C.R.A.B.

The C.R.A.B. (Crawling Revolutionary Arachnid Blimp) is a semi-blimp that has is immune to sharp objects. It contains 6 Speedy Unstoppable Lead Bloons and 2 Regen Commando Bloons. Oh, and it's slightly faster than a Green Bloon. Oh, and it's a multi-part blimp, too!

Abilities

 * Stomp: Same as the M.E.C.H.A.'s ability of the same name.
 * Missile Barrage: Fires off a barrage of 20 missiles that lock onto random towers and deal 15 damage to all towers within an area the size of a 0-0 Bomb Shooter's explosions, PER MISSILE. Ouch!
 * Railgun Shot: Fires a special bullet that pierces infinite towers and deals 50 damage to the first tower hit. Each tower that is hit after it takes 1 less damage than the previous one, UNLESS the first tower has less than 50 HP. Then it just keeps going until it deals a total of 50 damage before the falloff happens.
 * Machine Gun: Same as the A.Y.A.K.O.'s ability of the same name.

Parts Hierarchy

 * Core: 1500 HP, 5 AD
 * Leg (×4): 60 HP, 3 AD per leg; Destroying one will make it move at half speed, and destroying two will stop it altogether; Takes damage only from attacks from the side and below (road items)
 * Missile Launchers (×2): 35 HP per launcher; Destroying each one reduces the number of missiles fired in the Missile Barrage ability by 10; all attacks that hit the core from the front have a 50% chance of hitting the launchers instead
 * Machine Gun Turrets (×6): 25 HP, 1 AD per turret: Destroying these makes it incapable of using the Machine Gun ability for that turret; All attacks coming from above will hit the turrets unless they are all destroyed
 * Railgun: 500 HP, 10 AD; Destroying this prevents it from using the Railgun Shot ability; only damagable from above or by B.L.A.S.T.E.R. missiles

Trivia

 * A picture is coming soon.
 * The BGM for this blimp is Dullahan under the Willows.