Talk:Truly Impoppable Difficulty/@comment-24170389-20141031193035

Round 1, 2, 3, 4, 5, 6 and 7 aren't that hard. Well-placed Ninja Monkey + Necessary spiking. Nuff' said. And, by that way, you could economize A LOT. So many that you could place a Cannon and/or another Ninja Monkey already, then progress on Round 8 and 9. Before Round 10, you could upgrade the Ninja Monkeys or the Cannon. Then, you can progress on Round 10, 11 and 12. Round 13? Cluster Bombs and, if some money left, upgrade Ninja Monkey, as Round 10, 11 and 12 were PREEEEEEEEEEETTY money farm. Strong priority on Cluster Bombs and go on Round 13. From Round 14, and on, I can't see a good strategy, aside from spiking whole Round 15 and 16 for support...Round 17 is just easy with the towers there. Also, Round 15 and 16 had a money farm, if you ever survived that without spiking. Then, if you can, Bloonjitsu. Round 18 is like Round 17. If you ever got enough money for Bloon Impactor, PERFECT, but now you need to buy another Cannon. Round 19? Strong priority Cluster Bombs / Bloon Impactor, then Ninjas take care of the rest. Round 20 is another money farm round. Round 21 is ALSO another money farm round, I guess. Round 22 is ALSO another money farm...I guess...but you will need to spike somewhere, anyways. By Round 23, you'd have more Bloonjitsus, but also MOAB Maulers, and, probably, a Monkey Village around all towers. Then that Round is pretty easy. Round 24 = FREE 5,000 CASH!!!! YAY!!! THAT WAY I CAN UPGRADE MY MONKEY VILLAGE TO DECENT UPGRADES!!!! Round 25 = Bloonjitsu wins. Round 26 = MOAB? MOAB Maulers can take care of them. It'll have some spiking somewhere on this round, though. Round 27 and on are pretty tough, but I'm sure that the money you'd earn would make these rounds pretty easy.