Bionic Monkey

Base Stats
All Costs will be equilavent to Normal. By default, he has the range of a 2-0 dart monkey, and he is 5% faster than a 0-0 dart monkey. He pops 5 layers, However he only targets 50 RBE+ Bloons. He costs 1000$, and is unlocked at Rank 13. His final upgrades come at rank 45. He has 30 HP and 1 AD

Path 1
Upgraded Chip (500$)

the RBE requirement is decreased by 3 (47)

Bio-Chip (650$)

The RBE Requirement is decreased by 2, (45) & Camo Bloons can now be popped.

Super-Chip (2,000$)

The RBE Requirement is decreased by 5 (40) and fire rate has increased by 20%.

Alpha-Chip (5,000$)

Deals 6 layers by default to MOAB-Class bloons now.

Omega-Chip (12,345$)

Every 100 RBE that bloon has, this tower deals 1 more damage.

Path 2
Triple.rtf (499$)

Every third attack shoots out three darts, like Triple Dart Monkey

Pierce.bat (870$)

Increases pierce by 2

Counter.vbs (1,234$)

Everytime he takes damage, it spawns (Damage tooken) Pineapples on the track

Omega.exe (4,321$)

Every 2 attacks shoot tacks in all directions like a tack shooter. This attack has no pierce.

Ultimate.dll (10,110$)

Ability: Spawns in 20 Engineer Turrets randomly. These can pop camo, and pop 2 layers. Has a 120 second cooldown.

Bloons Monkey City
Code Terminal (500$)

Gives access to the tower

USB Port (1,000$)

Gives access to upgrades

Supercomputer (2,000$)

Gives access to tier 4 & tier 5 abilities

BTD5
Code Storage Unit (750$) Deccreases Price of Bionic Monkeys by 5%. Increases price of Blood Monkeys by 1 life.

II: Decreases RBE Requirement by 5 (35 minium) (750$)

III: Allows lead poppage. (1,000$)

IV (Mobile only): Every 10th attack unleashes a flame ring (tack tower) like attack, dealing damage to targeted bloons (__ RBE & up) and removing regen from all bloons (even if it's 5 RBE) (1,250$)