Anti Assassin Trifecta solution: The Pool of Upgrades/The Starter's Best Friend: The Dart Monkey



An early game tower. However, what happens if you've gotten the specialty building for it? What would you do then? There needs to be something done.

Base Stats.
Costs 200.

Attack Speed: 29

Range: 200 pixels.

Upgrade Limits: 12 on easy, 10 on medium, 8 on hard.

Upgrades
Sharp Eyes: Costs 130. 2.5x the range, and allows detection of camo. Triple Darts: Costs 330. Adds 2 more darts to throw. Super Sharp Darts: Costs 170. Pops +3 bloons. Revolver: Costs 200. Darts fly farther, and Dart monkey's attack speed is 20 now. Spiked Ball: Disallows Triple Darts & Revolver. Costs 450. Shoots a spiked ball which rips through 18 layers of bloon, but not in one go. Goes accross the map. Juggernaut: Requires Spiked Ball. Costs 2000. Ball is tripled the size. Whenever it hits a pink bloon or higher (moabs included) it bounces slightly slower to a different direction, making a cleave effect happen in front of it. Pops up to 30 layers, one layer at a time. Super Monkey Fan Club. Costs 10000. Ability. Turns all towers into a super monkey which fires whatever they were firing at the time. (So a spike ball guy would fire spike balls super fast) That lasts 10 seconds. Cooldown is 35 seconds. Double Cutlass: Costs 700. Requires Revolver: Shoots two independently firing cutlasses at once. Doesn't choose the same target for both guns. Attack speed is now 18. Dart Bounce: Costs 660. Darts now fly backward after hitting the max bloons they can destroy. Then, where they're going to land, you can catch them by having your mouse there. If you catch it, the Dart monkey is 15. If not, then it's 50. Dart Rain: Costs 2000. Ability. Shoots 100 darts from the sky to a space that's 90x90 pixels. Cooldown of 20 seconds. Mega Dart: Costs 1300. Ability. Shoots a dart that's 8x the size of a regular one. It has no limit to how much bloons it pops. Only one layer at a time. Electric Darts: Costs 3000. Everytime a bloon is hurt with a dart, a chain shock goes off, hitting all other bloons. For every bloon, the shock gets weaker. It may only pop 1 layer, but it only goes up to 3 layers total. The Omega Dart: Costs 9320. Shoots a dart which converts all bloons on screen to red bloons. Monkey Rave: Costs 5000. Ability. The entire screen is replaced with 130 dart monkeys that have the same upgrades as you, excluding the use of abilities. This lasts for 10 seconds. Cooldown is 50 seconds. Burrowing Darts: Costs 600. Shoots a dart underground. Then after 35 frames, 7 darts pop up above ground. The Call of the Wild: Costs 4000. Requires Super Monkey Fan Club. Adds ability: makes a wave which plows through bloons. Moabs unaffected. Banana Blaster: Costs 300. Adds a gun which shoots bananas at 50 frames. After every shot, he lays a banana on the ground, slowing the bloon that falls on it for 120 frames. Supermonkey Nut: Costs 4300. Requires Triple Darts. Adds 3 more darts to throw. Each one makes a spiraling motion. Also, the pop +5 layers total, not at once.

Trivia
Not sure how to handle this one. It's just "the early game tower", afterall.

Kadapunny1 (talk) 03:24, December 10, 2014 (UTC)