Board Thread:Fun and Games/@comment-10863056-20140711005611/@comment-5023233-20141109220553

Due to the Infestations and Infections spawnings stuff, the population increases! (It's raised further by the bays)

Population: 30 Infestations, 6100 Infestors, 8592 Infections, 220,800 Infest pods, 77,500 Heavy infest pods, 8000 Infested moabs, 400 Heavily infested moabs and 75,000 Infested bloons.

The infested area has grown drastically. About half of the host planet is now infested.

Things getting done:

6- "Built in growth" this lets for infested things to start spreading infestation on their own. This also lets for them to regenerate from non-fatal wounds and to sustain themselves. (-50,000 Infest pods, forevar) (takes 2 turns)

7 - "I.N.F.E.S.T Hangar" A hangar to stat constructing I.N.F.E.S.Ts. (-5,000 Heavy infest pods) (takes 3 turns)

8 - "

Things done:

1 - "Another Bay" Making a second bay to further increase the population.

2 - "Bay conversion" A bloon bay is converted which is beginning to increase the population count.

3 - "Radar setup" It's a radar... (this allows for the place to be guarded more effectively)

4 - "Infestation" (Passive) This happens every turn, the area of infest grows slightly, the amount of growth depends on the amount of already present infest.

5- "Defence turrets" A lot of acid-missile turrets are made to defend the city.

Home-land Mods:

The Infested territory has a lot of pods that release toxins which can be very harmful to non-infested life. Deals DOT damage and a slight speed de-buff to non-infested life in the area.