{{!}} Regrowth = ''Regrowth Bloons (also known as Regen Bloons) gradually regenerate layers every few seconds. Since some bloons release multiple children when popped, their Regrowth counterparts can effectively regrow and multiply if not popped quickly enough, so beware! Extra bloons that spawn via regrowth multiplying do not provide cash upon being popped, and this property cannot be applied to M.O.A.B.-Class bloons. Towers such as Cleansing Foam Monkey Engineers can remove this property from bloons.'' {{!}}-{{!}} Fortified = ''Fortified Bloons can endure several hits before their fortified barrier is destroyed. The barrier is not passed on to the Fortified Bloons' children. This property can only be applied to Lead Bloons, Weighted Bloons, Ceramic Bloons, Mosaic Bloons, and M.O.A.B.-Class bloons.'' {{!}}-{{!}} Shielded = Besides being the bane of the player's sanity and existence in Bloons Super Monkey 2, Shielded Bloons can take several hits before their shield is destroyed. }} }} {{!}}-{{!}} Tracks = null }} Original View =

Towers (WIP)
Towers in BTDI have three upgrade paths, each with six upgrades.

Tier VI upgrades are so powerful and unique that each Tier VI upgrade can only be occupied by one tower.

There are seven classes: Primary, Military, Magic, Support, Heroes, Track Items, and Secret Agents. The first three classes (Primary, Military, and Magic) are represented by seven towers each, while the Support class is represented by eight towers. Heroes are unique, powerful towers with special attacks and abilities, while Track Items are usually expendable "traps" that are placed on the track. Special Agents are initially purchased with Monkey Money and afterward can be placed down for free.

The Secondary class is WIP.

(Images I made myself)

Upgrades (WIP)
As stated before, towers in BTDI have three upgrade paths, each with six upgrades.

Heavily WIP.

Bloons (WIP)
(Images I made myself)

Heavily WIP.

Trivia

 * Purple Bloon's ability from BTD6 is split into Orange Bloon's ability and Absorption Bloon's ability.


 * Several towers are renamed in this game:
 * Boomerang Monkey is renamed back to Boomerang Thrower.
 * Wizard Monkey is renamed back to Monkey Apprentice.
 * Alchemist is renamed to Alchemist Monkey.
 * Druid is renamed to Druid Monkey.


 * Supposed future joke sequel games:
 * BTDII (Bloons Tower Defense Impersonation Improvised)
 * BTDIII (Bloons Tower Defense Impersonation Improvised Ideally)