Sniper Monkey (BTDRN)

The Sniper Monkey is a tower that shoots at bloons while it has unlimited range! The Sniper first appeared in BTD5 and re-appears here, in Bloons TD Reincarnated. Costs $325 on normal.

Stats
Range: Unlimited

Damage: 2

Attack speed: 1/1.5s

Pierce: 1

Camo?: Yes (1/0/0)

Weakness: Leads, Silvers, ISAs, etc.

Top path
Night vision goggles ($200) (1/0/0)

Allows the sniper to see camo bloons.

Yeah, it was explained.

Boundry Breaker ($600) (2/0/0)

The sniper's bullets can go through obstacles

It explained itself again.

Explosive bullets ($800) (3/0/0)

Bullets explode, explosions deal half the damage of the actual bullet.

Explosion size per 0/0/0 bomb explosion (PBE): 1

Explosion pierce: 10

Explosion damage: 1 (2 with 3+/1/0, 4 with 3+/2/0)

Supply drop ($6,000) (4L/0/0)

Supply drop ability: Sends in a supply crate worth $500

Cooldown:  60s (40s the first time)

Bombardment ace ($20,000) (5L/0/0)

Supply drop's ace deploys bombs, goes hozizontally with same co-ordinanates.

Bombs / Supply Ace: 8

Supply explosion size PBE: 10

Supply explosion pierce: 100

Supply explosion damage: 50

Supply cash: $500 -> $1,500

Fleet comander ($100,000) (6L/0/0)

Summons 6 aces, covering the screen.

I guess that explains this.

Bouncing bullet ($2,400) (4R/0/0)

Bullets bounce to 3 targets!

Pierce: 1 -> 3

Target bounces / bullet: 3

Explosions / bullet: 3 -> 6

Elite Sniper ($16,000) (5R/0/0)

Elite Sniper is more stronger + Gives all snipers the "Elite" targeting.

Pierce: 3 -> 6

Target bounces / bullet: 3 -> 6

Explosions / bullet: 3 -> 6

Explosion size PBE: 1 -> 2

Explosion pierce: 10 -> 30

Explosion damage: 1 -> 2 (4 with 5R/1/0, 8 with 5R/2/0)

Snipers can gain elite targeting, when set to elite they do as so..:

''If there is no bloon that passes the 50% mark, the sniper acts like it's set to "Strong". Otherwise, it acts like it's set to "First"''

Elite General ($80,000) (6R/0/0)

Even more powerful + All millitary monkeys gain elite targetting (Elite Ace acts a bit like Wingmonkey and Elite Heli acts a bit like Pursuit)

Damage: 2 -> 10 (13 with 6R/1/0, 18 with 6R/2/0)

Attack speed: 1/1.5s -> 1/0.5s (1/0.425s with 6R/0/1, 1/0.35s with 6R/0/2)

Explosion damage: 2 -> 7 (10 with 6R/1/0, 14 with 6R/2/0)

Middle path
Better Bullets ($400) (0/1/0)

Deals 4 layers of damage!

Damage: 2 -> 4

Larger Calibre ($1,600) (0/2/0)

Even stronger bullets deal 8 damage!

Damage: 4 -> 8

Deadly Presicion ($2,400) (0/3/0)

Deals 28 damage, enough to eliminate a Fortified Ceramic!

Damage: 8 -> 28

Maim MOAB ($9,000) (0/4L/0)

Bullets deal extra damage to MOAB-class and briefly stun them!

Damage (MOAB-class): 28 -> 50 (+22)

MOAB stun duration: 0s -> 1s (Up to BFBs)

Cripple MOAB ($40,000) (0/5L/0)

Stun lasts much longer + MOABs take +2 damage for 3 seconds when shot!

Alongside the damage boost..

MOAB stun duration: 1s -> 3s (Up to ZOMGs)

ImMOABilazation ($240,000) (0/6L/0)

Crippling damage MOAB-class takes is multiplicative, plus much better Anti-MOAB-class bullets.

Damage (MOAB-class): 50 -> 200 (+172, enough to shread a MOAB layer)

Can stun BADs, VIOMGs and LEDs for half the time

Cripple damage boost: +2 -> x2

If this sniper pops a BAD or weaker, its children stop in their tracks for 10 seconds

Concetration bullets ($8,000) (0/4R/0)

Does much more damage!

Damage: 28 -> 50

Elite Preciser ($50,000) (0/5R/0)

Bullets deal 218 damage, eliminating MOABs as whole!

Damage: 50 -> 218

Elite Co-ordinator ($300,000) (0/6R/0)

Deals massive damage to singular layers!

Damage re-evaluated, it deals 1,000 damage, triples it for the first layer.

Bottom path
Faster firing ($150) (0/0/1)

Attacks faster

Attack speed: 1/1.5s -> 1/1.125s

Even faster firing ($250) (0/0/2)

Attacks even faster!

Attack speed: 1/1.125s -> 1/0.75s

Semi-Automatic rifle ($1,800) (0/0/3)

Attacks 3 times faster!

Attack speed: 1/0.75s -> 1/0.25s

Full Auto rifle ($3,000) (0/0/4L)

Fires at really fast speeds

Attack speed: 1/0.25s -> 1/0.1s

Elite Defender ($15,000) (0/0/5L)

Attacks absurdly fast when a life is lost!

When a life is lost..:

Attack speed: 1/0.1s -> 1/0.02s

This lasts for 10s, cooldown is 30s

AimBot Prime ($150,000) (0/0/6L)

The fastest sniper out there.

Attack speed: 1/0.1s -> 1/0.02s

When a life is lost..:

Attack speed: 1/0.02s -> 1/0.005s

All other Snipers attack 50% faster.

Auto Squadron ($6,000) (0/0/4R)

Gains a Full-Auto rifle.

Squadron ability: Summons 3 snipers identical to this one for 10 seconds

Attack speed: 1/0.25s -> 1/0.1s

Ability cooldown: 60s

Ability duration: 10s

Snipers summoned: 3

Elite Squadron ($36,000) (0/0/5R)

The sniper is more powerful, therefore its squadron also becomes more powerful!

Pierce: 1 -> 3

Target bounces / bullet: 0 -> 3

Explosions / bullet: 0 -> 3

Explosion size PBE: 1

Explosion pierce: 10

Explosion damage: 1 (2 with 0/1/5R, 4 with 0/2/5R)

Squadron Leader ($100,000) (0/0/6R)

Gains a permanent Squadron + More tactical abilities

The Leader and its Squadron gains elite targeting

Ability makes the Squadron fire every 0.01s

The following is applied to the leader only:

Damage: 2 -> 4 (6 with 0/1/6R, 10 with 0/2/6R)

Explosion pierce: 10 -> 16

Explosion damage: 1 -> 2 (3 with 0/1/6R, 5 with 0/2/6R)

Attack speed: 1/0.1s -> 1/0.02s