Doomsday Bloon

The Doomsday Bloon is quite the interesting foe to come across. They only spawn when major cataclysmic events are about to happen, and if one spawns on your track, one of many events may occur not too long after. That's right, this bloon is the trigger of a new gameplay mechanic I'm working on, that will soon receive a page!

Stats
HP: 8.

Speed: Blue Bloon.

Appears On: Random Rounds 30-100. Has a 0.001% chance to replace a normal bloon that would have spawned. Only one per round if SOMEHOW the RNG makes 2 or more appear. Cannot replace blimps.

Children: A 20% chance to cause one of many events to happen upon popping. This event will happen 20 minutes, to 8 hours later. Events caused by Doomsday Bloon will have their own page later.

Parent: 0.0001% chance to spawn from any blimp that drops BLOONS and replace one of them.

Abilities
Kill Spell: Instantly kills a random tower. Upon death.

Cursed Aura: Towers in range have a chance to get any debuff for 2 seconds if they are in the range of a 0/0 Dart Monkey of one.

Appearance
A black bloon with a scarily realistic grinning skull on it. Black and red mist circles around it. A red beacon fires down from the sky (Yes, my BTD 6 is SUPER 3D) and lands on it once it spawns, as to let you know a Doomsday Bloon has appeared. Upon death, the screen will darken by 80%, another giant scarily realistic skull will appear and a demonic laugh will play as its jaw moves to the sound. If its eyes glow red, an event will not happen within the time mentioned above. If they glow green, it will.