Ranger Monkey

"A powerful tower that is able to fire arrows faraway, but is poor in close combat."

- In-game description

Ranger Monkey is a tower in Bloons TD 7. It fires an arrow that pops 3 bloons. However, it does have a minimum range, in which it cannot attack bloons on its minimum range whatsoever, and instead attack bloons not on its minimum range. It is classified as a Primary tower. It costs $305 on Easy, $360 on Medium, $390 on Hard, and $430 on Impoppable. Its appearance is an archer monkey with a bow.

Details
It fires an arrow that pops 3 bloons every 38 frames, before the arrow falls into the ground and does no damage. It cannot detect Camo Bloons, or pop Lead Bloons without upgrades. It has a 150px range, while its minimum range is 65px (the grey circle is for its range, while the red circle is for its minimum range):

Piercing Arrows
Description: Arrows now pierce 7 bloons instead of 3.

Cost: $180 on Easy, $210 on Medium, $230 on Hard, $250 on Impoppable, and 140 XP.

Appearance: The bow now has 4 yellow stripes on it, and the arrowhead is longer.

Razorhead Arrows
Description: Razorhead arrows are used instead of normal arrows, now pierce into 10 bloons and have a chance to bleed bloons!

Details: Razorhead arrows will have a 15% chance to bleed bloons. Bleeding bloons lose 1 layer every second.

Cost: $320 on Easy, $380 on Medium, $410 on Hard, $460 on Impoppable, and 460 XP.

Appearance: The bow, alongside the 4 yellow stripes, also have 2 blue stripes on it. Also, the arrows now are covered with spikes.

Impaler Arrows
Description: When there are no bloons on its range, shoots a special arrow that goes undergound, and then turn into a spike that hurts the first bloon to be hit.

Details: Arrow shots now deal 5x damage to Ceramic Bloons and M.O.A.B.-class bloons. Any bloon got hurt by the spike will apply bleeding to the bloon. Bleeding bloons also lose 1 layer every second, and arrows now have 30% chance to bleed bloons. Bloons' bleeding from the spike and bleeding from the arrow can stack, but bloons' bleeding from the spike and another one from the spike, or bloons' bleeding from the arrow and another one from the arrow, cannot stack.

Cost: $1,870 on Easy, $2,200 on Medium, $2,380 on Hard, $2,640 on Impoppable, and 2,300 XP.

Elite Ranger
Description: ''The arrows now have an increased chance of bleeding, and can also poison bloons. Also periodically fires two arrows at once.''

Details: Arrow shots now deal 7x damage to Ceramic Bloons and M.O.A.B.-class bloons, and now have 60% chance to bleed bloons. Poisoned bloons lose 1 layer every second, similar to bleeding bloons. Also, every 4th shot, fires 2 arrows at once, basically doubling the damage.

Cost: $5,185 on Easy, $6,100 on Medium, $6,560 on Hard, $7,320 on Impoppable, and 10,000 XP.

Hyperion Ranger
Description: Fires plasmatic arrows that have infinite pierce and explode on end of their lifespan, bleeding and poisons bloons at same time!

Details: Plasmatic arrow shots now deal 15x damage to Ceramic Bloons and M.O.A.B.-class bloons, and explodes upon its end of lifespan, in 65px radius, also bleeding bloons lose 2 layers every 0.5 seconds, and poisoned bloons lose 1 layer every 0.25 seconds, boosting its damage drastically.

Cost: $24,225 on Easy, $28,500 on Medium, $30,780 on Hard, $34,200 on Impoppable, and 59,000 XP.