User blog comment:Derpinator9001/Bullet Hell Fangame/@comment-24170389-20150605182119/@comment-24170389-20150618175154

If ya want a better explanation:

Information about object: obj_green Sprite: spr_green Solid: false Visible: true Depth: 0 Persistent: false Parent: obj_red Mask:

Create Event:

set variable hp to 5 set variable aim to 0 set the vertical speed to 0.9 set Alarm 0 to 60

Alarm Event for alarm 0:

create instance of object obj_bulgreen at relative position (0,0) with speed 6 in direction aim create instance of object obj_bulgreen at relative position (0,0) with speed 6 in direction aim + 120 create instance of object obj_bulgreen at relative position (0,0) with speed 6 in direction aim + 240 create instance of object obj_bulgreen at relative position (0,0) with speed 6 in direction -aim create instance of object obj_bulgreen at relative position (0,0) with speed 6 in direction -aim - 120 create instance of object obj_bulgreen at relative position (0,0) with speed 6 in direction -aim - 240 set Alarm 0 to 30 Step Event:

set variable aim relative to 0.5 if hp is smaller than 1 destroy the instance

That's the coding for Green Bloon in my game, btw.