Talk:Heat and Cold/@comment-5294711-20130404101926/@comment-5294711-20130404103009

Other than that cool stuff...

Originality: Wow... I mean wow! Really interesting and nice concept, but I can't really say weather/climate conceptions are that much exclusive though...

Score: 7.5/10

Balance: See comment above. Also the effects seem to be so strong over all, may seriously break the game in some cases... Besides, I forgot to say that the "Hot" effects are much stronger than the "Cold" or "Frozen" effects.

Score: 4.5/10

Details: First, what towers are Heat Resistant and Cold Resistant (if you don't have a specific answer, you can just generalize types of towers like in the Health and Damage page). Next, there're lots of things that need to be clarified:


 * 14% chance to be jammed? What's "jammed" anyway?


 * Towers have 9% chance to be jammed, same thing.

Score: 7/10

Epicness: Like I said in "Originality", this, though creative, doesn't feel that much impressive. Besides, the "jammed" thing made me kinda frown upon not understanding it. Also it felt kinda boring for some repetitive effects for both Hot and Cold like "move slower", "attack slower", "chance to be jammed", etc. Other than those, pretty convincing conception

Score: 6.5/10

My Overall Score: 6.6/10 (Good)