Cyborg Bloon Versions

There are 3 Cyborg Bloon Versions: Proto-Cyborg Bloon, Cyborg Bloon, and Super-Cyborg Bloon, or Cyborg Bloon Mk. 0.5, Cyborg Bloon Mk. 1, and Cyborg Bloon Mk. 3.5. Together, they are the mini-bosses of the Technological Rampage special mission. They all have the speed of Ceramic Bloon.

Proto-Cyborg Bloon
Proto-Cyborg Bloon is the first version (and a weaker version of Cyborg Bloon), and has 350 HP with 1 AD. It is immune to physical attacks. It has these attacks: It is first encountered on round 20 of the special mission. It drops 9 Lead Bloons and 2 Ceramic Bloons, making it have a total RBE of 761.
 * Auto-Cannons: Shoots up to 20 bullets at once, these bullets deal 1 damage each. Total damage is 20. Delay between shots are 5 frames.
 * Cyber-Shield: Gives it a 100 HP boost, and protects bloons within its 50px range. Protected bloons take 25% less damage from any damage sources.
 * Summon Reinforcements: Stops for a while (and being invincible), then spawns 20 Black Bloons and 20 White Bloons.

Cyborg Bloon
Cyborg Bloon is the second version, and now have 500 HP with 3 AD! The greenish hue also signifies its bloontonium that it carries. It is also immune to physical attacks, and receives 50% less damage from radiation attacks. Its attacks are: It is first encountered on round 40 of the special mission. It drops 5 Ceramic Bloons and 3 Battery Bloons, making its total RBE is 1,809.
 * Auto-Turrets: These turrets fire 15 bullets each (5 frames delay), and deals 2 damage to any monkeys that are getting hit.
 * Bloontonium Gun: Fires a heavy bullet from the main cannon, that deals 5 damage initially, but poisons the target. Poisoned towers take 2 damage every 2 seconds.
 * Cyber-Defense: Upgraded from Cyber-Shield. Gives it a 300 HP boost and 2 AD, also protects bloons within its 100px range. Now every bloons that are protected take 50% less damage.
 * Summon Troopers: Upgraded from Summon Reinforcements. Now spawns 20 Lead Bloons and 20 Zebra Bloons.

Super-Cyborg Bloon
Super-Cyborg Bloon is the third and latest version, now has a whopping HP of 1,000 and AD of 5!! Now immune to physical and radiation attacks, also takes 75% less damage from fire attacks and explosives. Its attacks are: It is first encountered on round 60 of the special mission. It drops 5 MOABs and 10 Battery Bloons, making its total RBE is 6,710!!!
 * Smart Turrets: The turrets fire 10 homing rockets for each turret, these rockets deal 10 damage, and any towers that are caught on the blast takes 5 damage.
 * Golden Bullets: Fires a golden bullet from the main cannon, now deals 25 damage and bleeds the target. Bleeding towers take 5 damage every 2 seconds.
 * Electric Powerhouse: Upgraded from Cyber-Defense. Gives it a 500 HP boost and 5 AD, also completely protects bloons within 200px range (Dart Monkey's range).
 * Heavy Duty Troopers: Upgraded from Summon Troopers. Now spawns 15 Bladed Bloons and 30 Rainbow Bloons.
 * Magnetic Force: New ability, forcefully drags every mechanical towers, stunning them for 3 seconds.
 * Turbo-Charge (not to be confused with the Boomerang Monkey upgrade with the same name): Sacrifices all of its AD, moves at Pink Bloon speed, and gives every Bloons on screen Speedy property.

Tips

 * Glue will jam the whole system, stunning the bloon for a while. Thus, you should use Glue Gunners when fighting these bloons.
 * Spike Factories are useful to pop every versions of Cyborg Bloon.
 * They cannot be frozen, making Ice Monkeys useless even with 2-x-x upgrade.

Backstory

 * Apopalypse Bloon is a really good experimenter. Now, he wants to create Cyborg Bloons to stop the monkeys for once and all.
 * A weird bloon, with some wires, comes from the space. This fulfills the Apopalypse Bloon's dream, and he clones that bloon to use for battle.
 * There are multiple versions of the Cyborg Bloons, so Apopalypse can send in the stronger versions of them when one of them is popped.

Trivia

 * Picture for Super-Cyborg Bloon is WIP.