Grenadier

OK, guys. Once again, I say, these towers are not for a conception. But anyways, the Grenadier is a modification on the Cannon. "Throws grenades on the track which explode after a three-second delay."---Desc. It costs $560 on medium.

Faster Fuse - $400
"Bombs explode a second after the safety lock has been removed. Not a moment too soon."

Farther Impact - $400
"Larger impact radius fries more bloons in a go."

Light 'em Up - $1200
"The safety lock in the grenade is replaced by a lit match which sets bloons on hell."

Fiery Memories - $3850
"Rum and Fire. Put them together and you get an old burning memory. Make those bloons feel the pain."

Desc--Throws lit bottles of rum which set bloons on fire in a massed radius.

Warmer Grenades - $380
"Do more damage to bloons. BURP!"

Combustion Chamber - $650
"Special research and construction stops the grenades from reducing the stability of other towers in its blast radius."

Missile Test Pad - $850
"Replaces grenades with super-powered rocket missiles which do tons of damage."

(Ok, here's where it gets weird. Path 2 splits into two sub paths 2A and 2B. The first two upgrades after this are on 2A (Tier 4 and 5 (Tier 5 is elite to this path)) and the next two are 2B. Don't get confused now!)

Twin Rockets (2A) - $1600
"Modifies the path 'two' launch two missiles independently."

Missile Drome (2A) - $4000
"Amazing construction turns the twin pad into a rocket drome with four launch pads which rapidly launch missiles at an infinite range."

MOAB Mauler (2B) - $1200
"The missiles are turned into MOAB killer rockets which do 10x damage to blimps."

MOAB Assassin (2B) - $3200
"MOAB Maulers are strengthened to deal 40x damage to blimps and UFOs. Simply, assassins. Oh, and they have bigger thrusters to increase impact pressure."

Activated Ability: The scientist at the pad launches two mini Assassins from his own blasters which seek out the nearest blimp and destroy it. Deals 1000 damage to ZOMGs.

Frag Grenades - $300
"Grenades burst into metal shards on explosion for added carnage."

Anti-Thermal Tech - $1250
"Grenades now get rid of black and zebra bloons."

Atomic Fissure - $1600
"The explosions are so strong they send a fissure running down the track which suddenly spikes up, impaling anything it touches."

Robot Turtle Grenade - $8525
"Cybertech grenades which resemble a turtlebomb rush down the track and blow up so hard on contact that a huge crater gets formed. Of course, it still keeps the Atomic Fissure."