Pathogen

The Pathogen is a new tower. It costs $4000 on Medium. The Pathogen doesn't attack, and its only use is its ability(Cooldown: 1 round). The ability deploys the Pathogen. The Pathogen latches on to the nearest MOAB-Class Bloon and injects the red blueprint inside of it. Using the built-in construction facilities, it replicate itself. The original pathogen then dies, but there are 2 more to take its place. When the pathogens burst out, they deal 3 damage to the MOAB-Class Bloon. The pathogens that burst out cannot re-attach to the MOAB-Class Bloon it just burst out of. It takes 20 seconds for the pathogens to burst out of the MOAB-Class Bloons(scales with firerate, like Jungle Drums).

Path 1
Boosted Replicator Hacking($3200)

4 Pathogens now burst out of each MOAB-Class Bloon it attaches to.

Sharper Casing($4000)

When the Pathogens burst out of the MOAB-Class Bloons, they now take 7 damage instead.

Makeshift Pathogens($3000)

The Pathogens can now attack normal bloons, but each layer only creates 1, and they can only damage non-MOAB Class Bloons. Takes 3 seconds to burst out.

Construction Facility Disabling($50000)

When a Pathogen pops a MOAB-Class Bloon, it will only produce 50% of its children.

Path 2
Double Blueprint($1400)

Pathogens now contain 2 blueprints, allowing it to hijack 2 MOAB-Class Bloons before dying out.

Construction Facility Overdrive($2400)

Makes Pathogens take half as much time to burst out of the bloons.

Hive Mind($5000)

Adds an option to the targeting panel called "Hive Mind". If it is turned on, the drones will fly towards your cursor. They move at the speed of a 0/0 Heli Pilot

Hidden Payload($15000)

New Ability: Self-Destruct. When activated, all drones pop out, and Hive Mind is activated. You now have 10 seconds to guide the Pathogens before they explode. When they explode, they pop 2 layers for EACH Pathogen with the explosion radius of a 0/0 Mortar Tower. Cooldown: 2 minutes

Cat Thingy (talk) 04:29, July 15, 2015 (UTC)