Monkey Medic

Monkey Medic

A Teutonic Monkey of medicine, his lack of compassion for the Ill is made up for by his elite healing skills.

Monkey Medic is a tower that can Give lives, attack bloons with a syringe gun, or heal his allies with a MediGun. Take your pick.

Has 100 px Range, Gives 1 life per minute. costs $1200.

The Player can cycle through the Path 2 weapons (MediGun, Quick-fix, Vaccinator, and Kritzkrieg) using a Button called "Change" Located to the right of the tower name.

History
After Several repeatedly Failed Operations, The Monkey Medic lost his medical liscense. He looked for a new job, and eventually found one when he heard of the Bloon-Monkey wars. He went to the field, and saw several Injured Monkeys. He Turned on his MediGun, healed them, and the Monkeys thanked him and went back to battle. The Monkeys won the war, and the Monkey Medic was Awarded by the General. He gave the old abandoned Hospital near the base the the Medic and is now seeking to help his allies, no matter what.

Path 1
Syringe Gun ($400)

"Uses a Syringe Gun to Pop Bloons, each Syringe can pop 3 bloons each."

Syringe gun has a fire rate of 1.5 seconds.

Faster Firing ($300)

''"Modifies the Syringe Gun to Shoot Faster." ''

Syringe gun can now fire every second.

Blutsauger ($3500)

"Heals the Monkey Medic and his nearby allies for 1 HP whenever the Blutsauger pops a Bloon."

Exactly what the description says.

Crusader's Crossbow ($8000)

"After getting creative with his weapons, the Doctor has created a new weapon, a Crossbow, that fires faster, pops more bloons, and Doubles the healing effect."

Crusader's Crossbow can Fire twice per second, Pop 25 Bloons per shot, and Heal 2 HP when a bloon is popped.

Path 2
MediGun ($700)

"Monkey Medic Gets a Medigun that can slowly heal a target, but cannot attack while healing."

The MediGun can heal 1 HP every 3 seconds, but Monkey Medic cannot attack while healing.

Quick-Fix ($1000)

"Quick fix can heal allies faster, every 1.5 seconds."

The Quick-Fix can heal allies faster, ev- Oh just look at the description.

Vaccinator ($2100)

"Vaccinator removes negative status on the target, while healing an ally."

Vaccinator does excactly what the description says.

KritzKrieg ($10000)

"The Tower Being Healed Inflicts Double Damage, along with its abilities."

Look at the description, I don't want to repeat myself.

Ability Unlocked: ÜberCharge

"Tremendous Enrgy Spurts from the -Insert Weapon in use Here-, Having different effects depending on the current weapon in use."

UberCharge Effects
MediGun: Makes the Target Tower invulnerable.

Quick-Fix: Healing rate is multiplied by 3x, and can overheal up to 200%.

Vaccninator: Target tower is immune to all status effects.

KritzKrieg: Target Tower Inflicts 3x Damage and has 3x Popping power.

Trivia

 * This is an obvious reference!!!!
 * If this gets a "You don't say", I will troll that user's page.