User blog:Btd456Creeper/Don't Pop The Bloon

This is another text game. Basically, a random bloon appears. You choose a weapon. Each weapon deals different damage. Your goal is to not pop the bloon on the screen. If you pop one, you're out. Each bloon has different health, and bloons don't hold anything. Some bloons have special abilities. There is one bloon per player minus 1 bloon.


 * Red Bloon: 3 health. No abilities.
 * Blue Bloon: 5 health. No abilities.
 * Green Bloon: 8 health. No abilities.
 * Yellow Bloon: 10 health. Has a 15% chance to take no damage (dodges the attack)
 * Pink Bloon: 15 health. Has a 35% chance to take no damage (dodges the attack)
 * Purple Bloon: 20 health. Has a 50% chance to take no damage (dodges the attack)
 * Black Bloon: 27 health. Cannot be harmed by explosives.
 * White Bloon: 27 health. Cannot be harmed by ice.
 * Zebra Bloon: 35 health. Cannot be harmed by explosives or ice.
 * Lead Bloon: 40 health. Cannot be harmed by sharp objects.
 * Rainbow Bloon: 45 health. No abilities.
 * Ceramic Bloon: 65 health. No abilities.
 * Thick Ceramic Bloon: 100 health. No abilities.
 * M.O.A.B.: 500 health. No abilities.
 * B.F.B.: 1,500 health. No abilities.
 * Z.O.M.G.: 7,000 health. No abilities.

Attacks that a player can use:
 * Dart/Tack: 1 damage.
 * Spike Ball: 3 damage.
 * Juggernaut Ball: 5 damage, damages Lead Bloons.
 * Fire Wave: 4 damage to every bloon.
 * Boomerang: 1 damage, hits another bloon on its way back. (2 damage if there's only 1 bloon left)
 * Glaive: 2 damage, hits another bloon on its way back. (4 damage if there's only 1 bloon left)
 * Ricochet Glaive: 2 damage to every bloon.
 * Red Hot Boomerang/Glaive/Ricochet Glaive: Same damage as the weapon it's a red hot version of, but damages lead.
 * Sniper Bullet: 3 damage.
 * Full Metal Jacket Bullet: 6 damage, damages Lead Bloons.
 * Point Five Oh Bullet: 12 damage, damages Lead Bloons.
 * Deadly Precision Bullet: 30 damage, damages Lead Bloons.

This is a work in progress, so don't play yet.