Forest

''This tower makes trees fall on the bloons, dealing loads of damage and stalling Bloons! But it has a slow fire rate, but has many good upgrades to help it!''

The Forest is a tower that makes trees fall on the Bloons. This pops 5 layers in an AoE (Area of Effect) manner, popping Bloons in a 30x100...rectangle? :S The range circle is shown below: (credit to Logo)

A tree falls every 20 seconds. The trees also block Bloons, acting like a Stone Monolith but only supporting 20 RBE and blimps fly over it) The Forest costs $1500. The Forest can't pop M.O.A.B. class (they fly over the trees) or Lead Bloons without upgrades, but can pop frozen and Camo.

Wildlife
Trees may release animals to pop more bloons!

When they fall, trees now have a 10% chance to release a squirrel in the Forest's range (not on the track) (acts like an Angry Squirrel and lasts for 10 seconds), a 10% chance to release 3 bees at the nearest bloons (even out of range) (like a Beekeeper bee), and a 1% chance to release a honeycomb in its range (not in the track) (acts like a Beekeeper Pro ability and if it's in the range of any living towers, the towers eat the honey for 3 seconds (during this time they can't fire) and gain 10 HP each, the hive vanishes after 5 seconds)

Cost: $2000

Wider Trees
''Wider trees are sturdier and effect a larger area. Also deals more damage.''

The trees now effect a larger area (50x100) and support 50 RBE. They also deal 7 damage.

Cost: $1500

Redwood Trees
''Redwoods are tall and burning hot, popping lead and damaging M.O.A.B. class! Also increases range!''

The Forest has a 75px radius:

And pop lead and damage M.O.A.B. class. Also has a napalm effect, popping once every 2 seconds for 3 seconds after the tree's impact.

Cost: $1500

Family Tree
Spawns multiple animals, as well as occasional extra trees!

Spawns 5 squirrels at once and 15 bees at once, and spawns up to 3 0/0 trees at once similar to Sentry Turrets for the Monkey Engineer.

Cost: $5000

Path 2 and pictures coming soon!