Bomb Shooter (BTDi)

I'm not done with this yet. Stats are subject to change.

The Bomb Shooter returns in Bloons Tower Defense i. Bomb shooters don't have as much pure DPS as other towers* and are more useful as an area denial mechanism, dealing significant damage to many, many bloons.

*The exception to this is Upgrade 1/7b.

Upgrades
Path 1 upgrades increase the strength of the explosions themselves. They make the blast radius larger and increase damage and popping power. Later upgrades will stun bloons, which is very helpful later in the game.

Path 2 upgrades increase the number of explosions. These are very good at destroying larger rushes composed of millions of bloons. Path 2 towers have the highest popping power and are good against bloons with special properties.

Path 3 upgrades make the tower do more damage to MOAB-class bloons, and are very useful for wiping out rushes of smaller MOABs. This path has by far the highest DPS, but it is the most costly and bad against normal bloons.

{| class="article-table" cellspacing="1" cellpadding="1" border="1" align="left" ! ! scope="row" style="text-align:center;" |

Path 1
! scope="col" style="text-align:center;" |Cost ! style="text-align:center;" |DPS
 * 1
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Bigger Bombs
Bombs are larger, giving them a wider area of effect and more popping power.
 * style="text-align:center;" |$300
 * style="text-align:center;" |-
 * 2
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Heavy Bombs
Bombs pop even more and blow 2 layers off bloons they hit. 2
 * style="text-align:center;" |$900
 * style="text-align:center;" |x2
 * 3
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Powerful Blasts
Bombs have a greatly increased blast radius and can pop 5 layers. 5
 * style="text-align:center;" |$4.5k
 * style="text-align:center;" |x2.5
 * 4
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Bloon Impact
Explosions destroy 18 layers, can pop black bloons, and stun bloons they hit for a short time.

18
 * style="text-align:center;" |$18k
 * style="text-align:center;" |x3.6
 * 5
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Bloon Busters
Explosions pop 10x the layers and have greatly increased popping power.

180
 * style="text-align:center;" |$90k
 * style="text-align:center;" |x10
 * 6
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Bloon-crushing Bombs
Blasts stun bloons for much longer and are more effective against MOABs. Each explosion pops 4500 layers.


 * style="text-align:center;" |$500k

4500
 * style="text-align:center;" |x25
 * 7a
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

W54
Bombs are powered by nuclear fission, inflicting 1% Radiation on bloons hit. Explosions do 20x damage and stun for longer. Fires three bombs at once.

27k
 * style="text-align:center;" |$1B
 * style="text-align:center;" |x60
 * 7b
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

The Prototype
Antimatter warheads.

Damage increased by 90,000%. Area of effect is much larger. Stun affects even the toughest bloons and permanently cripples bloons to 50% speed.

4M
 * style="text-align:center;" |$10B
 * style="text-align:center;" |x900
 * }

{| class="article-table" cellspacing="1" cellpadding="1" border="1" align="left" ! ! scope="row" style="text-align:center;" |

Path 2
! scope="col" style="text-align:center;" |Cost !DPS
 * 1
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Extra Range
Bombs can be launched over longer distances.


 * style="text-align:center;" |$200
 * style="text-align:center;" |-
 * 2
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Frag Bombs
Explosions will send out 8 shrapnel shards to pop more bloons. Each shard can only pop 1 bloon, but they can pop black and lead bloons.


 * style="text-align:center;" |$500
 * style="text-align:center;" |+8
 * 3
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Cluster Bombs
Bombs release 8 smaller bombs on impact instead of fragments, inflicting widespread damage.


 * style="text-align:center;" |$3.5k
 * style="text-align:center;" |x8

8
 * 4
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Recursive Clusters
Cluster bombs send out even smaller submunitions for more destruction.

64
 * style="text-align:center;" |$20k
 * style="text-align:center;" |x8
 * 5
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Double Recursion
Bombs that split into bombs that split into bombs that split into bombs.

512
 * style="text-align:center;" |$150k
 * style="text-align:center;" |x8
 * 6
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Armor-Piercing Shells
Bombs do 10x damage to armored and shielded bloons.


 * style="text-align:center;" |$1M

5k
 * style="text-align:center;" |x10
 * 7a
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Blitzkrieg
Reload speed is increased by 300%. Bombs do 193.9x damage to shields.

4M
 * style="text-align:center;" |$800M
 * style="text-align:center;" |x800
 * 7b
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Mass Bombs
The amount of explosions is staggering. Does 80x damage to armored bloons.

3.3M {| class="article-table" cellspacing="1" cellpadding="1" border="1" align="left" ! ! scope="row" style="text-align:center;" |
 * style="text-align:center;" |$600M
 * style="text-align:center;" |x640
 * }

Path 3
! scope="col" style="text-align:center;" |Cost !DPS
 * 1
 * scope="row" style="text-align:center;" |Faster Shooting
 * scope="row" style="text-align:center;" |Faster Shooting

Shoots 20% faster.

1.2
 * style="text-align:center;" |$250
 * style="text-align:center;" |x1.2
 * 2
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Missile Launcher
Shoots another 25% faster over a longer range. Projectiles miss less often.

1.5
 * style="text-align:center;" |$400
 * style="text-align:center;" |x1.25
 * 3
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

MOAB Maulers
Designed for blimp warfare, missiles inflict 10x damage to MOAB-class bloons.

15
 * style="text-align:center;" |$4k
 * style="text-align:center;" |x10
 * 4
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

MOAB Killer
Does 80x damage to MOABs. Fire rate increased by another 25%.

150
 * style="text-align:center;" |$40k
 * style="text-align:center;" |x10
 * 5
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

MOAB Assassin
Ability targets the largest blimp on the screen and fires a missile at it that does 10,000 damage in a wide area. Base damage is increased to 1,200.

2.2k
 * style="text-align:center;" |$1M
 * style="text-align:center;" |x15
 * 6
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

MOAB Eliminator
Ability does 60x damage and has a 50% shorter cooldown. Base damage is increased to 20,000 and reload speed is doubled.


 * style="text-align:center;" |$40M

75k
 * style="text-align:center;" |x33
 * 7a
 * scope="row" style="text-align:center;" |MOAB Genocide
 * scope="row" style="text-align:center;" |MOAB Genocide

Ability fires 8 rockets with a large spread that each deal 10 million damage. Each rocket has a 50% larger blast radius. Damage increased to 1 million.

3.8M
 * style="text-align:center;" |$3B
 * style="text-align:center;" |x50
 * 7b
 * scope="row" style="text-align:center;" |
 * scope="row" style="text-align:center;" |

Inevitable
Range and fire rate are both increased by 200%. Base damage is boosted to 600,000. Rockets will home in on strong bloons. Ability cooldown -90%.

4.5M
 * style="text-align:center;" |$2.7B
 * style="text-align:center;" |x60
 * }
 * }