Board Thread:Fun and Games/@comment-10863056-20140711005611/@comment-5023233-20141115142355

Due to the Infestations and Infections spawnings stuff, the population increases! (It's raised further by the bays)

Population: 30 Infestations, 125 I.N.F.E.S.Ts, 6800 Infestors, 9452 Infections, 285,800 Infest pods, 250 Infectious pods, 80,500 Heavy infest pods, 9500 Infested blimps (5700 MOABS, 2450 BFBs, 900 ZOMGs and 650 DDTs), 490 Heavily infested moabs (320 MOABs, 120 BFBs, 25 ZOMGs and 25 DDTs) and 77,000 Infested bloons (All ceramic).

The infested area has grown drastically. The entire host planet is now infested! There's no more room for the Infest to expand...

I have 1900 Infections guarding

100 I.N.F.E.S.Ts are also guarding because long range.

Things getting done:

14 - "Mutate" Infest can grow things like the toxic pods and other things far more efficiently. (10 turns!)

15 - "Techno Systems" The factory shell is getting converted to be able to produce Infested Gear Generators.

Things done:

1 - "Another Bay" Making a second bay to further increase the population.

2 - "Bay conversion" A bloon bay is converted which is beginning to increase the population count.

3 - "Radar setup" It's a radar... (this allows for the place to be guarded more effectively)

4 - "Infestation" (Passive) This happens every turn, the area of infest grows slightly, the amount of growth depends on the amount of already present infest.

5- "Defence turrets" A lot of acid-missile turrets are made to defend the city.

6- "Built in growth" this lets for infested things to start spreading infestation on their own. This also lets for them to regenerate from non-fatal wounds and to sustain themselves.

7 - "I.N.F.E.S.T Hangar" A hangar to stat constructing I.N.F.E.S.Ts.

8 - "Techno Implimentation" This adds shield generators to all "primary" infest units (things like the Infested blimps/bloons don't count!).

9 - "Pod growth" This makes the pods larger and more powerful. The toxins will be very deadly to any non-infest that makes contact with them.

10 - "Shape Change" The Infest becomes camo-d. Infested units and buildings will have the camo status.

11 - "Infectious pods" Special pods that spread far more infest than the standard version, but they don't infest units so well.

12 - "Factory Shell" An empty factory to make optimising the factory a lot faster. (Used)

13 - "another I.N.F.E.S.T Hangar" A hangar to stat constructing I.N.F.E.S.Ts.

Home-land Mods:

The Infested territory has a lot of pods that release toxins which can be very harmful to non-infested life. Deals DOT damage and a slight speed de-buff to non-infested life in the area.

As of the 8th upgrade, the pods are significantly bigger and release far more deadly toxins. The slowing and DOT is significantly raised.