Status Effects (BTDi)

Overview
Some weapons or abilities apply status effects to towers or bloons. These can do various things, some of which are good and some of which are bad.

All descriptions below are relative to the entity affected. For example, a bloon being healed is "Positive", even though this is not good for the monkeys.
 * Positive (+) These are generally good.
 * Negative (-) These are generally bad.
 * Everything (E) All entities can be affected.
 * Towers (T) Towers can be affected.
 * Organic towers (O) Only organic towers can be affected.
 * Mechanical towers (M) Only mechanical towers can be affected.
 * Bloons (B) Bloons can be affected.
 * Normal bloons (N) Only normal bloons can be affected, not MOABs.
 * MOAB-Class bloons (C) Only MOABs and other blimps can be affected.
 * Linear (Lin) Stacked effects are incremented, so two +20% effects mean +40% in total.
 * Compounding (Cmp) Stacked effects are multiplied, so two +20% effects mean +44% in total.
 * Resetting (Res) Effect will be reapplied, but the duration is not additive, it simply picks the longest.
 * Damage over Time (DoT) Affected entity takes periodic damage.

Status Effects
Still working on this list, more coming soon.