Weather (Kamikazewolf's Conception)

Weather is a new mode introduced in BTD6. All whether has an effect on gameplay it can effect both bloons, and towers positively and negatively. Like Reverse or fast-track it can be enabled while still maintaining your current difficulty. Beating a track with weather on gets you the medal shown.

Sunny
The default weather, same rules as a game without weather.

Heatwave
Normal towers and bloons shoot 20% slower and move 10% slower as well. Cold towers and bloons shoot 30% slower and move 20% slower as well. Hot towers and bloons shoot and move 20% faster. Less frequent in cold maps.

Rain
Water-based towers and bloons move/shoot 50% faster. Heat/fire-based towers and bloons shoot and move 10% slower.

Hail
Ice-based/cold towers or bloons get a 50% range boost (This affects Bloon abilities with limited range.) All non Ice/cold towers take 3 damage randomly spread out through the turn. Less frequent in hot maps.

Fog
All towers which do not have camo detection get a 30% range reduction (Towers that don't aim, for example the tack shooter, do not get the reduction even without camo detection.). Bloons are slowed by 20%.

Snow
Ice based towers get a 30% rate of fire boost. Ice based Bloons move 20% faster and use abilities more often. Less frequent in hot maps and more frequent in cold maps.

Diamond Snow
No effect whatsoever on gameplay however it is very rare.

Full Moon
Only available at night. Vampire/Werewolf or Vampire/Werewolf inspired towers/bloons get a 10% boost all around. Luck based game aspects become less like to have a good payout.

Blue Moon
All blue towers and bloons get a 30% boost in rate of fire and range.

Harvest Moon
Banana farms produce 1-4 extra bananas/crates and give $10 extra.

Blood Moon
All bloons get a 60% speed boost, or if the particular Bloon is already fast, it gets a 40% chance to ignore damage from a single tack in a pile of road spikes.

WIP