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Challenge Crates: (10 NK coins)
Crates have a 10% Chance of spawning each round. (Spawns while in the round) Upon clicking it you get (Round number X 100)$ & 5 Bloons that would spawn normally this round spawns.

Bloononomics (10 NK Coins)
Each round, it chooses from either +5% sell price, +10%, +15%, Normal sell price, -5%, -10% & -15%. In the top right corner it will display a up arrow if it's postivie, & a down arrow if it's negative. For negative, the colors are in this order, Green, yellow, red. For postive, it's Red, yellow, green. Nothing is shown if it's normal. Additonally, after 1 round of this tower being there, all sell prices are increased by +15% sell price, but decreases by 5% each turn afterwards, up to -5%. At max, you can get lucky and gain 10% of your money, but at worst you will be losing 1/5 of your money. This option can be toggled.

Tactical Purchasing (10 NK coins)
Each round, it chooses from up to -70$ to +70$ for each tower. This affects their purchasing price. It will show a small +/-(number)$ in the top right of that tower. +0% chance can happen, if it does it doesn't show any + or - for that tower. Additonally, If its +50 or more$, Next turn it's guaranteed to be 0 or lowering the price. Same goes with -50$ or bigger, Then it guarantees it will increase the price next turn or make it normal. Normal increases the limit for each side by 5$, and each difficulty up from that is another 5$ (+15$ for impoppable.) The 50$ rule stays the same in harder difficulties though. This can be toggled

Titanium. (10 NK coins)
Gives +3 AD.

Beginner's Luck (20 NK coins)
Start every game with a 50% cost reduction on the first turn!

Return Policy (15 NK coins)
Towers sold within 2 turns of getting it gives you back 100% of the money.

Dart Ring (10 NK coins)
Dart monkeys & Super monkeys can rarely shoot darts in 16 directions.

Acid Spell (10 NK coins)
Puts 2-1 Glue. Used by mages.