Talk:Time Portal/@comment-5294711-20130215034054/@comment-5294711-20130215042130

Plus, to keep track of the "past", the game has to save every frames, with every objects in it, just so you can effectively use the Time Portal at the right time (i.e. if a bullet enters the Time Portal at frame 1200 of the current round, that bullet will affect the bloon that was right at that spot at exactly frame 1200 of the previous round), which just make matters worse. Let me correct myself: This way only a SEGMENT of a late round would cram up your RAM!

And like I said, we only have to care about your RAM being crammed up after we somehow work out the time paradox...