Spike Factory (BTDRN)

The Spike Factory first appeared in BTD4 and went all the way to BTD6, now it appears in BTDRN. It can be called the "Spactory" for short. Costs $800 on normal

Stats
Range: 24

Camo?: Yes

Set priority: Random

''Special: Generates road spikes independent of its targeting. While it is set to random, it produces spikes in, well, random areas.''

Pierce: 5

Damage: 1

Production rate: 1/1s

Duration: 20s

Projectile type: Sharp

Top path
Faster production ($400) (1/0/0)

Increases spike production rate.

Production speed: 1/1s -> 1/0.7s

Even faster production ($800) (2/0/0)

Generates spikes much faster.

Production speed: 1/0.7s -> 1/0.4s

MOAB SHREDR spikes ($2,000) (3/0/0)

Efficient spikes that deal extra damage to MOAB-class bloons!

Damage (MOAB-class): 1 -> 3 (6 with 3+/0/2)

Production speed: 1/0.4s -> 1/0.25s

Spike storm ($6,000) (4L/0/0)

Spike storm ability: Covers the track in spikes.

Cooldown: 60s (15s the first time)

Ability covers the track in 100 spikes.

Spike storm pierce: 10 (20 with 4L+/1/0)

Spike storm damage: 2 (4 with 4L+/0/2)

Spike storm damage (MOAB-class): 10

Spike storm duration: 5s

Carpet of spikes ($40,000) (5L/0/0)

Auto-activates spike storm every 10 seconds.

Alongside this..:

Spike storm spikes: 100 -> 150

Carpet of spikes ability: Covers the track in 500 spikes (Cooldown: 60s)

Carpet of spikes duration: 5s -> 10s

Spike Sampilizer ($550,000) (6L/0/0)

Layers spikes over spikes!

Auto-Activates Carpet of Spikes instead of Spike storm, does so every 5 seconds.

''Spike Sampilizer ability: Sacrifice up to a T4 spike factory, for 60 seconds the Spike Sampilizer produces spikes identical to those of that spike factory. Cooldown: 60s''

''Sampilizer storm ability: Triples Carpet of Spikes activation rate for 15 seconds. Cooldown: 60s.''

MOAB GRINDR spikes ($7,000) (4R/0/0)

Greater Rapid Iron Nuclear Damaging Road Spikes for much more destruction!

Damage (Non-MOAB-class): 1 -> 3 (6 with 4R+/0/2)

Damage (MOAB-class): 3 -> 10 (20 with 4R+/0/2)

Production speed: 1/0.3s -> 1/0.2s

Stack shack ($45,000) (5R/0/0)

Produces 3 powerful spikes at once!

Pierce: 5 -> 15 (30 with 5R/1/0)

Production speed: 1/0.2s -> 3/0.2s

Spike hyperdrive ($170,000) (6R/0/0)

Generates spikes at constant speeds, yet they last shorter.

Production speed: 3/0.2s -> 1/0.01s

Pierce: 15 -> 25 (50 with 5R/1/0)

Duration: 20s -> 10s

Middle path
Bigger stacks ($750) (0/1/0)

Stacks come in 10s instead of 5s

Pierce: 5 -> 10

White hot spikes ($600) (0/2/0)

White hot spikes pop lead and frozen bloons + Deal double damage to silver and ceramic bloons!

Projectile type: Sharp -> Sharp + Hot

Damage (Ceramics & Silvers): 1 -> 2

Spiked balls ($3,500) (0/3/0)

Shreds Ceramic / Silver / Bloontonium within a single spike!

As in popping the whole layer, nothing much to say here.

Spiked mines ($12,500) (0/4L/0)

Stacks explode when expiring.

Explosion size per 0/0/0 bomb explosion (PBE): 1.5

Blast pierce: 25

Blast damage: 10

Bloons caught in the explosion are set on fire for 3 seconds, taking 1 damage every 0.1 seconds.

Super mines ($80,000) (0/5L/0)

Super powerful mines have super destructive explosions! Takes a while to produce.

Duration: 20s -> 60s

Production speed: 1/1s -> 1/3s (1/2.1s with 1/5L/0, 1/1.2s with 2/5L/0)

Blast size PBE: 1.5 -> 5

Blast pierce: 25 -> 250

Blast damage: 10 -> 75

Burn duration: 3s -> 10s

Burn DPS: 1/0.1s -> 10/0.1s

Ultra-mines ($750,000) (0/6L/0)

Elite mines with an ulimate sense of destruction!

Pierce: 10 -> 1

Blast size PBE: 5 -> 10

Blast pierce: 250 -> 2,000

Blast damage: 75 -> 650

Burn duration: 10s -> 60s

Burn DPS: 10/0.1s -> 100/0.1s

Special: A hydrogen field appears at the place of the explosion for 5 seconds.

Hydrogen field size: 5

Hydrogren DPS: 100/0.1s

Really big stacks ($7,000) (0/4R/0)

Produces stacks of 25 spikes!

Pierce: 10 -> 25

Planetary stacks ($50,000) (0/5R/0)

Stacks are worth 100 spikes and deal double damage.

Pierce: 25 -> 100

Damage: 1 -> 2

Universal Stacks ($300,000) (0/6R/0)

Gigantic stacks of 750 spikes!

Pierce: 100 -> 750

Bottom path
Smart spikes ($200) (0/0/1)

Spikes gain more targeting options, more range and an instant 3 stacks at the start of the round.

Range: 24 -> 28

Targetinf priorities include..:

Random: aka its default form

First: Goes for the earlier part of the track

Last: Goes for the later part of the track

Close: Goes for the part of the track closest to it

Far: Goes for the part of the track furtherer from it

Smart: First targeting for bloons instead of track.

Stronger spikes ($900) (0/0/2)

Spikes deal double damage!

Damage: 1 -> 2

Long life spikes ($1,500) (0/0/3)

Spikes last really long and carry over 1 round

Duration: 20s -> 90s + 1 round

Deadly spikes ($2,500) (0/0/4L)

Spikes deal yet more damage!

Damage: 2 -> 5

Semi-Perma-Spike ($25,000) (0/0/5L)

Spikes become almost permanent.

Duration: 90s + 1 round -> --s + 5 rounds

Pierce: 5 -> 25 (50 with 0/1/5L+)

Perma-Spike ($125,000) (0/0/6L)

Spikes are truely now permanent!

Duration: 5 rounds -> Permanent

Roadblock ($5,500) (0/0/4R)

Roadblock ability: Places a semi-permanent block nearby the Spactory, tanking up to 1,000 RBE

Cooldown: 60s (20s the first time)

Duration (Roadblock): 300s + 5 rounds

RBE tankable (Roadblock): 1,000

Roadblock builder ($85,000) (0/0/5R)

Generates Roadblocks instead of spikes, doing so every 5 seconds.

Roadblock Production: 1/5s (1/3.5s with 1/0/5R, 1/2s with 2/0/5R)

Roadblock builder ability: Generates 5 Roadblocks!

Roadblock barracade ($550,000) (0/0/6R)

Roadblock production greatly increased + An unstoppable ability!

Roadblock Production: 1/5s -> 1/1s (1/0.7s with 1/0/5R, 1/0.4s with 2/0/5R)

''Roadblock barracade ability: Generates a permanent block that lasts for a long while! Cooldown: 60s''

RBE tankable (Roadblock barracade): 100,000

Duration (Roadblock barracade): 1,200s + 20 rounds.