A.B.C.D.

The A.B.C.D. ( A damantium- B loontonium C oated D irigible) is a colossal blimp of destruction, which spawns 4 B.A.D.s and 2 B.O.B.s, and has 45,000 HP. It is as slow as B.A.D's speed halved (base). It is immune to fire, energy, and plasma attacks. It is automatically camo, and can regenerate 10 HP/second. It is first encountered on round 750, and its fortified version appears on round 900. Its parts are: Also, its abilities are:
 * Ion bars, these periodically create a link of electricity each other. It deals damage 5 damage to monkeys. Has 500 HP each.
 * Booster plates, these look useless but has 1,500 HP each and speeds up its speed by 50%. These also have lead resistances.
 * The orb cannon, which has 750 HP.
 * Chain Lightning: Shoots a lightning at a tower, deals 20 damage to the target and stuns it, and then chains to 10 other towers, dealing 10 damage. The ability of the ion bars.
 * Ball Lightning: Charges a ball of lightning, deals 30 damage to a monkey and also deals 20 damage to towers near it within the range of a 0-0-0 Super Monkey. (Ouch!!) The ability of the ion bars.
 * Lead Disposal: Boosts its speed to be as fast as a BFB, then spawns 10 Lead Bloons with properties (randomly picked between Camo, Regrowth, Fortified, Shielded, Zombie, and Speedy). The ability of the booster plates.
 * Energy Deep Charge: Stops for a while, to shoot a really big bomb that electrocutes the main target and deals 50 damage and 10% health of that target! But not only that, the towers near the main target within The Big One's radius will be dealt 30 damage. The ability of the orb cannon, and is only activated after 20% health mark.
 * Bloontonium Explosion: When destroyed, coats all towers nearby in Bloontonium poison, dealing 5 damage for 5 seconds. But it also coats all bloons near it, which deals 3 layers of damage for 5 seconds. So this might be beneficial or not. Right?

Trivia

 * The whole health is 51,500, so its whole RBE is 307,952.
 * Please tell me my art (and balance) is terrible... >.<