Custom Aiming

Custom Aim is an extra gameplay mechanic that can apply to all towers, heroes, custom towers, and sometimes attacking bloons.

How it works
Each base tower (0/0/0) has a custom aim table. Going into the table, you will see two sections: the "First priority" table and the "Last priority" table, and the classes of bloons. If you put a bloon class into the First priority table, the tower will check for any of that bloon type. If you put multiple into the First priority section, the tower will start with the first bloon on the list, then if there's none left, it will go on to the second class, and so on, until there's none left on the list, and it will work as normal. The opposite is true for Last priority; the tower will start with every other bloon, then the last on the list. Once it is completely wiped out and there's no other non-Last priority bloons, it will move up the list until it finally reaches the first type on the Last priority list. These properties override any primary aim (First on track, Last on track, Closest to tower, Strongest type).

However, of course, this property is not free. You will need Monkey Money to make any changes to the table of any tower.

Prices coming soon