Slow-mo

Slow-mo is a game mechanic that allows the creation of very high speed Bloons without worrying about things like frame rate and processing time.

Modes
Slow-mo 1: This is activated when a bloon which has over 30 BPS enters the screen. The screen is dimmed by 5%, and everything's speed, such as Bloons, projectiles, fire rate, and ability cooldown for both Bloons and towers, is slowed to 1/3 of original. A green Slow-mo wording will flash in the bottom-right.

Slow-mo 2: This is activated when a bloon which has over 75 BPS enters the screen. The screen is dimmed by 10%, and everything's speed, such as Bloons, projectiles, fire rate, and ability cooldown for both Bloons and towers, is slowed to 1/10 of original. A yellow Slow-mo wording will flash in the bottom-right.

Slow-mo 3: This is activated when a bloon which has over 175 BPS enters the screen. The screen is dimmed by 15%, and everything's speed, such as Bloons, projectiles, fire rate, and ability cooldown for both Bloons and towers, is slowed to 1/20 of original. An orange Slow-mo wording will flash in the bottom-right.

Slow-mo 4: This is activated when a bloon which has over 500 BPS enters the screen. The screen is dimmed by 20%, and everything's speed, such as Bloons, projectiles, fire rate, and ability cooldown for both Bloons and towers, is slowed to 1/50 of original. A red Slow-mo wording will flash in the bottom-right.

Slow-mo 1: This is activated when a bloon which has over 1500 BPS enters the screen. The screen is dimmed by 25%, and everything's speed, such as Bloons, projectiles, fire rate, and ability cooldown for both Bloons and towers, is slowed to 1/150 of original. A black Slow-mo wording will flash in the bottom-right.

Acknowledgements
Delreq if you need. I spent very little time on this