Board Thread:Fun and Games/@comment-10863056-20140711005611/@comment-5023233-20150122200658

PS. You've left the infestation for some time. It has grown back quite a high amount.

There's 1 Infestation and 50 Infestors guarding the patch.

The toxins are building quite an amount in a fairly large radius.

50 Heavy infest pods have been sent to PS's infestation patch.

Current defences at the patch:

Wave 1: 125 Pods and 15 acid missile turrets.

Wave 2: 200 Pods, 20 acid missile turrets and 5 Infestors.

Wave 3: 100 Pods, 30 acid missile turrets and 10 Infestors

Wave 4: 25 Pods (almost all have been wiped out by this point), 50 acid missile turrets and 15 Infestors.

Wave 5: 10 Pods, 45 acid missile turrets, 20 Infestors and 1 Infestation.

Due to the Infestations and Infections spawnings stuff, the population increases! (It's raised further by the bays)

Population: 33 Infestations, 450 I.N.F.E.S.Ts, 7950 Infestors, 10052 Infections, 385,800 Infest pods, 4600 Infectious pods, 90,450 Heavy infest pods, Infested blimps (7200 MOABS, 3550 BFBs, 1700 ZOMGs and 1550 DDTs), Heavily infested moabs (570 MOABs, 320 BFBs, 115 ZOMGs and 115 DDTs) and 100,000 Infested bloons (All ceramic)  85 Gear Generators (infested).

There's no more room for the Infest to expand on the home world...

I have 1600 Infections guarding

400 I.N.F.E.S.Ts are also guarding because long range.

Things getting done:

17 - "Acidic Infest" The Infest becomes toxic and acidic. Non-infested things will be harmed significantly by this on contact! (Costs 1 Infestation until done) (Takes 10 turns!)

18 - "Heavy Infest 1" Heavy Infest pods can become capable of infesting areas! (7 turns!)

19 - "Heavy Infest 2" Heavy Infest can create their own structures. (8 turns!)

Things done:

1 - "Another Bay" Making a second bay to further increase the population.

2 - "Bay conversion" A bloon bay is converted which is beginning to increase the population count.

3 - "Radar setup" It's a radar... (this allows for the place to be guarded more effectively)

4 - "Infestation" (Passive) This happens every turn, the area of infest grows slightly, the amount of growth depends on the amount of already present infest.

5- "Defence turrets" A lot of acid-missile turrets are made to defend the city.

6- "Built in growth" this lets for infested things to start spreading infestation on their own. This also lets for them to regenerate from non-fatal wounds and to sustain themselves.

7 - "I.N.F.E.S.T Hangar" A hangar to stat constructing I.N.F.E.S.Ts.

8 - "Techno Implimentation" This adds shield generators to all "primary" infest units (things like the Infested blimps/bloons don't count!).

9 - "Pod growth" This makes the pods larger and more powerful. The toxins will be very deadly to any non-infest that makes contact with them.

10 - "Shape Change" The Infest becomes camo-d. Infested units and buildings will have the camo status.

11 - "Infectious pods" Special pods that spread far more infest than the standard version, but they don't infest units so well.

12 - "Factory Shell" An empty factory to make optimising the factory a lot faster. (Used)

13 - "another I.N.F.E.S.T Hangar" A hangar to stat constructing I.N.F.E.S.Ts.

14 - "Mutate" Infest can grow things like the toxic pods and other things far more efficiently.

15 - "Techno Systems" The factory shell is getting converted to be able to produce Infested Gear Generators.

16 - "Crystalise" The shells of Infest pods become more rigid, increasing health by 25%.

17 - "Acidic Infest" The Infest becomes toxic and acidic. Non-infested things will be harmed significantly by this on contact!

18 - "Heavy Infest 1" Heavy Infest pods can become capable of infesting areas!

19 - "Heavy Infest 2" Heavy Infest can create their own structures.

Home-land Mods:

The Infested territory has a lot of pods that release toxins which can be very harmful to non-infested life. Deals DOT damage and a slight speed de-buff to non-infested life in the area.

As of the 8th upgrade, the pods are significantly bigger and release far more deadly toxins. The slowing and DOT is significantly raised