Thumper

The "thumper" is a powerful turret that has high damage, a decent fire rate and splash.

From this splash 4 seeking progectiles emit from each corner, these act like an x/1 ninja monkey shot.

The initial shot upon impact with a bloon will make a fairly slowly expanding blast ring, this deals fairly consistant damage whilst it's there, and once it has expanded as much as it can it retracts, still doing constant damage to bloons.

Base stats
A high powered tower that fires un-known progectiles

Damage: 5

Splash radius: slightly less than that of a bomb tower.

ROF: Slow.

Progectile speed: Slow

Range: High

Camo detect?: No

Seeking?: Yes

?/1: Internal monitoring
Through an improved processor and internal system the Thumper is capable of faster reloading and camo detection.

Damage: 5 (7 if 1/1)

Splash radius: Slightly less than that of a bomb tower.

ROF: Medium (Medium/high if 1/1).

Progectile speed: Slow

Range: High

Camo detect?: Yes, standard.

Seeking?: Yes

?/2: Improved magnets
A modification to the internal magnets allow for the progectile to be significantly accelerated, for a damage boost and it makes the progectile more likely to hit.

Damage: 8 (10 if 1/2)

Splash radius: That of a bomb tower.

ROF: Medium (Medium/high if 1/1).

Progectile speed:Medium/fast

Range: High

Camo detect?: Yes, standard.

Seeking?: Yes

?/3: Advanced detection system.
A massively improved detection system gives a massive range boost and the ability to target Dark Shielders.

Damage: 8 (10 if 1/3)

Splash radius: That of a bomb tower.

ROF: Medium (Medium/high if 1/3).

Progectile speed:Medium/fast

Range: MASSIVE

Camo detect?: Yes, Advanced.

Seeking?: Yes.

?/4: Extended charge
More batteries mean you can get more charge into your shots. Also if you let the shot charge for longer you get even more power!

Damage: 50 (54 if 1/4)

Splash radius: Almost that of a 3/2 bomb tower!

ROF: VERY slow (Very slow if 1/4).

Progectile speed: Very fast

Range: MASSIVE

Camo detect?: Yes, Advanced.

Seeking?: Yes.

1/?: Efficient wires
More efficient wires and other components allow for more energy to be put into the progectile, meaning more damage and ROF!

Damage: 7

Splash radius: slightly less than that of a bomb tower.

ROF: Slow/medium.

Progectile speed: Slow

Range: High

Camo detect?: No (Yes if 3/1)

Seeking?: Yes

2/?: Dual cannon
A 2nd cannon allows for 2 shots to be fired at once! This can result in double the damage!

Damage: 7

Splash radius: slightly less than that of a bomb tower.

ROF: Slow.

Progectile speed: Slow

Range: High

Camo detect?: No (Yes if 3/1)

Seeking?: Yes

3/?: Reduced charge:
It uses the same methods of ?/4 except instead of delaying the ROF for more damage, it uses the extra charge to "increase" the ROF but slightly reduced damage.

Damage: 4 (7 if 3/2)

Splash radius: Slightly less than that of a bomb tower. (that of a bomb tower if 3/2)

ROF: Very fast.

Progectile speed: Slow

Range: High

Camo detect?: No (Yes if 3/1)

Seeking?: Yes

4/?: Quad barrel
4 barrels mean 4 shots at a time?!

Damage: 4 (7 if 4/2)

Splash radius: Slightly less than that of a bomb tower. (that of a bomb tower if 4/2)

ROF: Very fast.

Progectile speed: Slow

Range: High

Camo detect?: No (Yes if 4/1)

Seeking?: Yes