Miner Monkey (IBT's Conception)

"A very hard-working monkey that wants to get revenge on the Bloons. With sweaty armpits, it can easily decimate powerful enemies one by one."

- Official description.

The Monkey Miner is a hard-working basic strong tower. It starts out by throwing big rocks that pop 5 layers and break into 5-10 little rocks in random directions that pop 1 layer. It throws a rock every 2.5 seconds, and has a range of 200px. However, it only has a supply of 10 rocks at a time, and will have to mine underground to gather more. Mining lasts 5 seconds, and the rock supply will be full after the mining. Costs $500. Can't detect camo but can pop frozen bloons, but not lead ones.

Deep-Mined Rocks

 * Description: These rocks come from far underground, where the soil is compact and much harder than normal. The Miner Monkey can mine up these and throw 'em for more firepower!
 * Stats: Main rocks pop 8 layers, and rocklets pop 2.
 * Cost: $450

Rise in Price

 * Description: Increasing the salary of a miner makes them work harder for it, specially when the salary is used to go to a gym! Extra strength allows for faster mining and rock-throwing.
 * Stats: Rock-throw delay decreased by 0.5 seconds; Mining delay decreased by 1 second.
 * Cost: $650

TNT Infuse

 * Description: This clever miner figured out how to directly infuse explosives inside a rock in real time! The rock will cause a small explosion on impact that will blow itself to a million pieces!
 * Stats: Rocks cause a small explosion (100px) when hit; Rocks split into 15-20 rocklets that move faster and pop 3 layers.
 * Cost: $1500

Volatile Radioactive Stones

 * Description: These rocks are infused with bloontonium, a highly radioactive element for bloons (but not for monkeys). These rocks are infused with that, making them EXTREMELLY dangerous! Note that this material is the cause of 97.56% of nuclear explosions, nocive even to monkeys!
 * Stats: Rocks leave a green cloud of toxic gas when exploded, causing bloons to pop 1 time every 0.2 seconds; Bloons hit by main rock have a 40% chance of getting infected, taking 1 damage every 0.1 seconds for the next 20 seconds; Bloons hit by the secondary rocks have a 15% chance of getting infected, tsking 1 damage every 0.2 seconds for the next 10 seconds; Main rock deals 10-15 damage; Rocklets deal 3-7 damage; HP is doubled; Becomes poison-type.