BTD6 Towers

Also, the rule is there MUST be 2 tier 5 upgrades to count for eligibility here.

"Normal" monkeys
There are monkeys that are in BTD5, just adding the T5s here. (and revisions)

Dart Monkey
Cost:$190 medium, rank 1 unlocked, base game. Both T3's can be bought, 1 path only for 4+5.

"shoots one dart that shoots one bloon. The basic soldier of the Monkey Empire. Quite precise."

Path 1
Faster Shooting- cost: $110. 35 tower xp (1/pop, 10/round), and makes tower fire 40% faster.

Long Range- cost: $80. 140 tower XP, tower has 20% longer range.

Enhanced Eyesight- cost:$100. 500 tower XP, tower has additional 15% range increase and can pop camo.

Spike-O-Pult- Cost $430. 1200 tower XP, tower has 12% more range and fires spiked balls 35% less often, which have 10 pops instead of 1. Rank 12

Matter Launcher- cost $2700. 3500 tower XP. Tower gets its fire rate back and 15% more, can pop lead, has 20% more range, can pop lead, pops 3 layers, and pops 35 bloons. Rank 30.

Path 2
Sharper Darts- cost $100. 75 tower XP. Tower can pop 2 bloons per dart.

Razor Darts- cost $170. 300 tower XP. Pops 4 bloons per dart.

Triple Darts- cost $600. 750 tower XP. Fires 3 darts or spiked balls.

SMFC- cost $4000. 2000 tower XP. Ability. Turns 10 DM's into SMs for 5 secs. Cooldown 35 secs. Rank 12.

Laser Monkey Secret Society. cost $9700. 5000 tower xp. ability. Turns 8 DM's into 1/1 SM's for 8 secs with 28 second cooldown.

Specialty and premium
T1- the same as always. 600 MM.

T2- 10% increased fire rate and range. 800 MM.

T3- All can detect camo. EE gives detection for towers in its range. 1000 MM.

T4- all monkeys double shot. Triple shot makes them quintuple (5-Shot). 1750 MM.

T5- Reduces cooldown for abilities by 60%. 1000 MM.

Premium: Splodey Darts. Same as before, but all darts explode (including SM and other dart throwers) 19 NK coins.

Premium: Biomech Dart Monkey Lab. speed of a dart monkey increases by 3% per round he is on the field. 15 NK coins.