Grand Chaos Fortress

History
A massive project, this thing took many years to develop, masses of resources were poured into this. It was made with the intention of single-handedly protecting a city from whatever was thrown at it.

With an unmatched power-consumption and an even greater output. This probably shouldn't be replicated.

I can't think of any half-decent story...

I'm just going to say: James made it.

Information
The "Grand Chaos Fortress" is a massive, devestating tower. This thing is capable of taking up massive portions of a map and it's capable of tearing apart bloons even in it's raw state.

It's a 3 turreted fortress, each turret aims independantly.

The Main turret is a stationary, massive super-weapon that focuses more on beams and special abilities than the 2 "orbital" turrets.

The outer 2 turrets orbit the main part of the fortress, more often than not these will target the same thing.

The Grand Chaos Fortress is beyond a TOTMG, they can't absorb this.

Once you get over the space consumption and price tag, this thing is practically flawless (oh, there's also a build/upgrade time unfortunately, it does nothing during these times).

Only one of these can be active at once.

By default the main turret has a powerful beam weapon, this fires a massive purple/black constant beam at a group of bloons; it quickly deals a huge amount of damage. It has no base effects.

By default the orbital turrets each have a powerful chaos gatling gun, these fire a rapid stream of death. the Fortress regens 1hp per 8 hits from the gatling guns. The gatling guns have to wind up before they can begin firing. They only have to wind up if there has been a moment with no bloons to target.

It's inable to be controlled to attack other turrets/allies. The sheer terror that this imposes makes other turrets not attack this.

Main Turret
Beam Damage:  11 per 0.1 seconds.

Beam Range: Infinite

Beam Pierce: 100

Orbital Turrets (each)
Shot Damage: 10

Shots per second: 10

Windup: 1 second

Amount of gatling guns: 1

General
Build time: 5 seconds

Tower Range: Infinite

Tower Health: 750

Cost: 700,000

0/1: Dual "Claws".
A 2nd gatling gun per turret lets the Grand Chaos Fortress effortlessly tear through lower tiers of bloons/blimp within seconds. The 2nd gun isn't independantly firing from the first.

Main Turret
Beam Damage:  11 per 0.1 seconds.

Beam Range: Infinite

Beam Pierce: 100

Orbital Turrets (each)
Shot Damage: 10

Shots per second: 10

Windup: 1 second

Amount of gatling guns: 2

General
Upgrade time: 7 seconds

Tower Range: Infinite

Tower Health: 750

Cost: 300,000

0/2: Seeker "Compromise".
A "Seeker" spawner imbetween the 2 gatling guns on each Orbital Turret. These seekers do 10 damage to shields and reduce AD by 50% (doesn't stack). The seekers (obviously) seek the target.

Main Turret
Beam Damage:  11 per 0.1 seconds.

Beam Range: Infinite

Beam Pierce: 100

Orbital Turrets (each)
Shot Damage: 10

Shots per second: 10

Windup: 1 second

Amount of gatling guns: 2

Seekers per second: 2

Seeker Damage (vs shields): 10

Seeker AD reduction: 50%

General
Upgrade time: 10 seconds

Tower Range: Infinite

Tower Health: 750

Cost: 400,000

0/3 Missile "Smasher"
A pair of side missile launchers on each Orbital turret (1 per side) can pummel opponents to oblivion rapidly. The missiles act like MOAB maulers.

Main Turret
Beam Damage:  11 per 0.1 seconds.

Beam Range: Infinite

Beam Pierce: 100

Orbital Turrets (each)
Shot Damage: 10

Shots per second: 10

Windup: 1 second

Amount of gatling guns: 2

Seekers per second: 2

Seeker Damage (vs shields): 10

Seeker AD reduction: 50%

Missile Damage: 5

Missile Damage (vs blimps): 50

Missile ROF: 4 per second

General
Upgrade time: 12 seconds

Tower Range: Infinite

Tower Health: 750

Cost: 500,000

0/4 Grand "Ripper"
The gatling-guns and the seeker dispenser merges together and is enhanced, seekers as made at a far greater rate and the gatling gun becomes a weapon to behold. The seekers can also now damage things normally.

Main Turret
Beam Damage:  11 per 0.1 seconds.

Beam Range: Infinite

Beam Pierce: 100

Orbital Turrets (each)
Shot Damage: 20

Shots per second: 25

Windup: 2 seconds

Amount of gatling guns: 1

Seekers per second: 4

Seeker Damage: 20

Seeker Damage (vs shields): 10

Seeker AD reduction: 50%

Missile Damage: 5

Missile Damage (vs blimps): 50

Missile ROF: 4 per second

General
Upgrade time: 15 seconds

Tower Range: Infinite

Tower Health: 1050

Cost: 550,000

1/0: ???
???

Main Turret
Beam Damage:  11 per 0.1 seconds.

Beam Range: Infinite

Beam Pierce: 100

???

Orbital Turrets (each)
Shot Damage: 10

Shots per second: 10

Windup: 1 second

Amount of gatling guns: 1

General
Upgrade time: 6 seconds

Tower Range: Infinite

Tower Health: 750

Cost: 700,000