Nuclear Reactor (Red Bloony - BTD5's version)

The Nuclear Reactor is a support tower that "boosts" mechanical towers with in 225px of the Reactor. By "boost", it increases their fire rate and range by 50% (not multiply it by 1.5). If there are multiple Reactors boosting a tower, their effect will stack. For example, a Tack Shooter is within the range of 3 Reactors, it's speed will get boosted by:

100% + 50% + 50% + 50% = 250%

To nerf the tower, I decided to not make a Reactor multiply speed/range by 1.5, because:

100% * 1.5 = 150% * 1.5 = 225% * 1.5 = 337.5% (a 87.5% more, wow!)

A tower can be boosted by a maximum of 4 Reactors, so, that's triple the fire rate. However, there are flaws with Reactors. No heavy reinforcing is used to shield our Reactors, so any living/organic towers within 150px from the Reactor will have side effects within a fixed time. The "dead zone" is marked with a red circle, and any mechanical towers within this range will be boosted normally.

General Description
"We're not sure how, but these Reactors can boost BATTERY-POWERED machines and even cyborgs. Atomic energy approved worldwide! Though we're not responsible for any clear danger associated with Reactors."

Nuclear Accidents
''Notice how powerful the Reactor is? Notice how crazy and daunting the flaws were? Accidents happen every different years when monkeys are careful with their switches, and we've just released a new Reactor design.''

To prevent minor accidents from happening, the player will need to supervise the Reactor. The "Target Priority" button is replaced with a "Click and Hold" button with a timer. The timer lasts 20 seconds, and if it runs out, a minor accident will happen. Holding the button "supervises" the Reactor, and holding it for a second recharges the timer by 5 seconds. (kinda like the Music Box in FN@F 2)

If left unattended, a minor accident will occur and all mechanical towers in range will no longer be boosted unless the Reactor is fixed for $400.

Death Times
Each living/organic tower has a few minutes to live when inside the "dead zone" of a Reactor. These death times are on Medium Difficulty. On Easy, they last for 2 more minutes (Dart Monkeys can last for 7, for example), on Hard, their time is halved, and on Impoppable, NO TOWERS are allowed to be placed in the "dead zone".
 * Dart Monkeys, Glue Gunners, Banana Farms and Monkey Buccaneers disappear after 5 minutes.
 * Dart Monkeys and Glue Gunners leaves (they won't come back, so you've lost a monkey) after 5 minutes of exposure to radiation.
 * Banana Farms wither (and then disappears) after 5 minutes of exposure, unless upgraded to 4/x, x/3 or x/4, where there are no trees in danger.
 * Monkey Buccaneers leave the water and runs away after 5 minutes, unless, like the Farm, upgraded to Tier 3 and 4 of any path due to increased size of the ship.
 * Sniper Monkeys, Boomerang Monkeys, Engineers and Ninja Monkeys last for 6 minutes. (due to clothes)
 * Out of these 4, only the Boomerang Thrower can evade death. Upgrading him to x/3 and x/4 makes him not just immune to radiation, but also boosted by the Reactor.
 * Ice Towers and Super Monkeys can survive for up to 8 minutes (due to superpowers, hehe).
 * Super Monkeys can evade death by upgrading to 4/x (Temple), x/3 or x/4. Since a Temple isn't a robot, it cannot be boosted, only the Path 2 x/3 and x/4 can.

Upgrades
Coming soon, cause I rushed on this at 10PM.