BTD battles 2 (SirBardock's conception)

Btd battles 2 is the next btd battles game.

Some basic informations
Income gain: every 5 seconds

Awards for win: 5 medallions, 10 battle score, +1 win to your win count

Awards for lose: 3 medallions, 5 battle score, +1 lose to your lose count

Awards for participating: 1 medallion, 2 battle score, +1 battle to your battle count

Game modes
defend: the same as the original btdb. Start with 150 income.

assault: the same as the priginal btdb. Start with 250 income.

pop: pop more bloons than your opponent, you win when you pop 1.000.000 bloons. in this mode, you gain money by popping bloons instead of income. You start with 0 income and no way to increase it.

survive: you start with 5.000 lives and you need to make your opponent lose before you lose all your lives. You can only send bloons in this mode (the bloons to send are the same as in assault, except that they are 25% cheaper). You cant use towers or other ways to pop bloons.

Income boosts (Defend)
Tiny income boost: increase your income by 5. Cost: 50. Cooldown: 1.5 seconds

Medium income boost: increase your income by 20. Cost: 170. Cooldown: 5.8 seconds

Acceptable income boost: increase your income by 50. Cost: 450. Cooldown: 14.5 seconds

Big income boost: increase your income by 150. Cost: 1.400. Cooldown: 45 seconds

Giant income boost: increase your income by 500. Cost: 4.850. Cooldown: 2 minutes and 25 seconds

Awesome income boost: increase your income by a awesome 750 boost. Cost: 7.000. Cooldown: 3 minutes

Bloons to send (Assault)
Note: bloons send by players move 20% slower than natural spawned bloons.

Note²: Co mean "cost", Cd mean "cooldown" and Ic mean "income".

Round 2
Grouped reds x5. Co: 25. Cd: 2.5 seconds. Ic: +1

Spaced blues x3. Co: 25. Cd: 3.5 seconds. Ic: +1

Round 4
Grouped blues x4. Co: 35. Cd: 2.2 seconds. Ic: +1.7

Spaced yellows x1. Co: 40. Cd: 3 seconds. Ic: +1.3

Round 6
Grouped greens x5. Co: 65. Cd: 1.7 seconds. Ic: +2.3

Spaced pinks x2. Co: 70. Cd: 2.5 seconds. Ic: +1.5

Round 8
Regen/Regrow: regen bloons can regrow to their original size if not coompletely popped. Cost: 1.5x the normal cost

Grouped yellows x3. Co: 75. Cd: 1.4 seconds. Ic: +2.8

Spaced blacks x1. Co: 75. Cd: 2 seconds. Ic: +2

Single F.I.R.S.T x1. Co: 80. Cd: 5 seconds. Ic: +0.5

Round 10
Fast cooldown F.I.R.S.T x1. Co: 100. Cd: 0.7 seconds. Ic: +0.2

Grouped F.I.R.S.Ts x3. Co: 150. Cd: 0.5 seconds. Ic: none

Spaced leads x3. Co: 85. Cd: 2.7 seconds. Ic: +3.6

Round 11
Speedy: speedy bloons move 2x faster and make nearby bloons move 1.5x faster. Cost: 2.2x the normal cost

Grouped pinks x5. Co: 120. Cd: 0.8 seconds. Ic: +3.8

Spaced whites x1. Co: 120. Cd: 1.8 seconds. Ic: +2.8

Spaced zebras x1. Co: 170. Cd: 3.5 seconds. Ic: +0.8

Round 12
Grouped leads x5. Co: 200. Cd: 2.6 seconds. Ic: +2

Spaced Clay bloons x1. Co: 250. Cd: 3 seconds. Ic: +0.3

Spaced zebras x3. Co: 230. Cd: 4.5 seconds. Ic: +3.2

Round 14
coming soon...

Battle energy
Start battle energy: 50

Battle energy used to a battle: 5

Battle energy gained: each 10 minutes

Special battle options
Extra tower slot: use your battle energy to unlock a extra tower slot. Your normal slots are 4, each extra slot cost 3 battle energy. You can have a maximum of 7 slots. You can use it in tower selection screen or when in game, but you use 5 battle energy instead of 3 if used while in game. Unlocked at 30 battle score.

Spy: use 4 of your battle energy to see your opponent's tower loadout. Can be used in tower selection screen or when in game. Unlocked at 50 battle score.

Copy: use 5 battle energy to copy your opponent loadout. Can only be used in tower selection screen. Unlocked at 100 battle score.

Skip map: use 2 battle energy to play in another map if you dont like the selected map. Can only be used in tower selection screen. Unlocked at 40 battle score.

Choose map: use 4 battle energy to choose your favorite map. Can only be used in tower selection screen. Unlocked at 120 battle score.

Tower boost: use 2 battle energy to extremely buff all your towers for 5 seconds (they will attack 2x faster, pop every bloon type, and detect camo). Cooldown: 15 seconds. Can only be used in game. Unlocked at 150 battle score.

Bloon boost: use 1 battle energy to triple the speed of every bloon in the opponent's screen by 5 seconds. Cooldown: 15 seconds. Can only be used in game. Unlocked at 150 battle score.

Another bloon boost: use 2 battle energy to extremely buff all new bloons in your opponent's side (they will move 2x faster, have the resistance of lead bloons, and attacking bloons will odes 1+ damage to towers. Bloons with hp will also have 5% more hp.). Cooldown: 30 seconds. Can only be used in game. Unlocked at 150 battle score.

More hp: use 1 battle energy to regain 10 of your lives. Unlocked at 200 battle score.