Shrapnel Storm

The shrapnel storm is a deadly and useful tower, however it requires another tower.

You can select a tower for example a spike factory and you can make it "feed" the shrapnel, the the spikes (or whatever the tower makes) made will go into the top and all of the projectiles will be crushed into sharp shards of metal or whatever (even bombs somehow work) and from the front it will hose out a massive cone of shrapnel, this can hit many targets for high damage (or massive damage to a large target soaking up all of the shards). If you make a bomb tower feed the Shrapnel bombs, it will spray massive amounts of tiny bombs.

It sorta works like a reverse bloon chipper, you put in things and it fires it at lethal velocities at the bloons (after shredding it).

This works with most things, even ice, when using things like ice or bombs the shards can have splash or slowing/freezing effects.

It doesn't work entirely with lasers or simular things, there's not really anything to crush, it will just spit out the laser/plasma/whatever as it is (it will spit things like that out with less accuraccy). So you're best off leaving a super-monkey with darts if you plan to feed the shots to the Shrapnel.

NOTE: The damage stat is PER SHARD!

Base stats
A crushing machine that can spray out masses of shrapnel

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Damage: 10% of the crushed projectile's power.

The amount of shards: 11

Splash radius: 10% of the crushed projectile's.

Splash damage: 10% of the crushed projectile's.

ROF: VERY fast (It can fire about as fast as towers can give it things to crush.)

Projectile speed: VERY fast

Range: High/medium

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 4,000

?/1: Adjustable barrel
The width of the barrel can be modified, this means you can either concentrate the fire or make it more spread out, depending if you want wide-spread destruction or focused pain.

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Damage: 10% of the crushed projectile's power.

The amount of shards: 11

Splash radius: 10% of the crushed projectile's.

Splash damage: 10% of the crushed projectile's.

ROF: VERY fast (It can fire about as fast as towers can give it things to crush.)

Projectile speed: VERY fast

Range: High/medium

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 6,000

?/2: Improved crusher.
A modified crusher makes slightly less shards but each shard is larger, it does this in such a way that it increases the total output

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Damage: 15% of the crushed projectile's power.

The amount of shards: 8

Splash radius: 15% of the crushed projectile's.

Splash damage: 15% of the crushed projectile's.

ROF: VERY fast (It can fire about as fast as towers can give it things to crush.)

Projectile speed: VERY fast

Range: High/medium

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 7,000

?/3: Enhanced launcher
The launcher is given new and more to the point, reinforced parts, meaning the system can handle the extra power the launcher is capable of.

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Damage: 20% of the crushed projectile's power.

The amount of shards: 8

Splash radius: 20% of the crushed projectile's.

Splash damage: 20% of the crushed projectile's.

ROF: VERY fast (It can fire about as fast as towers can give it things to crush.)

Projectile speed: Immensely fast!

Range: High/medium

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 7,000

?/4: Spike traps
The shards can stick to the floor and act as traps!

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Special 3: The shards stick in the floor and act like traps!

Damage: 20% of the crushed projectile's power.

The amount of shards: 8

Splash radius: 20% of the crushed projectile's.

Splash damage: 20% of the crushed projectile's.

ROF: VERY fast (It can fire about as fast as towers can give it things to crush.)

Projectile speed: Immensely fast!

Range: High/medium

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 27,000

1/?: Enhanced crusher
Faster crusher/launching mechanisms mean that it can keep up with even the fastest of things that're supplying the Shrapnel.

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Damage: 10% of the crushed projectile's power.

The amount of shards: 11

Splash radius: 10% of the crushed projectile's.

Splash damage: 10% of the crushed projectile's.

ROF: Blindingly fast! (It can fire as fast as things can supply it!)

Projectile speed: Incredibly fast.

Range: High/medium

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 6,000

2/?: Flak systems
A vastly improved aiming setup can be set to knock down high-up targets very effectively or it can even be set to bring down bloon-fired MISSILES or other simular projectiles

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Special 3: It can be set to shoot down high-aircraft and/or missiles.

Damage: 10% of the crushed projectile's power.

The amount of shards: 11

Splash radius: 10% of the crushed projectile's.

Splash damage: 10% of the crushed projectile's.

ROF: Blindingly fast! (It can fire as fast as things can supply it!)

Projectile speed: Incredibly fast.

Range: High

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 5,000

3/?: Defense systems
Armor and a special shield maker effectively protect the Shrapnel Storm

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Special 3: It can be set to shoot down high-aircraft and/or missiles.

Special 4: The Shrapnel takes 80% less damage due to the armor plating and the shield maker, the tower feeding the Shrapnel takes 50% less damage due to just the shield maker

Damage: 10% of the crushed projectile's power.

The amount of shards: 11

Splash radius: 10% of the crushed projectile's.

Splash damage: 10% of the crushed projectile's.

ROF: Blindingly fast! (It can fire as fast as things can supply it!)

Projectile speed: Incredibly fast.

Range: High

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 8,000

4/?: Hyper loading
By over-charging the loading system, the Storm can fire massive waves of death!

Special: It's a very "specialised" tower, pretty much all bloon attacks revolving around things like poison, distractions, sound, confusion, mind-games, sleep ect. Don't work.

Special 2: The barrel's width can be modified

Special 3: It can be set to shoot down high-aircraft and/or missiles.

Special 4: The Shrapnel takes 80% less damage due to the armor plating and the shield maker, the tower feeding the Shrapnel takes 50% less damage due to just the shield maker

Damage: 10% of the crushed projectile's power.

The amount of shards: 11

Splash radius: 10% of the crushed projectile's.

Splash damage: 10% of the crushed projectile's.

ROF: Blindingly fast! (It can probably handle 2 decently-fast towers!)

Projectile speed: Incredibly fast.

Range: High

Camo detect?: Yes

Seeking?: If the base projectile can seek, yes.

Cost: 18,000

Ability: For 20 seconds the loading system is on over-drive, this means you can feed SEVERAL fast-firing towers into this! It can and will unleash violent and massive wave of firepower.