Hologram Monkey

Description: A holographic monkey head with a variety of unique and powerful atttacks.

Appearance: A grey machine projecting giant blue wireframe hologram of a monkey's head, the base is the size of a 0/0 Spike Factory and the head is the size of a 3/x Super Monkey.

Base Stats
Reload: 37

Range: 150

Layers: 1

Pierce (per projectile): 3


 * 1) Of projectiles: 2 (one per eye)

Projectile: Homing blue energy ball (it's a plasma attack)

Can detect camo bloons

Cost: $2,000

Spike Attack
Impale bloons from below with massive metal spikes

Every 50 frames, a giant metal spike shoots out of the ground under a single nearby bloon, taking 3 layers off it (damage is reduced to 1 against frozen and lead bloons) and stunning it for 15-22 frames, and then sinks back under

Cost: $700

Telekinetic Processor
Telekinetic powers are a must-have for any superintelligent machine

Every 80 frames, it projects a massive blue wireframe hand that pushes up to 40 bloons back a short distance. It CAN push back any blimp with under 500 health, but only over a much shorter distance

AC: Adds blue lights to the sides of the machine

Quantum Computing
Quantum computing allows for a much higher attack rate

Reloads:

Energy Balls: 28 (3/0)  20 (3/1)

Spikes: 35

Telekinetic energy hands: 59

Cost: $2,200

Diabolus Ex Machina
The Dark Machine God is here to help you

The energy balls can now pop 4 layers of bloons!

Energy ball reload: 25 (4/0) 18 (4/1)

$20,000

AC: The head and hands are now red instead of blue, and the projector is black with red lights

Quick Fire Eye Beams
Shoot energy balls faster for improved poppage

Energy ball reload: 26

Cost: $900

All-Seeing Eye
The Machine knows all

Range: 190

Cost: $1,600

AC: One of the eyes has a monocular-like device attached

High Energy Eye Beams
Greatly boost the pierce of the energy blasts

The energy balls now have 6 pierce

Cost: $2,200

Bloonsday Weapon
The machine now controls a powerful orbital ion cannon that massively damages bloons

Range: 195

Ability: Creates a powerful laser beam that starts at the nearest bloon and moves steadily up the track (at the speed of a red bloon) damaging whatever bloon it's currently touching at 1 layer a frame and any other bloons within 5 pixels by 1 layer per 2 frames. Damage is lightning-type, and direct damage is doubled against blimps, though splash damage is not. 72 second recharge.

Cost: $14,000

AC: The lights, if applicable, are now yellow in color. During ability activation, the head has sunglasses.