Escort SAAPS

Escort SAAPS (Shielding and Anti Projectile Supporter) is a powerful, well-armoured craft designed to escort things with a much greater damage output; leaving Escort as a very strong defensive blimp.

The combination of a two shield-projecting systems, a weaker personal shield-projecting system and a trio of highly effective anti-projectile systems allows for this to make whatever it's escorting very difficult to take down.

Appearence
SAAPS has the appearence of a green B.F.B. without the lines on the body nor the "logo". The "logo" is replaced with a blue dome with a black, rim-like base (this functions as the Shield Projector). Behind the blue dome is three smaller, red ones that also have black bases (these function as the anti-projectile systems). The eyes of the blimp are a darker green than the rest of the body.

The personal shield is a dark-blue outline surrounding Escort whilst the shields made by the shield projector include a grey outline.

Stats
Speed: 0.3 to 0.8 RBE (It attemps to pick a speed the closest to what it's escorting. If what it's escorting is a distance in front, Escort will attempt to speed up in order to catch it or Escort will slow down if the escorting target is behind Escort).

Health: 4000

Shield Health: 500

Shield Regeneration Rate: 30 Health per second.

Shield Destruction Down-time*: 4 Seconds

Shield Replenishing Regeneration Rate**: 65 Health per second

Shield AD: 0

Shield Deathrattle: None

Shield Projector
This ship is capable of projecting a shield onto any two allied things within the range of a 0/0 Super Monkey. These shields negate status effects almost always. However EMP-type weaponry will do 2.5* damage to the shield (this applies to Escort's personal shield). These shields

can't, stack however they can stack with personal shields.

The use of the Shield Projector is indicated through a grey beam being fired from the blue dome atop Escort to the target. This beam is constant.

Upon the destruction of Escort, any shields applied will stay however it will no longer regenerate.

Shield Health: 2500

Shield Regeneration Rate: 50 Health per second.

Shield Destruction Down-time*: 3.5 Seconds

Shield Replenishing Regeneration Rate**: 110 Health per second

Shield AD: 0.1

Shield Deathrattle: None

-*If the shield is destroyed, this is how long it must wait before it can begin to repair itself.

-**If the shield is destroyed and it begins to repair itself, it will repair this amount of health until it has healed the equivalent of the shield's maximum health, in which case it reverts to its normal regeneration rate.

Anti Projectile Systems
A trio of top-mounted weapons that shoot down any type of oncoming, non-ability projectile at a rate of 3 per second (per weapon). These weapons have the range of a 0/0 Dart Monkey.