Teleporter Pads

"These mysterious devices use matter-to-energy conversion tech to teleport things around. After having tested them a bit on bread, we think we can do some field tests on bloons. Put them down on points of the track where you want to put them, and then click "link teleporters" to activate both telepads. When activated, bloons will travel normally until they hit Pad A (first telepad placed), upon which they will be teleported to Pad B (second telepad placed). Bloons will then travel normally again. This will only happen the first time bloons touch Pad A, though, and blimps cannot be teleported. The pads have limited range, though, so be careful where you put them."

- Description of this in BMC.

Well, the quote pretty much summed up what this thing does. You put one teleporter down at one part of the track, and then put the other down at another part. Once both are placed, a button will appear where target priority normally appears, labeled "Link Teleporters". This will activate both of the teleporter pads. Bloons will travel through the track normally until they hit the first teleporter that you put down. Then, the bloons will be teleported into the second teleporter you placed. This will only happen once for normal bloons, and blimps cannot be teleported at all. Also, the teleporter can only do it's thing over a certain distance, so no placing them at opposite ends of the map (Unless the ends are that close together. XD)! Oh, and blimps cannot be teleported. (Cost: $340 per pad. )

Upgrades
Yes, unlike the Blooncresent, this one has upgrades. However, there are only four upgrades. Still two paths, though. :P

Path I

 * Quantum Restructuring: When teleporting, bloons will get their outer layer reconstituted from the ground up, with a chance to either remove a layer entirely, add an extra layer, or come out unscathed. (33% chance of each event happening during the teleporting. Cost: $385)
 * Telefrag: The process of teleporting has a chance to result in a bloon getting teleported to the exact position of another bloon. This will result in them both getting erased from existence. Yikes! (5% chance of telefrag. Cost: $1250)

Path II

 * Fatiguing Teleportation: Teleporting will cause bloons to be stunned upon rematerializing, requiring a bit of time to get acclimated with being converted from matter to energy, and then vice-versa. (Stun will last for one second. Cost: $512)
 * Neutrinoes: The teleportation process creates a burst of neutrinoes upon completion, removing all immunities from the target bloon. (AD is not affected at all. Cost: $1500)

Trivia

 * The concept of teleporting is extremely common in fiction, but you may think of the use of one-way teleporters as a reference to the Teleporters in Team Fortress 2.
 * Speaking of TF2, that's also what the use of bread to test the teleporter was about.
 * Telefragging is a reference to the trope of the same name.
 * Just to make it clear, only something as massive as an average bloon can actually trigger the teleportation process. That's why air and dust don't cause telefrags. XD
 * This is the page for explanation of this part of that article.