Board Thread:Fun and Games/@comment-5023233-20150321140128/@comment-7395353-20150328205951

NOTE: All stuff includes this post.

Hypno's 5 infestors have been on my terrain for 14 turns, and the 5 summoned infest pods for 6 turns. The patch (65 infest pods bursted) also has lasted 6 turns. Due to my typo earlier, all infestors turn into 2/3 banana farms.

I have 27 resources.

My Archers focus on weaker enemies, my Elite Archers focus on stronger ones.

Request: Farm progress comes to a complete stop, all of the builders and speed builders work on a spawn point upgrade. Ten players will be able to respawn instead of 5. 20 posts.

Unused Population: 29,245 Swordsmen, 12,100 Archers, 25,000 Redstoners, 0 Builders, 14,975 Alchemists, 14 Elite Swordsmen, 0 Elite Archers, 7 Command Block Redstoners, 0 Speedbuilders, 7 Speedy Alchemists, 1 OP Player

Defending Jud's attack: 1,723 Archers, 4 Elite Archers

Building Spawn Points: 14,975 Builders, 7 Speedbuilders

DED: 755 Swordsmen, 11,177 Archers, 10 Elite Archers

Farm 2 Progress: 6 turns, halted

NOTICE: Elite members can only respawn after ALL lesser members of the same type have respawned (e.g. Elite Swordsmen require all Swordsmen to be alive to respawn), and only respawn once per post. The OP Player requires ALL Elite troops to be alive before it can respawn. But these guys are POWERFUL.