Rounds (B:CoW)

The following is a list of rounds and pre-round comments for Bloons: Clash of Worlds.

The extra starting cash from BTD7PotA is retained, and you begin each game with $905, regardless of difficulty.

Good luck!

Rounds
Bloons and properties that appear in bold are first introduced on that round.

Alternative versions of Bloons are referred to by their universe name. For example, Orange Bloons from the Thermoverse are "Thermo Orange", while Orange Bloons from the Kiddingverse are "Kidding Orange", and Orange Bloons from the Shiververse are "Shiver Orange".

Pre-Round Comments
Numbers refer to rounds. Entries with "---" mean there is no comment before the round.
 * 1) Welcome to Bloons: Clash of Worlds! Stop the Bloons from escaping by buliding towers next to the maze. As you get more money, build more towers, or upgrade existing ones.
 * Pop, pop, pop. Too easy.
 * 1) Blue Bloons move a step faster and contain Reds inside them.
 * 2) So what's an Orange Bloon, you ask? No need to worry, they're just recolored Blues.
 * 3) If you haven't played the other Bloons TD games, do take a moment to check them out.
 * 4) Green Bloons move even faster, and - ok, you know what they do.
 * 5) Don't worry, these Yellow Bloons that you're about to see are quite a bit more tame than the ones you're used to.
 * 6) Ice Monkeys work best when there's Bomb Shooters nearby.
 * 7) Why all the different colors meaning different things? Don't worry, the madness will end very, very soon.
 * 8) Yellow Bloons are even faster, and have Greens inside them. But you knew that already, didn't you?
 * 9) This next Bloon coming up is a thief! Pop it quickly to get your hard-earned cash back.
 * 10) Good ol' Green Bloons. Quite strong, quite fast, and quite difficult to pop without a good defense.
 * 1) Good ol' Green Bloons. Quite strong, quite fast, and quite difficult to pop without a good defense.
 * 1) Good ol' Green Bloons. Quite strong, quite fast, and quite difficult to pop without a good defense.