Enchanter Monkey

Enchanter Monkey is a new monkey in BTD7. The intial attack is Hex, which reduces the speed by 25% of the target bloon for 5 seconds. The speed and range are similar to the 0-0-0 Dart monkey. The Cost of the tower (top-left image) is 600$ on Medium. The attack style shoots red symbols towards a bloon (1 Pierce). It cannot pop Purple Bloons. All new attacks it gains adds to its attack pool.

Path 1:
The Path 1 upgrades (2nd-6th images left-right order in the image)

Tier I: Flame Burst: (1,000$), shoots an orange symbol (in addition to the other attacks), which lights a bloon on fire. Pops 1 layer per 2 seconds for 6 seconds.

Tier II: Neutralize (2,000$), shoots a green symbol and removes Camo, Regen & Fortified from any bloons it hits. This attack can detect Camo.

Tier III: Explosive Rune (4,000$), shoots a black rune which explodes. Cannot pop black or purple bloons.

Tier IV: Split Shot (8,000$), shoots a purple rune which bursts into 8 pink runes. Each blue rune pops 3 layers of bloon, and has 1 pierce but infinite range.

Tier V: Frost Bomb (16,000$), shoots a white symbol which upon hitting a bloon, freezes all bloons nearby within an arctic wind range. This cannot freeze white bloons, and purple bloons can only get frozen by being nearby, not by being hit with the symbol.

Path 2:
The path 2 upgrades (7th-11th images)

Tier I: Edit Code (750$), increases range and attack speed by 50%

Tier II: Malformed Code (1,250$), grants +1 pierce

Tier III: Code Manipulation (2000$), grants the ability to pop purple bloons, runes now also inflict 1 layer of damage upon affecting a bloon.

Tier IV: Critical Error (8000$), The range of this monkey is now screen-wide.

Tier V: Kernel Panic (32,000$), Ability (2 min cooldown), Grants all monkeys a slight attack speed boost, and makes the Enchanter Monkey have the attack speed of a super monkey.

Path 3:
The path 3 upgrades (12th-16th images)

Tier I: Fortify (1250$), shoots a red symbol at a nearby tower, this grants immunity from Stuns for 10seconds.

Tier II: Enrich (2000$), All towers within range sell for 10% more.

Tier III: Empower (5000$), Fires a blue symbol at a nearby tower, this grants +1 pierce, +25% range & and attack speed for 5 seconds.

Tier IV: Orbit (7,500$), Fires a grey symbol at a nearby tower, this makes it gain an orbiting projectile for 10 seconds.

Tier V: Rune Mastery (10,000$), Makes all time-based runes last three times as long, also grants +50% range.