Experiment Bloon

is a bloon that appears on Bloons TD: Cyberfield. It has 450 HP, and drops 5 Ceramic Bloons, 15 Regrow Yellow Bloons, and 35 Green Bloons, thus giving it 1,135 RBE. Also, it moves at approximately 2.8 inches per second, which is between the speed of a Ceramic Bloon and a Purple Bloon. It is always camo, and thus Camo property cannot be applied to it.

Abilities

 * Venomous Instinct (Passive) – Always camo, deals 2.75x damage to mechanical towers and buildings, and also 0.575x damage to nature-based towers.
 * Acidic Drops (Passive) – Leaves acidic pools on path it takes every 2 seconds, any bloons caught in the pool will have an acidic coat that protects the bloon from corrosion, grants 1.75x health, and also boosts their speed by 1.5x. If the bloons only have 1 HP at first, it will have 15 HP after being on coat. The coat will stay on the bloon until the whole layer is destroyed, or until 10 seconds, if the layer is not destroyed yet. Does not stack. Oddly, other Experiment Bloons are immune to this effect. This is to prevent a case where groups of Experiment Bloons appear, and they are difficult to ever be destroyed because of their already high speed.
 * Wounding Fan – Pulls a vine out of its body to swirl it, dealing 15 HP damage, but also bleeds any towers that it hits. Bleeding towers receive 4 HP damage every 2 seconds for 10 seconds, and also takes 1.8x more damage from physical attacks. Cannot bleed mechanical towers and buildings however, because they have no blood. Used commonly at any stages of health, with a cooldown of 6.5 seconds.
 * Corrosive Bolt – Shoots a bolt at your tower with most DPS (Layer damage, multiplied to attacks per second), reducing its attacks per speed by 25%. Also poisons the tower, and poisoned towers take 12.5 HP damage every 3 seconds for 15 seconds. Used rarely at over 75% health, but used more commonly after dropping below that stage. Has a cooldown of 10 seconds.
 * Spiky Shoot – Shoots an array of spikes in a circular motion that explodes after hitting a tower. A spike deals 15 HP damage on contact, and the explosion it produces deals 35 HP damage. The explosion it produces also blazes any tower that it hits on fire, and blazing towers deal 1.5x more damage with 2x attacks per speed, but receives 10 damage every 2.5 seconds for 7.5 seconds.

Drops

 * Bloontonium Potion, with a 1.5% chance.
 * Acidic Dust, with a 5% chance.