Healer Monkey

 is a Special Agent that costs $75 Monkey Money. It has 2 "Modes": Heal and Attack. Once placed, it is associated with the Ability: Overcharge. The only way to make the ability recharge is to heal other towers. Pro is unlocked after 50 uses.

Normal
The Heal mode is not highlighted and it can be clicked. Once selected, a target appears on your cursor. Click on a tower in the 's range in order to Heal that tower (this doesn't work with nonliving towers). When Attack is selected, the targeting buttons appear. The uses it's syringe darts to attack. The weapon fires slightly faster than a Dart Monkey. This mode is automatically selected if there are no towers/only nonliving towers. Syringe darts cannot hurt Lead or frozen Bloons. This mode cannot be selected if the is healing another tower. To make the stop healing, the player must click the mode Heal.

Overcharge Ability: Makes the and the "patient" temporarily invulnerable to almost all attacks.

Pro
Pro Upgrade - Medical Chief! can now heal nonliving towers and the cooldown time for Overcharge is reduced with an addition: the gives off an aura that heals nearby towers. The syringe darts now attack as fast as a Bionic Boomer, can hurt Lead/frozen Bloons, and the wears special glasses that allows him to detect camo.

Overcharge Ability: Makes the and the "patient" temporarily invulnerable to almost all attacks. Also makes the give off a healing aura that heals nearby towers.