Talk:Monkey Summoner/@comment-36730694-20190315032504

It's a really great page, but I have a few complaints: 1. Grave Whisperers Explosion radius is a bit excessive, especially when combined with the stun duration (However Minor it is still a big factor). 2. The 200 pops limitation on the beyondkeeper is really terrible against any sort of boss that doesn't summon or only summons in short bursts, and makes the Upgrade a detriment. My fix would be to have the Summoner keep at least one to two Wisps at all times. Also, the ability to get rid of Fortified Armor is a bit broken in later rounds. 3. The instant Fortified Armor Removal that In Good Spirits offers is too good for the lategame, but the actual ability of it is god awful. A 0/0 Shield Generator is usually better. 4. Otherworldly Oblidderator is.. terrifying with the right setup. Having even a single one cuddled up next to 8 0/3/0 Monkey Summoners results in 11 spirits per Summoner, for a total of 39600 damage. Enough to pop Apocalypse Bloon almost twice over. Limit it to only the spirits that a certain summoner has and it's all good. 5. I'll say it now, Flare Wisp is a bit on the good side. Firing three Projectiles that deal 2 damage and can melt leads with a fire rate of 1.4s makes it seem like Bomb Shooter's Big Brother. Nothing overly excessive, just a bit of changing the price and it'll be good to go. 6. Bearer of the Core is lackluster. With a bad 8.5 DPS against MOAB Class Bloons, nobody would waste 60000$ on it. Personally, I'd reduce the cost to 20000$ due to how terrible the effects are.

tl;dr you probably shouldn't listen to me.