Ninja Monkey (BTDRN)

The Ninija Monkey first appeared in BTD5 and followed out through the rest off the games. It re-appears in BTDRN with some other stuff, I guess.

Stats
Range: 35

Attack speed: 1/0.7s

Pierce: 2

Projectile type: Sharp

Damage: 1

Top path
Seeking shuriken ($200) (1/0/0)

Shurikens home in on bloons.

Homing radius: 0 -> 10

Distraction ($350) (2/0/0)

Every 3rd shuriken knocks a bloon back by 15 RBS

Flash bomb ($800) (3/0/0)

Every 2 seconds, the ninja throws a bomb that stuns bloons

Blast size PBE (Per 0/0/0 bomb explosion): 1

Blast pierce: 20

Blast damage: 1

Blast stun duration: 1s (MOAB-class immune

Bloon Sabotage ($4,000) (4L/0/0)

Sabotage ability: Slows bloons down by 50% their speed for 10 seconds.

Cooldown: 60s

This affects everything ZOMG and weaker.

Grand Saboteur ($32,000) (5L/0/0)

Ability weakens the production of bloons for a while.

Sabotage slowdown: -50% -> -75%

Special: Sabotaged bloons take 2x more damage

Ability lasts 20 seconds to bloons onscreen and 10 seconds to approaching bloons for 10 seconds.

Legendary Saboteur ($200,000) (6L/0/0)

Weaken bloons in their rubber souls.

Sabotage slowdown: -75% -> -95% (For everything weaker than the BAD, otherwise, the BAD is only slowed down by 50%)

Extra sabotaged damage: x2 -> x4

''Special: Afterwards, bloons (ZOMG and weaker) are slowed down by 5% permanently. Stacks 10 times.''

Sticky bomb ($5,000) (4R/0/0)

Implants bombs on MOAB-class, dealing 500 damage.

Bomb production speed: 1/1s

Bombs take 3 seconds to explode.

If a MOAB-class has been popped with the sticky bomb still attached, the bomb goes for only 1 of its children.

Master bomber ($40,000) (5R/0/0)

Deploys very powerful bombs.

Bomb production speed: 1/1s -> 4/1s

Bomb damage: 500 -> 2,000

Ultima bomber ($360,000) (6R/0/0)

The uttermost powerful bombs!

When a MOAB-class enters, they automatically get sticky-bombed.

Bombs stack up to 4 times each

Ultima-bombs: A variation of sticky bombs able to obliderate nearby bloons.

Ultima blast size Per 0/0/0 bomb explosion (PBE): 3

Ultima damage (On targetted MOAB-class): 2,000 -> 10,000

Ultima damage (Otherwise): 1,000

Ultima pierce: Unlimited

''Mine hauling special: When a bloon leaks, the bomber deploys a bomb on every unit on the track, after three seconds, the bombs will blow up dealing 2,000 damage to everything. Cooldown: 30s''

Middle path
Ninja disipline ($250) (0/1/0)

Throws shurikens faster and over a greater range.

Range: 35 -> 40

Attack speed: 1/0.7s -> 1/0.5s

Sharp Shurikens ($300) (0/2/0)

Shurikens pierce through 4 bloons each.

Pierce: 2 -> 4

Double Shot ($850) (0/3/0)

Throws 2 Shurikens at once!

Bloonjitsu ($2,250) (0/4L/0)

A powerful ninja that throws 5 shurikens at once!

Grandmaster ninja ($20,000) (0/5L/0)

Throws shurikens really fast, 15 at once.

Attack speed: 5/0.5s -> 15/0.2s

1000 Shurikens ($250,000) (0/6L/0)

In under a second, the ninja throws 1000 shurikens.

Every third second attacking bloons it fires 1000 shurikens.

Attack speed (Third second): 15/0.2s -> 10/0.01s

Shinobi tactics ($1,850) (0/4R/0)

Boosts nearby ninjas, stacking to up to 20 Shinobis.

Attack speed boost: +5%

Pierce boost: +1 (+20% when the ninja reaches over 5 pierce)

Range boost: +2.5%

Abode master ($25,000) (0/5R/0)

Becomes more powerful with the ninjas around it.

''Attack speed: 2/0.5s -> 3/0.3s (+5% attack speed per ninja nearby (Max. +200%))''

''Pierce: 4 -> 10 (+1 per nearby ninja (Max. +25)''

''Damage: 1 -> 3 (+1 every 5th ninja nearby (Max. +4)''

Shinobi tactics is replaced with Abode tactics.

Abode tactics allows the following..

+25% Attack speed

+25% Range

+3 Pierce

-25% Upgrade cost

Shinobi tactics can stack 10 more times.

Sensei ($200,000) (0/6R/0)

A master at training ninjas.

Abode tactics is replaced with Sensei's tactics, doing the following..:

+75% Attack speed

+75% Range

+10 Pierce

-50% Upgrade cost

+2 Damage

-25% Ability cooldown

Endless Grandmasters can be placed within the Sensei's range.

Shinobi's produce Abode tactics in range, no longer Shinobi tactics.

Bottom path
Caltrops ($250) (0/0/1)

Deploys Caltrops on the ground.

Produces 1 Caltrop per second.

Caltrop duration: 60s + 1 Round

Caltrop pierce: 2

Caltrop damage: 1

Iron-bustin Shurikens ($275) (0/0/2)

Shurkins can pop anything.

Powerful Shurikens ($1,500) (0/0/3)

Shurikens are 4x stronger

Damage (Shurikens): 1 -> 4

Sai ($3,000) (0/0/4L)

Wields a Sai and swings it like a sword.

Sai length: 20

Sai attack coverage: 35°

Sai pierce: 40

Sai damage: 2

Sai attack speed: 1/1s

Katana ($15,000) (0/0/5L)

A glorified sai that's bigger, faster and stronger.

Katana length: 20 -> 35

Katana attack coverage: 35° -> 60°

Katana pierce: 40 -> 400

Katana damage: 2 -> 8

Katana attack speed: 1/1s -> 1/0.67s

Samurai of the Stars ($400,000) (0/0/6L)

(That kinda steals a name, doesn't it?)

Discard the shurikens for an all-powerful, Samurai sword.

SotS pierce: 400 -> Unlimited

SotS damage: 8 -> 80

SotS attack speed: 1/0.67s -> 1/0.2s

''Cut in half special: If it damages a bloon by more than 50% of its RBE, it immediately destroys it. Things stronger than a BAD are immune.''

Shadow Double ($3,000) (0/0/4R)

Shadow Double ability: casts its identical shadow self for 30 seconds!

Attack speed: 1/0.7s -> 1/0.35s (1/0.25s with T1 middle crosspath)

Cooldown: 60s (Instantly first use)

Shadow Army ($20,000) (0/0/5R)

Shadow copies become permanent.

Ability also doubles pierce and damage for 30 seconds.

''Max. Shadows obtainable is 10''

Shadow Colony ($200,000) (0/0/6R)

Have as many shadow clones as you like, on limitations