Health and Damage (TheBlueCreeper78)

This is basically the same as the original Health and Damage, but it's my version, and will be used for all of my conceptions, not the official one.

Anyways, this page will include the HP of all the original Towers, and the damage of the original Bloons.

My HP system works like this:

There will be an HP for each of the following, for each Tower:
 * The Tower without Upgrades; (No Upgrade)
 * The Tower with one Tier-1 Upgrade, regardless of which Path it's on; (1 Tier-1)
 * The Tower with both Tier-1 Upgrades; (2 Tier-1)
 * The Tower with one Tier-2 Upgrade, regardless of which Path it's on, and regardless of if the Tier-1 Upgrade on the other Path is bought; (1 Tier-2)
 * The Tower with both Tier-2 Upgrades; (2 Tier-2)
 * The 3/x Tower; (3/x)
 * The 4/x Tower; (4/x)
 * The x/3 Tower; (x/3)
 * The x/4 Tower. (x/4)

Dart Monkey HP's

 * No Upgrade: 10
 * 1 Tier-1: 18
 * 2 Tier-1: 25
 * 1 Tier-2: 33
 * 2 Tier-2: 45
 * 3/x: 60
 * 4/x: 80
 * x/3: 50
 * x/4: 65

Tack Shooter HP's

 * No Upgrade: 16
 * 1 Tier-1: 22
 * 2 Tier-1: 30
 * 1 Tier-2: 37
 * 2 Tier-2: 49
 * 3/x: 65
 * 4/x: 90
 * x/3: 70
 * x/4: 90

Sniper Monkey HP's

 * No Upgrade: 10
 * 1 Tier-1: 20
 * 2 Tier-1: 27
 * 1 Tier-2: 35
 * 2 Tier-2: 49
 * 3/x: 63
 * 4/x: 90
 * x/3: 67
 * x/4: 95

Boomerang Thrower HP's

 * No Upgrade: 20
 * 1 Tier-1: 28
 * 2 Tier-1: 36
 * 1 Tier-2: 50
 * 2 Tier-2: 65
 * 3/x: 79
 * 4/x: 100
 * x/3: 85
 * x/4: 110

Ninja Monkey HP's

 * No Upgrade: 10
 * 1 Tier-1: 20
 * 2 Tier-1: 33
 * 1 Tier-2: 42
 * 2 Tier-2: 54
 * 3/x: 70
 * 4/x: 95
 * x/3: 70
 * x/4: 90