Aging

Aging is a HUGE mechanic introduced by judbud. This is a mechanic/mode unlocked after completing Back from the underworld Special mission. Towers-and bloons alike, get aged over time.

Civillans (dart monkey, boomerang monkey, etc)
Placed: Like normal.

after 10 rounds: 10% more attack rate.

After 20 rounds: 5% more attack rate.

after 30 rounds: 5% less range.

After 40 rounds: 10% less attack rate.

After 50 rounds: 5% less attack rate.

After 60 rounds: 10% less range.

After 70 rounds: 10% less attack rate.

After 80 rounds: 40% less popping power (rounded up)

after 90 rounds: Death.

War monkeys (monkey ace, dartling monkey, etc)
Placed: like normal.

After 10 rounds: same.

After 20 rounds: same.

After 30 rounds: same.

After 40 rounds: same.

After 50 rounds: If monkey ace, is forced to retire. (AKA disabled for 25 turns or until you pay (insert plane cost devided by 5))

After 60 rounds: same.

After 70 rounds: Machine get old, so 20% less fire rate.

After 80 rounds: Machine gets oiled, making 20% into 10%.

After 90 rounds: Death.

Famous monkeys (Idol Monkeys, etc)
Placed: Same.

After 10 rounds: same.

After 20 rounds: lipstick goes missing. 10% less overall.

After 30 rounds: Finds lipstick again.

After 40 rounds: 10% less overall.

After 50 rounds: 10% is 5%.

After 60 rounds: 5% is 15%.

After 70 rounds: Retires.

Macine towers
Note that these towers dont age, they just rust. (Note: This takes effect twice as fast if in a rainy area, but not the oiling.)

After 10 rounds: same.

After 20 rounds: same.

After 30 rounds: same.

After 40 rounds: gets rust. -10% overall.

After 50 rounds: same.

After 60 rounds: Gets oiled.

After 70 rounds: BUSTED! wait 5 rounds.

After 80 rounds: same.

After 90 rounds: 25% overall minus.

After 100 rounds: Unrepairable.

Super towers (Super monkey, sidekick, etc)
Placed: same.

After 10 rounds: same.

After 20 rounds: same.

After 30 rounds: Discovers raidoactive sluge. 50% chance of 30% boost and 50% chance of 10% minus.

After 40 rounds: same.

After 50 rounds: same.

After 60 rounds: More sluge. See above.

After 70 rounds: 10% minus super monkey, 30% minus apprentice.

After 80 rounds: same.

After 90 rounds: sluge.

After 100 rounds: same.

After 110 rounds: same.

After 120 rounds: Apprentice/not-very-super towers die.

After 130 rounds: -10%.

After 140 rounds: -5%.

After 150 rounds: -3%.

After 160 rounds: 3%.

After 170 rounds: 5%.

After 180 rounds: 8%.

After 190 rounds: -10%.

After 200 rounds: Dies if not teir 3.

After 250 rounds: sluge.

After 300 rounds: sluge.

After 350 rounds: -30%.

After 400 rounds: same.

After 450 rounds: -20%.

After 500 rounds: Dies if not teir 4.

After 2000 rounds: dies.

Bloons
The game can chose how old it wants bloons to be. Later rounds=older bloons. (Note: just for it to make sense, bloons work out so they get stronger :P)

Normal bloons (red/blue/green)
1 year: normal.

2 year: 10% faster.

3 year: 20% faster (overall)

4 year: 50% faster (overall)

5 year: Twice as many hits to pop.

6 year: 5 times as man hits to pop.

7 year: Twice the children.

8 year: 5 times the children.

9 year: 3 times as fast.

10 year: 10 times children.

11 year: 10 times hits to pop.

Speedy bloons (yellow, pink, purple)
1 year: normal.

2 year: 30% faster.

3 year: 50% faster.

4 year: Twice as fast.

5 year: twice the children.

6 year: 5x the children.

7 year: 3 times as fast.

8 year: 5 times as fast.

9 year: twice hits to pop.

10 year: 5x hits to pop.

11 year: 10x hits to pop/children.

immune bloons (black/white/lead/zebra)
1 year: normal.

2 year: 2x children.

3 year: 4x children.

4 year: 6x children.

5 year: 8x children.

6 year: 10x children.

7 year: 3x hits to pop.

8 year: 10x hits to pop.

9 year: 15x hits to pop.

10 year: 15x children.

Heavy bloons (rainbow, ceramic)
1 year: normal.

2 year: 2x hits to pop.

3 year: 4x hits to pop.

4 year: 6x hits to pop.

5 year: 8x hits to pop.

6 year: 10x hits to pop.

7 year: 3x speed

8 year: 5x speed

9 year: 8x speed.

10 year: 12x speed.

11 year: 15x hits to pop.

Low-teir MOABs (bfbs, moabs)
1 year: normal

2 year: 3x hits to pop

3 year: 5x hits to pop

4 year: 6x hits to pop

5 year: 8x hits to pop

6 year: 9x hits to pop

7 year: 10x hits to pop

8 year: 2x speed

9 year: 3x speed

10 year: 5x speed

11 year: 15x hits to pop

Strong MOABS (superb, Zomg,)
1 year: same.

2 year: 2x hits to pop

3 year: 3x hits to pop

4 year: 5x hits to pop

5 year: 6x hits to pop

6 year: 8x hits to pop

7 year: 9x hits to pop

8 year: 10x hits to pop

9 year: 3x speed

10 year: 5x speed

11 year: 10x speed

Bosses
1 year: same.

2 year: 1.5x damage

3 year: 2x damage

4 year: 3x damage

5 year: 2x HP

6 year: 4x HP

7 year: 6x HP

8 year: 5x damage

9 year: 2x speed

10 year: 8x HP

11 year: 10x HP