Board Thread:Fun and Games/@comment-6023601-20130901140432/@comment-5883141-20131005023340

TheMostAwesomer wrote: Also, my character trips into mostly nonhazardous toxic waste and mutates into my avatar, the Magnetie, with new stats to match:

HP: 45

Damage: 20

Intelligence: 15

Resistance: 20

Energy: 25 Spreading 75 more points out into my stats gives:

HP: 60

Damage: 35

Intelligence: 30

Resistance: 35

Energy: 40

And my special abilities get modified into:

Wolfram Shell: Prevents being instakilled if above 25% HP. Also doubles resistance if above 30% HP. If above 25% HP, anything that does enough damage to bring that down to 0% is negated entirely.

Summon-o-Mancer: Summons a Summon-o-Mancer who has special abilties of his own, as well as stats: Electrocute ALL The Things! (Passive): I have a strong electrical aura that deals continual damage to anything that's an enemy.
 * Summon Technological Terror: Summons a goshdarned TT, who has the following stats:
 * HP: 120
 * Damage: 50
 * Intelligence: 30
 * Resistance: 40
 * Energy: 200
 * Summon Glaive Lord: Summons 2 Glaive Lords. Glaive Lords have the following stats:
 * HP: 50
 * Damage: 25
 * Intelligence: 90
 * Resistance: 20
 * Energy: 100
 * Summon Ray of Doom: Summons the RoD, which has the following stats:
 * HP: 150
 * Damage: 90
 * Intelligence: 25
 * Resistance: 30
 * Energy: 500
 * Summon Riot Shielders: Summons 4 Riot Shield Monkeys, who have the following stats:
 * HP: 200
 * Damage: 5
 * Intelligence: 10
 * Resistance: 100
 * Energy: 25
 * Summon MOAB Assassin: Summons 2 MOAB Assassins, which have the following stats:
 * HP: 90
 * Damage: 60
 * Intelligence: 20
 * Resistance: 20
 * Energy: 90