Turrets

The eight Turrets are the fourtheenth and penultimate bosses of Bloons III in my conception arena, appearing in the final level of the Robotic Factory, Turret Chaos. Each of them have different abilites, but all of them can use dangerous electric and explosive attacks.

Combat Mechanics

 * Ammo: 750 for Satellite, 250 for Ice, 300 for Laser, infinite for Nuke, 1750 for Crystalline, 1250 for Sniper, 1000 for Darkness and infinite for Defender.
 * Movement: Free for all types.
 * Default Ammo: Electric Darts for all except the Satellite; you'll need Ice Darts for it.
 * Level Type: Yes, this boss fight has different TYPES! Assault for Satellite, Ice and Defender, Raid for Nuke, Crystalline and Sniper and Mixed for Laser and Darkness.
 * Required Armour: Turret Armour for Satellite, Ice Armour for Ice, Laser Armour for Nuke and Laser and Defender Armour for the rest.

Satellite Turret
The Electric Satellite "Satellite Turret" is a large turret which specializes in stunning the monkey and using dangerous electric attacks, including an orbital satellite strike that can instantly kill the monkey without the Turret Armour. Can also slow the monkey by 25%.

Ice Turret
The Snow Disaster "Ice Turret" is a large turret that uses water and snow-based attacks, but can also use electric and explosive attacks along with a water or snow based attack. Can use a dangerous ice-based attack that can easily kill the monkey and can wet the monkey, making them get 25% more damage from electric attacks.