Board Thread:Fun and Games/@comment-10863056-20140711005611/@comment-24170389-20141109225433

YAAAAAAAAAAAAAAAAAAAY

Due to the 100 turns, A LOT OF GOOD THINGS HAPPENED TO MY CITY!!!!

Tower of Wizardry had teached ALL Dart Monkeys, half (2,500) of all Ice Monkeys and ALL Humanoid Dragons!


 * Dart Monkeys learned Wind Cut, which deals 10 damage per slash to 5 opponents, and come back like a boomerang, striking twice! And, before going to the other enemy, it slashes 3 times, dealing a total of 60 damage in 5 targets!
 * Ice Monkeys learned Heavy Blizzard, which summons a very severe blizzard, and freezes 10 targets! However, fire can unfreeze them.
 * Humanoid Dragons learned Windfire, which surrounds the target with a tornado, then the wind turns into fire, and burns the enemy. The tornado disappears after a while. It deals 90 damage. It also damages overtime after that - 20 damage every turn for 5 RPG-battle-like turns, giving a total of 190 damage. Water attacks can null damage overtime effect.

Dragons of Wind
Dragons of Wind got 3 new skills!


 * Dash - Dashes rapidly towards the target, dealing 250 physical damage.
 * Tail - Attacks with tail, dealing 100 physical damage to an enemy.
 * Wing - Strikes an opponent with the wings, dealing 300 physical damage.

Discipules of Wind
Discipules of Wind got 3 new magics!

And it didn't pass a day, so...
 * Tornado - Surrounds an enemy with wind, then compacts whole wind, turning into a tornado. The tornado dissipates after a while. Deals 200 magical damage.
 * Thunder - Strikes the target violently, dealing 300 magical damage.
 * Healing Breeze - Summons a healing breeze, and heals 50 HP of all Dragons of Wind and Discipules of Wind.